Show us your 3Delight renders

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  • LianaLiana Posts: 1,035

    I worked on this one early this fall. I am still not happy with the final result mostly the difference in the skins of the two characters. I might go back and look how each one's textures are set-up, so to me it is not a finished render until I am satisified. I did it using 3DL.

     

    Harvest day.png
    1280 x 1024 - 2M
  • LianaLiana Posts: 1,035
    edited December 2016

    Liana, have you checked out Carnite's tutorials on YouTube?

    I just checked to see if i have them subscribed. I did not even find the name. No I have not at this point. :)

    Edit: I snooped around the forums and found them. Thanks! :)

     

     

    Post edited by Liana on
  • Check out her other tutorials as well. 

  • SaphirewildSaphirewild Posts: 6,648
    Liana said:

    Liana, have you checked out Carnite's tutorials on YouTube?

    I just checked to see if i have them subscribed. I did not even find the name. No I have not at this point. :)

    Edit: I snooped around the forums and found them. Thanks! :)

     

     

    https://www.youtube.com/channel/UCmcv_IW_FsFaFLUDPaojagw

    That is her Subscribe Page, she has some great tutorials on there

  • LianaLiana Posts: 1,035

    Thanks both you. I found them! :)

  • Oso3DOso3D Posts: 14,887

    Ok, this should work. Here is a sample image and a file for a snowcap shader.

    The mountains are TD3 Azone with canyon lands morph and a rock shader applied, with max displacement set to 0. Then, created a geometry shell, applied the snowcap shader to the shell.

    The snowcap shader can have other effects placed on it; if you copy another shader, apply snowcap, then paste, you should get most of the stuff transferred over. Like sand, different rock layers, etc.

    The snow looks more convincing with a bump and/or normal map applied to it, to get ripply effects.

    The boundaries of the snow are govered by Max/Min slope; if you want relatively sharp border, keep the values close together.

    Enjoy, and happy holidays!

     

    (This should be part of a bigger pack of shaders eventually, and hey, PayPal is awesome. hint hint)

     

    3dl snowcapped canyon landsb.png
    1748 x 1080 - 2M
    duf
    duf
    WT3 Snowcaps.duf
    14K
  • SaphirewildSaphirewild Posts: 6,648
    Liana said:

    Thanks both you. I found them! :)

    Your very welcome

  • GoneGone Posts: 833

    DA's "Let it snow" was yesterday's freebie. I don't normally get products like this but -- free is free. smiley

    Anyway, threw together this quickie to see how it looked.

    Now I see Will's shader, so going to have to give that a go.

    SnowBunny.jpg
    900 x 900 - 98K
  • Oso3DOso3D Posts: 14,887

    Here's another use of my shader.

    Terradome 3 A and B zone, used 3DL shaders on them (though I could have skipped the A zone texture, since it all got covered), japanese maple, put geoshells on everything and snow shader. I tweaked the slope values so that some of the rock in the B zone showed through, and the maple's trunk. I find that a .2 difference between slope creates an edge I like; so I think some of them were .4 - .6, others .8 - 1.

    (Also, again, iray skies skydome converted over)

     

    Snowy maple.png
    1080 x 1080 - 2M
  • LianaLiana Posts: 1,035
    edited December 2016

    That looks pretty cool Will. :)

    Edit: I was helping my partner with this one. We used 3DL(he has only about 4GB ram) and the lighting that came with the surfer guy scene. I changed the pose from sitting to standing, her clothes( I did not have the same ones), and I did some recoloring of the umbrella to my own liking. I may change things some more yet for myself. :)

    Beach Beauty.png
    800 x 640 - 655K
    Post edited by Liana on
  • kyoto kidkyoto kid Posts: 40,569
    Gone said:

    DA's "Let it snow" was yesterday's freebie. I don't normally get products like this but -- free is free. smiley

    Anyway, threw together this quickie to see how it looked.

    Now I see Will's shader, so going to have to give that a go.

    ...they did say it was going to be a colder winter here on the west coast. Guess they weren't kidding. wink

  • MattymanxMattymanx Posts: 6,879
    Gone said:

    Hair today...

    That looks really good Gone! :)

  • kyoto kidkyoto kid Posts: 40,569
    edited December 2016

    ...here's a winter one I did with DraagonStorm's Snow Shader for a holiday challenge a couple years ago.

    a time of hope.jpg
    800 x 800 - 452K
    Post edited by kyoto kid on
  • Did you win? Very good composition in that one Kyoto Kid.
  • Oso3DOso3D Posts: 14,887

    M4 skeleton, free tunic from Wilmap (I think), Terradome3 Bzone hills, maple tree instanced, Iray superpak sky, everything liberally doused with my 3dl Snowshader on geoshells and then a NIK filter to top it off.

    A Winter's Sleep.png
    1080 x 1080 - 2M
  • edited December 2016
    Campus streaker
    fleeting-glimpse_full.png
    1444 x 812 - 2M
    Post edited by Barefoot Upto My Soul on
  • kyoto kidkyoto kid Posts: 40,569

    M4 skeleton, free tunic from Wilmap (I think), Terradome3 Bzone hills, maple tree instanced, Iray superpak sky, everything liberally doused with my 3dl Snowshader on geoshells and then a NIK filter to top it off.

    ...pun not intended but that looks pretty cool.

  • Oso3DOso3D Posts: 14,887

    I'm re rendering. Noticed the skeleton wasn't subd and that really bothered me... heh. Also rendering larger but oh man I need more ram

  • Untouched 3Delight render. Vicki7 using V4 skin without SSS. I have no clue where the skin bumps came from in this - ha ha. A fortunate screw-up on my part. Maybe the V4 skin has the bump settings too high which caused it? Had to tweak a lot of textures. I'll probably darken her boot rings in future renders. Thanks to everyone here who's helped with 3Delight tips!

    Tzan-Tzi-1.jpg
    900 x 1200 - 182K
  • kyoto kidkyoto kid Posts: 40,569

    ...wow that is really nice. Yeah Vicky4 actually has some excellent skin textures. Just that she didn't bend as well and to use clothing from other figures required a conversion programme.

  • kyoto kidkyoto kid Posts: 40,569

    I'm re rendering. Noticed the skeleton wasn't subd and that really bothered me... heh. Also rendering larger but oh man I need more ram

    ...this is why the next system (If I can ever afford to build it) will have a boatload of memory and dual CPUs.

    The odd thing about DDR3 server memory is that it often is matched to a specific MB brand like Dell, SuperMicro, or Intel. I did find a couple "generic" 128 GB kits but the sellers for those are overseas (mostly Hong Kong but some also in the UK). Because DR3 is also "legacy" a "new" kit can be more expensive than a comparable DDR4 one.  The rub there is the 8 core Xeons that are compatible with DDR4 are about 700$ each instead of 200$ and have a slower clock speed. (2.4 Ghz vs 3.33 GHz for the E5690s).

  • Oso3DOso3D Posts: 14,887

    Here's a SLIGHTLY BETTER VERSION!

    Heh.

    (Subd skeleton, also rendered at twice normal size even if it took forever to get better detail)

    A Winter's Sleep2.png
    1080 x 1080 - 2M
  • Will, I just saw this on DA and left a comment.  I rather like it.  I think you did a great job with this.

  • Oso3DOso3D Posts: 14,887

    Thank you!

    Here's another. Not as impressive, but wanted to poke at human figures a little more in 3dl.

     

    Gia fighting.png
    1080 x 1080 - 1M
  • Here's a SLIGHTLY BETTER VERSION!

    Heh.

    (Subd skeleton, also rendered at twice normal size even if it took forever to get better detail)

    Excellent work and concept!!

  • GoneGone Posts: 833

    Tweaked the textures a bit - then went in for super close up.

    AoA lights - 1 ambient, 1 spot, 1 distant.

    PortraitClose.jpg
    900 x 900 - 118K
  • SimonJMSimonJM Posts: 5,945
    edited December 2016

    One I did a while back, for @LlolaLane's word of the month challenge:

    image

    Post edited by SimonJM on
  • LlynaraLlynara Posts: 4,770
    edited December 2016

    Two of my favorites from my Black Kat series (romantic comedy with superheroes): 

    Jacob Jackson, an energy shifter. I used Marshian's fabulous Rim Light Rig and backlight shaders, along with Ron's Light Fusion brushes in Photoshop.

    Here's Hugh Harrison, an illusionist and escape artist. I used Soldiers of Magic: Serpio here for the effect. I love that set, and wish it was compatible with Iray. Some of the Iray effect products are great but I haven't found one that produces the same look. I tried to list all the products I used in my gallery.

    Post edited by Llynara on
  • Oso3DOso3D Posts: 14,887

    I've actually had fun using Magic of Serpio in Iray, mainly as a source of particles -- bubbles, small fragments set with an Emissive shader, water, etc.

     

  • LlynaraLlynara Posts: 4,770

    Will, I can't seem to get that light ball to show up right. But I'm still learning DAZ and I'm fairly new to Iray.

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