Post Your Renders like it's the year 2020!!!

12324262829100

Comments

  • stringtheory9stringtheory9 Posts: 411
    edited June 2017

    @stezza, not a bad idea. I was going to make a small library of eyebrow styles for V4 and M4 but no reason I couldn't do the same for the younger lot.

    Post edited by stringtheory9 on
  • StezzaStezza Posts: 7,988

    yes

    Get Together

  • PhilWPhilW Posts: 5,144

    Been clearing out your garage?!

  • MistaraMistara Posts: 38,675

    took a bit of wrangling

    Krampus smiley  hailing for his frappuccino

    Krampus smile.png
    640 x 480 - 300K
    krampus furred 1.png
    1131 x 2000 - 1M
  • VyusurVyusur Posts: 2,235
    Mistara said:

    took a bit of wrangling

    Krampus smiley  hailing for his frappuccino

    Beautiful silver foliage on him.

     

  • MistaraMistara Posts: 38,675
    Vyusur said:
    Mistara said:

    took a bit of wrangling

    Krampus smiley  hailing for his frappuccino

    Beautiful silver foliage on him.

     

    the fur is ​modeled, comes with the figure smiley 

    used one of the metal shaders in carrara content,  was an anodized one.

    Krampus Tinselpus  tee hee

  • ChoholeChohole Posts: 33,604

    You should save him for Christmas,  hang some baubles and fairy lights from his horns,  better than a christmas tree any day. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,037
    Chohole said:

    You should save him for Christmas,  hang some baubles and fairy lights from his horns,  better than a christmas tree any day. 

    are baubles and horns allowed?

  • MistaraMistara Posts: 38,675

    christmas in July? smiley

     

  • ChoholeChohole Posts: 33,604
    edited June 2017
    Mistara said:

    christmas in July? smiley

     

    Post edited by Chohole on
  • PhilWPhilW Posts: 5,144

    Mistara - I have been playing with G8F with a view to looking at animations, as part of which I exported the skeleton as a BVH. And the bones in the feet looked very strange, with some toe bones pointing up and being much longer than they should be - this reminded me of the results you were getting on the feet so I thought that I would mention it.  Something is definitely very odd on those feet!

  • MistaraMistara Posts: 38,675

    if they dont fix it, it'll carry over to shoes, the next '8' character, might carry over to g8m

  • PhilWPhilW Posts: 5,144

    I've submitted a support ticket on this as it can't be right.

  • DiomedeDiomede Posts: 15,125

    I remember Fenric reporting a problem with the feet of Miki4 and similar Poser "weightmapped" figures for his CR2 plugin.  Wonder if it a similar issue with G8?  (sorry about the use of the term weightmapped, but unfortunately that was the jargon Smith Micro used to distinguish pre- and post- Poser 9 figures).

     

    Here is the old Fenric stuff to address the Poser 9+ figures.

    http://fenric.com/wordpress/downloads/
    Poser Weightmap Injector (free!)
    This is a .NET 4.0 utility and instructions to help you prepare weight-mapped Poser figures for use in Carrara. This also includes a Poser Pro 2012 Python script that will automatically merge all “old style” rigging zones to weightmaps. This results in far better performance when the figure is imported into Carrara.

  • 3DAGE3DAGE Posts: 3,311

    Saturday funday stuff

     

    NLA clips : (Three NLA clips for M4) 300frames each

    https://dl.dropboxusercontent.com/u/7907045/In_Fluid_M4.zip

  • MistaraMistara Posts: 38,675

    trying Baby Luna, the ds version

    Smile for the camera

    smile for the camera.png
    1280 x 1082 - 2M
    smile for the camera2.png
    1280 x 900 - 1M
  • MistaraMistara Posts: 38,675
    3DAGE said:

    Saturday funday stuff

     

    NLA clips : (Three NLA clips for M4) 300frames each

    https://dl.dropboxusercontent.com/u/7907045/In_Fluid_M4.zip

     

    seems to be a symptom of gamma radiation smiley

  • MistaraMistara Posts: 38,675
    Diomede said:

    I remember Fenric reporting a problem with the feet of Miki4 and similar Poser "weightmapped" figures for his CR2 plugin.  Wonder if it a similar issue with G8?  (sorry about the use of the term weightmapped, but unfortunately that was the jargon Smith Micro used to distinguish pre- and post- Poser 9 figures).

     

    Here is the old Fenric stuff to address the Poser 9+ figures.

    http://fenric.com/wordpress/downloads/
    Poser Weightmap Injector (free!)
    This is a .NET 4.0 utility and instructions to help you prepare weight-mapped Poser figures for use in Carrara. This also includes a Poser Pro 2012 Python script that will automatically merge all “old style” rigging zones to weightmaps. This results in far better performance when the figure is imported into Carrara.

     

    thanks.  would love to have miki3 in rara.

  • magaremotomagaremoto Posts: 1,226

    testing the roughness channels:

    a- mesh only

    b- microdisplacement on

    c- microdisplacement + bumps

    normalization and de-saturation in post

    a.jpg
    3600 x 4200 - 713K
    b.jpg
    3600 x 4200 - 722K
    c.jpg
    3600 x 4200 - 898K
  • magaremotomagaremoto Posts: 1,226

    added micro reflections

    only normalization in post

    d1.jpg
    2400 x 2800 - 2M
  • 3DAGE3DAGE Posts: 3,311

    https://dl.dropboxusercontent.com/u/7907045/SIL_4.zip

    another try at the fluid tank....

    a more continuous motion ,. a little bit more realistic

  • PhilWPhilW Posts: 5,144

    Andy - very cool work on these!

  • 3DAGE3DAGE Posts: 3,311

    Thanks Phil :)

    it's fun to do.

    The NLA clip should work on any generation 4 figure,.

     

  • StezzaStezza Posts: 7,988

    Blues Rulz 

     

    early predictor

     

  • magaremotomagaremoto Posts: 1,226

    w.i.p. lighting setup for The old streets of London

    1.jpg
    3600 x 2400 - 2M
    2.jpg
    3600 x 2400 - 2M
  • BrianP21361BrianP21361 Posts: 807

    w.i.p. lighting setup for The old streets of London

    Those look great. I've never had much luck getting that set to look realistic. 

  • magaremotomagaremoto Posts: 1,226

    thank you Brian, 

    but where or when did you find issues? shaders, lighting or what? maybe I can help

    in my opinion you must act first on shaders since they have been prepared for iray, in carrara they look unrealistic, too dirty and unbalanced

    another shot here with a morning light

    3.jpg
    1200 x 800 - 267K
  • BrianP21361BrianP21361 Posts: 807

    My renders of the Streets of London just look flat. I've adjusted the shaders by changing highlights, shininess, etc, but they still don't pop like your image. Here's a couple of mine. Any suggestions?

    Streets of London 2.png
    1500 x 1125 - 2M
    Streets of London.png
    1500 x 1125 - 2M
  • magaremotomagaremoto Posts: 1,226

    here is another couple of shots after normalization in post

    as you can see some textures look darker as if wet with rain, some others seem too dirty or too bright

    about your renders maybe I would increase the light intensity and/or the GI, and would add fake lighting from the horizon line and from the sky (I often use a double ring lamp like in the screenshot below to avoid IL and lower down the sky light)

    26.jpg
    3600 x 2400 - 2M
    Doc4.jpg
    3600 x 2400 - 5M
    2017-07-08_190627.jpg
    1221 x 719 - 165K
  • MistaraMistara Posts: 38,675

    idl render, different pov of Ana Lucia.   feeling a lil envious of her figure  lol

     

    Doc17.png
    2000 x 1630 - 5M
This discussion has been closed.