Post Your Renders like it's the year 2020!!!
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As my daughter is in college and taking illustration and concept art currently the first images they did were all grey scale varying from 0% to 100% black so when they color it it looks correct and they then use less colors as the greyscale affects each one and changes it to the required level in photoshop.
So I guess the same thing goes for 3 if you get things right in greyscale then you can adjust the base shaders and it should all work.
This is a frame from a web comic / graphic novel I'm working on. Normally I add my special effects in postwork, but as a fun experiment, I decided to try doing the entire thing in Carrara and creating all of the special effects in Carrara with no postwork. Here's what I ended up with. Straight out of the Carrara Renderer. No postwork.
Lighting - Old Style III
Final experiment - using the Scene Realistic Sky atmosphere to add a gradual fade to the more distant elements. I couldn't use the Fog atmosphere as the hard shadows all disappeared !
With Sky Atmosphere
Without Sky Atmosphere
Selina
couldnt resist using 'crystal' shader on the display case.
lil pastry shop
Awesome, clmoonriver! I really like the lighting, manes & tails, and the surf is excellent. Did you model the surf yourself?
Very nice, Selina. Thanks for posting all of those terrific experiments!
Looks tasty, but I especially like the plant and those great reflections.
I love working with Black and White :D
Character: Shazadi
Figure: Genesis 2
Thanks!
The surf is actually just a 2D image I bought somewhere. I increased the contrast and converted it to an HDRI, then used it as the background in Carrara and as an HDR for the sky light. Other than the HDR driven sky light, the rest of the lighting is provided by two spot lights and two bulb lights with various effects applied like light cones and glow.
so good.... and so simple to implement... excellent
and 0 calories
More B&W Experiments...
This is a really bad hommage to the Sci-Fi magazine of yesterday that littered my uncle's bedroom. A better hommage would involve NPR perhaps?
Without Sky Atmosphere
With Sky Atmosphere
Video has been improved for hosting on YouTube (now 1280 x 720) and extended. Aliens are Poser LowPoly meshes and the cloak is my first experiment with making clothes in the vertex modler and animated with VWD excellent plugin (new version support GPU - please contact Gérald direct if you want a copy of the beta prior to official release)
And a short video animation for good measure... On a side note, I'm really enjoying my adventure getting to know Carrara a bit better!
Selina
quick comparison on Indirect Lighting, approximately same render time, needless to say that carrara is the most versatile and tweakable of the threesome; iray use of fresnel reflection, gamma "washing" and great computation of shadows makes its render the most convincing
Here's another one I did that doesn't have any postwork. I'm not too happy with the dynamic hair because the strands are obviously too thick for a close up portrait shot like that. But rendering the hair finer than that was going to take about 80 hours or so on my 4 core system. As it is, this one took over 6 hours to render. Hair aside, I'm really happy with how the skin and the eyes turned out. The DOF also left a bit of a harsh line that I'm not happy with, but given the extremely long render time on this one, I'm not too keen on re-rendering it right now. Perhaps after I get that Ryzen Threadripper CPU with 16 cores and 32 threads that I've been drooling over.
These all look great! Do you think that with careful shader tweaking, and possibly the use of third party shader plugins such as a falloff shader, it would be possible to duplicate the Iray reflections in Carrara? Or at least get very similar results?
well, that's a typical automatic trick of path tracing method as well as great use of gamma correction that washes out a bit all the maps; in carrara you can make blurred fresnel reflections but you can tweak them and have the proper lighting intensity
that's man eater Stezza !! noce dof rteally adds something - a sense of macro perhaps
love your sense of humour Wendy
Great idea, !! next step may be Verdaccio for when you get to humans
love your methodology and your intelligent approach
skin looks beautiful
Sorry ot ;)
Colour - Impressionist Style
Quoted from : http://alpha.fdu.edu/~bisbing/impressexpress.html
By using Scene:Background:BiGradient and setting the Start Sky colour to the compliment of the key light (ie Red/Cyan; Green/Magenta; Blue/Yellow) you can introduce colour into your shadows 'Impressionist' style... Don't forget to turn on GI and make sure the Sky Light Intensity is equal to the key lights' brightness setting as a starting point!
I apologise if I'm teaching old dogs to suck eggs here!
Selina
Great, please teach me more!
Let the old egg suckers suck their eggs.
Unfortunately, your images do not appear on my screen.
Really? Maybe I was editing when you viewed the post... I added some disgusting borders for good measure - LOL !
Selina
I dont see them either and when I click on them I get page not found.
Try now, please...
Now I see them thanks.
Thanks for coming back and letting me know
Wow, 6 hours is forever for me. I don't do many super-intensive scenes. My longest render to date has been about 1.5 hours.
What setting were you using? The render looked nice, but I wonder if there is a way to get the same skin effect without the wait time. I'm finding that a combination of HDRI and GMIC can work wonders.
I'm using 4 cores as well, and only an i5, so I'm right there with you in drooling over the threadripper. Would love a report, if someone in the Carrara world gets one.
I see them now also
I hope they were worth the wait - ROFL !
The skin wasn't the problem. The problem was the dynamic hair which was taking forever to render. I had to stop the first render after letting it run for about 30 hours and it becoming clear it was going to take at least another 60 or so hours to finish.To solve that, I increased the scale of the hair and decreased the total hair count. That got the render done in just over 6 hours, but at the expense of some parts of the hair looking more like straw than actual hair. Without the hair, I could render it in about 30 minutes.
I had the settings pretty high, but not as high as they could go. I tried playing around with lower settings, but I end up with blotchy shadows that close up. The lighting is relatively simple in the scene too. Only a white skylight and a spotlight. Soft shadows on the spotlight were set to best, and the render settings were set to 1 pixel accuracy, and best antialiasing. The skylight quality was set to excellent at four pixels IIRC. Again, anything lower than that and I started getting blotchy shadows.
I was also trying to get rid of some "square lighting artifacts" that are apparent in some parts of her neck and on the bridge of her nose. But after rendering, I realized that probably wasn't a lighting issue, which is why I could never get them to go away. It was probably the fact that the model's mesh wasn't detailed enough for such a close up portrait, so some of the geometry was apparent on the render.
I might have been able to do two renders. One without the hair using very high render settings to avoid the blotchy shadows, and one with the hair at a lower quality since the blotchy shadows wouldn't be apparent in the hair anyway. Then I could have combined the two in Gimp. Maybe I'll try that.
Since I've gotten a few compliments on the two renders I posted (the only two renders I've ever posted here), I just want to give a shout-out to PhilW. Without his amazing "Learning Carrara" training series, I'd probably still be trying to just figure out how to use the basics of Carrara rather than actually being productive with it. So yeah, thanks Phil, for providing such great training material and helping me to learn about all the things Carrara can do and how I can use them in my own work.