Post Your Renders like it's the year 2020!!!

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  • DartanbeckDartanbeck Posts: 21,533
    FENgari said:

    My latest foray into Carrara's NLA...

    image

    I love this!

    ..so much so had a little play myself:

    Doc2 by Selinita


    NOTE:

    1. I used SwishMax 4 (now abandoned) to create the animated eyes
    2. The resultant alpha-avi was applied as a mixing control to a specific, segregated shading area of the UVd model (see detail below - click for the bigger picture.)
    3. NLA clips (I'm not too familiar with these either!) were used to animate the model - I quickly learned not to mix Quaternion and Angles on the same timeline! ..across different timelines - OK
    4. As a side: I also used SwishMax 4 to convert my 'final' Carrara avi to animated gif - it gives a better result and there isn't the horrendous change in clip speed

    image

    Very cool. It bothers me when cool software is abandoned :(

    It case you didn't know, PD Howler has Mimic-like visemes in cartoon form for cartoony lip syncing. Really cool. Developer Dan Ritchie makes really cool animated cartoons and so he drew these by hand and includes them with the software. Really fun animation art room = Howler! If I remember right, there are three complete sets of visemes, each a different look.

  • DartanbeckDartanbeck Posts: 21,533

    Wow! Just having fun looking through so many wonderful projects and renders! Very Nice, All! Bravo!!!

  • MistaraMistara Posts: 38,675

    posted this in the holiday gifts thread.  but here it is again. lol

    about 30 hours of tweaking efforting.  in one attempt the snow flakes were floating up.  i knoww.  lol..think gravity was too weak.
    i couldn't make em bounce.  was supposed to spawn more particles on collision.

  • DiomedeDiomede Posts: 15,165

    Wow, great stuff, Misty.  And thank you very much.

  • StezzaStezza Posts: 8,050

    +1 on that  yes

     

  • StezzaStezza Posts: 8,050
    edited December 2019

    surprise

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  • MistaraMistara Posts: 38,675

    bang bang the warrior

    silly video, looks like a guy tangled in spaghetti
    so silly i feel embarrassed watching it

  • StezzaStezza Posts: 8,050
    edited December 2019

    I opened the box!

    wink

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  • MistaraMistara Posts: 38,675

    didyanno theres an astronaut in the native obj ?

    Mercury

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  • MistaraMistara Posts: 38,675

    rendering a 600 frame spin.  checking prgress, astronaut starting to come round again.  tee hee

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  • DartanbeckDartanbeck Posts: 21,533
    edited December 2019

    Fun fact: When Venus is brightest to our Earthly eyes, it is getting the smallest sliver of light from the sun! 

    Shown here with my Starry Sky for Carrara

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  • MistaraMistara Posts: 38,675

    astronnaut on his way to the dark side of venus  lol

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  • AlbertoAlberto Posts: 1,436

    Another BANG from Fluidos II in Carrara.

     

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  • magaremotomagaremoto Posts: 1,227
    edited December 2019

    very first try to tweak skin shaders in carrara and import into D/S, rendering with 3delight

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  • MistaraMistara Posts: 38,675

    smiley

  • DartanbeckDartanbeck Posts: 21,533

    Hey! That looks like Starry Sky for Carrara!

  • DartanbeckDartanbeck Posts: 21,533

    @Alberto Looking forward to trying that! So, this is a totally different type of Fluidos setup?

    @magaremoto Really? How did that happen?!!! I tend to like the render option in Carrara vastly over 3Delight, but still... the possibilities expand! Besides, that means that we could likely also then convert them to Iray? 

    I've actually been playing with Global Illumination a bit recently. Also with Indirect Lighting. Really fun to have a machine that can actually do this fairly quickly, even for animations. 

  • magaremotomagaremoto Posts: 1,227
    edited December 2019

    as you know DB; the shader editor in carrara is very powerful yet intuitive so it should be a chance you might have for your goals to get the best from both tools: 3delight is closer to carrara renderer than iray  as they share the same raytracing based philosophy, but you can effectively setup materials in carrara and render them within iray; of course there are some limitations due to phong shaders model but the outcome isn't that bad

    in the following try you can see some scanned figures into the scene for a quick comparison: as you may notice the three daz gals from left are in matte shading mode (no reflection, no sss..., only the baked maps from carrara via dae format) nevertheless they show an acceptable skin and the render is very fast too. Of course you can export only a little amount of functions among the plethora of functions inside the carrara editor

    here I added a bluish fog into 3delight and changed the gamma from 1.8 to 1.9

     

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  • DartanbeckDartanbeck Posts: 21,533

    So you're getting the Carrara materials to DS/3Dlight via dae export. Sweet. How well does it load into DS's Sufaces, pretty consitently? Like, will the Highlight channel end up in Spec?

  • magaremotomagaremoto Posts: 1,227

    well, once imported tha dae figure into d/s, you must save each single shader as shader preset and then you can merge it to the desired d/s shader; this rule is valid for each daz figure, from v4 to g8; there are tricks to speed up the procedure within daz studio. As for the channels, the highlight one goes to reflection; as far as I learned, glossiness and reflection  are being read correctly but the most important thing is that you can use the operators in carrara to tweak the maps. For instance in the scene above I'd been using the subtract mode to change the maps a little bit and make them as similar as possible to the scanned figures. It can be made in d/s also but I feel very comfortable with carrara and the render output is pretty the same with carrara and 3delight so you have 2 tools to work with. Moreover 3delight is very fast when renders hair or sss

  • DartanbeckDartanbeck Posts: 21,533

    Ahhh... Gotcha.

    Yeah, I've seen how DS has nice 'copy-over-to' features. I mean, to me it's nowhere near the equivalent of Carrara's awesome "Consolidate Duplicate Shaders", which I've (finally) set to happen on load in preferences. But still, it beats having to tweak every material separately.

    I do like DS. I just don't like it nearly as much as I like Carrara. But I think that Carrara was developed from the ground up to cater to how I want to work in 3d - it really feels that way.

  • you going over to the Darkside Magaremoto?

    those severed 3DSK heads should look great in iray cheeky 

    do visit us sometimes though unlike all those others who jumped ship crying

  • DartanbeckDartanbeck Posts: 21,533
    edited December 2019

    To help celebrate Star Wars' finale of the Skywalker saga, I've decided to show a little breakdown of an image I posted a while back. Busy rendering animations in the office, so I still don't have any current stills to show off, so I figured this might be fun.

    So, this is my actual render from Carrara as I had the scene set up - straight through the render camera. But I had a few things on mulipass render, as you'll see next.

    This is the Volumetric multipass element

    This is the Glow channel element

    And this is combining them all together in Affinity Photo as if I was creating a visual effect in my production. 

    This is very much how I work on my animations. In the above image, I used a technique I've learned from the Affinity Photo YouTube tutorials - using a High Pass filter to bring out details. I think I went a bit overboard. So to help smooth it out and add the final VFX touches, into Howler I go for the final image below

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  • AlbertoAlberto Posts: 1,436

    @Alberto Looking forward to trying that! So, this is a totally different type of Fluidos setup?

    This is a new plugin, FLUIDOS II, heir of Fluidos v1.4. It's almost finished.

    There is a FLUIDOS II version for Daz Studio already, you can see some of the videos here (The engine will be the same for Carrara version):

    https://youtu.be/N4AuS-677ZM

    https://youtu.be/972NnPziy2I

    https://youtu.be/2-_CseckNO4

     

  • AlbertoAlberto Posts: 1,436

    This is beautiful! I like so much the Multipass rendering.

  • DartanbeckDartanbeck Posts: 21,533
    edited December 2019
    Alberto said:

    @Alberto Looking forward to trying that! So, this is a totally different type of Fluidos setup?

    This is a new plugin, FLUIDOS II, heir of Fluidos v1.4. It's almost finished.

    There is a FLUIDOS II version for Daz Studio already, you can see some of the videos here (The engine will be the same for Carrara version):

    https://youtu.be/N4AuS-677ZM

    https://youtu.be/972NnPziy2I

    https://youtu.be/2-_CseckNO4

     

    Wow!!! This is Perfect!!! My VFX Platform (Carrara) is getting even Better!!!

    FLUIDOS II

    FIRE!

    CLOUDS!

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,533
    Alberto said:

     

    This is beautiful! I like so much the Multipass rendering.

    Thank you! Multipass is a good friend of the vfx artist! ;)

  • magaremotomagaremoto Posts: 1,227

    no ship abandoned, Wendy, only lack of inspiration and the constant search for the secrets of light

    great work, DB, very effective as illustration

  • HeadwaxHeadwax Posts: 9,985
    edited December 2019

    wow 30 pages to catch up on ... congrats on Fluidos 2 Alvin = amazing!!

    fell over these old renders from my blog

    2010.... 

    Cripes time flies

     

     

     

    and the little matchstick girl

    Post edited by Headwax on
  • DartanbeckDartanbeck Posts: 21,533

    Rock On, HW!!!

This discussion has been closed.