I don't know if I'm missing something or what, but when I create a base skin, the fingernails look like nail polished on. There's only two sliders for the nails, visibility and glossy. Is there a proper setting to make the nails look natural and unpainted, regardless of skin color?
load you new character and select it in the surfaces tab. Now browse to the place you save your Material presets in, you can check that on the utilities tab of the skinbuilder window and there in the save skin and Material presets tab ( you should make that decision consiously where you save it) I can find mine in the content library /my library/people/Genesis3female/Materials/ there I made my owns folder called Linwellysets. choose the set you want and double click to apply
by the way with the UV swap you then can apply it to a g3m as well:
The veins are pretty amazing. Here's a CU of the skins in my GHOULS NEXT DOOR ENTRY in the contest, and some of the subtley of the shading is just fantastic.
Tested the SBC interface being bigger than my monitor displays, thereby blocking me from being able to get to the buttons at the bottom of the screen.. At 1280x800, I cannot use it. At 1440x900, SB3 displays correctly. However, I cannot leave my monitor at that resolution all the time, due to old eyes. :/ I hope you will be able to make the script's interface scroll, but until then, I can switch screen resolutions for the time I am using it.
Here is something I am working on. She isn't quite done, I've not settled completely on the hair color/hair and of course she isn't posed or anything else. But wow, this skin building is really just amazing. I flipped some of the maps on the freckles etc.
load you new character and select it in the surfaces tab. Now browse to the place you save your Material presets in, you can check that on the utilities tab of the skinbuilder window and there in the save skin and Material presets tab ( you should make that decision consiously where you save it) I can find mine in the content library /my library/people/Genesis3female/Materials/ there I made my owns folder called Linwellysets. choose the set you want and double click to apply
by the way with the UV swap you then can apply it to a g3m as well:
If you have the Genesis 3 Male Body Morphs, (and most of us do,) you can decrease the size of the Areolae with the Areolae Diameter morph. Using a combination of areolae and nipple morphs, you can come up with a reasonable male nipple. (I'm doing so on my first entry in the contest...)
This is awesome! Did you apply the ear morphs before you used SB3, or after? I'm asking because when I applied elf ear morphs after SB3, part of the ear material that "grew" out of the skin turned out to remain the original skin color. Maybe it was the morph I used, but I thought it odd that the taller ears weren't the same color as the SB3 skin.
load you new character and select it in the surfaces tab. Now browse to the place you save your Material presets in, you can check that on the utilities tab of the skinbuilder window and there in the save skin and Material presets tab ( you should make that decision consiously where you save it) I can find mine in the content library /my library/people/Genesis3female/Materials/ there I made my owns folder called Linwellysets. choose the set you want and double click to apply
by the way with the UV swap you then can apply it to a g3m as well:
If you have the Genesis 3 Male Body Morphs, (and most of us do,) you can decrease the size of the Areolae with the Areolae Diameter morph. Using a combination of areolae and nipple morphs, you can come up with a reasonable male nipple. (I'm doing so on my first entry in the contest...)
thats a good point, thanks for the hint!
Angel-Wings that really done great, nice details and everything
Hi. Great tool by the way. My only concern is that if I need to change the lip color for example it stack the colors you select over and over again, and the results are not exactly the color I choose. Any clue? Thanks
Hi. Great tool by the way. My only concern is that if I need to change the lip color for example it stack the colors you select over and over again, and the results are not exactly the color I choose. Any clue? Thanks
Whenever you apply something, (any of the options,) an undo button at the bottom appears. They stack, so if you apply several options, you can undo them one at a time. Set up the SB3 preview camera under utilities for a close-up of the model's face. Make your changes to the lips and hit apply. If you like the lips, switch back to Utilities and the Save tab. Assuming you've already set everything up, go to the save lips field and add or increment the number following the word "lips" (so your texture file will read you_texturename_lips01, you_texturename_lips02, etc.) Then whether you saved the texture or didn't like it, hit the undo button and start over on the lips.
Hi. Great tool by the way. My only concern is that if I need to change the lip color for example it stack the colors you select over and over again, and the results are not exactly the color I choose. Any clue? Thanks
Needless to say, the best way to make a character is to build the entire skin without the makeup options first, save that as a preset, then go back and modify your existing base presets with the various makeup options. Working in the multiplicative blend mode using the layers is something you have to develop an intuition for, since it's a lot more like working with glazes in oil painting than opaque acrylic, oils or even real makeup. But hey, at least there are multiple levels of undo in SB3, for which I bless Zev and crew. :) In a real pinch, though, you can fudge a complete do-over after the fact by appyling the color you want at 100% visibility usng the Base Mask and the Normal Blend mode. That will completely cover anything else that has already been laid on with a solid layer of color and you can then go back and add the additional colors again using both base and multiplicative modes for the other layers. And that's pretty much what you have to do anyway if you want a vivid color that's something other than a natural lip tone anyway.
This is awesome! Did you apply the ear morphs before you used SB3, or after? I'm asking because when I applied elf ear morphs after SB3, part of the ear material that "grew" out of the skin turned out to remain the original skin color. Maybe it was the morph I used, but I thought it odd that the taller ears weren't the same color as the SB3 skin.
I morphed the actor post skinning. I going to assume it may be caused by SSS. The skin may be becoming to thin. Try lowing the SSS Value to something like this.
I morphed the actor post skinning. I going to assume it may be caused by SSS. The skin may be becoming to thin. Try lowing the SSS Value to something like this.
Thank you so much Angel - Wings! I'll give it a try.
I do all of my character changes before I apply the skin. I then save the character without the skin, then start to work in SB3. That way I have my base character and can make more than one skin or if I end up totally unhappy with the skin I can just scrap it and start over. For instance, under the hair are two bumps on her head that I will eventually do a second character with horns. I can change her skin color, add the horns and change the make up and I will have character that looks totally different. I just need to wait until the creature set with the horns goes on sale again lol.
When I was working on my first contest entry, I automatically added in the Macro Eyes Iris Concave morph to the default 60%. What I didn't realize is the Dale for G3M character comes with his own Iris Concave morph, and it was set at 100%. While I really liked the depth of his eyes, I decided the concave was obscuring part of the eye maps, and because I created them with SB3, I decided to remove the concave. I went into shaping, and filtered with the word concave, and that's when I discovered Dale had his own! I did a series of spot renders with and without the morphs. What do you guys think?
has anyone figured out how to fix the script not creating all of the files it's supposed to? Mine keeps dropping the face file every time I build the skin.
When I was working on my first contest entry, I automatically added in the Macro Eyes Iris Concave morph to the default 60%. What I didn't realize is the Dale for G3M character comes with his own Iris Concave morph, and it was set at 100%. While I really liked the depth of his eyes, I decided the concave was obscuring part of the eye maps, and because I created them with SB3, I decided to remove the concave. I went into shaping, and filtered with the word concave, and that's when I discovered Dale had his own! I did a series of spot renders with and without the morphs. What do you guys think?
I can't tell the difference. The second set of eyes looks a tad brighter/better I suppose.
I have tried to figure out how to upload the anatomy prop and material preset but for some reason I cannot figure out how to create material preset from Skin Builder 3. Any ideas on how to create the anatomy skin material and get it working?
Load anatomy on figure, build skin, Will apply to both figure and anatomy, save out full skin as preset and under that save out anatomy preset. When you save Full preset the script tells you in order to save anatomy textures you need to use the anatomy preset below.
"Can I sell skins I create using Skin Builder 3 at Deviant Art?" I would tell deviant art buyers that this are skins for use on Genesis 3 female characters in Daz 3D Studios.
Comments
Awesome product. Having lots of fun with it.
Have not experimented with veins yet.
At the time when I want to run the script there is an error reading the file. Can you advise me?
I understood! Must be updated to 4.9.2.70
I don't know if I'm missing something or what, but when I create a base skin, the fingernails look like nail polished on. There's only two sliders for the nails, visibility and glossy. Is there a proper setting to make the nails look natural and unpainted, regardless of skin color?
How do you use your saved character skins? I want to apply a skin to another character.
Go to your Content Library tab. You'll find it under DAZ Studio Format/My Library/People/Genesis 3 Female/Materials.
That's if you've used the default setting.
load you new character and select it in the surfaces tab. Now browse to the place you save your Material presets in, you can check that on the utilities tab of the skinbuilder window and there in the save skin and Material presets tab ( you should make that decision consiously where you save it) I can find mine in the content library /my library/people/Genesis3female/Materials/ there I made my owns folder called Linwellysets. choose the set you want and double click to apply
by the way with the UV swap you then can apply it to a g3m as well:
Here's a closer look at my GHOULS NEXT DOOR entry in the
The veins are pretty amazing. Here's a CU of the skins in my GHOULS NEXT DOOR ENTRY in the contest, and some of the subtley of the shading is just fantastic.
got around to using it. fun fun. =)
Tested the SBC interface being bigger than my monitor displays, thereby blocking me from being able to get to the buttons at the bottom of the screen.. At 1280x800, I cannot use it. At 1440x900, SB3 displays correctly. However, I cannot leave my monitor at that resolution all the time, due to old eyes. :/ I hope you will be able to make the script's interface scroll, but until then, I can switch screen resolutions for the time I am using it.
Here is something I am working on. She isn't quite done, I've not settled completely on the hair color/hair and of course she isn't posed or anything else. But wow, this skin building is really just amazing. I flipped some of the maps on the freckles etc.
I created a Review Video for SkinBuilder 3 for G3F
Hope some of you find it helpful
If you have the Genesis 3 Male Body Morphs, (and most of us do,) you can decrease the size of the Areolae with the Areolae Diameter morph. Using a combination of areolae and nipple morphs, you can come up with a reasonable male nipple. (I'm doing so on my first entry in the contest...)
This is awesome! Did you apply the ear morphs before you used SB3, or after? I'm asking because when I applied elf ear morphs after SB3, part of the ear material that "grew" out of the skin turned out to remain the original skin color. Maybe it was the morph I used, but I thought it odd that the taller ears weren't the same color as the SB3 skin.
thats a good point, thanks for the hint!
Angel-Wings that really done great, nice details and everything
Hi. Great tool by the way. My only concern is that if I need to change the lip color for example it stack the colors you select over and over again, and the results are not exactly the color I choose. Any clue? Thanks
Whenever you apply something, (any of the options,) an undo button at the bottom appears. They stack, so if you apply several options, you can undo them one at a time. Set up the SB3 preview camera under utilities for a close-up of the model's face. Make your changes to the lips and hit apply. If you like the lips, switch back to Utilities and the Save tab. Assuming you've already set everything up, go to the save lips field and add or increment the number following the word "lips" (so your texture file will read you_texturename_lips01, you_texturename_lips02, etc.) Then whether you saved the texture or didn't like it, hit the undo button and start over on the lips.
(FYI... Writing this from memory...)
Needless to say, the best way to make a character is to build the entire skin without the makeup options first, save that as a preset, then go back and modify your existing base presets with the various makeup options. Working in the multiplicative blend mode using the layers is something you have to develop an intuition for, since it's a lot more like working with glazes in oil painting than opaque acrylic, oils or even real makeup. But hey, at least there are multiple levels of undo in SB3, for which I bless Zev and crew. :) In a real pinch, though, you can fudge a complete do-over after the fact by appyling the color you want at 100% visibility usng the Base Mask and the Normal Blend mode. That will completely cover anything else that has already been laid on with a solid layer of color and you can then go back and add the additional colors again using both base and multiplicative modes for the other layers. And that's pretty much what you have to do anyway if you want a vivid color that's something other than a natural lip tone anyway.
I morphed the actor post skinning. I going to assume it may be caused by SSS. The skin may be becoming to thin. Try lowing the SSS Value to something like this.
Thank you so much Angel - Wings! I'll give it a try.
I do all of my character changes before I apply the skin. I then save the character without the skin, then start to work in SB3. That way I have my base character and can make more than one skin or if I end up totally unhappy with the skin I can just scrap it and start over. For instance, under the hair are two bumps on her head that I will eventually do a second character with horns. I can change her skin color, add the horns and change the make up and I will have character that looks totally different. I just need to wait until the creature set with the horns goes on sale again lol.
How do we add a new skin to use instead of the supplied ones?
Or do we just apply it to the figure, then add the overlays we wish?
When I was working on my first contest entry, I automatically added in the Macro Eyes Iris Concave morph to the default 60%. What I didn't realize is the Dale for G3M character comes with his own Iris Concave morph, and it was set at 100%. While I really liked the depth of his eyes, I decided the concave was obscuring part of the eye maps, and because I created them with SB3, I decided to remove the concave. I went into shaping, and filtered with the word concave, and that's when I discovered Dale had his own! I did a series of spot renders with and without the morphs. What do you guys think?
If you aren't using the default skin that comes with G3F you just apply it to the figure then use the options as you wish
has anyone figured out how to fix the script not creating all of the files it's supposed to? Mine keeps dropping the face file every time I build the skin.
I can't tell the difference. The second set of eyes looks a tad brighter/better I suppose.
Ah, that's too bad. I'd pay good money for something like that. Love this Skin Builder though :)
I have tried to figure out how to upload the anatomy prop and material preset but for some reason I cannot figure out how to create material preset from Skin Builder 3. Any ideas on how to create the anatomy skin material and get it working?
Thank you.
Load anatomy on figure, build skin, Will apply to both figure and anatomy, save out full skin as preset and under that save out anatomy preset. When you save Full preset the script tells you in order to save anatomy textures you need to use the anatomy preset below.
"Can I sell skins I create using Skin Builder 3 at Deviant Art?" I would tell deviant art buyers that this are skins for use on Genesis 3 female characters in Daz 3D Studios.