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Ah ...but... can it do random? Random is always nice or fun. Like a random dice button. It adds the element of surprise.
Just use something like this https://www.daz3d.com/simtenero-randomizer
But I also made one https://www.daz3d.com/shape-gen-for-genesis-3-and-8
I should have assumed someone already thought of it. Right on.
Male and female have the same morphs. A preset on female should load on male and dial up the corresponding morphs. They all located in same place.
Well to rename is gonna be an issue. Other alternative is bake out head morph combo on G3 and transfer that morph to Genesis 8. But if you want it preserved as a presets you will have to rename the Genesis 3 morphs to match G8 and then resave them. Only way you violate usage rules is selling a product that contains multiple head shapes that are not presets in one product offering. Baking the dials as one head shape is allowed.
I am new here, but I've been trying to use the "200 Plus Head and Face Morphs for Genesis 8 Female" I just installed and am getting the message "an error occurred while reading the file see the log file for more details" I've been looking through many tutorials and help videos but don't know what to do can anyone help?
Which file, exactly, are you trying to load? What is selected in the Scene pane? How did you install?
I cant install it manually " https://www.daz3d.com/200-plus-head-and-face-morphs-bundle-for-genesis-8-female-s-and-male-s "this file . Is there somebody who can teach me how to do?
Hi Guys. I messed up something in the update that went live recently. I accidently inverted the Jaw Depth Morph when I updated the products. What this means is all presets that use this morph have its strength appearance flipped. There will be an official update but here are the corrections for those who do not want to wait.
https://drive.google.com/file/d/1wZ5F_cHooz2nmkCNIdcHAwCiFPQim_yn/view?usp=sharing
https://drive.google.com/file/d/15ZkKm738iqqxzrh5PVopw210gP0STy-1/view?usp=sharing
Thank you for these corrections. Why was there a DIM update a few days ago? Did it have something to do with G8.1?
Has to do with 200 plus puppeteer interface. Some morphs had to be added and some tweaked. Click on my banner to see why it was updated.
New update should be live. Thanks
Thanks, Zev0, for your excellence!
I just updated. I don't understand how to get the 200 Plus morphs to work together with Puppeteer in the way it seems to work in that movie Zev0 posted. I have Puppeteer open, and I've selected both the head and the body (just to see if that would do it), but the screen shot will show all I see. (Of course, the sliders are there in the Shaping Tab.)
200 Plus Puppeteer is a new product not released yet. The update was to make sure 200 plus base products is compatible and linked properly as they are a requirement.
So this is the product, just showing up today?
OK, I'm trying the product out. A few things I need help understanding. (I have read the Product help interface.) [I'm running this on a Macintosh Pro, by the way, late 2013 Edition, running OS 10.15.7 [Catalina], and DAZ Studio 4.15.0.2, 64-bit, Pro Macintosh version, obviously, if that makes a difference. So, I'm not running this in Windows.]
First, if I want to save a preset, should I switch into edit mode, or can I just leave it in preview mode? (I saved it just in Preview Mode.)
Second, I have 2 DAZ Studio Content folders. In the Content folder in which I have Genesis 3 and Genesis 8, there are no Preset/PuppeteerPresets folders. They do exist in another Content folder, in which I have M4, David 3, Genesis 1, etc. So, I saved a preset and it was automatically saved there.
Is it all right if, in the Content folder in which I have Genesis 3 and Genesis 8, I create the folders Preset and PuppeteerPresets? (It would be more convenient to have the presets for Genesis 8 in the same Content folder along with Genesis 8.)
Third, I don't mind redoing the preset, but is it all right to just remove the saved preset from the other Content folder, and place it in a newly created PuppeteerPresets folder?
Fourth, if I start a new scene, load a character, open Puppeteer, and load the saved PuppeteerPreset, I don't seem to see any change to the character's head or face. (Is that because I saved the preset in Preview mode?) I can drag the dots or points around, and then I do see changes. Should a loaded, saved PuppeteerPreset, just automatically change the character's face?
The instructions say "to delete any unwanted points simply right click on them and simply choose the option delete selected pose." Well, when I right click on a point, I get "toggle enabled." I can see "delete selected pose" only in that top menu that pulls on to the side, along with "update selected pose." Clearly, I'm not understanding this part of the instructions. I'll include screen shots of what I see when I right click.
In the instructions, under Editing Pose Points, it says that in order to modify an existing point on a layer (Tab), "go into edit mode and be sure the figure is reset." I'm not sure what this means. How is the figure to be reset?
OK, I think that does it for now. This does seem like a great product. I just need to understand it better.
"First, if I want to save a preset, should I switch into edit mode, or can I just leave it in preview mode? (I saved it just in Preview Mode.)"
Doesn't matter what mode you in.
"Is it all right if, in the Content folder in which I have Genesis 3 and Genesis 8, I create the folders Preset and PuppeteerPresets?"
As long as that content folder has the 200 plus morphs as well as preset it should work fine.
Third, I don't mind redoing the preset, but is it all right to just remove the saved preset from the other Content folder, and place it in a newly created PuppeteerPresets folder?
Yes that shouldn't be a problem as long as the linked or used morphs are in same content folder.
The instructions say "to delete any unwanted points simply right click on them and simply choose the option delete selected pose.
Are you in edit mode?
"How is the figure to be reset?"
No shape or pose dials must be active. If you save a point and anything is dialed up it will be assigned to that point. So when you want to save a point make sure only desired morphs is active.
From above:
I wrote: "The instructions say "to delete any unwanted points simply right click on them and simply choose the option delete selected pose."
You wrote: "Are you in edit mode?"
OOPA! No, I was not in edit mode. I guess that was it.
Playing around with this product yesterday, I came up with what looked like some really good facial expressions. Could I use this product for facial expressions, too? (The answer seems to be "Yes.") But, if I am doing a kind of comic book story, and I don't want that facial expression for the next render, is there a quick way to reset the items on the face or head that I changed?
You can use puppeteer in general for expressions, doesn't have to be tied down to the product presets.
OK, but is there a quick way to remove what I've done in puppeteer and get back to a neutral expression, or to undo all the changes that have been made with the product presets?