Experiments, discovery and experience

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Comments

  • VyusurVyusur Posts: 2,235

    Ha-ha! Cute! It reminds me of some kind of shaman dance. Thank you for purchasing, Wendy!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190
    edited March 2019

    a walk cycle for Leon

    I only tested it in DAZ studio so far

    was a CMU mocap retargetted

    https://www.daz3d.com/forums/uploads/FileUpload/33/c8896af7cab4f93befddbf384c6dba.zip

    zip
    zip
    LeonWalk.zip
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    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    more playing

  • VyusurVyusur Posts: 2,235

    Cute! Alas, I don't know how to use walk cycle in Carrara.blush

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190
    Vyusur said:

    Cute! Alas, I don't know how to use walk cycle in Carrara.blush

    it works in Carrara too, just put it in your library to browse to in poses for example

  • VyusurVyusur Posts: 2,235

    Thank you!

  • DartanbeckDartanbeck Posts: 21,532

    Wow. What a nice thread! See what I miss out on in absence of my home?

    Vyusur, I sure hope you and your hubby are doing and feeling well. A lot has gone on since those posts, but still. All the best heart

    Lots of wonders in this thread. Love the critter... then Dino!!! Wonderful lantern and other bits... so cool!

  • VyusurVyusur Posts: 2,235

    Dart, thank you som much for your kind words! I'm happy that you like my critters!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190
    edited March 2019

    I was playing around a bit

    I made some Viseme morphs but damned if I can get mimic to use them, it sees them

    or editing the dmc in notepad in lipsync either

    I have them all listed but the figure doesn't talk

    I am puzzled because I can edit a dmc file to use ANY morphs even a cube or sphere I deform

    yet they are in Parameters and show in Carrara too

    I have no idea why this figure won't talk for me with a dmc 

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    for example

    phonemedef 34

    copyof 17

    phonemedef 35

    Hue 277.199982

    ChannelDef

    BODY:1

    NG

    1.000000

    Collapsed 1

    phonemedef 36

    copyof 24

    phonemedef 37

    Hue 291.600006

    ChannelDef

    BODY:1

    TLD

    1.000000

  • DiomedeDiomede Posts: 15,165
    edited March 2019

    A lot of work must have gone into the joints.  Simple scene but a good test of bending the knees, shoulders, etc.  Really excellent rigging.

    Do kids still play marbles?

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    Post edited by Diomede on
  • VyusurVyusur Posts: 2,235

    I was playing around a bit

    I made some Viseme morphs but damned if I can get mimic to use them, it sees them

    or editing the dmc in notepad in lipsync either

    I have them all listed but the figure doesn't talk

    I am puzzled because I can edit a dmc file to use ANY morphs even a cube or sphere I deform

    yet they are in Parameters and show in Carrara too

    I have no idea why this figure won't talk for me with a dmc 

    Wendy, I'm sorry, I don't have any skills in this kind of software. I only could teach my parrot to speak, but non of 3d models.

  • VyusurVyusur Posts: 2,235

    A lot of work must have gone into the joints.  Simple scene but a good test of bending the knees, shoulders, etc.  Really excellent rigging.

    Do kids still play marbles?

    Hi Ted! Thank you for purchase and for your nice comments. It took me 7 month to complete this model, of course, with breaks on other 3d projects. You have excellent skills of creating poses for 3d models. The only thing that distracts in your image is rough shaders. So I decided to share my own universal shaders for skin and hair that work fine to me for quick native renders in Carrara. Skin shader is based on default Bree face texture. You can change it to any texture map of your choice. Hair shader includes synthetic transmap in alpha channel. You can change this map and also you can put any hair texture map in the color channel for more impact.

    Feel free everyone to use that shaders for non commercial use. https://drive.google.com/open?id=1-oh9p0JWub_bK5ky16UM5cRibPPVhL3U

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190
    Vyusur said:

    I was playing around a bit

    I made some Viseme morphs but damned if I can get mimic to use them, it sees them

    or editing the dmc in notepad in lipsync either

    I have them all listed but the figure doesn't talk

    I am puzzled because I can edit a dmc file to use ANY morphs even a cube or sphere I deform

    yet they are in Parameters and show in Carrara too

    I have no idea why this figure won't talk for me with a dmc 

    Wendy, I'm sorry, I don't have any skills in this kind of software. I only could teach my parrot to speak, but non of 3d models.

    It’s ok it’s only really DAZ studio that is an issue 

    I can make him talk fine in iClone and will do some NLA clips the same way with your existing poses and some facial bone movements to use in mimic for Carrara

    he can talk in all the programs that matter cool

  • VyusurVyusur Posts: 2,235

    Fine!yes

  • StezzaStezza Posts: 8,049
    edited March 2019

    A lot of work must have gone into the joints.  Simple scene but a good test of bending the knees, shoulders, etc.  Really excellent rigging.

    Do kids still play marbles?

     

    nothing like a good game of dibs smiley

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    Post edited by Stezza on
  • VyusurVyusur Posts: 2,235

    Cool, Dave! I see, it was not a problem for you to fit nice clothing to the boy.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    here is a Genesis 8 male pose for clothing conversions in DAZ studio, 

    convert to prop sadly fails for the transfer utility as it scales back  to G8M size though keeping the pose, an obj export and reimport is needed in place with rest of scene hidden

    remember to convert to blended weight for Carrara after running transfer utility

    duf
    duf
    G8M pose for clothing.duf
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  • Bunyip02Bunyip02 Posts: 8,571

    here is a Genesis 8 male pose for clothing conversions in DAZ studio, 

    convert to prop sadly fails for the transfer utility as it scales back  to G8M size though keeping the pose, an obj export and reimport is needed in place with rest of scene hidden

    remember to convert to blended weight for Carrara after running transfer utility

    Thanks Wendy

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    its a bit rough so add a smoothing modifier to the clothes if it hasn't got one and collide it against a hidden Leon before exporting obj's too

  • StezzaStezza Posts: 8,049

    here is a Genesis 8 male pose for clothing conversions in DAZ studio, 

    convert to prop sadly fails for the transfer utility as it scales back  to G8M size though keeping the pose, an obj export and reimport is needed in place with rest of scene hidden

    remember to convert to blended weight for Carrara after running transfer utility

    have you a G or G2 one?

    I don't have any clothing for g8 mate wink

  • StezzaStezza Posts: 8,049
    Vyusur said:

    Cool, Dave! I see, it was not a problem for you to fit nice clothing to the boy.

    I quickly modeled the tee and shorts in the first one and converted the clothes in the second one by deboning and refitting using carrara then DS transfer.. took a bit for that one... had to fudge the weight painting a bit devil cool

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    here is a Genesis 8 male pose for clothing conversions in DAZ studio, 

    convert to prop sadly fails for the transfer utility as it scales back  to G8M size though keeping the pose, an obj export and reimport is needed in place with rest of scene hidden

    remember to convert to blended weight for Carrara after running transfer utility

    have you a G or G2 one?

    I don't have any clothing for g8 mate wink

    will get around to it but rendering something at the moment

    it only was a 5 minute job posing and scaling in that plugin DS we need then saving the pose if you want to trycheeky

  • Bunyip02Bunyip02 Posts: 8,571

    its a bit rough so add a smoothing modifier to the clothes if it hasn't got one and collide it against a hidden Leon before exporting obj's too

    Just went with your pose, a bit of pokethrough in places but it turned out well overall. A Genesis & Genesis 2 pose would be nice !!!!!

  • Bunyip02Bunyip02 Posts: 8,571
    edited March 2019

    Just found the transmaps for the hair - looks very nice with them applied !

    PS I also saved the Blended weight as a character preset, none of the parameters were working. So saved the Blended weight as a scene subset then everything worked fine.

    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 15,165

    Veronika, thank you for the shaders!  And for the comments.  Love your kid figure.  

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190
    edited March 2019

    not terribly happy with this one

    https://www.daz3d.com/forums/uploads/FileUpload/23/c0326316014e437b1738778b28d508.duf

    this is just it applied to the clothes not fitted

     

    a smoothing modifier helps a bit but exporting the obj it still will need smoothing on the imported result and making body invisible in Carrara as I mostly do

    duf
    duf
    Genesis 1 pose for clothing.duf
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    Post edited by WendyLuvsCatz on
  • VyusurVyusur Posts: 2,235

    Just found the transmaps for the hair - looks very nice with them applied !

    PS I also saved the Blended weight as a character preset, none of the parameters were working. So saved the Blended weight as a scene subset then everything worked fine.

    The best way is to save as a new figure with a new name in a different folder.

     

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  • VyusurVyusur Posts: 2,235

    not terribly happy with this one

    https://www.daz3d.com/forums/uploads/FileUpload/23/c0326316014e437b1738778b28d508.duf

    this is just it applied to the clothes not fitted

    I was messing with different clones and I found out that G3M clone works better than G8M. But is not perfect any way.

     

  • VyusurVyusur Posts: 2,235

    Veronika, thank you for the shaders!  And for the comments.  Love your kid figure. 

    Ted, you are very welcome!

     

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