Realistic Renders...NOT!! 11 "Hello Rogerbee!"
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Very nice, Rareth. How can one setup Daz Studio to use the Scripted 3Delight render engine
with the point-occlusion script. Do you have any links to the tutorials or the other relevant information?
not sure where I found the thread for this, but the Scripted 3Delight is actually an Option with DAZ Studio 4.5 Pro (not sure when it got incorporated into DS)
it gives you a bunch of new settings for ambient occlusion,
I usually change hit side to both, and turn on clamp, and start from there..
Thanks for that information, Rareth. I did not know, that there is such an option in DAZ Studio 4.5 Pro.
I will give it a try.
Thanks guys,
It's becoming clear to me that, to get the best out of Daz products, you need to use them in their natural habitat, which is Daz Studio. The Elite Human Surface shader is way better than anything I found to use in Poser and it even looks good when you haven't even set up any lights. I know, I used to think that Elite textures were hell to light, turns out you didn't need any! One thing I will say about Poser though is that it taught me that no matter how many flashy and gimmicky light sets you threw at it, the best results came from traditional lights. No HDR or IBL, just traditional set-ups, spot, infinite and rim. IDL was great, but, that too was best with traditional setups, no fancy schmancy rigs and the like.
From what I can tell, the Lantios lights are pretty trad and the results speak for themselves. I think Kyoto used them and got great results.
I'm going to try shader presets on the eyes next, that should be fun!
For the comparison I have rendered the last scene with the Lantios Core Lighting 1 preset 02
http://www.daz3d.com/core-lighting-1
which consists of UberEnvironment2 and two distant lights with Deep Shadow map.
Rendering Time: 30 minutes 37.77 seconds
previously (with DAZ Dimension Lights 1) was 19 minutes 51.85 seconds.
Looking good!
I think the lack of much going on in the eyes may have something to do with the large brimmed hat casting shadow over her face. I'll have a play later on and see what I can do.
BTW, the $1.99 Platinum weekend sale wasn't up to much, a lot of stuff I had and a lot of stuff I didn't need. They still like to charge top whack for the stuff they know you're going to need.
CHEERS!
Good point about hat, Rogerbee. I will do next renders without a hat.
In the meantime I have rendered another one with InaneGlory's Photo Studio 3 preset Photo Studio Lights X3 Twin Fill
http://www.daz3d.com/inaneglorys-photo-studio-3
This set uses area lights, so it is like IDL in Poser - sort of.
Rendering Time: 45 minutes 20.33 seconds
you can also make a standard DS point light be specular only if you want highlights in the eyes
The renders of the face look so life-like. Thanks for posting.
Hmm,
The lighting on the last one makes her skin look a bit dry, the best lights were the earlier ones. I don't have any lights yet and will get round to my own sets sometime. I didn't get to render what I was working on this afternoon and will try again either later or tomorrow.
Good idea about the specular light, Rareth, not sure how you do that. My prior DS knowledge never went as far as lights!
CHEERS!
Thanks for the comments, starionwolf.
Good tip about using DS point light be specular only to get highlights in the eyes, Rareth. I will have to try it.
there is a drop down in the light paramters under illumination
Yes, I have noticed that the skin come up a little strange, Rogerbee, but overall I like it.
if thats Genesis Vicky with the Bree mats, there should be a close up bump map you can switch to..
No, that was Genesis Victoria 5 Elite Texture Nichole
http://www.daz3d.com/new-releases/victoria-5-elite-texture-nichole
but with the Bree eye materials. I have to check out that V5 Bree Bump Close-Up,
may be it can be also used with the other V5 characters.
Thanks for that tip, Rareth.
Nice tip for the lighting Rareth, I'm still finding my way around.
I've been toying with the Elite textures on M5 and have done a few test renders, I found I got some nice highlights with Specular 2 turned on but at a low level. I had to adjust it for Rob and Lee as their skin is naturally shinier, but, I'm definitely onto something. I'll try adjusting the frensnel and see what that does as it was always a feature of EZSkin that I used.
Anyhow, enjoy the renders
CHEERS!
Did a quickie with Lana,
Belle Arum Hair fits her much better in DS than it did in Poser and then fitting the V4 Basicwear bikini was a cinch! As they were only $1.99 I got some paper roll backdrops for the Cyclorama too, an oldie, but still a goodie!
As I get lights the skin settings may well change, but, so far so good! Next I want to see if I can put the MOS Invasion gear onto M5, god I hope I can as nobody has done anything like this for Genesis yet.
CHEERS!
GRRRRR!!!!!
MOS Invasion can't be fitted to M5 as Autofit does NOT support Gen3! Major bummer. Paging Uzilite, Make MOS Invasion for Genesis!
CHEERS!
EDIT: Ah ha, it would fit if I got the V3/M3 shapes for Genesis......
Had a bit of fun with something that would fit, Captain Rebel for M4.
"Did you spill my pint!?"
CHEERS!
I think it's time I start posting some renders here :)
I've been very busy, upgrading and creating a huge cast list of custom characters and their textures. I've also been creating hair for them all as well.
Here's an upgraded Spyro (I've been playing with his genetics, I'm starting to get a lot more happy with him) And his girl Kyra.
Nice job!
How did you do the eyes, they look way better than mine do.
I ended up using my store credit to get the V3/M3 shapes for Genesis as I wanted to use the MOS Invasion gear on M5 sooooo much! It all worked too! Thing is I want to save him as a complete character and so far I can't seem to be able to do that. I know it can be done, but how!?
Here's some renders anyway.....
CHEERS!
More Ranger fun, this time Axel goes Black Ops!
CHEERS!
Getting MOS Invasion to work meant that I could also dig out my old Starship Crew for MOS Invasion pack. Little did I realise that, for many years, I'd deleted a second installer that had a load of textures it needed in it. I was hunting high and low for zip files, old forum threads and Porsimo's old site. I even sent Porsimo a sitemail on Rendo asking where they were. It wasn't till I reset my downloads for it that I found the second installer! DOH! One hasty backtracking message to Porsimo later, I downloaded the installer and was good to go.
I give you the Captain enjoying a bit of me time on the holodeck....
CHEERS!
PS (Now it fits a variety of figures I can do a complete Away Team, YAY!!)
...hmmm, that location looks rather, familiar...
Nice work, everyone.
Link to Spyro's eyeshine tutorial is in his footnote:
http://www.daz3d.com/forums/discussion/6376/P75/
Link to Spyro's eyeshine tutorial is in his footnote:
http://www.daz3d.com/forums/discussion/6376/P75/
Thanks :) - Well the eyes do use custom textures, but the surface settings were based on M5 Philip and refined. The eye lights on Spyro's portrait how ever are post work, due to the issue where Genesis doesnt have the full eye surface (Is there any news on the "Elite Eyes project? Rogerbee.) Kyra has eye lights from Interjection on her cornea. (Interjection however alters the eye settings, so now I only use it's textures (Spyro is newer than Kyra))
My settings are (Sclera) Human Surface Shader is applied. I loaded Philips eye settings to start with.
-First off, the biggest problem with Philips eyes is that the sclera uses Velvet... That's a no no for eyes, largely because velvet ignores shadows, and will light up the outer edges of the eye unrealistically, so deactivate it. Velvet is more for skin, and it's designed to give the illusion that the skin has fine hairs all over it. Like we do.
-Activate reflections, set it to environment map, no need for texture. Ensure it's set to pure white. Strength 3%, Reflection blur 2%, Blur samples 2. This will help lighten up the Sclera, but subtly.
-Deactivate Fresnel. It's unnecessary.
-I dont use SubSurface on the eyes, but you can if you want to.
-Deactivate Specular 2, I see no reason to have it active
-Reduce Specular strength from 100% to 50%. It's more a preference of mine, makes the glossiness of the eye less distracting in close up renders. Specular colour should be 199 234 255, Gloss 25%, Spec Sharpness 35%.
Tip - Philip comes with a transparent PNG in the runtime, that adds shadow to the eye, I use it on my custom dif eye textures, it's very useful.
Pupil and Iris keep all settings from Philip. As I said, the textures are custom. The Iris colour remains white, All colour is added in the dif texture in PS.
Most problems with Eye realism in DAZ tends to be the Sclera, either Velvet is on, Specular is too high or to sharp, bump is too high OR scene lights have not all been set to use shadows. IF shadows are not on, the edges of the eye balls will illuminate and make it unrealistic.
Hope that helps :)
I need to go through my eyeshine tutorial and revise the settings. I've leaned alot since then :-P (I'll also need to add the Sclera Info, I've been asked this question a few times lol)
Yeah, it's one of Hobobo's from Share CG. I've got loads!
CHEERS!
Link to Spyro's eyeshine tutorial is in his footnote:
http://www.daz3d.com/forums/discussion/6376/P75/
I have that bookmarked, but, it only covers eye shine and not eyes in general.
CHEERS!