WillowRaven's latest model/product requests: Legend of the Seeker outfit

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  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    7thStone said:
    Winged Throne W.I.P. Attempt 2...

    Again, this is a very crude 3D sketch meant only to explore the throne's most basic form... as if sheets of paper were cut out and fold and rolled into shape. No attempt has been made to give the planes of the throne thickness or organic roundness of edge.

    Is this throne design any closer to what the throne should look like? If not I'm going to need a much more detailed description and some orthographic 'stick figure theatre' drawings using basic shapes to block out the throne's forms. If I do have the basic form correct then I will work on refining it and making it even more sculptural and artistic. I will also refine the bird form, making it softer and less like that of a bird of prey. I haven't even begun to hint at proper feather forms here.

    Note: I am not happy with the way the wings turned out in this crude sketch. I would keep the leading edges of the wings were they are to form the throne's back-rest, but I would rotate/move the trailing edges of the wings outward and forward so the the undersides of the wings faced forward even more then they do now.

    Yes, I do know that the little bird is missing from the top center of the throne. Also, the two small spheres are meant to represent ball & claw (talon) feet.

    If I am understanding your path, right, the rings will spread out to the sides more than backward, right? I think that would work better, too.

    I also think it should be a bit wider and not quite so body hugging, allowing for the wings to meld into a flat back rest. upholstery has to be seen on the seat and backrest as v4 sits on it in fancy clothing.

    I like where you are going with the legs/feet, too :D

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    SixDs said:
    Might I make a suggestion, before anyone goes too far down the road with this? You say that you have mature and sapling-stage trees available. I would suggest that you choose one up front. The reason I say this is that different species have very different seeds, foliage and growth forms and characteristics. To use an extreme example, you wouldn't want a hardwood seed and seedling to somehow miraculously morph into a mature conifer. Even as seeds there is a very great and recognizable difference between the seeds of a maple, an oak and a pine, as examples. I am not sure exactly what vision you might have, but might I suggest an oak if a hardwood/deciduous species is acceptable? Oaks have very distinctive, large seeds (acorns) that sprout and develop vigorously, and they tend to live to be quite old and large, comparatively speaking. Just a suggestion.

    I'll use or buy any tree pack suggested by whomever takes on the project :D

    Doing a quick 'tree' filter of my product library, here is what I have, without looking further:

    Nature - Trees Pack 1
    Nature - Broken Trees Pack 1
    RPC Volume 1: Fallen Trees, Ivy and Vines
    Dark Trees Pack 1
    Dark Trees Pack 1 - Ivy
    Trees and Skies Pak for WorldBase-XT
    Lisa's Botanicals - Creepier Trees
    Lisa's Botanicals - Creepy Trees Textures
    Lisa's Botanicals - Creepy Trees II
    Ancient Trees
    Lisa's Botanicals - Creepy Trees
    Lisa's Botanicals - Cherry Trees

    I know I have freebies and rendo products, too, but I figure this was a simpler way of inventorying most of what I have, so we can go from there. If there is an oak pack you recommend, just point me in the direction :D

  • edited September 2014

    If I am understanding your path, right, the rings will spread out to the sides more than backward, right? I think that would work better, too.

    I also think it should be a bit wider and not quite so body hugging, allowing for the wings to meld into a flat back rest. upholstery has to be seen on the seat and backrest as v4 sits on it in fancy clothing.

    I like where you are going with the legs/feet, too :D

    Since I seem to be on the right track with the current throne design I began to refine its bird form. It still needs work, but the image below is getting closer to the form I envision.

    I agree that the throne needs to be wider and more open... less body hugging. For some reason I got caught up with the idea that the wings and the wings alone needed to form the throne's backrest and this lead inevitably to the throne being overly form fitting. I will be adding back in a separate but integrated back rest panel and a head rest, which the missing small bird figure can perch on, top center.

    Sorry... left the throne's two front bird legs out of the attached images for the moment.

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  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Really starting to look nice, Stone :D

  • edited September 2014

    BTW: My version of the airship is moving along. :)

    Edit: If you look closely at this quick and dirty render you will notice what looks like a second "U" bracket appearing behind the main "U" bracket on the forward search light. For the life of me I don't know why or were this mysterious ghost is coming from in the rennder. There is no geometry to correspond with it in the file. Just thought I would mention it before someone else asks about it.

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  • bad4ubad4u Posts: 684
    edited September 2014

    Oh, boy ... for this next project, I need to definitely offer a sizable GC ...

    I work with one publisher who pays in royalties, only. I won't see a dime for at least a year after the book if released, and that's assuming there are sales. Having said that, I need a few models made that will allow me to show a tree growing from a humble seed to a full grown tree, and all of the stages in between.

    high resolution seed
    seed sprouts roots that dig into the ground
    seedling sprouting up for the sun
    seedling spreading leaves out to catch sunlight
    young tree
    grown tree

    The last two, I think I already have in my runtime. I buy lots of tree sets and seem to remember a couple showing young and fully grown trees. But I haven't come across any package that goes from seed, to seedling, to sapling, to baby tree. If y'all know of any, lead the way, but if not, this would definitely be a project someone could market and expect to sell a lot of, because there is simply nothing like it out there.

    Everything needs to be a good resolution for fairly close pov.

    So like I have not been asking enough of my modeling friends, maybe someone wants to adopt this, or invite someone to the thread that you think may want to join us.

    As mentioned before, even if one plans to market and sell the package at some point, I still want to offer a GC, out of my own pocket. I can see this being useful in my commissioned scenes, as well.


    Check out http://www.daz3d.com/pred-pack-tree-saplings

    Predatrons Alder Trees or some from his other sets like The Gatehouse might work for young/grown trees with similar style.

    Eventually use DimensionTheorys 'Nature's Variance' and 'Shades of Life - Nature' shaders to give them identical look / colors.

    Post edited by bad4u on
  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Looking amazing :D This should sell well when you are finished :D

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    bad4u said:
    Oh, boy ... for this next project, I need to definitely offer a sizable GC ... I work with one publisher who pays in royalties, only. I won't see a dime for at least a year after the book if released, and that's assuming there are sales. Having said that, I need a few models made that will allow me to show a tree growing from a humble seed to a full grown tree, and all of the stages in between. high resolution seed
    seed sprouts roots that dig into the ground
    seedling sprouting up for the sun
    seedling spreading leaves out to catch sunlight
    young tree
    grown tree ... Check out http://www.daz3d.com/pred-pack-tree-saplings Predatrons Alder Trees or some from his other sets like The Gatehouse might work for young/grown trees with similar style. Eventually use DimensionTheorys 'Nature's Variance' and 'Shades of Life - Nature' shaders to give them identical look / colors.

    Added it to the cart ...

    That takes care of the last couple stages. Now I need the first four stages above.

  • M F MM F M Posts: 1,388
    edited December 1969

    Taking a break from squeezing balloons to work on something solid for awhile (^_^)...

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  • edited December 1969

    M F M said:
    Taking a break from squeezing balloons to work on something solid for awhile (^_^)...

    Why do I suddenly picture a "balloon animal" hovering over the airship? ...Squeezing balloons you say? ;-P

    But seriously... I'm enjoying following your modeling of the airship. Always fun and interesting to see how someone else tackles a project.

    And I know what you mean about taking a break and working on something else for a while. I'm jumping back and forth between the airship and the winged throne for that reason. (Not to mention that I see real possibilities and uses for both.)

    Also, I don't remember which modeler you are using, but does it have a command that will allow you to twist a model's geometry. I find such a command invaluable for modeling propellers. I'll model (extrude or bevel) one propeller blade out flat along a single plane and then twist it from one end to the other to give it that proper air cutting screw shape. Either that or I make use of spiral commands or simply rotate sections of the geometry by hand. All depends on the modeler being used. (Just trying to be helpful and friendly in my own weird way.)

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    M F M said:
    Taking a break from squeezing balloons to work on something solid for awhile (^_^)...

    Very cool :D

  • M F MM F M Posts: 1,388
    edited September 2014

    7thStone said:
    ... Also, I don't remember which modeler you are using, ...
    My first boat shots in this thread (with the light background) were in MoI (Moment of Inspiration), a great little NURBS modeller with a very minimalist interface (similar to Rhino3D)... but I've since gone back to Blender the rest of the modelling. There's not much here that couldn't be done in MoI, just I'm not really used to MoI's "subtractive surface modelling" techniques. Plus, when pushing single verts about, I find Blender a lot easier to use (^_^). You're using 3DSMax?

    ... (Just trying to be helpful and friendly in my own weird way.)


    Yep, no problems - and yes I have done a "proportional falloff twist" on the propeller blades now - hopefully you can see it on the screenshot below. Fitting up the engine framework has turned out to be rather "interesting" trying to match the photo references (what with the camera distortion and the focus problems X). I think it will be a lot easier to just model it from scratch using common-sense, rather than try to match the pics... I look forward to seeing what you do down there (^_^).

    I also need to add in the "exhaust tube over the starboard engine", as well as that condensor assembly around the stern...

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  • edited September 2014

    M F M said:
    You're using 3DSMax?

    My modeler's of choice are Rhino3D and modo. I just recently added zBrush to my arsenal and am trying to work up the courage to use it more. *rolls-eyes* For this airship I've been laying out the basic objects in Rhino, which I tend to prefer for the initial design and layout of hard surface models, and then I take things over to modo to work on creating the final polygon mesh,

    Post edited by 7th Stone Productions on
  • M F MM F M Posts: 1,388
    edited September 2014

    Interesting -- maybe I should have persevered with MoI a bit longer...

    Post edited by M F M on
  • edited December 1969

    Whatever works for you and gets you where you need to be in the end. I happen to like working with curves and surfaces in Rhino3D. So much so that I will even find myself laying out 2D design work, such as logos, in Rhino rather then in a program like Adobe Illustrator. It just works for me and I have a lot of experience with it. ;-).

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Have I missed any progress reports?

    I am still seeking someone who can model the life stages of a seed to a sapling. I have Predatron's sampling pack, but I need the stages leading to that point.

  • edited December 1969

    Sorry to be out of touch for so long.

    I'm still here and working on the Throne and the Airship projects.

    I'm afraid my illness got the better of me last week and I was down temporarily dealing with it. .

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    I know the feeling. A second round of antibiotics is taking it's course here, too.

  • edited November 2014

    I know the feeling. A second round of antibiotics is taking it's course here, too.

    Back to work... It has been a rough couple of months.

    Hope the antibiotics did their job and you are feeling better Aidana WillowRaven.

    The images of the throne below show the throne's basic form roughed out. I widened the seat of the throne so that it no longer hugs the body of the individual sitting in it, and now has room for an elaborate gown worn by its occupant to spread out. In fact, there is even room for a bit of decadent reclining on the throne now.

    I'm working on the stylized bird head that will cap the end of each of the throne's chair arms and the bird legs that will support the front of the throne. Things to do include modeling the throne's chair back, the seat cushions and upholstery, the feathers that make up the wings and tail, and the bird statue perched atop the throne's chair back. Just a wee bit of work to do yet... *rolls eyes*

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  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    This is beautiful!

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    The author is starting to ask for some progress. Anything to report?

  • edited December 1969

    I will do my best to post images Monday.

    I don't blame the author for wanting progress. This has been taking longer then I anticipated what with work being busier then expected and the medical testing I'm going through for my illness taking up time as well.

    BTW... Was the airship finished? I'm still working on my own version of the airship, but completing the winged throne for you is the important thing right now..

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    I know the feeling. I've had my share of health issues this year.

    No, th airship hasn't been finished, yet, either, but I know work on it has been resumed.

  • M F MM F M Posts: 1,388
    edited November 2014

    7thStone said:
    ... BTW... Was the airship finished? ...

    Not by me it wasn't, regrettably <(,_,)...</p>

    Aidana, here's where I got up to. I came somewhat "unstuck" at the lack of specifics regarding the positioning of the exhaust stack, and the condenser assembly - "The condenser is a tube that ... exits the hull just below the large hawse-hole at the rear of the left side, follows the line of the hull, and reenters just behind the motor room hatch." If you can get some scribbles on my screenshots below, then I'll be able to put it in with a little more confidence. Alternatively, if you think you can kitbash the appropriate parts from perhaps a car engine model or something, then I can draw a line under the modelling part of this exercise and get on with the UV-mapping.

    (there are a couple of "cringeworthy" model parts that I'd like to rebuild, but unfortunately the intervening months, whilst productive, haven't been on _this_ particular model -- so, at some point I figure I have to just say it's "good enough" and get it into your hands. Clear sign of a procrastinator, always something that can be improved, or cleaned up, and never actually reach the goal >_<).</p>

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  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    M F M said:
    7thStone said:
    ... BTW... Was the airship finished? ...

    Not by me it wasn't, regrettably <(,_,)...</p>

    Aidana, here's where I got up to. I came somewhat "unstuck" at the lack of specifics regarding the positioning of the exhaust stack, and the condenser assembly - "The condenser is a tube that ... exits the hull just below the large hawse-hole at the rear of the left side, follows the line of the hull, and reenters just behind the motor room hatch." If you can get some scribbles on my screenshots below, then I'll be able to put it in with a little more confidence. Alternatively, if you think you can kitbash the appropriate parts from perhaps a car engine model or something, then I can draw a line under the modelling part of this exercise and get on with the UV-mapping.

    (there are a couple of "cringeworthy" model parts that I'd like to rebuild, but unfortunately the intervening months, whilst productive, haven't been on _this_ particular model -- so, at some point I figure I have to just say it's "good enough" and get it into your hands. Clear sign of a procrastinator, always something that can be improved, or cleaned up, and never actually reach the goal >_<).</div>

    Sending these to the author with your questions :D

    Thanks :D

  • WillowRavenWillowRaven Posts: 3,787
    edited November 2014

    M ...

    From the author:

    Pipe and condenser: I had no idea it would be this difficult to find pictures of something so simple. I found a couple of pics that may convey the feel. The exhaust pipe, what would be a smokestack on a ship, is on the right side, and the condenser is on the left. Both come out of the hull below the deck level, follow the curve, and re-enter further back in the case of the condenser, or trail to the same distance as the pipe does. They are kept close to the hull to minimize impact damage as they dock.

    The pipe would be all one size, probably a little larger than is implied in the photo I found. Maybe 8" in diameter. It exits the hull just behind the point where the engine room hatch appears on the deck, extends back, then cants downward just above the right propeller so that the draft will carry away fumes even a low speed, or in a zero relative wind. It would be black and grubby, being subjected to constant heat and coal smoke.

    The condenser on the left side would be probably half the diameter, but the fins would extend to the full eight inch diameter. This would reenter the hull where the exhaust pipe cants downward, and would be kept shined up in order to maximize cooling efficiency. Probably copper for that classic steampunk look. Attached are a couple of representative pics. Let me know what else you need, and I'll get right on it.

    Make any sense to ya?

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  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Any leads on a Poser/Daz friendly broken heart, like those jagged hearts worn by teenagers?

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  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Are you talking about best friends necklaces?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Right, like that, but not necessarily necklaces.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,169
    edited December 1969

    it exists as I have seen them in my content but no clue of name and where I got them as cannot find now

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