Realistic Renders.... NOT! 14: A new frontier.....

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Comments

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Interesting,

    Some bits of the Iray render are blurry, but some surfaces look better. The 3Delight ones look a bit overexposed. I can see the merits of both, but, I think, with a bit more work on the shaders and lighting that the 3Delight renders could look like the Iray one. Mustakettu's shader looks very promising for doing just that. Once I can sort my PC out I'll install it and see what it can do.

    CHEERS!

  • ArtiniArtini Posts: 9,669
    edited December 1969

    There is one option in DS beta - something like - Render in the Cloud.
    I wonder if there will be some service available for Daz users to render in the computer farms on the internet.
    May be Nvidia will provide one...

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Who knows!?

    It'd have to have Fort Knox levels of security before I'd fancy it though.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited May 2015

    ...same here. That's why I'm developing a new monster workstation (and I may have potential backing for building it).

    --X99 server MB with dual LGA 2011 sockets
    --Dual Haswell Xeon 8 core 2.8GHz CPUs (32 total CPU threads)
    --128GB DDR4 physical Memory in Quad Channel mode (8 x 16 GB) expandable to 1TB
    --Dual Titan-X GPUs 12 GB GDDR5 ea for a total of 6,144 CUDA cores with provision for two additional units as an upgrade. (total of 12288 CUDA Cores)
    --Dual SSDs (500 GB and 1TB).
    --4GB storage/backup HDD

    Was just given a second 23" display today by a friend who upgraded to a larger 4K one on his gaming rig so now have dual display mode running.

    ...hopefully it won't produce a quantum singularity when I click "Render"

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Holy mother, that's a monster!!

    You must have landed on your feet.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited December 1969

    ...well I have several people connected with the tech industry who are quite impressed with my work who have been backing me up, particularly after seeing the Iray stuff. I've been doing.

    I believe that Daz Studio is outgrowing the "toy" status many have assigned it.


    Yeah that system will be a true beast that will only become more "beastly". Kind of a "render farm in a single box".

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Good for you, I'm glad things are working out for you. I am a LONG way off from ever affording something like that. I don't plan on upgrading anything unless I on pain of death have to.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited May 2015

    ...in the interim still going to upgrade the current system to 24 GB and at least a GTX980 Sadly the 8 GB 980 TI has been pushed back again due manufacturing delays with the memory chips and now is not expected to hit the streets until sometime in 2016. With a projected price of 800$+ it actually has me considering just going for a single Titan X now,. As my current case is large enough it will fit and I can use the older GPU to just drive the video display.

    Really nice having two displays to work with. I have a huge viewport now and can render in larger formats while actually being able to monitor the progress pane it also lets be open a couple applications at the same time without one overlaying the other.

    Post edited by kyoto kid on
  • RarethRareth Posts: 1,462
    edited December 1969

    The thing with Iray is, how close to "real" can you get?

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:
    ...in the interim still going to upgrade the current system to 24 GB and at least a GTX980 Sadly the 8 GB 980 TI has been pushed back again due manufacturing delays with the memory chips and now is not expected to hit the streets until sometime in 2016. With a projected price of 800$+ it actually has me considering just going for a single Titan X now,. As my current case is large enough it will fit and I can use the older GPU to just drive the video display.

    Really nice having two displays to work with. I have a huge viewport now and can render in larger formats while actually being able to monitor the progress pane it also lets be open a couple applications at the same time without one overlaying the other.

    Sounds like you've got a lot of space to work with too! I couldn't go bigger than a mini tower and had to use what would fit. I do have my machine hooked up to my TV, but that's mainly to watch videos and I might game at some point.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:
    The thing with Iray is, how close to "real" can you get?

    They do look really nice, but, I bet you've had years of experience of working with that type of render engine. I love that Bazze Muscle Car!

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited May 2015

    Rareth said:
    The thing with Iray is, how close to "real" can you get?


    ...especially with a good HDRI.

    My only misgivings about HDRI's are often the supplied "sun" is usually not bright enough and/or shadows not distinct enough. Case in point. a few of the Yosemite HDRI settings. where the foreground is plainly in sunlight but the shadows look more like what you'd see on an overcast day. Also the sun elevation is fixed so you have to be careful, especially when using architectural sets, so that your subject doesn't end up in shadow

    As Iray employes real world physics, skydomes will not work with the Iray sun as there is no way to turn off the dome's shadow casting like in 3DL. Using a large plane or sphere as a mesh light within the dome does not produce the same quality of illumination (and one has to make sure it does not appear in the render camera's field of view).

    Post edited by kyoto kid on
  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:
    Rareth said:
    The thing with Iray is, how close to "real" can you get?

    They do look really nice, but, I bet you've had years of experience of working with that type of render engine. I love that Bazze Muscle Car!

    CHEERS!

    years no, month or two yeah :cheese:

    HDRI's help ALOT, but you need decent ones that provide good shadows and reflections.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Catharina did a lot of work with them, but, I think it was mainly in Poser. It could still be worth looking at the store on her site to see the HDRI packs she did.

    CHEERS!

  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:

    Catharina did a lot of work with them, but, I think it was mainly in Poser. It could still be worth looking at the store on her site to see the HDRI packs she did.

    CHEERS!

    HDRI Labs is where I get most of the ones I use.

  • RogerbeeRogerbee Posts: 4,460
    edited May 2015

    Rareth said:

    HDRI Labs is where I get most of the ones I use.

    Cool, I'll check them out sometime.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Here's my latest:

    CHEERS!

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  • BobvanBobvan Posts: 2,652
    edited May 2015

    Love the new machine a bit faster then the beast desktop.... I still use the beast to do most rendering cause @ the end of the day ventilation is still better with a tower...

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  • atticanneatticanne Posts: 3,009
    edited December 1969

    Rogerbee said:

    Here's my latest:

    CHEERS!

    Whoa, dogies, this looks good.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Thanks, it was done with Mustakettu's RT Kit shader and lighting. This was just a test, there will be better yet to come.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited May 2015

    Rogerbee said:

    Here's my latest:

    CHEERS!


    ...nice looking skin.


    BTW...Here's my latest (literally, as I finished up about 03:00 local time).

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    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Thanks, there's still more work to do.

    Your render looks great too!

    CHEERS!

  • ArtiniArtini Posts: 9,669
    edited December 1969

    Great render, Rogerbee.

  • ArtiniArtini Posts: 9,669
    edited December 1969

    Not so fast iray test render of Victoria 6 with materials from http://www.daz3d.com/ig-iray-essentials-victoria-6-michael-6
    Light setup from http://www.daz3d.com/iradiance-hdr-mesh-lights-for-iray
    Rendering Time: 1 hour 38 minutes 22 seconds

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    While I like it, I'm sure that 3Delight is capable of producing renders of that quality. I still haven't seen anything that could convince me to start saving up to buy more powerful components to build a machine capable of fully utilising Iray. Thing is, I'm not sure I want to go for a CUDA card anyway as I've just recently acquired Blender and want to see what I can do with it. The current Beta build of that supports OpenCL, as does my current set up.

    I do still intend using 4.8 though, as I know that it will continue long enough to incorporate newer builds of 3Delight and Luxrender

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited May 2015

    ...it is provided you are able to grok the RSL and scripted rendering.

    As lighting is shader instead of physics based, you have to perform a lot of cheats to create GI and bounce lighting which means either using a large array of lights (like LDP/SLP did) thus adding to the render load, or UE which is a memory hog, especially with transparency maps, reflection and volumetrics. While agreed, there are some things Iray (as well as Reality and Octane) cannot do that 3DL can (such as flagging surfaces, turning of shadow casting, etc), I have discovered that other effects like atmospherics and volumetrics are possible to create.

    Lighting is also a cinch as it is easy to make any object a light emitter without having to position a large number of spot and point lights. I think of all the trouble I had with Jack Tomalin's Library placing linear point lights in each of the lamps and overhead lights. True the same can be done with Uber Area Lights but you also have to deal with sampling rates and setting the correct luminosity (which is not evident until you run test renders).

    BTW the Chevy ad above was originally rendered in Iray. The postwork took longer than the rendering did.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Well, Mustakettu's RT Kit shader does just that. It's an Alpha right now but it should be released as a freebie soon. I didn't have the render scripts installed when I did that test. Once 4.8 is all sorted I will see what else I can do.

    Am I right in thinking you use Blender? If so, how is it to use?

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited May 2015

    ...nope. Gave up on it as I find it's UI is still to cumbersome for my workflow. Admittedly, I'm spoiled by pointer driven UIs as for myself, they just seem more "natural" from a visual perspective than having to keyboard just about everything you need to do. I can get around very easily in Hexagon as long as it doesn't crash or freeze up on me (which unfortunately it does with a fair amount of frequency).

    Interesting, in that I am the opposite when it comes to office productivity software (like Word, Excel or Access) as you lose efficiency the more you have to remove your hands from the keyboard (which is why I hate the current version or MS Office with that bleedin' task ribbon). On top of that they switched a lot of the hotkeys around that we were all used to for years so you are almost compelled to deal with the new UI (which like Smart Content also takes up too much screen "real estate"). Loved Word Perfect as you could programme the function keys for custom operations and rarely ever had to touch the mouse. Sadly, few if workplaces in the business sector use it anymore.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Oh, must admit, I would agree with you about the UI. I might get into it, I might not. It was free so I thought 'Why not!?'.

    I use OpenOffice now as I ran out of installs for my copy of Office 2010. I quite like it and it's free.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited May 2015

    Nothing exciting just yet, this is just a 'proof of life' render to show that DS4.8 is all installed and working. As you can see, I got Darius and I really like him. The scene lights are what I put together from the Gia promo video.

    CHEERS!

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    Post edited by Rogerbee on
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