REAL Hairy WIP [Commercial]

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Comments

  • gabugabu Posts: 303
    edited December 1969

    great news, am looking forward to it

  • ChoholeChohole Posts: 33,604
    edited March 2014

    MikeyFTL said:
    Damsel said:
    I hope the production on this is going well. I keep coming back hoping to see it in the store. :)

    Production is still going as planned. There are currently 20 different body hair modules for almost every body part, and with each one there are length, thickness, wetness and clump morphs that are almost completed. I am in the process of importing them into DAZ3D, making icons and sliders and testing.

    I hoping to have it in the store in about two weeks. I have yet to read up on the process of submitting a product to DAZ3D, so I'm hoping that will go smoothly. I will post a pic of all the modules that will be included in the package shortly.

    I also created a few x-rated add-ons (both front and "rear") that probably can't be sold on DAZ3D. I will probably post them on devientart since renders of these "areas" are forbidden on DAZ3D.

    I would check that with DAZ 3D before you come to any firm conclusions in that regard.

    Character packs are sold here with the genital textures, and genitals are included as geografts in the Pro packs of the figures, just no renders of them are added

    Post edited by Chohole on
  • MikeyFTLMikeyFTL Posts: 367
    edited March 2014

    chohole said:
    MikeyFTL said:
    Damsel said:
    I hope the production on this is going well. I keep coming back hoping to see it in the store. :)

    Production is still going as planned. There are currently 20 different body hair modules for almost every body part, and with each one there are length, thickness, wetness and clump morphs that are almost completed. I am in the process of importing them into DAZ3D, making icons and sliders and testing.

    I hoping to have it in the store in about two weeks. I have yet to read up on the process of submitting a product to DAZ3D, so I'm hoping that will go smoothly. I will post a pic of all the modules that will be included in the package shortly.

    I also created a few x-rated add-ons (both front and "rear") that probably can't be sold on DAZ3D. I will probably post them on devientart since renders of these "areas" are forbidden on DAZ3D.

    I would check that with DAZ 3D before you come to any firm conclusions in that regard.

    Character packs are sold here with the genital textures, and genitals are included as geografts in the Pro packs of the figures, just no renders of them are added

    Understood. But I don't even know how I would word an add-on like that. "Junk and Trunk hair"? LOL! Let's be honest...the only use this add-on would have is for making x-rated renders. That's why I think DAZ3D would frown on such a thing.

    Post edited by MikeyFTL on
  • FistyFisty Posts: 3,416
    edited December 1969

    I'd just include them with the main pack, honestly.. call it X Bum Hair or something

  • MikeyFTLMikeyFTL Posts: 367
    edited March 2014

    Fisty said:
    I'd just include them with the main pack, honestly.. call it X Bum Hair or something

    I think the package is already too big. When it's finished I'm sure it will be pushing 150-200MB. Besides, only a certain demographic will have any use for 10 different pube, inner thigh, butt and anal hair modules. It's nice that DAZ3D would consider selling it, but there's a reason they have special websites for this kind of thing.

    Post edited by MikeyFTL on
  • 3Ddreamer3Ddreamer Posts: 1,300
    edited December 1969

    The chest hair certainly interests me but I just tried something with the sample that might need thinking about - getting a peak from under clothes

    test_chest.png
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  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    3Ddreamer said:
    The chest hair certainly interests me but I just tried something with the sample that might need thinking about - getting a peak from under clothes

    Try applying a small push modifier to the shirt...it is accessed from Edit > Figure > Geometry.

    Of course, with this kind of hair, poke through is going to be a problem.

  • 3Ddreamer3Ddreamer Posts: 1,300
    edited December 1969

    Thanks for that mjc1016

  • vwranglervwrangler Posts: 4,885
    edited March 2014

    MikeyFTL said:
    Fisty said:
    I'd just include them with the main pack, honestly.. call it X Bum Hair or something

    I think the package is already too big. When it's finished I'm sure it will be pushing 150-200MB. Besides, only a certain demographic will have any use for 10 different pube, inner thigh, butt and anal hair modules. It's nice that DAZ3D would consider selling it, but there's a reason they have special websites for this kind of thing.

    Include all of these as part of the package you submit to DAZ for testing. List them in the product information on site simply as "genital hair" and "lower body" hair and maybe even "butt hair" if you feel you need to list it, then separate them out inside the package itself. File size really isn't an issue for DAZ, though it may be for some customers; some of the various character and hair packages push past 150MB.

    If DAZ doesn't want to include those items, they'll tell you, but don't prejudge or limit your market beforehand. That could cost you income and make things more complicated if you try to split things into different stores to appeal to a specialized market. If you try to separate things out before DAZ has had a chance to look at them, they could understandably feel that you promised them something that you didn't deliver.

    If they do reject those aspects -- and I think they won't reject as much as you think they will, though they might twitch at an anal hair module (...seriously? but G2M doesn't have one!) -- then you can check to see if they have any objection to you putting those elements on sale elsewhere, possibly under a different product name. They may ask for an exclusive window, they may not.

    You won't know any of this until you try, but you most definitely SHOULD at least submit the entire package and let DAZ tell you what they will or won't accept.

    Post edited by vwrangler on
  • MikeyFTLMikeyFTL Posts: 367
    edited December 1969

    Yup. As discussed earlier in this post, models with clothes will need to do some manscaping since this hair uses geometry. Instead of adjusting the clothes, you might want to try using the Polygon Group Editor Tool in the Building/Scripting tab. Make sure REAL Hairy is selected and right-click on some hair so the Polygon Group menu pops up.

    In this case I would:

    1. Click Polygon Selection/Mode/Lasso and select the hair you want to exclude.
    2. Right-click again, click Polygon Assignment/Create Surface from Selected...and give it a name.
    3. Now select the new surface and set the Opacity Strength slider to 0 to make it invisible
    4. Save your project and the new opacity setting will save with it.

  • MikeyFTLMikeyFTL Posts: 367
    edited March 2014

    vwrangler said:
    MikeyFTL said:
    Fisty said:
    I'd just include them with the main pack, honestly.. call it X Bum Hair or something

    I think the package is already too big. When it's finished I'm sure it will be pushing 150-200MB. Besides, only a certain demographic will have any use for 10 different pube, inner thigh, butt and anal hair modules. It's nice that DAZ3D would consider selling it, but there's a reason they have special websites for this kind of thing.

    Include all of these as part of the package you submit to DAZ for testing. List them in the product information on site simply as "genital hair" and "lower body" hair and maybe even "butt hair" if you feel you need to list it, then separate them out inside the package itself. File size really isn't an issue for DAZ, though it may be for some customers; some of the various character and hair packages push past 150MB.

    If DAZ doesn't want to include those items, they'll tell you, but don't prejudge or limit your market beforehand. That could cost you income and make things more complicated if you try to split things into different stores to appeal to a specialized market. If you try to separate things out before DAZ has had a chance to look at them, they could understandably feel that you promised them something that you didn't deliver.

    If they do reject those aspects -- and I think they won't reject as much as you think they will, though they might twitch at an anal hair module (...seriously? but G2M doesn't have one!) -- then you can check to see if they have any objection to you putting those elements on sale elsewhere, possibly under a different product name. They may ask for an exclusive window, they may not.

    You won't know any of this until you try, but you most definitely SHOULD at least submit the entire package and let DAZ tell you what they will or won't accept.

    Who say G2M doesn't have one...

    http://mikeyftl.deviantart.com/art/Oh-come-on-you-knew-someone-was-going-to-do-it-443601472

    Before any of you ass freaks get excited, this doesn't play well with the Transfer Utility due to its position between the legs and hip sections. It stretches (no pun intended) unrealistically when posed.

    Case in point, if DAZ3D feels the need to exclude this particular body part, they'll probably exclude the hair for it. But I will take your suggestion and submit everything to them.

    Post edited by MikeyFTL on
  • FistyFisty Posts: 3,416
    edited December 1969

    MikeyFTL said:
    Case in point, if DAZ3D feels the need to exclude this particular body part, they'll probably exclude the hair for it.

    Don't make assumptions on how Daz works before you've ever submitted a product, it's highly unlikely they would turn down a whole awesome product for a couple things that could easily be split into an add-on product. It's possible they'll suggest you break it up into several products with a bundle anyway. Just put a note in there about it and ask what they would prefer be done with "the intimates" it's called right of first refusal, and it makes Daz very happy when you allow them to have it. And it's a very good thing to have Daz happy with you if you're going to be selling 3D content.

  • FistyFisty Posts: 3,416
    edited December 1969

    I'm thinking of the male main character releases.. they included the genitals as part of the pro bundle but they're not a product in the store by themselves.. that may be an option, to break it up into smaller sub-products, then have a pro bundle with all the hair that includes the intimates as a bonus. Something to suggest to Kevin if you like that idea, it would be more incentive for people to buy the whole lot.

  • 3Ddreamer3Ddreamer Posts: 1,300
    edited December 1969

    MikeyFTL said:
    Yup. As discussed earlier in this post, models with clothes will need to do some manscaping since this hair uses geometry. Instead of adjusting the clothes, you might want to try using the Polygon Group Editor Tool in the Building/Scripting tab. Make sure REAL Hairy is selected and right-click on some hair so the Polygon Group menu pops up.

    In this case I would:

    1. Click Polygon Selection/Mode/Lasso and select the hair you want to exclude.
    2. Right-click again, click Polygon Assignment/Create Surface from Selected...and give it a name.
    3. Now select the new surface and set the Opacity Strength slider to 0 to make it invisible
    4. Save your project and the new opacity setting will save with it.

    Thanks - I admit I hadn't read the whole thread :-) The Push Modifier worked but made the top puffy. Will be looking out for this release.

  • FistyFisty Posts: 3,416
    edited December 1969

    You could also use a d-former to pull the front of the shirt out a little without making the rest of it puffy

  • gabugabu Posts: 303
    edited December 1969

    Fimally got round to trying out the free sample:

    test11b-6a.vhq_.jpg
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  • Velvet GoblinVelvet Goblin Posts: 532
    edited March 2014

    I'm a Poser user, just about exclusively. But every once in a while someone posts a product or product idea that looks so great that I'm tempted to make the software switch. Don't know about other people, but for me, Poser is perfectly adequate for renders of females, but falls way, way short on what it can do with the guys. This is one of those products that has me ready to fully embrace Daz Studio. I do hope it gets released soon. It looks that good. :)

    Post edited by Velvet Goblin on
  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    Zev0 said:
    "Since this is 3D hair, clothing will always be a problem. I've tried a few flattening morphs but it always seems to poke through somewhere. The logistics of creating morphs to compensate for the hundreds of different clothing options is not practical with this type of hair, so most of your models will have to be shirtless or in the buff."

    No problem actually. Daz has a polygon selection tool so users can just lasso select, and just hide areas of the hair to avoid clothing collision & makes those areas invisible. Had the same issue when I made ManFuzz back in the day, and that is the perfect solution to the problem:)

    Sorry to necro-quote one of the first pages of a long thread, but I think applying a smoothing modifier to the hair to collide with the clothing would prevent all pokethrough, no poly-selector needed.

  • vwranglervwrangler Posts: 4,885
    edited April 2014

    Zev0 said:
    "Since this is 3D hair, clothing will always be a problem. I've tried a few flattening morphs but it always seems to poke through somewhere. The logistics of creating morphs to compensate for the hundreds of different clothing options is not practical with this type of hair, so most of your models will have to be shirtless or in the buff."

    No problem actually. Daz has a polygon selection tool so users can just lasso select, and just hide areas of the hair to avoid clothing collision & makes those areas invisible. Had the same issue when I made ManFuzz back in the day, and that is the perfect solution to the problem:)

    Sorry to necro-quote one of the first pages of a long thread, but I think applying a smoothing modifier to the hair to collide with the clothing would prevent all pokethrough, no poly-selector needed.

    And if it worked, the clothing would probably look oddly puffy and lumpy over the places where the hair was, because the hair isn't a regular smooth surface. It's essentially the same issue that 3dDreamer mentioned with the push modifier After all, Smoothing essentially is a weaker push modifier, at least in part.

    Post edited by vwrangler on
  • Zev0Zev0 Posts: 7,089
    edited April 2014

    What vwrangler said. Also your clothing now loses the ability to fit properly to Genesis2 since the collision setting is assigned to the hair and not the figure, resulting in possible pokethrough, and it will look distorted, depending on the hair moprh underneath.

    Post edited by Zev0 on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    This is all looking great!

    I'd imagine that facial hair and brows could be created the same way. If so you could really be onto something here.

    CHEERS!

  • MikeyFTLMikeyFTL Posts: 367
    edited December 1969

    Well I obviously missed my early April deadline. This turned out to be a-lot more work than I anticipated, but then again most 3D modeling is. Thought you might like to see what's ultimately being included in the package. Here are the modules that will be included if the folks at DAZ3D approve. If you're curious what the "Intimate" module is, use your imagination.

    REAL_Hairy_icons.png
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  • NadinoNadino Posts: 258
    edited December 1969

    Awesome!!! Can't wait to buy this! :)

  • MikeyFTLMikeyFTL Posts: 367
    edited April 2014

    Thanks. I'm hoping to submit to the folks at DAZ3D by the end of next week.

    Post edited by MikeyFTL on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    So looking forward to your release. I really hope that DAZ accepts your pack. I think it will be a great seller!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I think this is a great pack too.

    I wonder if the same thing could be done on the head to simulate very short or thinning hair.

    CHEERS!

  • hjakehjake Posts: 884
    edited December 1969

    MikeyFTL said:
    Well I obviously missed my early April deadline. This turned out to be a-lot more work than I anticipated, but then again most 3D modeling is. Thought you might like to see what's ultimately being included in the package. Here are the modules that will be included if the folks at DAZ3D approve. If you're curious what the "Intimate" module is, use your imagination.

    Looks great. I think I will buy it when it comes out.

    This is great for the truly hirsute male but it would be even greater if less density and less coverage were offered too. Maybe not so much coverage up to the shoulders and sparse hair on the back. Less density on arms and legs. Think cross between asian and euro.

  • MikeyFTLMikeyFTL Posts: 367
    edited April 2014

    Rogerbee said:

    I think this is a great pack too.

    I wonder if the same thing could be done on the head to simulate very short or thinning hair.

    CHEERS!

    I'm sure the head can be done easily. Especially eyebrows, sideburns and short hair. I think a military mohawk could be easily done as well. After this release I'm sure there will be all kinds of individual requests which I'd be more than happy to attempt.

    2365931692_040bc00de1.jpg
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    Post edited by MikeyFTL on
  • MikeyFTLMikeyFTL Posts: 367
    edited April 2014

    hjake said:
    MikeyFTL said:
    Well I obviously missed my early April deadline. This turned out to be a-lot more work than I anticipated, but then again most 3D modeling is. Thought you might like to see what's ultimately being included in the package. Here are the modules that will be included if the folks at DAZ3D approve. If you're curious what the "Intimate" module is, use your imagination.

    Looks great. I think I will buy it when it comes out.

    This is great for the truly hirsute male but it would be even greater if less density and less coverage were offered too. Maybe not so much coverage up to the shoulders and sparse hair on the back. Less density on arms and legs. Think cross between asian and euro.

    That would make a good add-on. In the meantime, there's always the Polygon Group Editor tool on the Building|Scripting tab if you ever want to do some manscaping with the existing package. You can select individual hairs, apply a surface to them and then set the Opacity Strength to 0%. This would allow you to save your manscaping work.

    You can also set the REAL Hairy thickness to 10% or 20% for a low coverage look.

    REAL_Hairy_10_percent_thickness.png
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    Post edited by MikeyFTL on
  • MusicplayerMusicplayer Posts: 515
    edited December 1969

    MikeyFTL said:
    Thanks. I'm hoping to submit to the folks at DAZ3D by the end of next week.

    Hi MikeyFTL
    I have been following this thread with great enthusiasm and so glad to see how your hair product has developed over the past weeks. I wish you luck with many sales. This will certainly be in my cart when it becomes available, so hoping Daz looks upon the whole product favourably and fast tracks it to the store for your eagerly waiting customers.

    Best wishes and kind regards. :-)

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