Post Your Renders like it's the year 2020!!!

18182848687100

Comments

  • DesertDudeDesertDude Posts: 1,235

    Looks great! Don't know the history of your PC woes but glad you are up and running and here.

  • Looks great! Don't know the history of your PC woes but glad you are up and running and here.

    Thanks a lot! :)
    Well, History was that i was one of the lucky Seagate Hard Drives that gets broken very fast (ST3000DM001 https://www.extremetech.com/extreme/222267-seagate-faces-lawsuit-over-3tb-hard-drive-failure-rates) that was about one or two years ago and i was on with my Notebook in that time but it haven't the right hardware to be able to use Octane and Carrara in a good way, it sure have an i7 but the slowest one ever produced (1,6GHz) so Carrara renders would also take a long time.

    It also was my third Seagate Harddrive, the first was a 1TB external HDD from Maxtor/Seagate, it stopped working, the second was a 1TB SSHD from Seagate, also stopped working, the third one was the 3TB Barracuda from Seagate and it stopped working. Not i've got a WD Red NAS Drive since end of June and it works great. I wanted to use Octane 4 first but didnt get it to work unless i saw that my graphics card are not supported by Octane 4, so i went back to Octane 3 again now.

  • My latest foray into Carrara's NLA...

    image

    I love this!

    ..so much so had a little play myself:

    Doc2 by Selinita


    NOTE:

    1. I used SwishMax 4 (now abandoned) to create the animated eyes
    2. The resultant alpha-avi was applied as a mixing control to a specific, segregated shading area of the UVd model (see detail below - click for the bigger picture.)
    3. NLA clips (I'm not too familiar with these either!) were used to animate the model - I quickly learned not to mix Quaternion and Angles on the same timeline! ..across different timelines - OK
    4. As a side: I also used SwishMax 4 to convert my 'final' Carrara avi to animated gif - it gives a better result and there isn't the horrendous change in clip speed

    image

  • Bird rendering season entry...

    This is a great entry - did you make the fence yourself???

  • DesertDudeDesertDude Posts: 1,235
    Selinita said:

    My latest foray into Carrara's NLA...

    image

    I love this!

    ..so much so had a little play myself:

    Doc2 by Selinita


    NOTE:

    1. I used SwishMax 4 (now abandoned) to create the animated eyes
    2. The resultant alpha-avi was applied as a mixing control to a specific, segregated shading area of the UVd model (see detail below - click for the bigger picture.)
    3. NLA clips (I'm not too familiar with these either!) were used to animate the model - I quickly learned not to mix Quaternion and Angles on the same timeline! ..across different timelines - OK
    4. As a side: I also used SwishMax 4 to convert my 'final' Carrara avi to animated gif - it gives a better result and there isn't the horrendous change in clip speed

    image

    Nicely done Selinita - cute! 

  • StezzaStezza Posts: 8,050

     I loved using SwishMax ... from the beginning to the end laugh

  • StezzaStezza Posts: 8,050
    Selinita said:

    Bird rendering season entry...

    This is a great entry - did you make the fence yourself???

    thanks Selina... Yep, modeled the fence after being inspired by one of your posts yes heart smiley

  • Thanks... Yep, [I] modelled the fence...

    Looks great! yesyesyes

  • Nicely done Selinita - cute!

    Thanks for your graciousness.

    I've improved my technique and discovered that Carrara will not handle transparent avi files as textrure maps - best to import sequenced png files instead.


    Boris ERROR by Selinita


    image

  • Bunyip02Bunyip02 Posts: 8,579
    Selinita said:

    Nicely done Selinita - cute!

    Thanks for your graciousness.

    I've improved my technique and discovered that Carrara will not handle transparent avi files as textrure maps - best to import sequenced png files instead.


    Boris ERROR by Selinita


    image

    Cool !!!

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited July 2019

    Here's another...


    SlinkyWalk by Selinita

    Post edited by Persona Non Grata on
  • I forgot the detail - more detail added to the SwishMax eyes (click for the bigger picture.)

    image

  • DesertDudeDesertDude Posts: 1,235
    Selinita said:

    I forgot the detail - more detail added to the SwishMax eyes (click for the bigger picture.)

    image

    These are adorable Selinita. Great work on the eyes and the animations!

  • evilproducerevilproducer Posts: 9,050
    edited July 2019

    Very fun stuff!

    I've been playing around trying to make dynamic cloth. I was frustrated with my results animating it, so took it in a different direction and concentrated on using it to try and get a realistic looking drape in a still image. I'm fairly pleased with the results.



     

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  • SileneUKSileneUK Posts: 1,975

    Very fun stuff!

    I've been playing around trying to make dynamic cloth. I was frustrated with my results animating it, so took it in a different direction and concentrated on using it to try and get a realistic looking drape in a still image. I'm fairly pleased with the results.



     

    Excellent result for a still shot... Is your step by step available?  heart Silene

  • MistaraMistara Posts: 38,675

    enabled blurred reflections.

    rendering some of the native content presets i never rendered before.

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  • DesertDudeDesertDude Posts: 1,235

    Very fun stuff!

    I've been playing around trying to make dynamic cloth. I was frustrated with my results animating it, so took it in a different direction and concentrated on using it to try and get a realistic looking drape in a still image. I'm fairly pleased with the results.



     

    Excellent result for a still shot... Is your step by step available?  heart Silene

    +1 yes

    I'm gonna make a wild guess...did you use Displacement Painting in the Vertex Modeler? Looks great!

  • DesertDudeDesertDude Posts: 1,235
    Mystarra said:

    enabled blurred reflections.

    rendering some of the native content presets i never rendered before.

    Very pretty Mystarra. There is so much Native Content I have never explored. Thanks for sharing.

  • evilproducerevilproducer Posts: 9,050

    Very fun stuff!

    I've been playing around trying to make dynamic cloth. I was frustrated with my results animating it, so took it in a different direction and concentrated on using it to try and get a realistic looking drape in a still image. I'm fairly pleased with the results.



     

    Excellent result for a still shot... Is your step by step available?  heart Silene

    +1 yes

    I'm gonna make a wild guess...did you use Displacement Painting in the Vertex Modeler? Looks great!

    I used Bullet soft body physics. No displacement.

  • evilproducerevilproducer Posts: 9,050
    edited July 2019

    @SileneUK_Carrara: What did you want to know in regards to the step-by-step? The physics part of it, or the modeling part of it? All of it?

    The crib notes version is that I wanted to try a simple article of clothing for a non-animated scene. So, I posed my figure using a slightly modified canned pose. I then moved the arms out a bit as I didn't want them colliding with the dress model at the start of the simulation. For the dress, I had an idea of what I wanted. I wanted an off the shoulder look. I started with a basic box with nine polys per face. I then moved the vertices around till I had a very rough dress shape. I cut out the bottom of the dress. I then smoothed the model and converted it. From there, I refined the shape a bit more, cut polys out for the neck and the arm, smoothed and converted again, and then used soft select to manipulate the polys to conform better to the shape of the model. I can't remember if I smoothed it again in the vertex modeler.

    For the physics part of it, it will be easier to post screen caps. It took a bit of trial and error to find the settings that worked best for me.
      

    A couple notes that are important to remember: I modeled the clothes on the already posed figure. I mentioned a bit ago that I had moved the arms away from the body so I could model more easily. I didn't move the arms back until after the simulation had run. The other thing to note is the material properties for the dress and the A4 model. I found the dress behaved better in the simulation if I got rid of the bounce in the properties for both objects.

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    Post edited by evilproducer on
  • StezzaStezza Posts: 8,050

    Cat in Carrara

  • SileneUKSileneUK Posts: 1,975

    @SileneUK_Carrara: What did you want to know in regards to the step-by-step? The physics part of it, or the modeling part of it? All of it?

    The crib notes version is that I wanted to try a simple article of clothing for a non-animated scene. So, I posed my figure using a slightly modified canned pose. I then moved the arms out a bit as I didn't want them colliding with the dress model at the start of the simulation. For the dress, I had an idea of what I wanted. I wanted an off the shoulder look. I started with a basic box with nine polys per face. I then moved the vertices around till I had a very rough dress shape. I cut out the bottom of the dress. I then smoothed the model and converted it. From there, I refined the shape a bit more, cut polys out for the neck and the arm, smoothed and converted again, and then used soft select to manipulate the polys to conform better to the shape of the model. I can't remember if I smoothed it again in the vertex modeler.

    For the physics part of it, it will be easier to post screen caps. It took a bit of trial and error to find the settings that worked best for me.
      

    A couple notes that are important to remember: I modeled the clothes on the already posed figure. I mentioned a bit ago that I had moved the arms away from the body so I could model more easily. I didn't move the arms back until after the simulation had run. The other thing to note is the material properties for the dress and the A4 model. I found the dress behaved better in the simulation if I got rid of the bounce in the properties for both objects.

    Cheers!   Will try this on my next legacy clothing item that I want to fit better to my figure.  Will try to post the result!  heart Silene

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,198

    I have actually found Carrara’s softbody to be excellent for draping, I still use it when modeling stuff that needs a draped item, just a shame bone and vertex animation was never supported except using workarounds,

    VWD is good but it changes the mesh and Dforce in DAZ studio has no rigid bullet physics to work in tandem with it.

    Carrara you can drop a ball in a sack etc.

  • DesertDudeDesertDude Posts: 1,235

    Very fun stuff!

    I've been playing around trying to make dynamic cloth. I was frustrated with my results animating it, so took it in a different direction and concentrated on using it to try and get a realistic looking drape in a still image. I'm fairly pleased with the results.



     

    Excellent result for a still shot... Is your step by step available?  heart Silene

    +1 yes

    I'm gonna make a wild guess...did you use Displacement Painting in the Vertex Modeler? Looks great!

    I used Bullet soft body physics. No displacement.

    Thank you evilproducer for the detailed explanations you provided. I had never tried soft body physics before in Carrara, so you inspired me to give it a whirl. Found a pretty easy flag tutorial, worked pretty well. Then I went to try to add a cape blowing in the wind on a rigged figure and...all hell broke loose. indecision

    Spent hours yeterday digging into the forums and found some very detailed discussions of work arounds that I'll need much more time to invest in to explore.

  • DesertDudeDesertDude Posts: 1,235

    Cat in Carrara

    Awwwwe...I've a got a cat here...on the table next to me watching me use Carrara...
    (Well actually he is alseep ignoring me for now.)

  • DesertDudeDesertDude Posts: 1,235

    I have actually found Carrara’s softbody to be excellent for draping, I still use it when modeling stuff that needs a draped item, just a shame bone and vertex animation was never supported except using workarounds,

    I just discovered that with my first foray into soft body physics yesterday...

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,198

    just a barmaid named Suzon

  • evilproducerevilproducer Posts: 9,050

    just a barmaid named Suzon

    Very nice work Wendy!

     

  • SileneUKSileneUK Posts: 1,975

    just a barmaid named Suzon

    Very nice work Wendy!

     

    Nice glowing effect with the liquids! yes Silene

  • VyusurVyusur Posts: 2,235

    just a barmaid named Suzon

    Wendy, you achieved a nice likeness with "A Bar at the Folies-Bergère" by Edouard Manetyes

     

This discussion has been closed.