Realistic Renders...NOT!! 11 "Hello Rogerbee!"
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
How does the area light work I for the life of me can never figure that out
well there are a couple included under lights, I like to use the one that doesn have the light header cap thing attached to it.
you can also make a material shader with the area light root in the shader mixer and apply that to practically anything.
it makes a great fill light, I use the plane rotated on x 90 degrees and parented to a camera so it is always projecting light parallel with the camera. so if I adjust the camera the light adjusts with it.
Diagrams are your friend... Thats another thing I like about Reality Lux the mesh lights are area lights works real well
was in the middle of a render so was kinda hard to take screen shots.. here you go
and the picture DS was cooking while I had dinner..
Thanks I may try it when I go back to 3Delight rendering
Ok here is a quick try with area plane pointing at the figure
This is what I get....
ack, I think there is a bug that when you first open a scene and select the area light it for some reason defaults to the Uber
Area Light Plane.
I tend to delete it and try again, as I don't yet have a good understanding of the Uber stuff.
also make sure there is a regular light somewhere in the scene, because DS doesn't recognize the area lights as lights, it considers them material shaders (which they are) .
Ha unlike you Uber environment was my friend prior to starting to luxrender almost a year ago here are renders using UE (Again using Latinos lights 2 warning minor violence http://fav.me/d4gnli5) Just straight 1 UE light setting http://fav.me/d4gnlxm http://fav.me/d4gnm0t I figured since I can do UE area lights cant be that much harder but overall I do get bette results using Lux and after almost a year I am used to it...
use what works I always say...
Speaking of Luxrenders.... appt
I also get nice outdoor results render times can be longer but you can queue render... outdoor
and another one
Cool so how re you lighting up the area plane?
...Magento is being a putz again tonight, Third time to try and post this.
...maybe used the wrong nomenclature here (I used to work in theatrical lighting and used the term "point" to refer to a light source). The setups I created used two distant lights (one as the "sun") and two to four spotlights. I find this works exceptionally well when using photo backdrops or the MPC.
I do also add low intensity point lights to soften shadows on faces.
Here is one of the examples i had hoped to post last night. It employs two distant lights - one high intensity with a light straw colour with a shadow map as the "Sun" and one low intensity (light blue) from behind as an ambient. Two spot lights (light blue) to each side of the scene as rim lights, and one low intensity spot light (blue-green) aimed up at Sadie from just below the ground plane . All ambient lights cast no shadows. There is also a low intensity point light to add a little more fill light on her face.
Done in Studo3Advanced.
Interesting tips guys and some I will try when I have more to experiment with. Keep it up, this is as much about creating renders as it is showing them off.
CHEERS!
Looking good,
Try Spyro's setting for the cornea and you'll really be cooking with gas.
CHEERS!
Ok, I have changed the settings of V5 Bree's cornea materials according to Spyro's eyeshine tutorial
http://www.daz3d.com/forums/discussion/6376/P75/
and below is the result.
Rendered with Photo Studio Lights 3 preset "Photo Studio Lights X2 Twin Key (DS4)"
http://www.daz3d.com/inaneglorys-photo-studio-3
Rendering Time: 43 minutes 55.31 seconds
what do you mean?
ok discovered another camera "trick"
volumetric camera shaders... voila.. smoke... alot less render intensive than doing a volumetric primative to get the same effect.
Yay!
She's alive! LOL!
That's much better!
CHEERS!
Neat trick, there's some cameras on Rendo for that or is that what you've used!?
CHEERS!
Neat trick, there's some cameras on Rendo for that or is that what you've used!?
CHEERS!
all DAZ available stuff, I've been diving head first into the shader mixer.
these are available for DAZ, I don't have them but they did make me curious..
http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio
Those are bookmarked! Thanks!
These were what I saw on Rendo:
http://www.renderosity.com/mod/bcs/add-fog-for-studio/97277
CHEERS!
Thanks a lot for the comments, Rogerbee.
what do you mean?
You said the area plane is not a light that a light as to be added so how do you light up the plane you seen what happens when I try it...
Anyhoo nother luxrender out
You said the area plane is not a light that a light as to be added so how do you light up the plane you seen what happens when I try it...
Anyhoo nother luxrender out
its a light but it can't be the ONLY light in a scene, it confused DAZ if you do, 3Delight recognizes it as a light source, STudio does not so if you try to render with Just the area light, Studio will add the default light set it would use if you tried to do a render with no lights in a scene.
I think the Uber Lights work better in that regard,
to work around the problem (if it even is one) I just add a point light and either turn it off or turn its intensity down,
No problem,
I think the Lantios Portrait lights will be what I use the most, when I get them that is. The Lantios sets look to offer me the best trade-off between speed and quality.
Should Waldemar/Val release LDP3 I'll definitely give that a go.
CHEERS!
I have checked the Uber Area light and It is look like the normals of the Uber Area plane need to be away of the object.
In Reality, I think, the normals of the mesh light has to be directed to the object.
This is what I get with Uber Area light plane (a render). I also include a screen dump of the light setup in Daz Studio.