Post Your Renders like it's the year 2020!!!

18485878990100

Comments

  • StezzaStezza Posts: 7,988
    Mystarra said:

    has anyone rendered inside the 

    https://www.daz3d.com/world-gardens-byodo-in

    is the one thing on my wl for this pa sale year

    I never got that one... dunno why.. looks awesome, may do the same wink

  • Bunyip02Bunyip02 Posts: 8,334
    edited September 2019
    Mystarra said:

    has anyone rendered inside the 

    https://www.daz3d.com/world-gardens-byodo-in

    is the one thing on my wl for this pa sale year

    I never got that one... dunno why.. looks awesome, may do the same wink

    Wonderful scene, a bit heavy on computer resources though - but definately worth it !!!

    Byoda 1.png
    800 x 650 - 736K
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,334
    edited September 2019
    Mystarra said:

    has anyone rendered inside the 

    https://www.daz3d.com/world-gardens-byodo-in

    is the one thing on my wl for this pa sale year

    Byoda 2.png
    800 x 650 - 623K
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,334
    edited September 2019

    One more for the road....

    Byoda 3.png
    800 x 650 - 625K
    Post edited by Bunyip02 on
  • If you render the buddha inside you can of course delete all the outside and fancy fake GI and just use 3 point lighting

  • MistaraMistara Posts: 38,675

    One more for the road....

    thanks.  this looks nice

    i had a thought to use it as a classroom scene.

    an eastern hogwarts

  • Guess I should post this in here as well, so someone will see it outside a seemingly completely dead thread.

    Don't know if using LuxCore is cheating or not, but these kinds of results are just straight up not possible in Carrara natively.

    Hi DragonSkyRunner

    Sorry for the late reply, I'm not sure how to enable notifications. Glad you found good use for the shaders, the car looks great.

    "but these kinds of results are just straight up not possible in Carrara natively."

    Hey Chris, thanks for stepping in and posting again.  You jogged my memory of your previous posts on realism - two years ago! - and I finally used the shader you so nicely provided.

     

    I am still relatively inexperienced with Carrara, and realism is a challenge for me (and these are early stages).  But I got pretty good results just by playing with your stuff.  Many thanks!

     

     

  • StezzaStezza Posts: 7,988
    edited September 2019

    another Howie render with World Gardens Japan with some slight adjustments with my models wink

     

    Backyard.png
    500 x 650 - 598K
    Post edited by Stezza on
  • chris poolechris poole Posts: 124
    edited September 2019

    Some Renders of some shaders. Some I haven't a clue what they are.... Goodness knows if I've attached these correctly..

    Doc5.jpg
    2560 x 624 - 525K
    Doc6.jpg
    2560 x 624 - 516K
    Doc7.jpg
    1280 x 853 - 220K
    Doc8.jpg
    2560 x 624 - 515K
    Doc61.jpg
    2560 x 1288 - 1M
    THEHOU~1.jpg
    2560 x 1186 - 768K
    Doc7.jpg
    2560 x 1597 - 974K
    Post edited by chris poole on
  • Chris,

    I really like the ones in Doc7. Can you share the settings that you used to create them? 

  • Chris,

    I really like the ones in Doc7. Can you share the settings that you used to create them? 

    Sure thing, perhaps sharing the scene file if that's allowable and desireable? There is nothing in there but my shaders and primitives.

  • another Howie render with World Gardens Japan with some slight adjustments with my models wink

     

    Very nicely done! smiley

  • Bunyip02Bunyip02 Posts: 8,334

    another Howie render with World Gardens Japan with some slight adjustments with my models wink

     

    Very nicely done! smiley

    yes Loo with a view !!

  • Tea is a duretic ...

  • DiomedeDiomede Posts: 15,125
    edited September 2019

    Another render quickie with stuff from my Runtime that I need to use more often.  Kitbashed a 50s scifi suit from the GCop helmet, cabana wear, and Jessica Rabbit gloves all for G2F.  Also the toon rocket, and some DAZ robots (JC....) and a Daz moonlander.  I put together the simple Carrara terrains, Carrara spheres for planets, and Carrara text.

     

    Just having some quick fun.  Also known as Vicky in a spacesuit with a robot.  VIASSWAR

    FFRW05.jpg
    942 x 1600 - 912K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,125
    edited September 2019

    What was that?  Did you say that RocketWoman's spacesuit is not practical?

    Yes, you are correct!!!!   VIASSWAR   laugh

    Post edited by Diomede on
  • Bunyip02Bunyip02 Posts: 8,334
    edited September 2019
    Diomede said:

    What was that?  Did you say that RocketWoman's spacesuit is not practical?

    Yes, you are correct!!!!   VIASSWAR   laugh

    You've been reading those 1950's Sci-Fi comics havn't you ?

    Chuckle 1.png
    523 x 484 - 609K
    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 15,125
    edited September 2019

    SciFi pulp - perfect for that unexpected hour wait while traveling.

     

    scifi covers.JPG
    1547 x 752 - 327K
    Post edited by Diomede on
  • MistaraMistara Posts: 38,675
    edited September 2019

    oops meant to post it in other thread.

    Post edited by Mistara on
  • StezzaStezza Posts: 7,988
    edited September 2019

    Hivewire's Lion works great in Carrara yes

    Lions.png
    800 x 600 - 820K
    Post edited by Stezza on
  • MistaraMistara Posts: 38,675

    another secret lake

    https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/863472d1-174d-4f16-81f1-f8c7aec943f9/dc4laqx-f3f9dc58-f47e-4898-bd2c-95ae07adc69d.png/v1/fill/w_1280,h_720,q_80,strp/secret_lake_by_realmgal_dc4laqx-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvODYzNDcyZDEtMTc0ZC00ZjE2LTgxZjEtZjhjN2FlYzk0M2Y5XC9kYzRsYXF4LWYzZjlkYzU4LWY0N2UtNDg5OC1iZDJjLTk1YWUwN2FkYzY5ZC5wbmciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.eE_cXywUBaHVKFFmTVikGi5mLeF2jdbSklsjBX-4eDk

     

    owie's koi pond    (gardens Japan)

     

    Yule cottage  https://www.daz3d.com/yule-cottage

  • MistaraMistara Posts: 38,675
    edited September 2019

    replication

    steampunk tavern and Villa in Carrara

    HFS Races: Catfolks by DarioFish for genesis. 
    https://www.daz3d.com/bloodmage ; with Carrara metal shaders

    Delphinia skin shaders and hdri preset https://www.daz3d.com/carraracters-delphinia

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited October 2019

    dusting off an old animation project

    thinkin if i add widgets to the planes can make it do crazy ivans

    carrara native content

    music done with sony acid. sound effect sony sound effects library

    playing with the sky altitude

    Post edited by Mistara on
  • DiomedeDiomede Posts: 15,125

    Wow, Misty, these are really cool.  The jet sound transition to music very smooth.  

  • StezzaStezza Posts: 7,988

    +1 on that.. nice work @Mystarra yes

  • MistaraMistara Posts: 38,675

    thanks smiley

    found it made more sense to move the sky altitude than move the planes and camera.

  • Bunyip02Bunyip02 Posts: 8,334
    Stezza said:

    +1 on that.. nice work @Mystarra yes

    Make that a +2 !!

  • MistaraMistara Posts: 38,675

    shroom house under hdri. 

    couldnt remember where the attenuation setting was, thought i saw inverse square

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,037

    You mean gamma?

    attenuate usually means to reduce limit something like keyframes or morphs influences in DAZ studio morphloader, can't recall anything with that term in Carrara myself 

  • MistaraMistara Posts: 38,675
    edited October 2019

    has something to do with fall off, 

     

    In photography and stage lighting, the inverse-square law is used to determine the "fall off" or the difference in illumination on a subject as it moves closer to or further from the light source.

    https://en.wikipedia.org/wiki/Inverse-square_law

    Post edited by Mistara on
This discussion has been closed.