Post Your Renders like it's the year 2020!!!

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  • HeadwaxHeadwax Posts: 9,964
    Diomede said:

    Wonderful ants!  I especially like the hair on the limbs in the second.  Canceling my picnic plans now.

    great job Stezza, me? I am bagon-ning my clothes now...  and got an itch in my neck - we only have trapdoors here

     

  • HeadwaxHeadwax Posts: 9,964
    Diomede said:

    And here is a quick 

    Vicky 7 in a meadow with a shotgun, VIAMWAS

    both nice renders! I like the composition in this one better because you can see the rifle at a cleaner angle

    tthe lighting in t'other is better as you know

     

  • HeadwaxHeadwax Posts: 9,964

     

    I noticed Daz studio has a dforce thing for blowing leaves so I thought I'd have a play with Carrara's Bullet Physics

    It's quick and dirty but proves the methology 

    Method - take a tree.obj with trunk and leaves

    copy and paste

    on one remove the trunk

    on the other remove the leaves

    remove all leaves bar one

    apply your physics forces to it

    use surface replicator to replicate the leafe on the trunk

    make these reall instances

    remove original surface replicator

     

  • I don't really use Carra for personal stuff anymore, only as a tool for work. I thought you might like to see how a Carrara/Hexagon/Daz/CorelDraw workflow has been used in business. I'm  the Creative Director for a company with two amusement parks in Orlando. I was tasked with creating Theming/Signage for a new roller coaster. We wanted to create a flying sci-fi figure in the vein of Iron Man/ Rocketeer, etc. I used Carrara with a Micheal figure and oufit which was re-textured. This was 5 years ago, the sci-fi suits available weren't as good as now. I rendered the pre-vis in Carrara and used an iso render of the figure in the logo. I exported the model to Hexagon as an obj file for the prop company. They had a computerized 3D foam cutter and use Hexagon as their modeler of choice. The figure was cut out of multiple sections and mounted on a large steel skeleton. It's then sprayed with a very hard outer coating and painted. Actual figure is about 13' tall and installed in sections. 

    A couple of years later we were approached by a VR company about using our coaster for a VR experience. They took the model and rebuilt it from scratch and incorporated it into the VR scene. I sent them the 3d model of the coaster from the manufacturer so that the VR could be synced with the motion of the coaster. This syncing allows the motion and G-forces to match the VR image which takes away the disconnect and queasiness you can feel with stationary VR. It's really exciting, but hard to decsribe unless you've ridden it. Now you can see how the workflow incorporates all the software. I'll post a few more images next.

    Doc1.jpg
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    FF figure 2.jpg
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    Freedom Flyer support.jpg
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    FF Theming 2.jpg
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    Science poster 2.jpg
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    20130606_181113.jpg
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    DSCF2020.JPG
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    Science poster 2.jpg
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  • UnifiedBrainUnifiedBrain Posts: 3,588
    head wax said:

     

    I noticed Daz studio has a dforce thing for blowing leaves so I thought I'd have a play with Carrara's Bullet Physics

    It's quick and dirty but proves the methology 

    Method - take a tree.obj with trunk and leaves

    copy and paste

    on one remove the trunk

    on the other remove the leaves

    remove all leaves bar one

    apply your physics forces to it

    use surface replicator to replicate the leafe on the trunk

    make these reall instances

    remove original surface replicator

    HW, that is pretty cool, thanks for posting!  I guess I'll hold off on getting DForce for a while longer.

    (that was a joke).

     

  • UnifiedBrainUnifiedBrain Posts: 3,588

    I don't really use Carra for personal stuff anymore, only as a tool for work. I thought you might like to see how a Carrara/Hexagon/Daz/CorelDraw workflow has been used in business. I'm  the Creative Director for a company with two amusement parks in Orlando. I was tasked with creating Theming/Signage for a new roller coaster. We wanted to create a flying sci-fi figure in the vein of Iron Man/ Rocketeer, etc. I used Carrara with a Micheal figure and oufit which was re-textured. This was 5 years ago, the sci-fi suits available weren't as good as now. I rendered the pre-vis in Carrara and used an iso render of the figure in the logo. I exported the model to Hexagon as an obj file for the prop company. They had a computerized 3D foam cutter and use Hexagon as their modeler of choice. The figure was cut out of multiple sections and mounted on a large steel skeleton. It's then sprayed with a very hard outer coating and painted. Actual figure is about 13' tall and installed in sections. 

    Excellent work Patrick!  Appreciate you sharing your workflow and results.

  • de3ande3an Posts: 915

    Neat stuff Patrick! (long time no see on the forum)

    Love the giant statue.

  • HeadwaxHeadwax Posts: 9,964

    More images

    wonderful stuff Patrick - nice to see you around again

     

    head wax said:

     

    I noticed Daz studio has a dforce thing for blowing leaves so I thought I'd have a play with Carrara's Bullet Physics

    It's quick and dirty but proves the methology 

    Method - take a tree.obj with trunk and leaves

    copy and paste

    on one remove the trunk

    on the other remove the leaves

    remove all leaves bar one

    apply your physics forces to it

    use surface replicator to replicate the leafe on the trunk

    make these reall instances

    remove original surface replicator

    HW, that is pretty cool, thanks for posting!  I guess I'll hold off on getting DForce for a while longer.

    (that was a joke).

     

    ha ha thanks yes, me too will be holding off dforce

     

  • StezzaStezza Posts: 7,989

    +1 @Patrick210

    wow... yes

  • StezzaStezza Posts: 7,989
    head wax said:

     

    I noticed Daz studio has a dforce thing for blowing leaves so I thought I'd have a play with Carrara's Bullet Physics

    It's quick and dirty but proves the methology 

    Method - take a tree.obj with trunk and leaves

    copy and paste

    on one remove the trunk

    on the other remove the leaves

    remove all leaves bar one

    apply your physics forces to it

    use surface replicator to replicate the leafe on the trunk

    make these reall instances

    remove original surface replicator

     

    cool stuff.. and like it is where we live at the moment with leaves and bark and stuff getting blown or burnt around yes

  • HeadwaxHeadwax Posts: 9,964
    edited January 2018
    Stezza said:
    head wax said:

     

     

     

    cool stuff.. and like it is where we live at the moment with leaves and bark and stuff getting blown or burnt around yes

    Thanks Stezza. :) I just spent two hours in the surf ...so my nose looks like your burnt bark !  great place oz :)

    Should replace those leaves with Carrara Fire - you could just animate the leaf shader a little :)  green to black with an animated raggedty edge transmap 

     

    Post edited by Headwax on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,037
    edited January 2018

    I did an autumn animation once 

    I used particles

    Post edited by WendyLuvsCatz on
  • HeadwaxHeadwax Posts: 9,964

    that's cause you're smart ! looks great Wendy!

  • PhilWPhilW Posts: 5,144

    Patrick - thanks for sharing this, a great project!

  • SileneUKSileneUK Posts: 1,970
    PhilW said:

    Patrick - thanks for sharing this, a great project!

    Nice to see another business graphics artist!  yes Silene

  • Bunyip02Bunyip02 Posts: 8,341
    PhilW said:

    Patrick - thanks for sharing this, a great project!

    +1 yes

  • StezzaStezza Posts: 7,989

    Carrara Doodling

    Robots OnLine

  • MistaraMistara Posts: 38,675
    Diomede said:

    And here is a quick 

    Vicky 7 in a meadow with a shotgun, VIAMWAS

    VIAMWAS

    kewl!laugh

  • MistaraMistara Posts: 38,675
    Stezza said:

    Carrara Doodling

    Robots OnLine

     

    tee hee, online

    BENDER!heart

  • StezzaStezza Posts: 7,989

    laugh

    Glad to say... no probs with the new HiveWire dog in Carrara after a few adjustments to textures...

    added some Carrara Hair.. Rendered in Carrara - props made in Carrara

  • HeadwaxHeadwax Posts: 9,964
    Stezza said:

    laugh

    Glad to say... no probs with the new HiveWire dog in Carrara after a few adjustments to textures...

    added some Carrara Hair.. Rendered in Carrara - props made in Carrara

    terrific news!!! thanks for that - did you get the morph pack and the labrador thingy as well - does it do cute pups ?

    that robot collection is amazing - did  you model Robby the Robot and B9?

     

  • DiomedeDiomede Posts: 15,125

    @Sezza - great to see the Hivewire dog in Carrara.  Great image, you know the hivewire cat is pissed and isn't going to stay quiet about it.  

    Heading over to check it out...

  • StezzaStezza Posts: 7,989
    edited January 2018

    lol..

    a - b - c.   I got all that was released... other breeds will be released at a later date

    d.   yep.. modeled Robby the Robot.. modeled it in one of the challenges back here back in 2013!!

    e.   nope didn't model B9 ... but I started modeling something yesterday with the same theme cool wink

    one of my WiPs back then....

    Post edited by Stezza on
  • HeadwaxHeadwax Posts: 9,964
    edited January 2018
    Stezza said:

    lol..

    a - b - c.   I got all that was released... other breeds will be released at a later date

    d.   yep.. modeled Robby the Robot.. modeled it in one of the challenges back here back in 2013!!

    e.   nope didn't model B9 ... but I started modeling something yesterday with the same theme cool wink

    one of my WiPs back then....

    classic image Stezza, Robby looks hard, I went theasy way when I made this one-

    I stuck with B9 :) he appears at the 3.40 mark!

     

    Roy's robot repair service is named after @Roygee, with whom I started modelling in anim8or many years ago

     

     

    Post edited by Headwax on
  • StezzaStezza Posts: 7,989
    Diomede said:

    @Sezza - great to see the Hivewire dog in Carrara.  Great image, you know the hivewire cat is pissed and isn't going to stay quiet about it.  

    Heading over to check it out...

    I reckon... it's already plucked the tail out of the budgies backside!.... 

  • MistaraMistara Posts: 38,675
    Stezza said:
    Diomede said:

    @Sezza - great to see the Hivewire dog in Carrara.  Great image, you know the hivewire cat is pissed and isn't going to stay quiet about it.  

    Heading over to check it out...

    I reckon... it's already plucked the tail out of the budgies backside!.... 

     

    tawt i taw a putty tat

  • StezzaStezza Posts: 7,989
    head wax said:
    Stezza said:

    lol..

    a - b - c.   I got all that was released... other breeds will be released at a later date

    d.   yep.. modeled Robby the Robot.. modeled it in one of the challenges back here back in 2013!!

    e.   nope didn't model B9 ... but I started modeling something yesterday with the same theme cool wink

    one of my WiPs back then....

    classic image Stezza, Robby looks hard, I went theasy way when I made this one-

    I stuck with B9 :) he appears at the 3.40 mark!

     

    Roy's robot repair service is named after @Roygee, with whom I started modelling in anim8or many years ago

     

     

    that's awesome.... a lot of work in that I reckon..

    I might have a go at modeling a B9... even though I already have one lol

    @Mistara you did.... you did taw a putty tat lol

  • HeadwaxHeadwax Posts: 9,964
    Stezza said:
    head wax said:
    Stezza said:

    lol..

    a - b - c.   I got all that was released... other breeds will be released at a later date

    d.   yep.. modeled Robby the Robot.. modeled it in one of the challenges back here back in 2013!!

    e.   nope didn't model B9 ... but I started modeling something yesterday with the same theme cool wink

    one of my WiPs back then....

    classic image Stezza, Robby looks hard, I went theasy way when I made this one-

    I stuck with B9 :) he appears at the 3.40 mark!

     

    Roy's robot repair service is named after @Roygee, with whom I started modelling in anim8or many years ago

     

     

    that's awesome.... a lot of work in that I reckon..

    I might have a go at modeling a B9... even though I already have one lol

    @Mistara you did.... you did taw a putty tat lol

    thanks Stezza, everything is modelled in anim8or or carrara.

    all rendering in Carrara

     it was bliss when I found Carrara after using anim80r for animations. Carrara rocks.

    Anim8or is a great modeller - but for even something as simple

    as duplicating those hemispheres on the Dalek - Carrara made life a lot easier.

     

  • StezzaStezza Posts: 7,989

    Sad that Daz can't afford the upkeep of Carrara... crying

    at least other places have the latest stuff that works smiley

This discussion has been closed.