Star Trek Builders Unite 3 “Runtime Amok”
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Oh, yes!
that looks really good
For those who wanted it, here it is:
http://www.sharecg.com/v/67844/view/11/Poser/M4-Vorta-Morph
Comments Welcomed...
David
Thank you very much. Can´t wait to try it.
Thanks Looks good to me
ok i think i got something i can work with . exported object out of poset and imported it into sculptris played around with the morph , imported it into the paint app of sculptris and painted a black and white klingon texture saved out the texture for use as a bump map
Paul's request for a larger TOS era Romulan bridge set me thinking . None of the Romuan bridges had seats so all the consuls would be standing only and of course you would need to incorporate a central periscope unit. Just playing around in Hexagon this is what I have so far. ignore the garish colors I am just setting up seperate walls so i can have different views. Comments suggestions welcome
Say, Bluto! That's pretty slick work!
Nabbing your bump map and using no morphs, just your texture plugged into the bump and displacement channels, I was able to whip up this. (Ignore the mismatched ear.)
Sincerely,
Bill
OK...I need an opinion here. I have been working on adding the uniform stripe to the M4 and V4 uniform textures put out by jedman67. I think I may have cracked the code on the M4 uniform, using his TWOK uniform as a template on how the stripe should be shaped.
If it's good enough, I'm tempted to put them up on ShareCG - it's two replacement files (the diffuse and bump) and notes on how to change the diffuse color of the appropriate segment of the tunic.
Thoughts? Be gentle. This is my first time doing anything like this.
i think that looks sharp, adds a nice detail.
that looks pretty slick bill .
it could almost be one of the undiscovered country cookie cutter klingon ridge patterens
i just wish that there were more and better paint tools built into sculptris.
as it is i had to take it into gimp and blend and smooth the map a bit .
oh well at least now i have a kind of way to add an extra level of detail on top or my morphs
. its a bit tricky though , i got most of that by trial and error, but as they say practice makes perfect and as i do more the better they will get .
stay tooned
bluto
I'm sure zBrush could do better, but that program is just out of my budget range.
David
david , dont feel all alone i would love to own zbrush as well , but it just costs too much.
right now in saving my pennies for poser pro 2012 and that is even a little too pricy for me but it has features i really want to learn how to use and i will work with genisis once you get the plugin from daz
Off topic, Can any one convert a Max file to .OBJ?
I think it looks really good and responds well to mixing with other M4 morphs.
I don't know how you create these, so this suggestion may be impossible to implement, but here goes.
Could you do a 'no ear's morph, then concentrate the Vorta shape only on the areas where the face texture is? That way, a bump map could be made to give the look of the horizontal ear ridges without competing with the ears where it would get all distorted?
I can try it and see what happens...
David
Yes.
Do you need it poserized too or would you prefer to do that yourself?
nuff said..
Here's the V4 version (finally)...need to tweak the uniform on this character a millimeter or two, but the cuffs came out as expected....
i think that looks sharp, adds a nice detail. .
Thanks. :) I'm debating trying to develop an admiral's version of each set, although I can foresee the belt and rank being an issue (more the latter - I've not seen a set like there is for the officer and provisional ranks).
Props to blubeetle3 to pointing me in the right direction.
A nice shot of some of my main characters. :D
From left to right:
Second Officer, Cassy Morrison.
Chief Medical Officer, Huld Ester
Ensign Vanda M'Giia
Chief Engineer Walter "Doc" Varley
First Officer Zeg
Captain Laguna Nozaki
ok so now the dreaded spoonheads and the poor downtrodden ridge nosees con go at it on equal terms
Nice Job!!
Hey TimG
Is this what you had in mind?
David
that looks good!
DOWNLOAD HERE: http://www.sharecg.com/v/67902/view/11/Poser/Cardassian-Hair-for-M4
Simple hair model to fit with Dairo Fish's Cardassian morph for V4 http://www.sharecg.com/v/67353/browse/11/Poser/Cardassian-Morph-for-V4
DOWNLOAD HERE: http://www.sharecg.com/v/67903/view/11/Poser/Cardassian-Texture-for-M4-and-V4
Skin textures for M4 and V4 to go with Dairo Fish's Cardassian morph http://www.sharecg.com/v/67353/browse/11/Poser/Cardassian-Morph-for-V4
I must possess this, along with the Bajoran phaser.
p.s. Bluto, check your PMs.
Very nice
mylochka thank you nice work
Finally the site decides to let me post