Show Us Your Bryce Renders! Part 9

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Comments

  • Electro-Elvis - love the rays. did you use a spotlight or cone

    Mermaid010, Thank you. I used a parallel light and a cube for the ray material, which is "Dan Whiteside's Fog". First I tried the option "parametric world" in the sky lab, but the render time went through the roof)

  • StuartBStuartB Posts: 596

    My friend BlumBlumShub has just upgraded to WIN10. He says Bryce still works.  That's the important bit.

    Yes it does work as you can see here.

    http://www.daz3d.com/forums/discussion/58587/bryce-and-windows-10#latest

    I just don't like it, it's too much like a mobile phone. I really like Windows 7.

  • ChoholeChohole Posts: 33,604
    edited July 2015

    Yes he is moaning about all that stuff it has that he doesn't want. 

     

    And from what one member saw when installing, it has some pretty weid error messages  

    Post edited by Chohole on
  • StuartBStuartB Posts: 596

    Usually with a new operating system it's best to wait until they bring out a service pack, which usually fixes any teething problems and little niggles.

    .

  • Fencepost52Fencepost52 Posts: 509
    StuartB said:

    Usually with a new operating system it's best to wait until they bring out a service pack, which usually fixes any teething problems and little niggles.

    At the risk of being swatted by Pam, I'd like to paraphrase this quote, "Usually with a new forum it's best to wait until they bring out a service pack, which usually fixes any teething problems and little niggles."

    *Hides from in-coming fire* LOL     devil

     

  • Fencepost52Fencepost52 Posts: 509

    @STYKydd: Very nice render. Love what you've done with the water. 

    @DavidBrinnen: Thanks for the additional information.  I'll take a look at the video and experiment a bit more.

    @Electro-Elvis:  Very realistic!  Nice work.

  • ChoholeChohole Posts: 33,604
    edited July 2015
    StuartB said:

    Usually with a new operating system it's best to wait until they bring out a service pack, which usually fixes any teething problems and little niggles.

    At the risk of being swatted by Pam, I'd like to paraphrase this quote, "Usually with a new forum it's best to wait until they bring out a service pack, which usually fixes any teething problems and little niggles."

    *Hides from in-coming fire* LOL     devil

     

    LOL.  

    Post edited by Chohole on
  • HoroHoro Posts: 10,530
    edited July 2015

    @Electro-Elvis - very nice and good idea with Dan's fog cube. I experimented with a square spotlight as Visible Object, Volume, Infinite Light and Shadows. It is a promising method but has its quirks and I haven't had the time yet to go to the bottom of it. The window grates are from Clarence Tippetts.

    Test

    Stuart is wise to say waiting for the first srvice pack.

    Art is wise with his remark concerning this forum. However, it appears the longer we wait the worse it gets.

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    Post edited by Horo on
  • Fencepost52Fencepost52 Posts: 509

     

    Chohole said:

    LOL.  

    That didn't hurt.....it's just a flesh wound! cheeky

     

    Horo said:

    Art is wise....

     

    That's something I don't hear everyday! BAHAHAHAHA!  Nice experiment too, Horo!

    Ok, here's a little something I was playing around with.  It looked better in my mind! LOL   Anybody have any suggestions for decent looking rocks? 

     

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  • BlueIreneBlueIrene Posts: 1,318

    'Mary was curiously happy for someone who had an Oak with invisible bark growing straight through the middle of her...'.

    Who needs a particle generator when you've got a tree? :)

    Butterflies

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  • mermaid010mermaid010 Posts: 5,381

    Electro-elvis – thanks for the info about the rays.

    Horo- lovely effect with the rays

    Art – your renders are awesome, love this last one, not sure if the stones I used for my first render are something you are looking for. They are from the presets.

    Dclane- wow cool effect.

    After playing with David’s clouds and Horo’s Hdris, I finally managed to make my own clouds following David’s tutorials https://www.youtube.com/watch?v=900iMZk57AM

    https://www.youtube.com/watch?v=P6xhcegV2sg&feature=youtu.be

    For the second render I used the same slab as the first, duplicated it and tweaked both a bit, one world space and one object space.

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  • JamahoneyJamahoney Posts: 1,791

    I love the blue sky one, mermaid...gorgeous...needs mountains next.

    As a friend of mine was caving the other week, it set off an idea.

    Jay

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  • JamahoneyJamahoney Posts: 1,791
    edited July 2015

    Post edited by Chohole on
  • HoroHoro Posts: 10,530

    @Fencepost - thank you, Art. Beautiful place you've created. The fish in the water are a nice detail.

    @dclane - beautiful image with the butterflies and the floating lady.

    @mermaid - thank you. Very nice renders, I love the blue one especially, the clouds are incredible.

    @jamahoney - very nice cave scene.

     

  • vivienvivien Posts: 184
    edited July 2015

    StuartB - Beautiful BMW/ Glad you mentioned windows 10 . I was also thinking of downloading it. Thank you

    STKydd -  Happy you decided to play with Bryce again. Lovely render. The water looks great.

    Electro-Elvis - Very natural looking room. Like the rays

    Horo - Cool experiment, can you make the rays more filtered using that technique?

    Art - Nice looking place, it needs a dinosaur.

    dclane -  Very interesting effect

    Mermaid - Great clouds, particularly the blue one.

    Jay - Very nice cave scene.

     

    Ok I'm trying the 3 times posting as suggested by chohole and mermaid. Here we go.

    Thank you  took 2 goes

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    Post edited by vivien on
  • mermaid010mermaid010 Posts: 5,381
    edited July 2015

    Jay - Thanks. Lovely cave render

    Horo - Thanks

    Edited: Vivien - Thanks, I think we cross-posted. Beautiful render where did you get the ants

    Post edited by mermaid010 on
  • HansmarHansmar Posts: 2,893

    Wonderful renders by all. I can't keep up with your rendering speed and not even with giving comments to every work. Apologise for that. So, I'll just applaud you all! yes

    And I decided that any render I make these months will be kingdom related (though this sometimes might take some imagination). So you will see them in the contest post, unless I have reached three.....

  • launoklaunok Posts: 793
    edited August 2015

    This render is actually still a WIP, as I want to add people and vehicles to the scene but first I have to install Daz Studio latest version to my new laptop.  The brick building is my own creation which I've built on 23 July 2015 in SketchUp (my 1st building model ever!!).  All the props in the fashion shop building are from the Google SketchUp Warehouse, including the left building combo.

    Laura

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    Post edited by launok on
  • mermaid010mermaid010 Posts: 5,381

    Launok - very nice work. looking forward to seeing the completed scene

  • David BrinnenDavid Brinnen Posts: 3,136
    edited August 2015

    Plodding along with the underwateryness, refining the materials for better efficiency.  Each of these scnes took about 15 minutes to render using TA at 4 rpp.  I would normally recommend higher rpp for TA.  I chose not to use DOF, I saw now reason in terms of what the "camera" would be focusing on.  There's nothing very close to the camera.  And in underwater scenes DOF does not seem particuarly pronounced as much as loss of detail caused by particles suspended in the water.  I tried several ways of achieving that effect, but a bit like rain and snow, the attempts can look worse than the approximation, which in this case is haze.  Volumetric material supplies the lighting spears and caustic images processed into a gel (made in an another render) provide the dappled lighting effect.  For premium rendering the light sources were set at maximum softness.  Using premium even at a low 4 rpp provides decent soft shadows and better material surface sampling than regular rendering, however the same scenes rendered regularly take only a tenth of the time.  But feel it was worth the extra trouble to use premium effect.

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  • mermaid010mermaid010 Posts: 5,381

    David - Wow these are awesome I love the last one.

  • FishtalesFishtales Posts: 6,104

    Excellent renders again David.

  • MelanieLMelanieL Posts: 7,330
    edited August 2015

    Oh now, come on David - you're cheating! Those last ones must be photos surely?! laugh

    But seriously, they're brilliant.

    Post edited by MelanieL on
  • c-ramc-ram Posts: 376

    @ David : Grandiose!! This is the most perfect underseas scenes I've ever seen made with Bryce.. I'll just add some ocean plants from xfrog library and some fish here and there.

  • HansmarHansmar Posts: 2,893

    Fantastic underwater scenes, David! Really very good. Just the last one does not convince me as much as the others. I think it is due to the surface that looks very much like clouds to me.

  • vivienvivien Posts: 184

    Mermaid - Thank you.  I made the ants using Bryce primitives for the body and terrains for legs and antenna.

    Launok - Nicely done, look forward to seeing the complete project.

    David - Brilliant underwater scenes. So realistic its unbelievable

  • mermaid010mermaid010 Posts: 5,381

    Vivien - great modeling. smiley

  • David BrinnenDavid Brinnen Posts: 3,136
    edited August 2015

    Thank you for your kind remarks.  Like Hansmar the under side of the sea in the last image has been bothering me.  I've tried several approaches.  Pre-rendered and mapped images, this infinte bumpy plane and here's another one, this uses the "trick" of using a terrain which I can just about get away with thanks to the murkyness of the water.  I shied away from this initially due to concerns over ramping the render time, but it did not have much impact on that as it happens.  The overall aim is to capture the right feel for the underwateryness.

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  • Tim82Tim82 Posts: 859

    @ David, i tried to get a similar effect with my croc scene :) ....but ended up changing it to the second image.

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  • David BrinnenDavid Brinnen Posts: 3,136

    @Tim, nice results, hard to choose between the approaches, maybe with more sampling the first way would work better.  Though I like the colouring of the second image.

This discussion has been closed.