Let's appreciate/discuss today's new releases - ongoing thread

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  • AOBBAOBB Posts: 957

    Oh, I meant that the brown pants were simulated. Sorry for the confusion. It is the blue pants in the attachment image that I was referring to before about the front hem stretching. They were not simulated . Only autofit.

  • AOBB said:

    Oh, I meant that the brown pants were simulated. Sorry for the confusion. It is the blue pants in the attachment image that I was referring to before about the front hem stretching. They were not simulated . Only autofit.

    AutoFit projects weights from the new figure into the mesh, based largely on prozimity. As a result loose fitting items can get weight from the wrong bone. In this case it should be a fairly easy fix as you probably want all of the lower trouser leg weighted to the shin, so select one of the trouser's shins, switch to the Nodeweightmap Brush tool, Make sure General Weights iss elected in Tool Settings (assumign this is Genesis 3+ wearing the outfit) and just paint in the bottom area.

  • AOBBAOBB Posts: 957

    Thank you, Richard. That is exactly what I did with the brown pants (the character is G9, btw). It would be nice though if the pants already upon loading acted "normally" (as in didn't stretch at the bottom) and no additional work was required... smiley I don't know - maybe an additional autofit template for loose-fitting pants would be the answer? I don't know if I am using the term "autofit" correctly. The pants take on the shape of the body, so that is why I say the pants are auto-fitted, not that I get that pop-up window that asks me to chose the right character generation and type of garment. I hope I am not creating more confusion here. 

  • barbultbarbult Posts: 24,245

    AOBB said:

    Thank you, Richard. That is exactly what I did with the brown pants (the character is G9, btw). It would be nice though if the pants already upon loading acted "normally" (as in didn't stretch at the bottom) and no additional work was required... smiley I don't know - maybe an additional autofit template for loose-fitting pants would be the answer? I don't know if I am using the term "autofit" correctly. The pants take on the shape of the body, so that is why I say the pants are auto-fitted, not that I get that pop-up window that asks me to chose the right character generation and type of garment. I hope I am not creating more confusion here. 

    I believe you mean "autofollow". That is when clothing automatically adjusts to follow morphs in characters. "Autofit" is between character generations. These terms are very often confused.

  • AOBBAOBB Posts: 957

    @barbult - Yes, you are right. Thank you for the clarification! smileyyes  Now I will remember the difference. I meant autofollow, of course in this case.

  • CherubitCherubit Posts: 994

    AOBB said:

    @Cherubit - I hope you are still reading this thread. Another issue with the wide, pleated pants is that when the character wearing them has high heels, the front and bottom of the pants gets pulled down (please see attachment). A weight mapping issue apparently. It would be great if you would fix that too. Otherwise this is an excellent product, very needed. Thank you!smiley 

    Your pants in action after some fixing:

     

    Hey, thanks for letting me know :) without you fixing manually, if you just simulate, it doesn't work? When I made my promos I used heels, and I didn't get any problems. I'm trying to replicate the problem here.
  • AOBBAOBB Posts: 957

    Hello, Cherubit!

    I haven't tried simulating the pants prior to fixing the weight maps at their bottom, so I don't know how the pants behave during simulation when they are straight "out of the box".

    barbult says (and posted images as attachments as proof on page 40 of this thread) that the simulated pants "ride up" back to normal, so simulating the pants fixes this problem apparently.

    Thank you again for this outfit. I've been waiting for such slacks for a long time! smiley

  • AOBB said:

    @barbult - Yes, you are right. Thank you for the clarification! smileyyes  Now I will remember the difference. I meant autofollow, of course in this case.

    So you were using it on the figure it was made for, Genesis 9?

  • AOBBAOBB Posts: 957

    Yes, Richard.

  • AOBB said:

    Yes, Richard.

    OK, my reply was really aimed at Post-AutoFit, using it on another figure. Sorry.

  • AOBBAOBB Posts: 957

    No problem, Richard. smiley

  • CherubitCherubit Posts: 994

    AOBB said:

    Hello, Cherubit!

    I haven't tried simulating the pants prior to fixing the weight maps at their bottom, so I don't know how the pants behave during simulation when they are straight "out of the box".

    barbult says (and posted images as attachments as proof on page 40 of this thread) that the simulated pants "ride up" back to normal, so simulating the pants fixes this problem apparently.

    Thank you again for this outfit. I've been waiting for such slacks for a long time! smiley

    I'm glad you like it! :)) It was actually someone who requested it because they didn't find any pants in that style at the time.
  • AOBBAOBB Posts: 957
    edited October 2023

    @Cherubit - Oh, so there is a need for the type of clothing that would be realistic and elegant! Not just skimpy dresses and skirts, sci-fi skin-tight outfits and lingerie. I jumped at the opportunity to buy your outfit specifically for the pants, because they were perfect for the image I made and posted above (also available in my gallery). It is my take on a famous photo of Lauren Bacall from the 1940s - those wide, pleated pants were "in" then and she wears them in that photo (first attachment) . If they were cuffed and had a belt, they could be worn with a jacket by a 1940s man too!

    If you are looking for some kind of inspiration for clothing may I suggest a two-piece skirt suit a la Joan Crawford in "Mildred Pierce" (second attachment) - straight skirt that hits below the knees and a hip long jacket with shoulder pads and a narrow waistline. Well, any kind of 1940s clothing that might tickle your fancy would be great.  The 1940s is an uncharted territory in the DAZ store... smiley

    Anyway, I love that those pants look tailored, classy and realistic. Thanks to both you and the person who requested them! heart

    lauren-bacall-leah-rhodes-suit.jpg
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    Post edited by AOBB on
  • Llola LaneLlola Lane Posts: 9,344

    AOBB said:

    @Cherubit - Oh, so there is a need for the type of clothing that would be realistic and elegant! Not just skimpy dresses and skirts, sci-fi skin-tight outfits and lingerie. I jumped at the opportunity to buy your outfit specifically for the pants, because they were perfect for the image I made and posted above (also available in my gallery). It is my take on a famous photo of Lauren Bacall from the 1940s - those wide, pleated pants were "in" then and she wears them in that photo (first attachment) . If they were cuffed and had a belt, they could be worn with a jacket by a 1940s man too!

    If you are looking for some kind of inspiration for clothing may I suggest a two-piece skirt suit a la Joan Crawford in "Mildred Pierce" (second attachment) - straight skirt that hits below the knees and a hip long jacket with shoulder pads and a narrow waistline. Well, any kind of 1940s clothing that might tickle your fancy would be great.  The 1940s is an uncharted territory in the DAZ store... smiley

    Anyway, I love that those pants look tailored, classy and realistic. Thanks to both you and the person who requested them! heart

    I agree AOBB... I've got enough skimpy clothing to last a lifetime... I love the 40s era... There was such elegance back then that is missing today.  One doesn't need to see EVERY bit of the body to be sexy ;)!

  • AOBBAOBB Posts: 957
    edited October 2023

    @Llola Lane - I think that the 1940s to 1950s had the most beautiful clothing of all of the 20th century and yes they knew back then how to be sexy without walking half-naked. Isn't it funny - women are supposed to be empowered nowadays - we have all those warrior-type women in the DAZ store but at the same time they are also (as we said) prancing around half-naked in promo images in those skimpy outfits and lingerie, which is objectifying them. A reflection of the rift in the collective perception of women.

    Post edited by AOBB on
  • Llola LaneLlola Lane Posts: 9,344
    edited October 2023

    AOBB said:

    @Llola Lane - I think that the 1940s to 1950s had the most beautiful clothing of all of the 20th century and yes they knew back then how to be sexy without walking half-naked. Isn't it funny - women are supposed to be empowered nowadays - we have all those warrior-type women in the DAZ store but at the same time they are also (as we said) prancing around half-naked in promo images in those skimpy outfits and lingerie, which is objectifying them. A reflection of the rift in the collective perception of women.

    Agreed... Everything I've read about women warriors way back when showed them fully clothed with armor.  Exposed skin could be deadly I'm sure.  I can't imagine any of the scantly clad women warriors of Daz doing any real fighting.  It's pure fantasy ;)  Here's to more 30s/40s/50s clothing!!!!!!!!!!!!!!  cheerzzzzzzzzzz!  clink!!!

    Post edited by Llola Lane on
  • AOBBAOBB Posts: 957

    Clink!!! laugh

  • Llola LaneLlola Lane Posts: 9,344

    AOBB said:

    Clink!!! laugh

    :)

  • richardandtracyrichardandtracy Posts: 5,683
    edited October 2023

    I want to say how much I like PhilW's 'An English Village for DAZ Studio'. It's pretty good. There are one or two bits I could take issue with, namely not enough litter and no potholes at all in the roads. Otherwise not bad at all. It could benefit from shaders like the drystone wall shaders used in Howie Farkes' Stone Bridge for UltraScenery, but it is a large model and a good start for users to add their particular details to.

    Regards,

    Richard

     

    Post edited by richardandtracy on
  • caravellecaravelle Posts: 2,457

    I just grabbed 'An English Village for Daz Studio'; it looks great! Now where do I get the models for John Nettles, Daniel Casey, Jane Wymark, Laura Howard and Jason Hughes (the only 'true' Midsomer Murders actors in my opinion)?  ;-)

  • memcneil70memcneil70 Posts: 4,115

    I saw it and immediately put it in my cart even though I have the Carrara version. I adore that one. I have been looking for a forum thread where just a few days ago someone was wishing to use the Carrara version in D|S, but I have not been able to locate it. If anyone else has seen it, would you drop a link to the new product for that user to be notified?

    As for the village, it reminds me of Framlingham where I had the deep pleasure to live for a time with my son before I was assigned quarters on base. We both have wonderful memories from that time.

    Mary

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220

    memcneil70 said:

    I saw it and immediately put it in my cart even though I have the Carrara version. I adore that one. I have been looking for a forum thread where just a few days ago someone was wishing to use the Carrara version in D|S, but I have not been able to locate it. If anyone else has seen it, would you drop a link to the new product for that user to be notified?

    As for the village, it reminds me of Framlingham where I had the deep pleasure to live for a time with my son before I was assigned quarters on base. We both have wonderful memories from that time.

    Mary

    already done 

  • memcneil70memcneil70 Posts: 4,115

    WendyLuvsCatz said:

    memcneil70 said:

    I saw it and immediately put it in my cart even though I have the Carrara version. I adore that one. I have been looking for a forum thread where just a few days ago someone was wishing to use the Carrara version in D|S, but I have not been able to locate it. If anyone else has seen it, would you drop a link to the new product for that user to be notified?

    As for the village, it reminds me of Framlingham where I had the deep pleasure to live for a time with my son before I was assigned quarters on base. We both have wonderful memories from that time.

    Mary

    already done 

    Thank you Wendy 

  • PerttiAPerttiA Posts: 10,024

    I had not planned to buy anything before Friday, but the English Village together with today's $0.40 Daz+ items made me change my mind

    20 items for $20.40 at 93% off (using just 2 tokens) is just too good, even with it draining the last of my store credit.

  • ElorElor Posts: 1,497
    edited October 2023

    PerttiA said:

    I had not planned to buy anything before Friday, but the English Village together with today's $0.40 Daz+ items made me change my mind

    How do you get it from $3.49 to $0.40 ?

    Post edited by Elor on
  • PerttiAPerttiA Posts: 10,024

    Elor said:

    PerttiA said:

    I had not planned to buy anything before Friday, but the English Village together with today's $0.40 Daz+ items made me change my mind

    How do you get it from $3.49 to $0.40 ?

    ???

    The English Village is $11.02 (using 2 tokens) and the 19 items, ranging from $0.36 to $1 per item, make $9.38 together

  • ElorElor Posts: 1,497
    edited October 2023

    Today's Daz+ item is the pose set, sold for $3.49 and you said you got it for $0.40 but maybe I'm misunderstanding something ?

    Edit: sorry, I didn't see that you spoke about today Daz+ items, plural, not singular.

    Post edited by Elor on
  • PerttiAPerttiA Posts: 10,024

    Elor said:

    Today's Daz+ item is the pose set, sold for $3.49 and you said you got it for $0.40 but maybe I'm misunderstanding something ?

    Edit: sorry, I didn't see that you spoke about today Daz+ items, plural, not singular.

    Didn't have that in my cart, but if I put it in, it's $2.20 at 88% off with 2 tokens 

  • James_HJames_H Posts: 1,036

    richardandtracy said:

    I want to say how much I like PhilW's 'An English Village for DAZ Studio'. It's pretty good. There are one or two bits I could take issue with, namely not enough litter and no potholes at all in the roads. Otherwise not bad at all. It could benefit from shaders like the drystone wall shaders used in Howie Farkes' Stone Bridge for UltraScenery, but it is a large model and a good start for users to add their particular details to.

    Regards,

    Richard

    I'm about to get it. I hope there is either a defibrilator or exchange book collection for the phonebox.

  • MelanieLMelanieL Posts: 7,384
    edited October 2023

    memcneil70 said:

    I saw it and immediately put it in my cart even though I have the Carrara version. I adore that one. I have been looking for a forum thread where just a few days ago someone was wishing to use the Carrara version in D|S, but I have not been able to locate it. If anyone else has seen it, would you drop a link to the new product for that user to be notified?

    As for the village, it reminds me of Framlingham where I had the deep pleasure to live for a time with my son before I was assigned quarters on base. We both have wonderful memories from that time.

    Mary

    Linton is of course a real place. (For anyone who wondered) - ETA: Though the pub is now called the Fountaine Inn.

    Post edited by MelanieL on
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