Realistic Renders...NOT!! 11 "Hello Rogerbee!"
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If your using DS you might as well score Reality 2 get into it
Mmm, nah,
As DS is the latest then I may as well have the latest of everything else.
CHEERS!
LOL you see the results I am getting I know you are also getting great results without it. For myself my Lux renders outdo my old ones mind you I have alot of none Lux renders as well.. Its a preference thing my fans could not care less. PPl are still favoring crap I made in the 1st 6 months over some nice lux renders. I guess that's what I get for being a concept artist...
I need lights!
They were the one thing I never had in DS. Next week I'll have a spree and get myself some sets.
CHEERS!
Indeed I had a few nice sets I relied on including Latinos lights 2
...for outdoor scenes don't overlook DimensionTheory's Cloud9.
Though I've probably posted this before (most likely in one of the old forum incarnations of this thread) I really like the look Clous9 gives this scene.
I believe the render time was something like 1 hr 15 min but that was because I did it in Studio3Advanced.
I got these with cloud 9 it took longer render times for me http://fav.me/d4h7v0c http://fav.me/d4nwiy7
I'm a big fan of Lantios. Especially his first "Lantio's Lights" - I buy light sets then study how they were put together, then customize them and create new ones :) I havent yet got Core lights, they do look pretty nice too :)
Reality does give some very nice results, but you gotta learn 3delight, alot of people dont give it the credit it deserves. it's all about the settings and the lights/shaders. Coming from 3ds Max, I have used a lot of different major render engines, and really they're only as good as you make them. :)
I dont agree I had alot of time with 3Delight I prefer the Luxrender but thats just me
LOL - I prefer MentalRay, but that's because I leaned it's top notch settings over 5 years. Unfortunately Daz dont use it. I did use Vray for a long while too, but both hated each others shaders, and I liked the results of Mental Rays shaders over VRay.
We all have our preferences, and what works for one is what that one should pursue :) I think I would be more open to LUX if it ran in daz, and that it was curves compatible for curve based hair. I stopped using trans-mapped hair long ago. I've also became quite happy with HSS, and dont know what LUX does to the shaders, or if it accepts HSS.
I think Reality 3 will be working with HSS if I am not mistaken yeah I know Vray is higher end stuff but for a simple hobbyist like myself, being able to create nice renders and make some cashola on the side well you know...
Both belong to Max/Maya, they like the high end stuff lol.
I like the sound of Reality 3 then... I hope some time soon they'll support curves as well. LAMH and Garibaldi are really taking off.
...On the flip side I've achieved some nice results with simple four and five point light sets I created.
Was going to post a few examples but it is that time of the evening when for some reason I end up just sitting here watching FF hang in "connecting" mode forever when trying to post anything with attached images.
Will try again tomorrow.
Point lights tend to bring out textures to there fullest. Linea Point lights are certainly the best, as you have much more control over the light and its effect in the scene.
In a studio setting (Without a background/set) I prefer to use distant lights. But Distant lights loose their potential when sets are involved as Roofing and walls become an obstacle. To light a set such as a news studio, lounge room, dining room, building etc, that's when I make use of spot lights, BUT, I use the Linea point lights to light up the characters. Professional animations like Pixar etc I hear use point lights as preference.... And usually lots and lots and lots of them! Not just 5-10 Like I use. Think 30-50. My 3d Max instructor, showed us a commercial render he did for a client, it used about 40 point lights. But damn it looked so good!
Interesting points guys,
For me, it sounds like the Lantios sets will offer the best trade off between quality and speed. This laptop gets hot during renders and I'm not about to cook the processor spending hours running at full whack just to get a result that I could have got in less than half and hour. This machine cost me enough and I at least want to keep it going long enough for me to maybe be able to afford a replacement that is at least its equal.
One day I'll get a high end desktop with enough in it to run everything without breaking a sweat......
CHEERS!
For comparison, another render of Victoria 5 Supermodel with materials from "V5 Bree All" and applied "V5 Bree Bump Close-Up".
Lights used: Lantios Fashion Lights preset "01" with "Set Quality 3High"
http://www.daz3d.com/fashion-lights
Rendering Time: 1 hours 18 minutes 0.14 seconds
Hmm,
I do hope you don't mind me saying so, but, the longer renders don't seem as good as the shorter ones. The earlier renders were definitely better. The eyes still need some form of reflection in them, that would really bring the render to life.
CHEERS!
It looks like Lantios lights, right out of the box, are excellent for rendering skin, hair, clothes and so on,
but not really for close up of eyes.
So far, I got the best renders of eyes made with Inane's Glory Photo Studio Lights.
I do not mind at all, so please comment my renders as much as possible. I just want to find the good light set for the close ups.
I have edited V5 Bree's sclera materials according to Spyro's description on page 42.
So here come another render of Victoria 5 Supermodel with materials from “V5 Bree All” and applied “V5 Bree Bump Close-Up”.
Lights used: Lantios Lights 2 preset "03", rotated 120 degree on "X Rotate"
http://www.daz3d.com/lantios-lights-2
Rendering Time: 17 minutes 0.76 seconds
I also attach an image of the scene from the Daz Studio. Scene images are pretty misleading in Daz Studio.
If you look at the right part of the Daz Studio scene image, you can see there are some parts lighter and some parts darker,
but on the render, right part of the image is in shadows, with no lighter parts.
That makes it confusing and require a lot of test renderings, to get the desired view.
OOO I like this one, captures the scene beautifully! The eyes the specular on the face, the lighting... Very nice :)
Thanks for the comments, Spyro. I've just looked at yours and the other people renders in Garibaldi Express thread.
http://www.daz3d.com/forums/discussion/9943/
They are all awesome.
Cheers Artini! :cheese: - It's all been trial and error, and constant refinement lol I think I'm starting to work out GH Eyebrows. The hardest part was making them tie in with the face, my earlier attempts seemed too predominant and excessively crisp.
Here's my latest for those that have no idea what I'm talking about LOL (I think I'm getting somewhere :) )
I have had nice results using latinos lights 2 http://fav.me/d4gnlkw http://fav.me/d4gnll8 http://fav.me/d4gnllh I like the luxrender because the lighting inside rooms is easier to set rather then fight with distance and spot lights the mesh area lights work real will and being able to adjust lights and film response while you render is a nice added feature.
two spot lights and 1 Area light (plane)
Looking good,
Try Spyro's setting for the cornea and you'll really be cooking with gas.
CHEERS!
Nice going, mastering Garibaldi hair is on my list too. He'll probably have got to the second paying version by that time, LOL!
CHEERS!
Nice, that's the sort of result I'd like to be aiming for.
CHEERS!
Yeah, they do look good.
Probably be Daz soon when I have all the lights I really want!
CHEERS!
another scene with two spot lights and 1 area light (plane). it makes a good starting setup.