Post Your Renders like it's the year 2020!!!
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Playing with Octane in Carrara... 6 min of rendering
Looks great!
Thank you, Phil!
w.i.p. testing skin reflections
This clip is called the man with one eyebrow. I'm working on making my own normal maps for skin bump that work best for skin reflection in Octane Render. This is M4. Rendering at 1920 by 1080 @ 30s a frame (set the quality setting to 1080HD). The animation is raw off the camera so it needs some tweeking to look right but the main focus of this test is skin reflection and lighting.
the swing set from walden park.
with vicky 7.
couldnt decide what to use to finish out the background
amazing octane renders
Elbow and joints are perfect! How did you do that?
No way! That is M4? If you aren't pulling everyone's leg, that is AMAZING.
Thanks UnifiedBrain, it's M4 straight out of the box with SAV Aram texture and lots of futzing with Octane reflection and skin bumps (normal maps) to get the reflections to work.
Thanks MistyRara.
Thanks for those details! Well, you certainly have my attention. I haven't started Carrara animation yet - probably in April - but when I do, I will likely be bugging you for more information.
Please post your test here as well. This is the type of character realism which is largely missing from Carrara promo reels.
didnt use the transfer utility on this version, has the rotation limits and jcms attached.
A couple recent Carrara renders:
This one won one of the PC club bi-weekly contests, using Howie Farke's World Gardens as a background to show off the fountain.
Another one using the same fountain:
And a sci-fi garden I've been working on (made completely in Carrara):
Nice!
That Sci-Fi Garden looks terrific - new product?
Probably not - it really only works from this one specific camera angle, but I am working on two potential product ideas. This was for a tabletop pen-and-paper RPG campaign I just started up with some friends. I like to create a few images to help the players visualize the feel of the setting.
I do hope to have one DAZ product and one Carrara product to a stage where I can try submitting them to DAZ3D before/near the end of the year and I am in the early stages of modeling pieces for each right now but this isn't one of them. Trying to put something together to submit seems like it is one step forward, two steps back sometimes though because I am used to just modeling, texturing and rigging for myself and stopping when it is good enough to render from the specific angle I know it will be seen from; much harder to make clean, nice-from-360-degrees objects that others can use however they want.
That is very true!
A quick WIP.
TangoAlpha, magnificent scene! Especially I like the pebbles in water.
I spent a while on that water shader It still needs more work on the bump, but I'm pretty happy with the fresnel and absorbtion.
another upcoming product to budget for
TA
steamy water nice!!
w.i.p. testing reflections on transmap hair, normalized in post
Testing Octane shaders on interior surfaces.
That looks good. What corridor set is it?
Thank you, TangoAlpha! This is Sci-fi Engine Room A.
Here's a quick test of this product - http://www.daz3d.com/epic-skydomes-cloud-haven-hdri
That's looking really good. My only suggestion would be to use the hair bump map (?) to break up the highlight a bit so that it looks like it is each hair reflecting rather than a solid block?
you hit the spot Phil thanks; I already did what you suggest by using wires into each of the 2 channels; this allows to avoid flickers or noise in animations (and dramatically speed up the render time too) but can create an unwanted moire effect at low light quality and resolution; following the latest shot, would be great to test a windy effect within octane