Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Very nice, Rareth. How can one setup Daz Studio to use the Scripted 3Delight render engine
    with the point-occlusion script. Do you have any links to the tutorials or the other relevant information?

  • RarethRareth Posts: 1,462
    edited December 1969

    Artini said:
    Very nice, Rareth. How can one setup Daz Studio to use the Scripted 3Delight render engine
    with the point-occlusion script. Do you have any links to the tutorials or the other relevant information?

    not sure where I found the thread for this, but the Scripted 3Delight is actually an Option with DAZ Studio 4.5 Pro (not sure when it got incorporated into DS)

    it gives you a bunch of new settings for ambient occlusion,

    I usually change hit side to both, and turn on clamp, and start from there..

    scripted-3delight.jpg
    956 x 432 - 75K
  • ArtiniArtini Posts: 9,455
    edited December 1969

    Thanks for that information, Rareth. I did not know, that there is such an option in DAZ Studio 4.5 Pro.
    I will give it a try.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Thanks guys,

    It's becoming clear to me that, to get the best out of Daz products, you need to use them in their natural habitat, which is Daz Studio. The Elite Human Surface shader is way better than anything I found to use in Poser and it even looks good when you haven't even set up any lights. I know, I used to think that Elite textures were hell to light, turns out you didn't need any! One thing I will say about Poser though is that it taught me that no matter how many flashy and gimmicky light sets you threw at it, the best results came from traditional lights. No HDR or IBL, just traditional set-ups, spot, infinite and rim. IDL was great, but, that too was best with traditional setups, no fancy schmancy rigs and the like.

    From what I can tell, the Lantios lights are pretty trad and the results speak for themselves. I think Kyoto used them and got great results.

    I'm going to try shader presets on the eyes next, that should be fun!

  • ArtiniArtini Posts: 9,455
    edited December 1969

    For the comparison I have rendered the last scene with the Lantios Core Lighting 1 preset 02
    http://www.daz3d.com/core-lighting-1
    which consists of UberEnvironment2 and two distant lights with Deep Shadow map.
    Rendering Time: 30 minutes 37.77 seconds
    previously (with DAZ Dimension Lights 1) was 19 minutes 51.85 seconds.

    V5Nichole09CoreLighting1preset02.jpg
    1280 x 1024 - 384K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Looking good!

    I think the lack of much going on in the eyes may have something to do with the large brimmed hat casting shadow over her face. I'll have a play later on and see what I can do.

    BTW, the $1.99 Platinum weekend sale wasn't up to much, a lot of stuff I had and a lot of stuff I didn't need. They still like to charge top whack for the stuff they know you're going to need.

    CHEERS!

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Good point about hat, Rogerbee. I will do next renders without a hat.
    In the meantime I have rendered another one with InaneGlory's Photo Studio 3 preset Photo Studio Lights X3 Twin Fill
    http://www.daz3d.com/inaneglorys-photo-studio-3
    This set uses area lights, so it is like IDL in Poser - sort of.
    Rendering Time: 45 minutes 20.33 seconds

    V5Nichole21pic01.jpg
    1280 x 1024 - 484K
  • RarethRareth Posts: 1,462
    edited December 1969

    Artini said:
    Good point about hat, Rogerbee. I will do next renders without a hat.
    In the meantime I have rendered another one with InaneGlory's Photo Studio 3 preset Photo Studio Lights X3 Twin Fill
    http://www.daz3d.com/inaneglorys-photo-studio-3
    This set uses area lights, so it is like IDL in Poser - sort of.
    Rendering Time: 45 minutes 20.33 seconds

    you can also make a standard DS point light be specular only if you want highlights in the eyes

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    The renders of the face look so life-like. Thanks for posting.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Hmm,

    The lighting on the last one makes her skin look a bit dry, the best lights were the earlier ones. I don't have any lights yet and will get round to my own sets sometime. I didn't get to render what I was working on this afternoon and will try again either later or tomorrow.

    Good idea about the specular light, Rareth, not sure how you do that. My prior DS knowledge never went as far as lights!

    CHEERS!

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Thanks for the comments, starionwolf.

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Good tip about using DS point light be specular only to get highlights in the eyes, Rareth. I will have to try it.

  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:

    Hmm,

    The lighting on the last one makes her skin look a bit dry, the best lights were the earlier ones. I don't have any lights yet and will get round to my own sets sometime. I didn't get to render what I was working on this afternoon and will try again either later or tomorrow.

    Good idea about the specular light, Rareth, not sure how you do that. My prior DS knowledge never went as far as lights!

    CHEERS!

    there is a drop down in the light paramters under illumination

    light-settings.jpg
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  • ArtiniArtini Posts: 9,455
    edited December 1969

    Yes, I have noticed that the skin come up a little strange, Rogerbee, but overall I like it.

  • RarethRareth Posts: 1,462
    edited December 1969

    Artini said:
    Yes, I have noticed that the skin come up a little strange, Rogerbee, but overall I like it.

    if thats Genesis Vicky with the Bree mats, there should be a close up bump map you can switch to..

    bree-bump.jpg
    246 x 149 - 18K
  • ArtiniArtini Posts: 9,455
    edited December 1969

    No, that was Genesis Victoria 5 Elite Texture Nichole
    http://www.daz3d.com/new-releases/victoria-5-elite-texture-nichole
    but with the Bree eye materials. I have to check out that V5 Bree Bump Close-Up,
    may be it can be also used with the other V5 characters.
    Thanks for that tip, Rareth.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice tip for the lighting Rareth, I'm still finding my way around.

    I've been toying with the Elite textures on M5 and have done a few test renders, I found I got some nice highlights with Specular 2 turned on but at a low level. I had to adjust it for Rob and Lee as their skin is naturally shinier, but, I'm definitely onto something. I'll try adjusting the frensnel and see what that does as it was always a feature of EZSkin that I used.

    Anyhow, enjoy the renders

    CHEERS!

    M5_Stratton_Test_01.jpg
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    M5_Rob_Test_01.jpg
    576 x 745 - 209K
    M5_Lee_Test_01.jpg
    576 x 745 - 227K
    M5_Phillip_Test_01.jpg
    576 x 745 - 245K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Did a quickie with Lana,

    Belle Arum Hair fits her much better in DS than it did in Poser and then fitting the V4 Basicwear bikini was a cinch! As they were only $1.99 I got some paper roll backdrops for the Cyclorama too, an oldie, but still a goodie!

    As I get lights the skin settings may well change, but, so far so good! Next I want to see if I can put the MOS Invasion gear onto M5, god I hope I can as nobody has done anything like this for Genesis yet.

    CHEERS!

    V5_Lana_Test_01.jpg
    576 x 745 - 234K
  • RogerbeeRogerbee Posts: 4,460
    edited January 2013

    GRRRRR!!!!!

    MOS Invasion can't be fitted to M5 as Autofit does NOT support Gen3! Major bummer. Paging Uzilite, Make MOS Invasion for Genesis!

    CHEERS!

    EDIT: Ah ha, it would fit if I got the V3/M3 shapes for Genesis......

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Had a bit of fun with something that would fit, Captain Rebel for M4.

    "Did you spill my pint!?"

    CHEERS!

    M5_Pint.jpg
    576 x 745 - 117K
  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    I think it's time I start posting some renders here :)

    I've been very busy, upgrading and creating a huge cast list of custom characters and their textures. I've also been creating hair for them all as well.

    Here's an upgraded Spyro (I've been playing with his genetics, I'm starting to get a lot more happy with him) And his girl Kyra.

    GHair_Renders_Working_Kyra.png
    925 x 925 - 930K
    GHair_Renders_Working_SpyroV6_T2.png
    925 x 925 - 915K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice job!

    How did you do the eyes, they look way better than mine do.

    I ended up using my store credit to get the V3/M3 shapes for Genesis as I wanted to use the MOS Invasion gear on M5 sooooo much! It all worked too! Thing is I want to save him as a complete character and so far I can't seem to be able to do that. I know it can be done, but how!?

    Here's some renders anyway.....

    CHEERS!

    M5_Ranger_03.jpg
    576 x 745 - 212K
    M5_Ranger_02.jpg
    576 x 745 - 251K
    M5_Ranger_01.jpg
    576 x 745 - 253K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    More Ranger fun, this time Axel goes Black Ops!

    CHEERS!

    M5_Axel_Black_Ops_Ranger_01.jpg
    576 x 745 - 232K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Getting MOS Invasion to work meant that I could also dig out my old Starship Crew for MOS Invasion pack. Little did I realise that, for many years, I'd deleted a second installer that had a load of textures it needed in it. I was hunting high and low for zip files, old forum threads and Porsimo's old site. I even sent Porsimo a sitemail on Rendo asking where they were. It wasn't till I reset my downloads for it that I found the second installer! DOH! One hasty backtracking message to Porsimo later, I downloaded the installer and was good to go.

    I give you the Captain enjoying a bit of me time on the holodeck....

    CHEERS!

    PS (Now it fits a variety of figures I can do a complete Away Team, YAY!!)

    Holodeck.jpg
    576 x 745 - 223K
  • kyoto kidkyoto kid Posts: 41,036
    edited January 2013

    Rogerbee said:
    Nice job!

    How did you do the eyes, they look way better than mine do.

    I ended up using my store credit to get the V3/M3 shapes for Genesis as I wanted to use the MOS Invasion gear on M5 sooooo much! It all worked too! Thing is I want to save him as a complete character and so far I can't seem to be able to do that. I know it can be done, but how!?

    Here's some renders anyway.....

    CHEERS!


    ...hmmm, that location looks rather, familiar...
    xin_xin_vote_for_aiko.jpg
    800 x 800 - 397K
    Post edited by kyoto kid on
  • ArtiniArtini Posts: 9,455
    edited December 1969

    Nice work, everyone.

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Rogerbee said:
    Nice job!

    How did you do the eyes, they look way better than mine do...


    Link to Spyro's eyeshine tutorial is in his footnote:
    http://www.daz3d.com/forums/discussion/6376/P75/
  • SpyroRueSpyroRue Posts: 5,020
    edited January 2013

    Artini said:
    Rogerbee said:
    Nice job!

    How did you do the eyes, they look way better than mine do...


    Link to Spyro's eyeshine tutorial is in his footnote:
    http://www.daz3d.com/forums/discussion/6376/P75/

    Thanks :) - Well the eyes do use custom textures, but the surface settings were based on M5 Philip and refined. The eye lights on Spyro's portrait how ever are post work, due to the issue where Genesis doesnt have the full eye surface (Is there any news on the "Elite Eyes project? Rogerbee.) Kyra has eye lights from Interjection on her cornea. (Interjection however alters the eye settings, so now I only use it's textures (Spyro is newer than Kyra))

    My settings are (Sclera) Human Surface Shader is applied. I loaded Philips eye settings to start with.

    -First off, the biggest problem with Philips eyes is that the sclera uses Velvet... That's a no no for eyes, largely because velvet ignores shadows, and will light up the outer edges of the eye unrealistically, so deactivate it. Velvet is more for skin, and it's designed to give the illusion that the skin has fine hairs all over it. Like we do.
    -Activate reflections, set it to environment map, no need for texture. Ensure it's set to pure white. Strength 3%, Reflection blur 2%, Blur samples 2. This will help lighten up the Sclera, but subtly.
    -Deactivate Fresnel. It's unnecessary.
    -I dont use SubSurface on the eyes, but you can if you want to.
    -Deactivate Specular 2, I see no reason to have it active
    -Reduce Specular strength from 100% to 50%. It's more a preference of mine, makes the glossiness of the eye less distracting in close up renders. Specular colour should be 199 234 255, Gloss 25%, Spec Sharpness 35%.

    Tip - Philip comes with a transparent PNG in the runtime, that adds shadow to the eye, I use it on my custom dif eye textures, it's very useful.

    Pupil and Iris keep all settings from Philip. As I said, the textures are custom. The Iris colour remains white, All colour is added in the dif texture in PS.

    Most problems with Eye realism in DAZ tends to be the Sclera, either Velvet is on, Specular is too high or to sharp, bump is too high OR scene lights have not all been set to use shadows. IF shadows are not on, the edges of the eye balls will illuminate and make it unrealistic.

    Hope that helps :)
    I need to go through my eyeshine tutorial and revise the settings. I've leaned alot since then :-P (I'll also need to add the Sclera Info, I've been asked this question a few times lol)

    Post edited by SpyroRue on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:

    ...hmmm, that location looks rather, familiar...

    Yeah, it's one of Hobobo's from Share CG. I've got loads!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    Rogerbee said:
    Nice job!

    How did you do the eyes, they look way better than mine do...


    Link to Spyro's eyeshine tutorial is in his footnote:
    http://www.daz3d.com/forums/discussion/6376/P75/

    I have that bookmarked, but, it only covers eye shine and not eyes in general.

    CHEERS!

This discussion has been closed.