Post Your Renders like it's the year 2020!!!
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Very VERY Cool!!!
downing a Corona sitting behind the wheel of my Corona
I want to do something with hair this time... so initial experiment... (more to follow)
Blurry reflections ... just don't do it!
This took 06:39:04 to render and I haven't finished building the scene. At least, if I can't work out a much faster way to do this other than post work the image is finished !!!
What I did...
Move a second camera round to capture what the mirror saw, rendered it and blurred it and mapped this onto the original mirror plane - not perfect I need to do a bit of maths to get it but the good news is that it took 00:07:20 to render that is quite a saving!!! Scene file image below.
did a lil test drive with carnival swing
re rendered at higher res
@FENgari Very cool!!!
@Mystarra Yaaay! 'Er we go round and round... and round....
+1 and +1
charon orbiting pluto
House isn't complete yet as seen in the second image. It will eventually be furnished into an entire structure complete with Studs, beams, sheetrock and even pipes and wires for outlets. (Note: The brick is individually placed with 10mm mortar separation. I was a bit lazy with the pattern but will improve on it later) (WIP)
Third image is a simple wooden bookshelf 7ftx3ftx1ft with glass shelves, complete with morphed (open and close) doors.
My computer is from 2007 - (Q6600, 4gb ddr2 ram), the render times were a bit long (27 hours for the table+shelves+remodel house render, and 7 hours for the shelf. Eventually when I can afford better hardware I can add better quality and resolution to my objects. My renders almost always are room interior, or garden exterior of a house or building :).
I have noticed based on my current monitors (Samsung B2230 1080p, year:2009) my images come out rather dark . Anyone have advice on best way to either adjust my monitors to a good spectrum or my images to compensate for it? On my screen the images are bright, however i've been suggested to lighten them up, and that's what I have the most trouble with rendering.
soggy
cereal hair
it goes bonkers simulated though when I run the combine harvester through it on a motion path
..lost a lot of my carrara work as the laptop went down and I hadn't transferred stuff over to the desktop. Sad but can't really say I'm bothered - it takes too much of my time as it is. Occassionally, I shall have a go at my usual boring renders...
Feast your eyes on these (or don't as the case may be) - LOL
The femme-form...
The initial lighting experiment...
The final story - "The Argument!" (Click for bigger picture)
Why bother?
It's an experiment with cloth, hair, shaders, lights and basic modelling like all my rubbish.
@FENgari, Your renders are always most exciting and intriguing!
These are no exception. Sorry about your computer woes. I recently experienced similar, but I was able to save my stuff prior to the great meltdown. I purchased a zinging desktop, an external drive, and a very low end laptop (even this low end laptop zings compared to my old laptop - technology is cool). So, I don't have much installed on my laptop. When I go out with my laptop without the external drive, I am really bare bones. Like right now! Forces me to do more from scratch, which I don't mind at all.
@Diomede, thanks for the encouragement. I'd love a new zinggy PC, but can't justify the expense, so all my stuff is kept to minimum rendering times - that experiment with blurred reflections was horrendous! As a rule, I won't go above 45mins. Most of the settings can be adjusted to cut down and accommodate my strict reign with little loss - just needs better lighting, shaders, etc.
Selina, I couldn't justify getting a zingy new machine either. But I got one anyway. Absolutely zero regrets.
Your renders are never a waste. You tend to deeply explore functions in Carrara that I have never even tried. And the renders themseves are usually elegant and inspirational.
But yeah, stay away from blurred reflections. :) My general rule is, if it takes longer than a half hour to render, then try a different approach. Ninety-five percent of my renders are 5 minutes or less.
I am still using my computer from 2007 - (13 years old) to render :)
(Q6600 2.4 quad intel , with only 4GB of DDR2 ram. GTX770 GPU with a 256gb harddrive (10,000 rpm).
I am honestly suprised that the computer is still functioning after the render abuse I have put it through this past 13 years! When you do not have the latest and greatest, you actually learn a valuable tool that comes very handy in the future "efficiency". When you do get your new rig, just carry on that mentality of efficiency and you will produce even greater images!
(Note: most my renders are almost always greater than 6 hours :D, even often as much as 27-40 hours on my computer.)
@Joanght,
You certainly do put the poor dear through its paces! A new video card is an option, but I don't think my motherboard will accept it, besides like UB my renders are quite quick because I adjust the render settings for speed.
lovely abstract
makes me think of those donii cavings the men all clasped in their sweaty hands in the Children of Earth series by Jean Auel
Your sculptures remind me of Venus of Willendorf. Very, very nice! The shaders, the lighting and soft shadows - everything is clear pleasure for my eyes.
Regarding the monitor, all I can suggest is turning down the brightness a bit. If it is artificially high, your images will appear too dark to others.
Regarding your CPU, I have the exact same CPU on my backup machine. It still works well. Yes it is slow, but when you are talking 7-27 hours for a render, that is crazy. The Carrara native renderer is actually pretty zippy. We are not talking IRAY slow here.
Pardon me for being nosey, but is it possible that you are using unnecessilary high render settings? For example, some people click on ray tracing, assuming that it will somehow add to the quality. But in most cases, all it does is make the render time 10x longer.
@Mystarra, @Wendy, @Vyusur:
Thank you all for your kind, thought provoking and encouraging comments!
Great question!
Here are my usual render settings, may one suggest a more efficient suggestion.
(Note: in my scenes, indirect lighting is very important as I have localized light sources.)
(Note: in my scenes, sunlight is also very important as it casts light and shadows into the interior to simulate an environment.)
wow.. that is intense.... I wouldn't use those settings but that's just me... a scene like that if it took more than a minute to render I'd ditch it and mine is an old machine as well.
For my scenes I'd turn off GI and do more with my lighting setup and soft shadows to fake it using also HDRI or images in the scene background for extra lighting, I usually crank that up to between 250 and 400%, bucket size I like to set at 48
in the render settings I usually go for AA set to good OA set at 0.5 and shadow accuracy most times I leave at 4, filter sharpness I usually crank up to 100% and max ray depth to 25.
with test renders I set AA to fast... even with sets I buy here at DAZ if the render settings have GI ticked I dump the lighting setup that comes with the set and set up my own, doing this usually gets a 10 hour render down to a couple of minutes with no change in the look and usually more to my liking anyways. More is not always better.
Great to experiment with settings to get the best with what you have and are satisfied with
Joanght, I have used virtually those same settings in the past. The timekiller is the setting of Lighting Quality to "Excellent," and the "Accuracy" setting to 1 pixel. That will certainly slug down your machine.
But I understand that you still want a very realistic look. What to do?
A year and a half after starting to post here, I finally discovered the scene>backdrop>HDRI setting, and soft shadow settings on lights in the effects tab (as Stezza mentioned above). When adding soft shadows, don't be afraid to use big numbers in the light radius box, such as 500 ft. I still use indirect lighting and Global Illumination on rare occasions, but usually don't have to adjust the lighting quality/accuracy in the Render tab at all. Worth experimenting, and it's fun playing with different HDRI's.
Another thing to consider is the free GMIC pluging from Philemo. For me, it's like having photoshop right inside Carrara. It can help a great deal in enhancing realism - and pretty much everything else.
..more experiments.
The mask-form and pillar-form...
The initial atmosphere
I'm really liking the use of the old sky to get some great foggy atmospheres. The trouble with using Fog is that it interferes with the lights in the scene - but this way I can have thick fog and still use any other light I want. Also there's a more asthetically pleasing colour fade over distance...
The final story - "Lost in Tears" (click for the bigger picture)
..I don't know where I'm going with this yet...
So far, I've just thrown some basic architectural shapes with morphs for the 'arch' [close] and 'window' [close] and [lower].
The Archi-forms + morphs
i always push the filter shapness to 100.
on the lights i lower the shadows to a max of 50%
i like th texture to show through.
these are hold overs from my poser days. when shadow shmootz was a problem.
(damg caps lock) wonder if caps lock key can be disabled?
nice arches