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Yes, it works with both - they are plug-ins, and content if that has been rolled out (I don't have Premier myself). The plug-ins, being Daz own-brand, will have been compiled against the specific DS version so, as with others like Measure Metrics, plug-in and DS versions will need to match.
You won't see, or have available to install, the Premier plug-ins. There are a number of othjer features in the new version (compared to the last geenral release) thata re not Premier, some of which will need content updates thata re not yet availabnle (e.g. the Genesis 9 to Genesis 8 AutoFit).
Other have pointed this out but to make it clear - the Token discounts have been in effect since Tokens returned, they have not changed just now.
You do not need a subscription to use Daz Studio as it has been (plus added features for 4.23.0.x) - only for the additional plug-ins.
https://www.daz3d.com/daz-to-blender-bridge ? I don't beelieve that the export features are tied to Premier, certainly the improved FBX Import isn't.
Best make sure to backup the DS4 installers, last I checked, DAZ doesn't make it easy to get older versions if you don't have backups of your own.
Your existing membeship will run as before, with the same benefits.
We already know that the plug-ins, certainly Geoemtry Sculptor (ne Mesh Grabber 4) hae had work done on them by Daz.
They were indeed removed from the store as they were bought by Daz and are not PA products anymore.
Maybe Daz will decide to sell their version independantly from the subscription one day (I certainly hope so), but for now they're only available through premier subscription.
Check for updates does not send info, and is not logging in to your account - all it does is get the current version number.
That is a big pile of ifs. They seem pretty unlikely to me. Daz is fully aware of the role the free application and content play in bringing in users.
You need to log in from DS so it detects your membership to activate them, so if you don't log in from DS you should be safe.
The plug-ins and content have to be installed, they are separate from the application. I expect it would be possible for a built-in feature to be linked to Daz Premier, though I don't think theer are currently any examples, which might be harder to remember, but that is presently hypothetical.
Is there documentation of exactly when this was announced? (archived store page, forum thread?) I've been looking and can't find a single mention of it anywhere, and the "up to 45* off on the actual token portion of the cart has definately never had an asterisk indicating that there was any variance in how discounts were applied. As someone who's a heavy token user, I'm rather stunned to find that I've been effectively throwing away a good portion of my tokens' value.
We do have plugins that have to be activated. I'm guessing this would be similar, just with activation tied to a subscription. I'm just hoping that any premier-based plugins are clearly marked once they've become part of the base download. (More than a few items that used to be separately downloaded plugins have become part of the base download.) Maybe Daz can keep them grouped like they do other plugin bundles? Because again I'm sure there are folks who'd subscribe for the discounts that don't want to risk having their projects inadvertently being locked to the subscription because they used the wrong tool.
It's rather unsettling to realize just how much of the functionality of Studio is dependent on plugins.
I just got into Daz about month or two ago. I started with Blender but then noticed that Daz makes it easier to have custom characters, switch their clothing, etc so I decided to take the plunge. Managed to spend about 70$ and just planned to spend about 60 more when this dropped and managed to successfully drive me off and write off those 70$ as a loss. I am sorry but for my country 20$ is a huge amount and I do not earn any money on this as I treat it as a hobby for myself. I am also not comfortable renting software. Make it a 60$ paid version that does not require online connection - sure. It would be a lot of money but just like buying a game. I am not comfortable with renting software though so I guess it is time to go back to blender and maybe just import the 70$ of assets I bought so far. I am really disappointed - subscription with discounts and free stuff is fine but renting software is a scourge of 2020s and it needs to go - people are perfectly willing to pay for the premier if it is one time reasonable payment and you dont need to be constantly online. Hiding previously available plugins behind it is even more anti-consumer.
DS itself is built as a modular app with most features listed as plugins. So yes, the list is pretty impressive.
For the record, DS still has a free version. Daz Premier membership is simply an option which gives you access to more features.
Items of consideration:
It's just concerning now that we're seeing subscription plugins (that don't require external processing to function) and knowing that many of the plugins we rely on for very basic functions will need to be updated to work in Daz 5.0 if not before.
Indeed.
But you can always pay 1 single month when you need the features and that's it.
All these businesses all over the world go the full subscription route raising prices expecting each and every customer to then keep paying 12 months continously. But unless you have many projects you are paid for or you are making on your own with your own business to sell and make a profit there is no need to pay any license with subscription model for a whole year. You can just pay for the few months it is useful and needed to your work and that's it.
The Premier subscription would be more useful to me using assets to make games if it included the Interactive License for any product discounted 90% then they would see a customer like me adding dozens of licenses along with the subscription price.
Condord was a failure and they issued refunds to everyone who bought it. There was no sense in them keeping servers open if no one was going to play and no one was. It is pointless to keep servers running for a new game that has less than 100 players.
I thjink there are forum disciussions/comments. Asterisk or not, I am sure that the split rates for PA/DO items were present - and listed on the token page - from the return, as was the tapering off in increased rates. I can't absolutely swear to every value, but most of them look familiar from previous months.
All of the plug-ins have Premieer in the package name in DIM, and I would expect the content proiduct names will too - after all, Daz will want to make sure people know the benefits they are getting.
This is how DS is architected. No core feature has been split out to become premer or generally commercial.
Of course they have. Any further discussion would get too technical and off topic.
Not sure exactly how long, but it's been like that for a while. I've been using Daz for about a year now and I recall it always being that way, and with the message "Up to 45$ off" being there.
Edit: I found a couple screenshots from another user showcasing that it existed prior to the release, with no change in how the tokens were advertised before you complete an order. This was taken from the "There's Always Another Sale Part 3" thread.
Having had a couple days to think about it, I don't think the Premier tier is a bad thing per se. Lots of good perks to it. My two concerns are with the direction of development in Studio and the paltry trade-in offer for Daz+ members.
I'd subscribe to Premier if I had a fairer upgrade path and I don't think many would be complaining if that had been offered without tying Studio features into the tier. Honestly, I think the offer is good enough without doing the, but having done it, I'm not convinced about the longevity of Studio without a subscription. As I won't trade-in my Daz+ for the Premier offer, that makes me wary about putting any more money into Daz assets until my sub expires - in 16 months. I say that as someone who answered the survey saying I would pay for more advanced features in Daz. I even put down $30 a month as a yardstick. But the features announced don't floor me and I've no way to fairly up pay my existing sub. It's a shame, because I love Daz Studio and want to see it succeed.
Who expected Daz to roll out a new suscription tier? Or to take a bunch of popular plugins out of the store and make them subscription only?
I subbed and don't regret it one bit. I will save a LOT of money with the discounts, extra tokens, extra time on tokens. For me, personally, I dropped a subscription for another service (non art related) I was barely using to make up the difference so now I am overall paying less than I was for Daz + for the extra benefits. Sometimes, that's the way to play the game with subs.