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Well I found the store page and can say you would want to get a lot of use out of it, strange thing is that it says that it will work with 4.11 and yet is one of the main selling features so to speak of 4.12.. https://www.daz3d.com/face-transfer-unlimited
That doesn't sound bad at all. Wonder why it is not among the new items, though. (And where the 30% DO discount, or the intro discount is.)
First of all, thanks Ghosty for posting the link. I guess the whole topic with regard to Face Transfer is very chaotic. Never mind, now we know what the price is.
I'm seeing unlimited listed in store for $49.95 (no discounts)
https://www.daz3d.com/face-transfer-unlimited
converted to Australian $s that's $76.90 for us aussies
The price is clearly not coming up correctly yet. It is a DAZ original, so it will be 30% off for PC club members. In addition there will undoubtedly be a promotion upon offical release.
Here is an example I did in the beta and the image used as source. It's onlya 30 second effort and I think it's pretty good given the mediocre source image. The lighting is of course completely different.
Ciao
TD
G8 only, should be doable to back-transfer to G3 manually. Hmm. Not something I'd jump through hoops for at this time.
We've flagged the lack of discounts.
Not only the lighting, but also the bone structure of the jaw looks entirely different to me... not bad, though...
So the shop page states "Experiment with as many Transfers as you want. The free version of Face Transfer is included in Daz Studio and allows you to create an unlimited number of faces to design, pose, and render. Each of those faces will include a Daz 3D watermark."
So the only thing you have to do is remove the watermark in your render with a graphic program to get unlimited heads?
"The free version also allows you to remove the watermark and save up to three faces."
How can I download the free version? I only see one version, which is not free:
https://www.daz3d.com/face-transfer-unlimited
Here is an update of my image above. Adjusted the lighting and replaced the tetxure brows with fibermesh. 10 min effort so far. Not bad. It will never get pefect morph results wiothout using mutiple puctures from different angles (at least side and front), but it is not bad for what its now. I think. Not bsure yet if I'll get the unlimited version.
Ciao
TD
Does the version of face transfer in general release 4.12 still produce a flattened mouth area like the one in beta 4.12 did? I currently have the beta 4.12, but I don't want to overwrite my main 4.11 version until I know if any plugins are going to stop working .... The mouth area of the morph is really my only concern with face transfer, form what I've tried with the beta the textures transfer really well.
The free version is included in Daz Studio 4.12.
Thank you thd777. I've waited for such a comparison. It looks good given the fact that it only uses one picture. Can you do this only to the base figure or is it possible to apply the face (with its moprhs and textures) to an existing character?
Thanks, just wondering if I can keep my v4.11 installed. The product page says Face Transfer Unlimited is compatible with v4.11, so I was hoping for a separate download to try it out.
It looks like the Daz servers are getting hammered right now, can't download a thing above 100kbs, so I guess I will wait until tomorrow.
The plug-in generates a Face/Head morph under Actor/Head/Facetransfer you can combine it with any morphs/chracters you have.
The mouth area is still a weakness, especially if there is any hint of smiling in the source (you get teeth on the lips...), but it is not difficult to fix in photoshop.
Ciao
TD
Haven’t downloaded 4.12 yet. Does anyone know what resolution textures the face transfer supports? Does it create textures at the standard 4098x4098? I have Facegen artist pro 2, but gave up on Facegen because the texture output was too low-res. Just wondering if this offers anything additional.
The output is 4k*4k. It obviously won't be that good unless the source is also high res.
Ciao
TD
Thank you. So Face Transfer moves the textures into the Runtime I guess so there I would be able to grab the textures for the edit in Photoshop, right?
I think he wants to know if there's a limitation on the source resolution. Facegen limits its source textures to 1024 x 1024. That's like Genesis 1 resolution. For Genesis 8, I think users expect better resolution. We have multi core GPUs and multi-threaded CPU processors today, so I think we can get better resolution than that.
Correct. The chartacter is saved as scene subset, the textures are in the Runtime/textures folder under username/Facetransfer.
Ciao
TD
Ah, I see. Well the largest source image I tried so far was 2500*3500 and that worked fine. So if there is a limit it is higher than that.
Ciao
TD
It still let users load large resolution images, but it internally scaled them down to 1k resolution. So, hard to tell by looking at loading only.
True. I have compared the output and input images. It looks to me like the resolution is maintained, but it can be hard to tell because it also clearly applies some blur in certain areas to assist with texture matching and seams. Here is an example of a small part of source (open eye) and resulting texture. It also shows another small issue, the eyelashes if very visible in the source end up on the eyelid texture. easy to fix in phgotoshop, but good to know (and of course hard to avoid...)
Ciao
TD
Thank you.
Can we see some samples of what it can do please ?
In facegen, I used to crop the image as close as possible to the face, because I didn't know if the program did the scaling before or after the face was extracted. And if the image was smaller than 1k, I always scaled it up to 1k, because I didn't know if it used the same quality bi-cubic scaling as Photoshop.
In Photoshop, maybe draw a 1-pixel wide square grid with fixed spacing on the source resolution, and see how the Face Transfer program warps and scales it. If there's no scaling, then the grid squares should be relatively the same size on both images.
Facegen also added blush to the face map. You can tell if Face Transfer adds anything extra by sending it a completely white face and see what happens.
Haven't had time to test this function out yet....FaceGen had some problems with eyeball distortions. Does the Face Creation function have the same problems?
The Key is right now 50% off!!!
Where do you find the key?