Celebrity Look-a-Likes for 3D figures Part 2

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Comments

  • HaruchaiHaruchai Posts: 1,948

    List 01 - 25 https://www.daz3d.com/forums/discussion/comment/4054716/#Comment_4054716
    List 26 - 50 https://www.daz3d.com/forums/discussion/comment/5014556/#Comment_5014556

    New one added
    List updated 

    CS51 - Salma Hayek
    CS52 - Keira Knightley
    CS53 - Reese Witherspoon
    CS54 - Sofia Vergara
    CS55 - Halle Berry
    CS56 - Juliette Lewis
    CS57 - Hayden Panettiere
    CS58 - Mila Jovovich
    CS59 - Bryce Dallas Howard
    CS60 - Drew Barrymore
    CS61 - Alexis Ren
    CS62 - Anya Chalotra
    CS63 - Alicia Vikander
    CS64 - Sophie Turner
    CS65 - Katy Perry
    CS66 - Ana de Armas
    CS67 - Michelle Pfeiffer
    CS68 - Maya Hawke
    CS69 - Kaley Cuoco
    CS70 - Anna Kendrick
    CS71 - Ashley Benson

    https://www.most-digital-creations.com/poser_daz_studio_characters.htm

  • Haruchai said:

    Google image research leads me to believe it is Ashley Benson :)

    Edit - the difference in face shape is probably my bad as I made the two images the same size it made the CS71 image thinner.

    That would explain why immediately after I purchased her and loaded her into my runtime she demanded to be rendered alongside with CS25 wink

  • RayDAntRayDAnt Posts: 1,133
    edited August 2020

    90% certain it's supposed to be Ashley Benson (try running any/all of the promo images through StarByFace - +50% certainty on images of a 3D model from multiple angles is extremely rare.)

    Post edited by RayDAnt on
  • fred9803fred9803 Posts: 1,564
    RayDAnt said:

    90% certain it's supposed to be Ashley Benson (try running any/all of the promo images through StarByFace - +50% certainty on images of a 3D model from multiple angles is extremely rare.)

    I'd say 95% of it is the power of suggestion with regard to celebrity likenesses, and the other 5% is squinting with one eye closed with that suggestion in mind.

    DS currently can't do anything like reconisable people given the polygon model limitations of the base model, let alone the inperceptable details that the mind's-eye relys on to distinguish real from fake. The only instantly reconisable celebrities have been caricatures like M4 Leon or Red. The rest is purely wishful thinking. Not that there's anythig wrong wth that.

  • fred9803 said:
    RayDAnt said:

    90% certain it's supposed to be Ashley Benson (try running any/all of the promo images through StarByFace - +50% certainty on images of a 3D model from multiple angles is extremely rare.)

    I'd say 95% of it is the power of suggestion with regard to celebrity likenesses, and the other 5% is squinting with one eye closed with that suggestion in mind.

    DS currently can't do anything like reconisable people given the polygon model limitations of the base model, let alone the inperceptable details that the mind's-eye relys on to distinguish real from fake. The only instantly reconisable celebrities have been caricatures like M4 Leon or Red. The rest is purely wishful thinking. Not that there's anythig wrong wth that.

    I have found that matching a representative hairstyle with the celebrity morph can make a vast difference between being recognizable or not

  • AntonoAntono Posts: 24
    fred9803 said:
    RayDAnt said:

     

    I have found that matching a representative hairstyle with the celebrity morph can make a vast difference between being recognizable or not

    You're 100% right, this is a huge factor in the "likeness" of a character. But, to be fair, you'd have a hard time recognizing some celebrities if they appeared bald of a sudden. 

  • HylasHylas Posts: 4,943
    fred9803 said:
    RayDAnt said:

    90% certain it's supposed to be Ashley Benson (try running any/all of the promo images through StarByFace - +50% certainty on images of a 3D model from multiple angles is extremely rare.)

    I'd say 95% of it is the power of suggestion with regard to celebrity likenesses, and the other 5% is squinting with one eye closed with that suggestion in mind.

    DS currently can't do anything like reconisable people given the polygon model limitations of the base model, let alone the inperceptable details that the mind's-eye relys on to distinguish real from fake. The only instantly reconisable celebrities have been caricatures like M4 Leon or Red. The rest is purely wishful thinking. Not that there's anythig wrong wth that.

    Disagree. This may or may not be true for CS71 (I'm not familiar with Ashley Benson) but there are many celebrity likenesses that I recognised immediately when I wasn't even thinking about what celebrity it could be.

  • HaruchaiHaruchai Posts: 1,948

    New - Lynae by Kadaj15 is Dakota Blue Richards

  • HaruchaiHaruchai Posts: 1,948

    Kadaj15 characters

    Sabine - Lea Seydoux
    Eboni - Meryl Cassie
    Tilly - Ally Ioannides
    Stella - Angela Bassett
    William - Tom Hiddleston
    Noella - Nicole Beharie
    Sarai - Jennifer Connelly
    Caelan - Anya Taylor-Joy
    Audrina - Audrey Hepburn
    Rachael - Daisy Ridley
    Lyzia - Elizabeth Olsen
    Deiydra - Tessa Thompson
    Biyu - Bai Ling
    Amondi - Lupita Nyong'o
    Eolanda - ?
    Cynthia - Gina Carano
    Izabelle - Anna Silk
    Kaela - Ksenia Solo
    Teeka - Tika Sumpter
    Joelle - Jodelle Ferland
    Talita - Nia Long
    Lynae - Dakota Blue Richards

  • TJohnTJohn Posts: 11,081
    Antono said:
    fred9803 said:
    RayDAnt said:

     

    I have found that matching a representative hairstyle with the celebrity morph can make a vast difference between being recognizable or not

    You're 100% right, this is a huge factor in the "likeness" of a character. But, to be fair, you'd have a hard time recognizing some celebrities if they appeared bald of a sudden. 

    Except maybe Britney Spears.

  • GordigGordig Posts: 10,018
    TJohn said:
    Antono said:
    fred9803 said:
    RayDAnt said:

     

    I have found that matching a representative hairstyle with the celebrity morph can make a vast difference between being recognizable or not

    You're 100% right, this is a huge factor in the "likeness" of a character. But, to be fair, you'd have a hard time recognizing some celebrities if they appeared bald of a sudden. 

    Except maybe Britney Spears.

    Or Imperator Charlize Theron.

  • RayDAntRayDAnt Posts: 1,133
    edited August 2020
    fred9803 said:
    RayDAnt said:

    90% certain it's supposed to be Ashley Benson (try running any/all of the promo images through StarByFace - +50% certainty on images of a 3D model from multiple angles is extremely rare.)

    I'd say 95% of it is the power of suggestion with regard to celebrity likenesses, and the other 5% is squinting with one eye closed with that suggestion in mind.

    Speaking as someone with 10+ years of professional experience lighting the faces of many extremely famous celebrities for major portrait and fashion photography projects, you are objectively wrong. Celebrities are just as likeness-able as aynone else. You just have to find a way to get a feel for the way they actually look - which is seldom very close to how they are commonly marketed as looking in consumption-level media.

    Post edited by RayDAnt on
  • xyer0xyer0 Posts: 5,900

    Viseria by LUNA3D

    VISERIA- G8F by LUNA3D

  • i53570ki53570k Posts: 212

    All stylistic stills are caricatures and some Daz3D products are decent enough to pass muster for likeness with proper lighting and camera angle IMO.  Lifelike stills and animations are where far more details are needed such that current consumer grade hardware probably cannot handle.

  • GregoriusGregorius Posts: 397
    edited August 2020

    Well, I decided to try at least roughly recreating the pose, lighting, camera angle, and expression of a high-resolution reference photo and see how illuminating that would be, and it did inspire a few worthwhile tweaks, I think.  From the neck down, the body shape is obviously not true to life, but hopefully the face is at least close.  What do you think?

    \

    NaomiPosed2TM3.jpg
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    Post edited by Gregorius on
  • NylonGirlNylonGirl Posts: 1,767
    Gregorius said:

    Well, I decided to try at least roughly recreating the pose, lighting, camera angle, and expression of a high-resolution reference photo and see how illuminating that would be, and it did inspire a few worthwhile tweaks, I think.  From the neck down, the body shape is obviously not true to life, but hopefully the face is at least close.  What do you think?

    \

    I think you did really well.

  • Silent WinterSilent Winter Posts: 3,716

    ^Definitely getting closer - the morph looks right now. There's still a little something off about the skin (she looks a little pale / needs more 'glow') and the eyes could be a touch darker (eyes are always hard to get right in 3D).

  • SevrinSevrin Posts: 6,306

    ^Definitely getting closer - the morph looks right now. There's still a little something off about the skin (she looks a little pale / needs more 'glow') and the eyes could be a touch darker (eyes are always hard to get right in 3D).

    And her eyebrows are a major feature as well. They need plumping.  Maybe add some fibremesh?

  • GregoriusGregorius Posts: 397
    edited August 2020

    ^Definitely getting closer - the morph looks right now. There's still a little something off about the skin (she looks a little pale / needs more 'glow') and the eyes could be a touch darker (eyes are always hard to get right in 3D).

    Thanks for your continued feedback!  Well, the morph is my real focus anyway, but just for the hell of it, does this version look any better?  I have the figure rigged so that I can control eye color with a parameter dial, so I dialed it back to half of its original value.  I also mildly enhanced the vibrance at a strategic point in my tone-mapping technique to hopefully alleviate some of that apparent pallor.

    I have next to no clue what fibermesh even is, and if it's not Poser-compatible, I doubt I can do anything with it.  I think the thickness of her eyebrows might vary anyway, though.

     

    NaomiPosed3TM3.jpg
    900 x 900 - 508K
    Post edited by Gregorius on
  • PaintboxPaintbox Posts: 1,633
    Gregorius said:

    ^Definitely getting closer - the morph looks right now. There's still a little something off about the skin (she looks a little pale / needs more 'glow') and the eyes could be a touch darker (eyes are always hard to get right in 3D).

    Thanks for your continued feedback!  Well, the morph is my real focus anyway, but just for the hell of it, does this version look any better?  I have the figure rigged so that I can control eye color with a parameter dial, so I dialed it back to half of its original value.  I also mildly enhanced the vibrance at a strategic point in my tone-mapping technique to hopefully alleviate some of that apparent pallor.

    I have next to no clue what fibermesh even is, and if it's not Poser-compatible, I doubt I can do anything with it.  I think the thickness of her eyebrows might vary anyway, though.

     

    There is something weird with the texture around the eyes; it's all reddish, like she's not been sleeping a while. Look at the reference, she has more definition around the eye, and it isn't red.

  • HylasHylas Posts: 4,943

    Looking good, @Gregorius!

    As others have said, her skin is a little darker and warmer; her her eyes are darker and perhaps a slightly more red shade of brown; the skin around her eyes is less red (and celebrities basically always wear makeup, even if it's relatively minimal like in the above picture); and she has a beauty mark!

  • Her beauty mark at top left corner of her mouth is quite three dimensional, possibly needs something in the mesh or displacement map. Her chest in reality is not as prominent as in the model. But it's a good likeness, wish I could do anything half so well.

    Regards,

    Richard.

  • SevrinSevrin Posts: 6,306

    N

    Gregorius said:

    ^Definitely getting closer - the morph looks right now. There's still a little something off about the skin (she looks a little pale / needs more 'glow') and the eyes could be a touch darker (eyes are always hard to get right in 3D).

    Thanks for your continued feedback!  Well, the morph is my real focus anyway, but just for the hell of it, does this version look any better?  I have the figure rigged so that I can control eye color with a parameter dial, so I dialed it back to half of its original value.  I also mildly enhanced the vibrance at a strategic point in my tone-mapping technique to hopefully alleviate some of that apparent pallor.

    I have next to no clue what fibermesh even is, and if it's not Poser-compatible, I doubt I can do anything with it.  I think the thickness of her eyebrows might vary anyway, though.

     

    Her brow ridge is more pronounced and eyes are more deep set in the photograph.  The nose, cheeks, mouth and jawline look very good, but, the eyes are always the main focus in a face, so getting them right is vital to creating a good likeness.

  • GregoriusGregorius Posts: 397
    edited August 2020

    Thanks again for the helpful comments.  Here she is after a few more tweaks, particularly around the eyes, brow, and nose bridge.

     

    NaomiPosedTM3a.jpg
    900 x 900 - 520K
    Post edited by Gregorius on
  • Hylas said:
    fred9803 said:
    RayDAnt said:

    90% certain it's supposed to be Ashley Benson (try running any/all of the promo images through StarByFace - +50% certainty on images of a 3D model from multiple angles is extremely rare.)

    I'd say 95% of it is the power of suggestion with regard to celebrity likenesses, and the other 5% is squinting with one eye closed with that suggestion in mind.

    DS currently can't do anything like reconisable people given the polygon model limitations of the base model, let alone the inperceptable details that the mind's-eye relys on to distinguish real from fake. The only instantly reconisable celebrities have been caricatures like M4 Leon or Red. The rest is purely wishful thinking. Not that there's anythig wrong wth that.

    Disagree. This may or may not be true for CS71 (I'm not familiar with Ashley Benson) but there are many celebrity likenesses that I recognised immediately when I wasn't even thinking about what celebrity it could be.

    I agree with the respondent as well. It somewhat depends upon how good a likeness it is. Often the static image is far more identifiable than one with facial expressions distorting the visage. But I will say that some obvious likenesses are often mistaken for others and that is either the power of wishful thinking or a simple inability to distinguish basic facial characteristics such as jawline, the shape of the nose, the brow ridge and other obvious telltales. Sometimes it's simply because people are just not familiar with a particular individual for one reason or another. In that case what is glaringly obvious to one becomes obscure to others. Not everyone is familiar with all pop stars of all ages, or TV actresses vs film or older vs newer. So often you might see something close to what you know rather than what is intended.

     

  • Gregorius said:

    Thanks again for the helpful comments.  Here she is after a few more tweaks, particularly around the eyes, brow, and nose bridge.

     

    Far closer to your source than previous examples. The tip of the nose needs work - if you have the right morphs or can sculpt it. The mole is a little too large as well as far as I can see, the source seems half the size? But leaps and bounds an improvement. 

  • TritiumCGTritiumCG Posts: 59
    edited August 2020

    Gal Gadot Head Morph now available, just hit the well disguised download button - https://www.deviantart.com/tritiumcg/art/Gal-Gadot-Head-Morph-for-G8F-852287397

    It was not my intention to compete with Sangriart or Mousso (I'm a huge fan of both) or anyone else but the client requested me specifically to do a morph of Gal too. I figure you can never have too many morphs of the same person, if you dial them all in a little bit eventually it should get pretty close to perfection. :)

    GalGadotHead.png
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    Post edited by TritiumCG on
  • GregoriusGregorius Posts: 397
    edited August 2020

    Tritium, that Gal Gadot looks pretty good, though some textured renders might help determine just how good, if you're looking for constructive critique.  In any case, if we combine her with my Chris Reeve morph for G8M, we're just one Christian Bale shy of my fantasy cast for the DC trinity!

     

    This is what my attempt at Naomi Scott looks like after some tinkering with her nose and philtrum as well as some slight eyelid thickening.  Better?  Worse?  About the same?

     

    NaomiPosedTM3a.jpg
    900 x 900 - 520K
    Post edited by Gregorius on
  • Gregorius said:

    Tritium, that Gal Gadot looks pretty good, though some textured renders might help determine just how good, if you're looking for constructive critique.  In any case, if we combine her with my Chris Reeve morph for G8M, we're just one Christian Bale shy of my fantasy cast for the DC trinity!

     

    This is what my attempt at Naomi Scott looks like after some tinkering with her nose and philtrum as well as some slight eyelid thickening.  Better?  Worse?  About the same?

     

    Texturing is my big glaring weak spot, luckily my clients just want the morphs and do the texturing themselves. ^^;

    If you want my critique, I think your eyes and nose are spot on but looking at some pictures of her online I think the chin might be a bit narrower? The chin is always tricky because that area is the most doctored in images, but what I would do is use the smooth brush on the chin and cheeks to just smooth out the whole area a little. My advice is never to focus too much on one photograph, trying to replicate just one photo is a trap that will result in a morph that matches only that one photo.

    Her skin could also use just a tad of saturation/glow, but that can be done in post so it's by no means a priority. I think you're definitely getting there. :)

  • PaintboxPaintbox Posts: 1,633
    Gregorius said:

     

    This is what my attempt at Naomi Scott looks like after some tinkering with her nose and philtrum as well as some slight eyelid thickening.  Better?  Worse?  About the same?

     

    While you are improving step by step. I still feel the skin around the eyes is too red. I am behind a calibrated monitor, and it definitely looks way too red compared to the reference image. Could you doctor the texture map and make it more in-line with the reference image. Use the color picker to compare!

This discussion has been closed.