REAL Hairy WIP [Commercial]
MikeyFTL
Posts: 367
I created this as more realistic alternative to Fibermesh and image based hair.
Hair was created in Cinema 4D and exported as flat polygons. While this may not be a new concept, I think the results look better and render surprisingly fast, even with shadows. However, hair does poke through all forms of clothing, so morphs or shaved area options need to be created for semi clothed models.
If you think there's a demand for a product like this, let me know and I'll double my efforts to get it into the store dirt cheap.
REAL_Hairy.jpg
864 x 849 - 457K
Post edited by Chohole on
Comments
I like it.
Looks amazing! You may have to crop the lower part of your image though. Mods may remove it otherwise.
You may be right. You should have seen it before I cropped. Truly pornographic.
Looks good. How do they respond to extreme shapes such as overweight?
Hmm. Let's find out.
Cool:) I know back in the day zbrush FB export broke the fibres in areas on certain shapes. Seems flat poly's do the trick:)
So is it for Gen 1 or 2?
Gen 2 Male
yay, some fuzziness for our gen2 males :D
Flat polys definitely do the trick. Flats were the only ones that would render well in DAZ3D without adding to the render time. They're not much to look at extremely close up, but they capture light nicely and look great with a little distance.
Colors and highlights are adjusted with Diffuse Color, Ambient Color, Glossiness and Specular...as you can see with our Nordic friend here.
...very nice.
WOW. Looks good. Like the salt & pepper hair. N Is there a way to have less hair on the nipple area?
I would love to have some hairy G2M!
Oooh this looks amazing. Will this only be for the front torso?
This looks great!
Will it be for other body parts like arms or legs, and will you be able to vary length or amount?
It's a conforming hair on its own that doesn't require LAMH or Garibaldi, right?
And yes, I would buy this for G2M, myself. Like, now. Yesterday.
Look really good, good work
Aroooooooooooooooooow... LOVE IT! WOOF.
Yea, arms, legs, hands, feet, back..... All men are not created equal. Love to see your tutorial on how you created this masterpiece. Wondering if I could make this in ZBrush? That's my program of choice. :-)
I'm definitely interested, though more for arms and legs as the figures are typically fully clothed in my renders.
Also, would something like this work for short hair on top of the head such as a flat top with a fade down the sides and back? I have yet to find a convincing flat top like that anywhere, but this looks like it has some potential.
And do not neglect the armpits, if you can. Too many smooth pits on the male characters, not realistic at all
Yes. There is no reason why there can't be front, back, arms, legs, hands, feet, eyebrows, ear hair, facial hair, pubic hair, ass hair...you name it.
The entire body can be covered with individual sections that you can choose from. As far as length is concerned, I can try some morphs. If the morphs don't play nice, there can be individual icons for different lengths (ie. stubble, short, medium, long). You could even mix and match them.
Since this is 3D hair, clothing will always be a problem. I've tried a few flattening morphs but it always seems to poke through somewhere. The logistics of creating morphs to compensate for the hundreds of different clothing options is not practical with this type of hair, so most of your models will have to be shirtless or in the buff.
As of now, this is a single free standing .obj that does not use LAMH or Garibaldi. The Transfer Utility works well with it and it changes smoothly with body morphs and poses.
My programming skills are nil, so don't expect to see an incredible package like Catharina Harders' Unshaven Body Hair for Genesis. If anything, there will be several one click options and a few morphs.
"Since this is 3D hair, clothing will always be a problem. I've tried a few flattening morphs but it always seems to poke through somewhere. The logistics of creating morphs to compensate for the hundreds of different clothing options is not practical with this type of hair, so most of your models will have to be shirtless or in the buff."
No problem actually. Daz has a polygon selection tool so users can just lasso select, and just hide areas of the hair to avoid clothing collision & makes those areas invisible. Had the same issue when I made ManFuzz back in the day, and that is the perfect solution to the problem:)
Looks great! :)
And one click options are sounding good to me.
Daz has a polygon selection tool? Awesome! How do I find/use that?
I guess it's safe to say there's an interest. I'll get started.
Yes it does. Basically you click on Icon, choose piece of geometry you wish to edt (clothing, hair or figure), right click on geometry and go polygons selection and choose preffered method of selection. Then after you selected what you want hidden (selected bits are highlighted as yellow) go to polygon visibility and choose hide selected.
Awesome. I never knew that existed. Looks like clothes are no longer an issue. Thanks, Zev0.
No Problem:). Yes when I also did hair it was a main concern and was releaved the tool did exist lol.
Cool! Thanks :D
Is there a way I can make the selection squares a bit smaller, for a more detailed selection?
Also, any chance you can make the hair also available for M4? I never use genesis, but love the samples you are showing.
It selects the facet size of the actual mesh, so if the mesh is dense, it will select smaller blocks, or triangles. Set display in wireframe to see how it works.