I got Skin Builder 3 last night, and install manager has failed to install it. I have have done a manual download from Daz 3 times and install manager fails to install it every time
I've found the 'undo' button but there's a problem with the height of the window. You can only see these buttons if you make it fullscreen.
The bottom of the non-fullscreen window (and those buttons) appear off the bottom of the screen (Macbook Pro), it can't be resized or repositioned by dragging the top edge and you can't get to the bottom edge.
If you make it fullscreen you have to be careful, if you try to drag the edges it kind of zooms in and gets stuck and you lose the top and bottom of the window off the edge of your screen. Then you can't see the Mac's fullscreen/minimise buttons at all. You can just get the edge of your skinbuilder's close button but once you've closed it you lose the ability to undo.
Apart from the blood around the mouths which I added as options, everything else is out-of-the-box Skin Builder. I'm not too disappointed with how either of them came out, although I think I should have done the vampire's blood a brighter red and the zombie's pose definitely needs work. She looks more like she's flagging down a bus than lumbering around looking for victims :)
I would love a baby-talk walk-through of creating your own overlay textures and putting them in the right place. I did read the manual! But... sometimes I need baby-talk.
I agree. Still would like to know exactly how you modify other textures from you already library of characters in SB3. I read the pdf too but I'm not sure what to do and don't want to mess it up. My DAZ gets mad when you put things where you're not supposed to
Anyone know if HFS Fantasy Shapes for Genesis 3 Female(s) works with SB3? It's on the Flash Mob Sale right now, and it would be cool to make skins for these shapes. Or does SB3 come with any fantasy-style shapes?
That's a morph only product, so yes, SB3 should work just fine.
I would love a baby-talk walk-through of creating your own overlay textures and putting them in the right place. I did read the manual! But... sometimes I need baby-talk.
I agree. Still would like to know exactly how you modify other textures from you already library of characters in SB3. I read the pdf too but I'm not sure what to do and don't want to mess it up. My DAZ gets mad when you put things where you're not supposed to
I can answer this: You put the texture you want to modify on a character, and then you open SB and use the various overlay options and they get transferred to the pre-existing skin. Then I believe you can save them off by using the 'full' export option on the save tab.
I would love a baby-talk walk-through of creating your own overlay textures and putting them in the right place. I did read the manual! But... sometimes I need baby-talk.
I agree. Still would like to know exactly how you modify other textures from you already library of characters in SB3. I read the pdf too but I'm not sure what to do and don't want to mess it up. My DAZ gets mad when you put things where you're not supposed to
I can answer this: You put the texture you want to modify on a character, and then you open SB and use the various overlay options and they get transferred to the pre-existing skin. Then I believe you can save them off by using the 'full' export option on the save tab.
If you want a 'no nipple/navel' starting point, and you don't have a skin that's already like that, create a blank map of some decent starting color. (I used white, for my alienboy)
Note that it seems like you'll want one different copy for each template area (face/torso/legs/arms)
Most of the methods I tried for erasing those features after the fact didn't thrill me; content-aware fill in Photoshop is awesome, but you can still see a shift at the nipples/navel. Also tried Skin Blender, same.
If you want a 'no nipple/navel' starting point, and you don't have a skin that's already like that, create a blank map of some decent starting color. (I used white, for my alienboy)
Note that it seems like you'll want one different copy for each template area (face/torso/legs/arms)
Most of the methods I tried for erasing those features after the fact didn't thrill me; content-aware fill in Photoshop is awesome, but you can still see a shift at the nipples/navel. Also tried Skin Blender, same.
You can also use the color blend full option on normal blend to eliminate skin details. You don't have to use a blank map. But that will give a very flat style texture, like the toon render in the product promos.
Did you read the tutorial? There is a section that explains how to add in options. So yes the product is designed where users can add options to the scripts.
(And 'product support' link in the products directory just takes me to this thread)
The opening screen of the script has a button for the Guide. Left side. See attached photo. May be a bit unusual to access it this way, but you will never lose track of it. ;)
And the button to open the User Guide doesn't works in Mac (macOs 10.12.4). :-(
You can also use the color blend full option on normal blend to eliminate skin details. You don't have to use a blank map. But that will give a very flat style texture, like the toon render in the product promos.
One thing I ADORE about SB3 is that it's FAST. And the workflow is easy.
I can just close the script pane, do some stuff, open it up again, fiddle with SB3, then close it... and then when I'm ready, have it create/save all the stuff.
The pane opens in 2-3 seconds, which is faster than most other script thingies I've played with. And since it saves a flat texture with no nonsense, it doesn't need a lot of loading.
Thanks. We spent lots of time trying to make it as fast as possible. I was never happy with how Skin Builder 2 handled things but at the time that was the only way we knew how to do it.
This is the only solution to that (see attachment). The user has to specify inside Studio. And no Skinbuilder 3 has to use it's own camera as scripts block Studio camera's. But we designed it to mimic whatever camera the scene is on so there shouldn't be a dramatic change.
You cannot. Some overlays are designed to work with multiply blend only, otherwise it does not give good results. So we eliminated options that would give undesired effects. That is why on some you can use both blends, and on others only one that is set for you.
This is the only solution to that (see attachment). The user has to specify inside Studio. And no Skinbuilder 3 has to use it's own camera as scripts block Studio camera's. But we designed it to mimic whatever camera the scene is on so there shouldn't be a dramatic change.
I select the SB3 camera position I want to see (under utilities tab) - full body, head, upper body, etc. That seems to turn the headlamp off.
This is the only solution to that (see attachment). The user has to specify inside Studio. And no Skinbuilder 3 has to use it's own camera as scripts block Studio camera's. But we designed it to mimic whatever camera the scene is on so there shouldn't be a dramatic change.
I select the SB3 camera position I want to see (under utilities tab) - full body, head, upper body, etc. That seems to turn the headlamp off.
Comments
Can your system display PDF's? It should open...
Yes, it can. But the button doesn't seem to trigger any activity at all. Neither does the MR Agreement button.
I got Skin Builder 3 last night, and install manager has failed to install it. I have have done a manual download from Daz 3 times and install manager fails to install it every time
How do undo something within the skin builder?
I was trying different options and now I'm stuck with nipples that look like Oreos.
I've found the 'undo' button but there's a problem with the height of the window. You can only see these buttons if you make it fullscreen.
The bottom of the non-fullscreen window (and those buttons) appear off the bottom of the screen (Macbook Pro), it can't be resized or repositioned by dragging the top edge and you can't get to the bottom edge.
If you make it fullscreen you have to be careful, if you try to drag the edges it kind of zooms in and gets stuck and you lose the top and bottom of the window off the edge of your screen. Then you can't see the Mac's fullscreen/minimise buttons at all. You can just get the edge of your skinbuilder's close button but once you've closed it you lose the ability to undo.
Apart from the blood around the mouths which I added as options, everything else is out-of-the-box Skin Builder. I'm not too disappointed with how either of them came out, although I think I should have done the vampire's blood a brighter red and the zombie's pose definitely needs work. She looks more like she's flagging down a bus than lumbering around looking for victims :)
Nice! She's blushing because she just ate breakfast (I assume vampires eat breakfast at night, when they awaken).
It shows like this screenshot:
The resources folder has Icons that all say "Do Not Click" - The folders inside that have no user facing files so show as empty in Daz
The only icon you need to use is the script with SB3 on it & that loads all you need
I agree. Still would like to know exactly how you modify other textures from you already library of characters in SB3. I read the pdf too but I'm not sure what to do and don't want to mess it up. My DAZ gets mad when you put things where you're not supposed to
Thanks!
I can answer this: You put the texture you want to modify on a character, and then you open SB and use the various overlay options and they get transferred to the pre-existing skin. Then I believe you can save them off by using the 'full' export option on the save tab.
Ye it wont overwrite the skins but save a duplicate copy to where you specified so your source textures are always safe.
Update on SB3 today? Anything I should look for?
OOOOH I see, seems simple enough
Tip:
If you want a 'no nipple/navel' starting point, and you don't have a skin that's already like that, create a blank map of some decent starting color. (I used white, for my alienboy)
Note that it seems like you'll want one different copy for each template area (face/torso/legs/arms)
Most of the methods I tried for erasing those features after the fact didn't thrill me; content-aware fill in Photoshop is awesome, but you can still see a shift at the nipples/navel. Also tried Skin Blender, same.
Another one for the SB3 line-up...
You can also use the color blend full option on normal blend to eliminate skin details. You don't have to use a blank map. But that will give a very flat style texture, like the toon render in the product promos.
And the button to open the User Guide doesn't works in Mac (macOs 10.12.4). :-(
If you browse to the Skin Builder folder in a browser, the pdf''s are located under People\Genesis 3 Female\Materials\Skin Builder 3\Resources
Ah, thanks, that's faster. ;)
One thing I ADORE about SB3 is that it's FAST. And the workflow is easy.
I can just close the script pane, do some stuff, open it up again, fiddle with SB3, then close it... and then when I'm ready, have it create/save all the stuff.
The pane opens in 2-3 seconds, which is faster than most other script thingies I've played with. And since it saves a flat texture with no nonsense, it doesn't need a lot of loading.
Thanks. We spent lots of time trying to make it as fast as possible. I was never happy with how Skin Builder 2 handled things but at the time that was the only way we knew how to do it.
Well, SB2 was workable. ;) And it did make things easier, sometimes, to quickly change or mess with layers.
Is it possible to get the skin builder camera to shut off headlamp, or to not use the skinbuilder camera but the regular NVIDIA view going on?
This is the only solution to that (see attachment). The user has to specify inside Studio. And no Skinbuilder 3 has to use it's own camera as scripts block Studio camera's. But we designed it to mimic whatever camera the scene is on so there shouldn't be a dramatic change.
How do I activate the Blend Mode box on Overlays? They're all greyed out and stuck on Multiplicative.
You cannot. Some overlays are designed to work with multiply blend only, otherwise it does not give good results. So we eliminated options that would give undesired effects. That is why on some you can use both blends, and on others only one that is set for you.
I select the SB3 camera position I want to see (under utilities tab) - full body, head, upper body, etc. That seems to turn the headlamp off.
Interesting.