Star Trek Builders Unite 3 “Runtime Amok”
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Some of this isn't very well thought out.
Starfleet's primary mission IS defense of the Federation. It controls the "monopoly of force" for the UFP. That is why every ship in Starfleet has weapons.
If you want to make the Invictus controversial, have the ships' history include some "questionable" missions i.e. gunboat diplomacy.
Some real world examples would be:
1. United States behavior toward Central & South American countries over the past 100 years or so (Mexico, Honduras, The Philippines, Cuba, etc).
2. Britain's 19th & 20th century behavior towards "independent" nations like Egypt or how they handled internal dominions like India before granting independence.
Now that I think about it - a lot of stories in Star Trek (TOS, TNG, etc) could be viewed as 23rd & 24th century versions of how Russia & England jousted over the Northwest Frontier in Afganistan.
You have to remember that one of the influences GR qouted for Star Trek was the "Horatio Hornjblower" stories- which are set in the 19th century. The whole 'Ship-far-from-home-and-captain-has-the-last-word-and-responcabilty" thing comes from that.
Some of this isn't very well thought out.
Starfleet's primary mission IS defense of the Federation. It controls the "monopoly of force" for the UFP. That is why every ship in Starfleet has weapons.
If you want to make the Invictus controversial, have the ships' history include some "questionable" missions i.e. gunboat diplomacy.
Some real world examples would be:
1. United States behavior toward Central & South American countries over the past 100 years or so (Mexico, Honduras, The Philippines, Cuba, etc).
2. Britain's 19th & 20th century behavior towards "independent" nations like Egypt or how they handled internal dominions like India before granting independence.
Now that I think about it - a lot of stories in Star Trek (TOS, TNG, etc) could be viewed as 23rd & 24th century versions of how Russia & England jousted over the Northwest Frontier in Afganistan.
I have to disagree with you. It's been stated many times over many of the series that EXPLORATION is Starfleet's primary mission. "...To explore strange new worlds. To seek out new life and new civilizations..." Starships are armed for defense. And while it's true that most Federation starships can outgun spacecraft from lesser civilizations, compared to the likes the Borg or the Jem'hedar, most Federation craft are underarmed.
The controversial part of the Invictus is that it doesn't even offer the pretense that it's a ship of exploration. The ship has few labs and most of its sensor capabilities are geared toward tactical purposes.
Now, ask yourself how the Vulcans would feel about that. Or even the Federation's allies. How would the Klingons or the Cardassians view a ship like the Invictus? How would non-allied cultures like the Romulans view the Federation using a cruising weapons platform?
Just go the easy route. Put the crew in skimpy outfits and say it's a Mirror Universe crew on a scavenging mission in the Federation and everyone will be happy.
-Paul
Playing around with my character, Cassy, and her pal, Spazma. Here she's on the old cargo ship she found adrift, and now her and Spazma going to beam over to a wrecked Romulan ship (the human colony she was raised on is deep in the Neutral Zone) and she often brings only her 8 shot sting beam (she goes by the thinking that those with bigger guns often think with them first before brains), but she brings a rifle with her, in case it's a trap. This is my first attempt at a beaming scene.
I like the look of the beaming effect.
And being so familiar with star trek I cannot help but hear the sound effect in my head when i look at that pic. And yes, the TOS sound effect.
It's like hearing Morgan Freeman's voice when god is supposed to be talking.
God? I wish!
After weeks and weeks of listening to my daughter and wife watching March of the Penguins a few years back, anytime I hear him narrating something all I can think of is penguins. We watched the latest Conan movie last week, and throughout his whole intro, all I could think about was evil necromancer pengiuns.
-- Walt Sterdan
How can there be a trap? I don't see Admiral Ackbar.
Screw Akbar with a phillips, I am soooo sick of that tired cliche'.
Back to the present, Cassy and Frankenstein chilling out with some reading before turning in for the night. :D
I guess nobody likes the morph...
David
I very much like it - been so long since I looked at a Vorta I'd never have noticed the ear hole was off. Nice work. :)
I hadnt noticed either until after I rendered it. I tried to go back and fix it. I'll have to see if I did another render with the new morph and post it.
David
I guess nobody likes the morph...
David[/quote
david , it is so much better than the one i made , it will prolly work better with mylochkas vorta hair too.
you gunns share it ?
Nice morph just saw it due to lack of thread notifications again
I guess nobody likes the morph...
David[/quote
david , it is so much better than the one i made , it will prolly work better with mylochkas vorta hair too.
you gunns share it ?
If there's enough interest. Yeah I'll share it. Probably be later on this evening when I package it up and upload it to ShareCG.
David
Nice morph . I like it very much !
i wonder if we could intice you to give us a step by step tutorial on just how you did this .
i wouldnt mind having a go at a few of the more ambitious aliens from the next gen , ds9. voyager, and enterprise
maybe even a few from the movies
Well I started by downloading the freebie version of Sculptris from here: http://pixologic.com/sculptris/
1) Then I used UVMapper to make just the head only from Michael 4
2) Imported that OBJ into Sculptris (only thing that should be checked is the "front camera"). When it asks about "Paint" say "NO"
3) Used the "smooth" brush to smooth out the ears until they were like a "no ears" morph.
4) Then used the "draw" brush to make the ridge around the cheek and jaw line area of one side of the face
(Note: whatever you do, DO NOT USE the symmetry button to try and save yourself some time. It removes points that are asymmetrical and Poser doesnt like it. Poser will let you add the morph but then when you dial it the face will shatter).
5) Once I was satisified with the results, I exported it.
6) Then opened my base OBJ in MorphMirror, loaded the new morph and then mirrored it to the opposite side. Saved the new OBJ
7) Opened new OBJ in UVMapper and reassigned the group (Note: sculptris does not keep group names, so I had to go back and rename the head as "head"
8) Opened Poser and loaded the morph to the head and dialed it to "1"
That's all the steps as I remember them. I would suggest that before you start playing with a head that you play around with the brushes first and see what they can and cannot do.
David
If there's someone out there at a loss for a new project, I would love to have this set -- http://fav.me/d3i7hex
I really like the new Vorta morph. Thanks for the instructions too! Can we get those ridges and bumps on the ear? Or does that need to be done with a texture and bump map? ... Although, after asking that, I don't know how exactly I'd be able to get a texture map to fit that sort of radical distortion of the ear...
I'll create some Vorta earrings as soon as we get the ears worked out.
I'm working on an M4 Cardassian texture and hair. Will post my Cardassian V4 texture presently.
I'll have to play with it and see if bumps are possible. Kind of limited to what the mesh can do.
David
(1) Then I used UVMapper to make just the head only from Michael 4
i could use just a little more info on this step .
i have never had any success exporting a head out of poser , some how it changes the number of verts and wont recognise it when imporing back in as a morph
the uv mapper method sounds just the ticket for getting around this if only i knew how to do i t:-) please:-)
Basically you open the OBJ from the geometries folder, You can do "CTRL+G" or use the pull down menu "Select\Select By\Group". And then when the pop-up menu comes up select "head", and then go back to the "Select" menu and this time do "inverse". That should select everything but the head. And then you just hit delete and then save it under a different name. When the export option come up the only boxes I have checked are "Don't Export Linefeeds (Mac compatible" and "Don't compress texture coordinates".
David
He has some neat stuff. I especially like his Naucrate Class ship. Reminds me of the Daedulus and the Pasteur.
David
Ok, here's an attempt at adding some bumps around the ear. I couldnt get much detail along the jawline because of the mesh I guess. If this works for everyone then I'll upload it soon.
David
does the head obj retain the uv mapping already applied to it if you take it into the painting utility?
or does it re map it
i think that the paint utility could be massivly usefull for making bump and displacement maps that would work with the morphs being made in sculptris if they were layed out on the same templates as the textures
I'm not sure. I havent played with that part of it. I was more interested in the sculpting aspect of the program.
David
Laguna, and Admiral Robert April, who now commands the Enterprise, make a landing on an alien world.