Skin Builder 3 Merchant Resource for Genesis 3 Female (Commercial)

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Comments

  • orinsorins Posts: 8
    Zev0 said:

    Did you read the tutorial? There is a section that explains how to add in options. So yes the product is designed where users can add options to the scripts.

    The tutorial/user guide is where, exactly?

    The doc page ( http://docs.daz3d.com/doku.php/public/read_me/index/41613/start ) has no links to anything, neither does the store page. I've done some searches in Documentation/Readmes in my folders and can't find anything that looks right.

    Meep?

    (And 'product support' link in the products directory just takes me to this thread)

     

     

    The opening screen of the script has a button for the Guide. Left side. See attached photo. May be a bit unusual to access it this way, but you will never lose track of it. ;)

    Start_Guide.png
    691 x 896 - 234K
  • I have a question. I bought this a few days ago and absolutely LOVE IT. Now, when I have the g3F genital prop applied, and then build a skin, when I try to add genital hair, I get an issue. It does not apply it to the genital prop, but only the base that it;'s building. Is there a way around this? Like, would I be able to apply the generated genital hair texture to the genital prop? And if so, how would I do that? Any help would be greatly appreciated.

    Cayman Studios has a free geograft UV set that allows you to use the torso maps from any G3F UV skin on the G3F Anatomical Elements.  It's available in the Renderosity Free section under the name Torso UV's For G3F Anatomical Elements. 

    Thank you, Cybersox13. I tried using Cayman's Torso UV's and it worked with a little trial and error. The vertical tiling was a bit off but easy to tweak into place. Much appreciated!

     

  • Oso3DOso3D Posts: 15,011
    edited April 2017

    Wow, I so need more coffee.

    And I guess I'm going to have to try to start selling stuff.

     

    Post edited by Oso3D on
  • BlueIreneBlueIrene Posts: 1,318
    orins said:
    Zev0 said:

    Did you read the tutorial? There is a section that explains how to add in options. So yes the product is designed where users can add options to the scripts.

    The tutorial/user guide is where, exactly?

    The doc page ( http://docs.daz3d.com/doku.php/public/read_me/index/41613/start ) has no links to anything, neither does the store page. I've done some searches in Documentation/Readmes in my folders and can't find anything that looks right.

    Meep?

    (And 'product support' link in the products directory just takes me to this thread)

     

     

    The opening screen of the script has a button for the Guide. Left side. See attached photo. May be a bit unusual to access it this way, but you will never lose track of it. ;)

    I had to find the User Guide the long way, after making an almost unheard of decision to actually read the manual before opening the software! :)

  • TJohnTJohn Posts: 11,106

    No distributing free stuff? Hrmph.

     

    Hence "Merchant Resource" in the product name. wink

  • Oso3DOso3D Posts: 15,011

    Well, yes, but I took that to mean 'you can distribute' rather than 'only if selling.'

     

    But that's fine, I have a number of tools that make me confident in selling stuff. I prefer free, but I'm constantly short on funds for this stuff, so time to do it.

  • TJohnTJohn Posts: 11,106

    Well, yes, but I took that to mean 'you can distribute' rather than 'only if selling.'

     

    But that's fine, I have a number of tools that make me confident in selling stuff. I prefer free, but I'm constantly short on funds for this stuff, so time to do it.

    Cool Will! Looking forward to that. smiley

  • BookieBookie Posts: 82
    Bookie said:

    And my second one, this tool is really great. Thank you very much.

    I love this one!

    Thank you so much. smiley

  • CybersoxCybersox Posts: 9,058

    Well, yes, but I took that to mean 'you can distribute' rather than 'only if selling.'

     

    But that's fine, I have a number of tools that make me confident in selling stuff. I prefer free, but I'm constantly short on funds for this stuff, so time to do it.

    Keep in mind that you can sell stuff via your DeviantArt account and it ought to still qualify as a commercial product.  I've seen a number of artists taking their first steps over there lately rather than going the Rendo/DAZ route.       

  • CybersoxCybersox Posts: 9,058

    I have a question. I bought this a few days ago and absolutely LOVE IT. Now, when I have the g3F genital prop applied, and then build a skin, when I try to add genital hair, I get an issue. It does not apply it to the genital prop, but only the base that it;'s building. Is there a way around this? Like, would I be able to apply the generated genital hair texture to the genital prop? And if so, how would I do that? Any help would be greatly appreciated.

    Cayman Studios has a free geograft UV set that allows you to use the torso maps from any G3F UV skin on the G3F Anatomical Elements.  It's available in the Renderosity Free section under the name Torso UV's For G3F Anatomical Elements. 

    Thank you, Cybersox13. I tried using Cayman's Torso UV's and it worked with a little trial and error. The vertical tiling was a bit off but easy to tweak into place. Much appreciated!

     

    No problem!  The gens/tan incombatibility issue on the first Skin Builder drove me nuts, so practically the first thing I did after DL'ing SB3 was to check for workarounds for the new version.      

  • sandmanmaxsandmanmax Posts: 992

    Thinking of creating some scale patterns to add into the thing. ;)

    Ooh! What a wonderful idea!
  • nicsttnicstt Posts: 11,715

    No distributing free stuff? Hrmph.

     

    Thats pretty common for commercial products, and understandable.

  • dreamfarmerdreamfarmer Posts: 2,128

    I would love a baby-talk walk-through of creating your own overlay textures and putting them in the right place. I did read the manual! But... sometimes I need baby-talk. 

  • Oso3DOso3D Posts: 15,011

    Keep in mind that you can sell stuff via your DeviantArt account and it ought to still qualify as a commercial product.  I've seen a number of artists taking their first steps over there lately rather than going the Rendo/DAZ route.       

    That's appealing. Hmm.

    I like not having to jump through other folks' hoops at their schedule to get things done.

     

  • CybersoxCybersox Posts: 9,058

    Keep in mind that you can sell stuff via your DeviantArt account and it ought to still qualify as a commercial product.  I've seen a number of artists taking their first steps over there lately rather than going the Rendo/DAZ route.       

    That's appealing. Hmm.

    I like not having to jump through other folks' hoops at their schedule to get things done.

     

    Yeah, I'd be hesitant to buy something really intricate and complex from an unknown vendor via DA, but for things like textures and simple props it seems like a really practical idea... especially since Renderosity seems to be getting excessively zealous about cutting back the number of products they carry.  

     

  • dawnbladedawnblade Posts: 1,723

    Anyone know if HFS Fantasy Shapes for Genesis 3 Female(s) works with SB3? It's on the Flash Mob Sale right now, and it would be cool to make skins for these shapes. Or does SB3 come with any fantasy-style shapes?

  • CybersoxCybersox Posts: 9,058
    dawnblade said:

    Anyone know if HFS Fantasy Shapes for Genesis 3 Female(s) works with SB3? It's on the Flash Mob Sale right now, and it would be cool to make skins for these shapes. Or does SB3 come with any fantasy-style shapes?

    That's a morph only product, so yes, SB3 should work just fine. 

  • kyoto kidkyoto kid Posts: 41,058
    edited April 2017

    ...not sure if I installed this to the right location.

    In 4.8, the only "blue" highlighting I see is on the Skin Builder 3 folder and top end "Resources" folder, all of the child folders under resources are grey and when I click on any of them, no thumbnails appear in the right portion of the Content pane.  I reset the CMS but that didn't solve the matter.

    Post edited by kyoto kid on
  • CybersoxCybersox Posts: 9,058
    edited April 2017
    kyoto kid said:

    ...not sure if I installed this to the right location.

    In 4.8, the only "blue" highlighting I see is on the Skin Builder 3 folder and top end "Resources" folder, all of the child folders under resources are grey and when I click on any of them, no thumbnails appear in the right portion of the Content pane.  I reset the CMS but that didn't solve the matter.

    I believe Zev noted earlier in the thread that the product doesn't work in 4.8. 

    Edit - Actually, it says that on the product page - Skin Builder 3 requires Daz Studio 4.9.2.70 or higher to work.

    Post edited by Cybersox on
  • fixmypcmikefixmypcmike Posts: 19,583

    Aside from not working in DS4.8, the resources folder probably doesn't contain user-facing files.

  • CybersoxCybersox Posts: 9,058

    This delightfully approachable and friendly-looking creature was created by adding two options, each made within minutes using one of Ron's brushes. I added them to the Brows folder because I couldn't think where else to put them, but I can always move them if I think of somewhere more appropriate. I could do with some wrinkles (something I never thought I'd hear myself say!) and am glad to hear they're in the pipeline. Other than that, I think the only real limit to these scripts is with the user's imagination. What an amazing product.

     

    Oooh, somehow I totally missed this earlier. Love the two color effect. :)   

  • CybersoxCybersox Posts: 9,058
    Zev0 said:

    I like that one:) In the week I will be setting up the render competition.

    Thanks!  As Bizarro says, "Color coordination are fun!"  Really looking forward to seeing what everyone does for the competition this time around.        

  • Zev0Zev0 Posts: 7,089

    The competition this time around will allow you to use other skins as well. But, you will be judged differently as to what changes you made to it, and the overall effect.

  • kyoto kidkyoto kid Posts: 41,058
    ...I get the same in the 4.9.3.166 beta but with no blue highlighting for anything which is why I tried 4.8.
  • kyoto kidkyoto kid Posts: 41,058

    Aside from not working in DS4.8, the resources folder probably doesn't contain user-facing files.

    ...the main one doesn't, but i remember in the previous version, clicking on any of the sub folders (like "Eybrows") brought up thumbnails for that folder.
  • CybersoxCybersox Posts: 9,058
    kyoto kid said:
    ...I get the same in the 4.9.3.166 beta but with no blue highlighting for anything which is why I tried 4.8.

    Sadly, my experience has been that a lot of things don't work properly, or at all, in the beta versions of DS.      

  • kyoto kidkyoto kid Posts: 41,058
    ...the reason I have not upgraded to the full 4.9.3.166 release was due to some issues people were reporting. Didn't want to overwrite 4.8 to find a lot of bugs getting in the way. [Replying on the phone as I am away from my computer so excuse any typos]
  • TottallouTottallou Posts: 555

    I have 4.9 beta  & just tested this & Skin Builder does work in that one for me

     

  • supernoobsupernoob Posts: 154
    edited April 2017

    I've just found and run the update from the installer as I couldn't run the script at all on my Mac.

    It's running now but the 'user guide' button doesn't seem to work, is it bugged? (The MR Agreement button doesn't seem to do anything either). Is there another way to access the user guide?

    Post edited by supernoob on
  • Zev0Zev0 Posts: 7,089
    kyoto kid said:
    ...I get the same in the 4.9.3.166 beta but with no blue highlighting for anything which is why I tried 4.8.

    Got a screenshot?

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