Realistic Renders.... NOT! 14: A new frontier.....

RogerbeeRogerbee Posts: 4,460
edited March 2015 in The Commons

Yes folks, it's that time again!

Where has it all gone!? Here's the new home for all your renders, be they Iray, Lux, 3Delight and whatever else you can do. Bring it in and boldly go where no thread has gone before....

Render long and prosper....

CHEERS!

Post edited by Rogerbee on
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Comments

  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ...yeah I understand about the Cycolrama backdrops they tend to be too "bright" (I usually only use the grey one myself).

    For character "proof" tests I tend to lean more towards Blondie9999's Backdrops Made Easy as they are fairly simple and render quickly.. Interesting too I often fall back on a very old light set for these tests (Bonnie Character - Lights) as it is a nice ready to render studio light setup (that was free).

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    You found the new thread, that's something!

    You got me thinking about Bonnie, so, I dug her out and reinstalled her. I just found a pic of a character I did for V4 that used her texture and maybe even her lights.

    CHEERS!

    Sara-1.jpg
    588 x 600 - 48K
  • MattymanxMattymanx Posts: 6,942
    edited December 1969

    Just a little something to start off the new thread


    Sisters 7 - Bathroom Bikini Babes
    http://www.daz3d.com/gallery/images/62404

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Very nice, these were the last sisters I did:

    CHEERS!

    Sisters-SP4-LDI-1.jpg
    967 x 578 - 102K
  • MattymanxMattymanx Posts: 6,942
    edited December 1969

    Rogerbee said:

    Very nice, these were the last sisters I did:

    CHEERS!


    Thank you very much.

    You use the same morph to a degree on them. They look a lot alike

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    How about a sci-fi render?

    Replicated Dystopia City Blocks (1-20) with heavily tweaked shaders, mostly to generate randomly lit windows. The citey blocks are replicated on a simple sphere primitive. The clouds in the foreground are Carrara's volumetric clouds. The backdrop is a Hubble Telescope image.

    Postwork was to combine a Depth render pass with a Volume Primitive render pass and use that to create a very subtle DOF in Photoshop. If you click for the large image, and look at the edges of the city-sphere, you will notice a bit of blur.

    city_planet.jpg
    2000 x 1500 - 2M
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Mattymanx said:
    Rogerbee said:

    Very nice, these were the last sisters I did:

    CHEERS!


    Thank you very much.

    You use the same morph to a degree on them. They look a lot alike

    Actually, they were mixtures of different S4 heads and I used the same texture, which was Danae's Rio.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    How about a sci-fi render?

    Replicated Dystopia City Blocks (1-20) with heavily tweaked shaders, mostly to generate randomly lit windows. The citey blocks are replicated on a simple sphere primitive. The clouds in the foreground are Carrara's volumetric clouds. The backdrop is a Hubble Telescope image.

    Postwork was to combine a Depth render pass with a Volume Primitive render pass and use that to create a very subtle DOF in Photoshop. If you click for the large image, and look at the edges of the city-sphere, you will notice a bit of blur.

    Yep, bring 'em on!

    Great render!

    CHEERS!

  • ArtiniArtini Posts: 9,642
    edited December 1969

    Another scene rendered in Lux render 1.4.
    3.19 kS/p

    multi116Rv9.jpg
    1280 x 1024 - 200K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Now that's really nice,

    I tried out an UberArea light earlier, I quite like it, but I have more to learn there and will delve deeper when I have Wowie's presets in PSK2. Here's a big full body render so you can check Bjorn out.

    CHEERS!

    Bjorn_Area_Light_Full_Body.jpg
    1227 x 1595 - 562K
  • ArtiniArtini Posts: 9,642
    edited December 1969

    ... and another one from Lux render 1.4 via Reality 4. 2.8 kS/p

    sg09R01.jpg
    1280 x 1024 - 102K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice, is Lux your weapon of choice then?

    CHEERS!

  • ArtiniArtini Posts: 9,642
    edited March 2015

    Not really. I just got exclusive access to the more powerful computer than mine, but during a very limited time,
    so I'm trying to get out most of it and Lux render is a good choice for now.
    My plan is to learn more about Unity 5 and Unreal Engine 4.
    My son, who is working in game industry, just show me his real time rendering of Genesis 2 in Unity 5,
    that can easily compete with renders made in Daz Studio, Poser or any other, even unbiased renderers.
    And it is all happening in 60 or more frames per second...
    That is also why, I have purchased Daz 3D developer indy licence.

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I see, that does help. I built this machine specifically for DS, and 4.7 works just fine, which is why I got so peeved by 4.8, Iray and its requirements. Sounds like your son should pay a visit here, I'd like to see what he can do.

    CHEERS!

  • ArtiniArtini Posts: 9,642
    edited March 2015

    Well, I am not so sure, if he is willing to do so. He is a programmer and not a 3D artist.
    His job is pretty demanding, so he has not so much free time for now.

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Pity, well, I'm sure he'll be able to teach you something. I'm probably the only guy in my county that is into this stuff.

    CHEERS!

  • ArtiniArtini Posts: 9,642
    edited December 1969

    And I am very grateful for your advices and critcs, as well. Hope, you know that, Rogerbee.
    Also, since I am getting older and older, my advice to anybody working in graphics.
    Do not postpone doing your 3D work for later, like when you are retired.
    Do it now!
    Cheers!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Thanks,

    I know what you mean, the older you get, the faster things seem to advance. My current machine will probably need a complete upgrade before too long.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ...with the way this is all going, I needed one about a year ago (just about everything in my workstation is now "legacy" hardware which when I built it was still state of the art). Unfortunately was unemployed and too broke to afford upgrades. 12 GB today is like 4 GB back in the Core Duo Quad days.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Upgrade-shmupgrade..... I do this stuff on a PPC Mac. ;-P

    Procedural skin shader- no image maps. Carrara's standard renderer and no GI, except a Caustics pass that I composited from a caustics test render. Other postwork was to create a depth of field with a combined Depth pass and Volume Primitive pass (hair). The hair (poorly styled) is Carrara's dynamic hair.

    Red_Blanket.jpg
    1500 x 2000 - 1016K
  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ...sadly because of my severe arthritis, detailed postwork is out of the question as I no longer have a steady hand and am unable to use tools like a graphics tablet. I need to get as much out of a single render pass as I can, so yes, for me it means needing more system horsepower.

    For myself, a render engine like Iray does fill a need as I do commission work and being able to produce images with a more professional looking "finish" expands the possibilities.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:
    ...with the way this is all going, I needed one about a year ago (just about everything in my workstation is now "legacy" hardware which when I built it was still state of the art). Unfortunately was unemployed and too broke to afford upgrades. 12 GB today is like 4 GB back in the Core Duo Quad days.

    Ouch, doesn't bode well for my 6 core processor and 16gb of RAM then!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Upgrade-shmupgrade..... I do this stuff on a PPC Mac. ;-P

    Procedural skin shader- no image maps. Carrara's standard renderer and no GI, except a Caustics pass that I composited from a caustics test render. Other postwork was to create a depth of field with a combined Depth pass and Volume Primitive pass (hair). The hair (poorly styled) is Carrara's dynamic hair.

    Very nice,

    Macs are a different animal and VERY expensive compared to PC's. If I had the money I'd probably swap to one, if my niece were ever to fancy upgrading I'd nab hers.

    CHEERS!

  • Richard HaseltineRichard Haseltine Posts: 102,168
    edited December 1969

    Kyoto Kid said:
    ...sadly because of my severe arthritis, detailed postwork is out of the question as I no longer have a steady hand and am unable to use tools like a graphics tablet. I need to get as much out of a single render pass as I can, so yes, for me it means needing more system horsepower.

    For myself, a render engine like Iray does fill a need as I do commission work and being able to produce images with a more professional looking "finish" expands the possibilities.

    If the render passes include masks then steady hands are not required.

  • kyoto kidkyoto kid Posts: 41,194
    edited March 2015

    Rogerbee said:
    Kyoto Kid said:
    ...with the way this is all going, I needed one about a year ago (just about everything in my workstation is now "legacy" hardware which when I built it was still state of the art). Unfortunately was unemployed and too broke to afford upgrades. 12 GB today is like 4 GB back in the Core Duo Quad days.

    Ouch, doesn't bode well for my 6 core processor and 16gb of RAM then!

    CHEERS!
    ...yeah I can get double the memory I have now (24GB) for 219$. For the original12 GB kit I currently have, I paid 389$.
    Today the standard is DDR4 in quad channel mode with the base being 32 GB centered around a 6 or 8 core hyperthreading CPU.


    If I had the resources I'd build a true beast with dual 8 core Xeons, 128 GB quad channel DDR4 memory (expandable to 1TB) and a Titan-X GPU.

    Only need about 5,500$ (includes a 256 GB boot SSD, 1TB Runtime SSD, 2 TB Storage HDD and other accessories)

    ...I remember when you could get an IBM-AT for that.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    Kyoto Kid said:
    ...sadly because of my severe arthritis, detailed postwork is out of the question as I no longer have a steady hand and am unable to use tools like a graphics tablet. I need to get as much out of a single render pass as I can, so yes, for me it means needing more system horsepower.

    For myself, a render engine like Iray does fill a need as I do commission work and being able to produce images with a more professional looking "finish" expands the possibilities.

    If the render passes include masks then steady hands are not required.
    ...never quite got the hang of working with masks and compositing, (especially when complex shadows are involved).

  • ArtiniArtini Posts: 9,642
    edited December 1969

    Very nice, evilproducer.

  • ArtiniArtini Posts: 9,642
    edited December 1969

    Just one more image from Lux render 1.4 via Reality 4 DS.
    Both lamps have point lights attached, but on the render only one show up - a bit strange.
    1.07 kS/p

    Diane6Rv3.jpg
    1280 x 1024 - 163K
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Thank you very much!

    If anybody has Carrara and wants to try the texture, it can be had here:
    http://www.sharecg.com/v/77436/view/7/Material-and-Shader/Carrara-V4-Procedural-Skin-Shader-and-hair

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Artini said:
    Just one more image from Lux render 1.4 via Reality 4 DS.
    Both lamps have point lights attached, but on the render only one show up - a bit strange.
    1.07 kS/p

    Looks good.

    Could it be the glass material blocking it? It looks pretty dark.

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