Michael and Friends Appreciation Association [Lots of images, please.]

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Comments

  • j cade said:

    A test render for David... 7?  Yes this is Genesis3, But I refuse to not have some sort of David, so it was blender to the rescue, yup a very manual transfer of David 5. Lookit his ears! so adorable.

    Really nice smiley Definitely has the David feel, and I agree with evilded777 that I would very much like your character. I liked D5 very much but I understand the fact that maintaining all the "iconic characters" is no longer really necessary. Nevertheless, in the later Genesis generations, there is room and the freedom to make figures that are like characters such as David, yet, with a few exceptions, such as Rhys, this doesn't seem to be happening.

    Also this belies the notion that I keep hearing repeated that all G3M characters, for some technical reason, will all look the same. That is nonsense. (What I noticed though, is that promos for G3M characters to a greate extent use the same few hairs. I think this really contributes to the apparent sameyness.)

  • I'm not sure how this render will sit with the TOS so I'm posting a link to deviantArt which has a maturity control on it. If a moderator is able to approve it I will post it directly.

  • KnittingmommyKnittingmommy Posts: 8,191

    I'm not sure how this render will sit with the TOS so I'm posting a link to deviantArt which has a maturity control on it. If a moderator is able to approve it I will post it directly.

    Went there and Wow!  Very nicely done!

  • Serene NightSerene Night Posts: 17,671
    edited April 2016

    I find a lot of the Gen 3 male textures look simiilar to stuff I own or have seen before. There seems to be a lot of similarly made and sourced textures in use for men which gets a bit old. 

    I haven't noticed personally that they all look alike because they don't. The morphs are different. The textures... Not so much.

    Post edited by Serene Night on
  • I'm not sure how this render will sit with the TOS so I'm posting a link to deviantArt which has a maturity control on it. If a moderator is able to approve it I will post it directly.

    Went there and Wow!  Very nicely done!

    Thanks very much (again!) smiley

  • Oso3DOso3D Posts: 15,040

    I was inspired by the recent George HD to see what I could do along those lines. I was pretty happy with it.

    Mind you, one problem I keep running into is there don't seem to be many morphs that affect the overall shape of the skull. George has a sort of almost pinhead look that I don't have any easy way to replicate. Maybe mess with Y scale or something.

    For reference, this image uses G2M, Horror Survivor (Marius, with Iray Converter), Really short hair, Unshaven 2, Aging morphs (Zev0), vascularity, and possibly a few other things I'm forgetting.

    Click on image for full size.

  • Mustakettu85Mustakettu85 Posts: 2,933

    Mind you, one problem I keep running into is there don't seem to be many morphs that affect the overall shape of the skull. George has a sort of almost pinhead look that I don't have any easy way to replicate. Maybe mess with Y scale or something.

    I think I saw this guy today in the beer aisle =) Great job!

    And the lack of skull shape morphs have always been a thing. Deformers work really nice for that, though. Try playing with deformer spline shape =)

  • ButchButch Posts: 798

    I don't often do postwork, but here's some NIK tools photo effects.  The Guy 7, with Leo 7 skin, all squeezed into Wilmaps speedos for G2M.

    If you squint, you could pretend this is Will on his recent tropic holiday laugh

  • ButchButch Posts: 798

    Now that, is a pretty bloody good image, @Hiro Protagonist

  • Oso3DOso3D Posts: 15,040

    I WISH that's what I looked on holiday. Heh.

     

  • Oso3DOso3D Posts: 15,040

    I did a 'sexy Benjamin' pic a year ago today. Originally I called him George, but, well. Bah.

    Improved the scene a LOT with Mec4D textures, Omri hair, and better skin via Iray Skin Converter.

    Click on image for full size.

  • RAMWolffRAMWolff Posts: 10,220
    j cade said:

    A test render for David... 7?  Yes this is Genesis3, But I refuse to not have some sort of David, so it was blender to the rescue, yup a very manual transfer of David 5. Lookit his ears! so adorable.

     

    heart heart heart

  • mal3Imagerymal3Imagery Posts: 712

    Testing out Blender's water sim.

  • ButchButch Posts: 798

    Just a little experimentation.  NIK Collection for the vintage effect, then a large dash of lens blur.  As NIK Collection's now free, it's a very good investment.

  • Mustakettu85Mustakettu85 Posts: 2,933
    Butch said:

    Just a little experimentation.  NIK Collection for the vintage effect, then a large dash of lens blur.  As NIK Collection's now free, it's a very good investment.

    The effect is very convincing!

  • KnittingmommyKnittingmommy Posts: 8,191

    Butch, reminds me seeing something on old black and white TVs.  Looks good!

  • ButchButch Posts: 798

    Thanks folks.  It's not quite what I was aiming for, but I'm getting closer. 

  • ButchButch Posts: 798

    OK, last one for a while, as I do some learning.  I'm quite impressed with how the light turned out.  It's Octane render with hdri with a single mesh light on the left. 

  • Kev914Kev914 Posts: 1,115

    Looks good...especially for one light. I also like the scenery he's running on. He's got some pumped up legs!

  • Oso3DOso3D Posts: 15,040

    Experiment with 'middle aged man'

    Click for full size.

     

  • TimbalesTimbales Posts: 2,362
    edited April 2016

    test render of Cayman Studios Legacy UV for Genesis 3:M4 using Jepe's Leo texture set and Iray defaults

    very happy with the result, very easy to use

    Post edited by Timbales on
  • Kev914Kev914 Posts: 1,115
    edited April 2016

    Looks good, @TimBales! I'll have to try some.

    Here is a render of Dusty wearing the aviator cap for Stephanie 3 and some goggles that I think might have been for M3. I did a search and found a bunch of goggles in my library. I also used the Real Short hair. (I had a slightly different pose, but during the render, I got a message that the video card had stopped working and had succesfully recovered. The render was still increasing, but I didn't think it was still rendering so I cancelled it and then Daz Studio said it had encountered a serious error and needed to close. And of course I hadn't saved the latest revision my scene. Let that be a lesson to you. Then when I rebooted and repeated the adjustments, I couldn't seem to render in Iray. For a while, all I would get was a black screen. I tried changing settings and adding lights. Nothing. Then I rendered in 3DL and it worked but everything was using Iray shaders. I went back and unclicked using the video card. I think it worked. Then I went back and re-checked the video card and this was the result.

     

    For some reason, the last three renders I have done have had those hatch patterns in them. Anyone know what causes them?

    Dusty Aviator.png
    556 x 720 - 670K
    Post edited by Kev914 on
  • Oso3DOso3D Posts: 15,040

    Kevin: What are your compression settings? I usually have it when backdrop is too big and getting downgraded.

    This is good old Benjamin skin with Iray converter. Hair is actually just a displacement pattern (I was curious if I could massage it into looking like hair, and, hey, I think it worked). Dynamic sheet with Mec4d fabric, painter's lights, and random morphs (primarily Benjamin transferred to G2M, but a bunch of other tweaks)


    Click on image for full size.

  • barbultbarbult Posts: 24,669

    Kevin: What are your compression settings? I usually have it when backdrop is too big and getting downgraded.

    This is good old Benjamin skin with Iray converter. Hair is actually just a displacement pattern (I was curious if I could massage it into looking like hair, and, hey, I think it worked). Dynamic sheet with Mec4d fabric, painter's lights, and random morphs (primarily Benjamin transferred to G2M, but a bunch of other tweaks)


    Click on image for full size.

    You definitely pulled off that displacement hair. Nice image overall!

  • RAMWolffRAMWolff Posts: 10,220

    That's an awesome image Will! 

  • KnittingmommyKnittingmommy Posts: 8,191

    Will, that looks good.  I didn't know you could do that with displacement.  Can you change the color of the 'hair', though?  Is that part of his scalp a different material zone or is that not possible?  Just curious.  I like how it looks!

  • Oso3DOso3D Posts: 15,040
    edited April 2016

    It's actually the scalp from Real Short Hair (with the actual hair missing). I took the material, applied Unshaven hair texture, put the opacity map back in, then set the displacement map to some random noise thing I had.

    I suspect you can do the same thing with just about any hair's scalp.

    I had to set SubD to 4 or 5, though.

    You can't increase the displacement TOO much because otherwise you get a very sharp edge along the opacity line -- I suppose you could use a much higher density noise map with a blurred edge where the hairline is, but then you don't have easy tiling options.

    Originally I tried using the Genesis Hair Cap, but it seemed to do weird things on the bit over the Face zone and the Head zone (the head zone displacement was much larger. For some reason. ??)

    Post edited by Oso3D on
  • KnittingmommyKnittingmommy Posts: 8,191

    Cool. Thanks.  I'll have to give it a try!

  • Oso3DOso3D Posts: 15,040

    I was inspired by the request for more black hair options. Now rendering a LAMH version that looks promising.

     

  • Kev914Kev914 Posts: 1,115

    Will, your image looks really good! Where did you get the towel? Or cloth? Looks too long to be a towel.

    And I don't know where the compression settings are, so I would think they are what ever the default is. I don't think I ever changed them...unless by accident.

This discussion has been closed.