Post Your Renders like it's the year 2020!!!
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Great video Headwax !!!
DesertDude - nice landscapes & thanks for explaining as you went along.
Magaremoto - very nice skin renders, will have to try doing a few realistic renders on top of my NPR renders.
Vyusur - lovely renders, I have wish-listed your Tanya character !!!!!
Hi, 3Dage. Your icecream is incredibly realistic! Yum.
What about ior, I always use common glass with ior 1. It works fine for me. The main problem for me is to achieve SSS effect with octane shaders. In theory, I know that octane skin material needs to be mixed with glossy and specular shaders. But in practice, I can't achieve a decent result with such a mix.
Magaremoto, your scene's lighting is very soft and nice. How did you achieve such soft shadows?
Bunyip, thank you for wish-listing my Tanya.
Vyusur, I assume you know how to tweak soft shadows of lights via the effect tab (that inherits shadows falloff mostly), so I would add more options, each one acts on raytraced shadows:synergy between sky light, AO/IL and ambient light, gamma correction, lighting quality, use of soft environment light, use of fog and haze, low emitting objects...
the challenge deals with avoiding dull or flat lit surfaces without having hard shadows; in carrara you can tweak that thanks to biased alghoritms, in path tracing sometimes may be a mess to tune it up
Magaremoto, I use “soft shadows” check box with every single light where available. But, as you said, sometimes all comes to mess and it's hard to repair anything. In the following example, I used something like what I saw on your screenshots. Some surfaces became washed out with light, some areas left too dark, and I couldn't do anything with that.
well it seems that you haven't been using an hdr map or a similar environment lighting source, you may try to put a distance or cloudy fog or even increase the sky light value; since we don't have a specific reference guide for carrara GI, what I would do is render the scene in octane and then make a lighting rig accordingly. By the way, did you see this: https://render.otoy.com/forum/viewtopic.php?f=33&t=66013
back to the point, feel free to email me for any issue related to lighting and texturing within carrara
Wow! I didn't know anything about the octane update! Thank you so much for the link. And thank you very much for the tips. I didn't use the sky light in the render above and didn't use GI as well.
Here are a couple of octane renders. At last, I could achieve translucency effect on ears in octane like iray does.
pleasure, the larger works are 76.55 by 54.2cm at 300 dpi , Ihave done works 180cm by 90 at 300 dpi (from memory) 90 cm is the biggest my commercial printer can do (any length though) I'm preently rendering out a large image for another show (cant recall size) but carrara keeps through an error - so I have masked it into top and bottom with a plane and it fixes the error
thanks :)
terrific image Vuysur - getting to that uncanny valley and surpassing it
Thank you Andrew, I really appreciate it.
oh you are one of the best, never forget that
there's artists and then there's Artists
!
The Napping Beauty
ivan 7 napping in the medieval prison room
oh the stories i bet that room could tell !
ice cream avec sprinkles
lovely,
the middle outfit one of my all time favorites
Bought !!!!!
Hmmm, now for some renders .....
Bunyip, thank you! Good luck with your renders.
thank you mistara, great and fully working outfit indeed
talking about uncanny valley:
another try on SSS translucency and fresnel, a bit of more contrast in post
w.i.p. test on skin reflectance,translucency and sss, 14 millions of facets, no postwork
after the war , cant tell of it needs the aboo trick.>.< horizon is rendering a line was trying to lower horizon
final shot, added Indirect Lighting, enhanced contrast in post
Michaels Deli and Grocery. Part of my Blue Collar Worker District for a 50s Sci Fi Story.
rendering sacrament. converted pieces to props. dragged to carrara tray. it didnt ask me if i wanted to save internal.
lot of black rendering on the floor. forgot again where the uwrap setting is. used a brick procedural fixed the black areas
added translucence to the window
uwrap tick, in the wrench room with uvs tab selected. have to actually have the poly on the mesh selected
in the conservatory with a candlestick and the Kernal with Ms Scarlet, oh the scandal
cold beer !! marking deli on my road map.
Magaremoto - your normal excellence. I hope that i can use your lighting techniques someday.
Sci Fi funk - what a cool model! And thanks for the live stream experiment. I haven't watched yet, but I know I will learn a lot.
Misty - a couple of great renders! Nicely done with that stained glass.
TY UB
tried it again with the original floor testure and un 0 uwrap magic
and a few more pieces of the set