The Wrong Place, Wrong Time Complaint Thread

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  • TJohnTJohn Posts: 11,095
    edited December 1969

    Rezca said:
    Not really sure what I'm doing at this point heh, but I do know I kinda messed up the model I was trying to recreate x)

    Ah well, it is only my second sculpt attempt in Zbrush so I can't really expect to perfectly recreate such a detailed figure so soon :)
    Might as well just wing it from here, or make it a bit more stylized...


    So it's a Rezcasaurus instead of a copy of your model. It's wonderful, and it's all YOU. :)
  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Rezca said:
    Not really sure what I'm doing at this point heh, but I do know I kinda messed up the model I was trying to recreate x)

    Ah well, it is only my second sculpt attempt in Zbrush so I can't really expect to perfectly recreate such a detailed figure so soon :)
    Might as well just wing it from here, or make it a bit more stylized...


    ...nice work.


    2nd attempt, and I'd be fortunate to have something resembling an "unintentional" minimalist abstract sculpture.

    (...well it kinda has a head, something that looks like a body, and those things sticking out could be arms...)

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    ps1borg said:
    kitbashing is relaxing on a cold night :)

    A return to that shop! Nice work!

    Dana

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    ps1borg said:
    Kyoto Kid said:
    ...been doing the same here as well, not only meshes, but surfaces & textures as well.

    03:15 and started the final render of the scene I've been working on. Somehow, hair that I set up to be blue (diffuse, ambient, specular, & environment map channels) kept rendering red in the tests. Finally fixed it by redoing the colour from the bginning again.

    Off to bed, will let it render while I sleep.

    Nitey Nite.

    And one for day :lol:

    Also nice.

    Dana

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Rezca said:
    I did arts!

    Just kinda happened. :)
    Was doing scribbles, then I decided to draw an eye...

    So I did, and then I added the mouth!

    And then I was like "zomg, must draw entire head" O_O


    Heheh. Was using a 10px wide brush at 75% with no size variation. Big loose sketch D:<</p>

    And then did the leetle harder sketchies after. Winged it the whole way through!
    After I showed a few friends and was about to upload, I thought MUST DO COLOR!

    Heh, so yeah. Enjoy teh scaly raptorkin :>
    (Raptorkin being a term I came up with to pretty much loosely clump any creature bearing raptor-y traits in my fictional world into one category. Thus by definition, a scaly critter like this guy would still be a "raptor" - though they still distinguish between "True Raptors" and "psuedo-raptors" and hybrids i.e half-dragon, half-raptor.

    Think like how many use 'Dragonkin' as a term defining any dragon-esque creatures, even if they're not "true" dragons. They bear many dragon traits or are descended from true dragons, and thus they are dragonkin. Same applies to raptorkin!)

    Good work!

    Dana

  • donahue_shelly@yahoo.com[email protected] Posts: 763
    edited December 1969

    Uh... Reld's spines are suddenly showing up neon green when I render him. The only change made was I updated Daz this morning (because I didn't have geometry editor and I wanted to make part of the wall transparent behind the doors I put in Sam's room). I have no idea why they are now showing up green. I even recreated his look (saved character preset but not material) and even that is coming up neon green.

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Uh... Reld's spines are suddenly showing up neon green when I render him. The only change made was I updated Daz this morning (because I didn't have geometry editor and I wanted to make part of the wall transparent behind the doors I put in Sam's room). I have no idea why they are now showing up green. I even recreated his look (saved character preset but not material) and even that is coming up neon green.

    It's not a bug...it's a feature!

    Dana

  • donahue_shelly@yahoo.com[email protected] Posts: 763
    edited December 1969

    DanaTA said:
    Uh... Reld's spines are suddenly showing up neon green when I render him. The only change made was I updated Daz this morning (because I didn't have geometry editor and I wanted to make part of the wall transparent behind the doors I put in Sam's room). I have no idea why they are now showing up green. I even recreated his look (saved character preset but not material) and even that is coming up neon green.

    It's not a bug...it's a feature!

    Dana

    Huh... bring in a brand new set of the spines, renders normal (in fire drake red). Change the diffuse map to grey scale image, neon green.

  • RezcaRezca Posts: 3,393
    edited December 1969

    DanaTA said:
    Uh... Reld's spines are suddenly showing up neon green when I render him. The only change made was I updated Daz this morning (because I didn't have geometry editor and I wanted to make part of the wall transparent behind the doors I put in Sam's room). I have no idea why they are now showing up green. I even recreated his look (saved character preset but not material) and even that is coming up neon green.

    It's not a bug...it's a feature!

    Dana

    Huh... bring in a brand new set of the spines, renders normal (in fire drake red). Change the diffuse map to grey scale image, neon green.

    How green are we talking here?

    Maybe you could work it into being a special ability of his, or the result of some magical accident while he was playing a prank on someone :lol:


    Yeah sorry if what I said wasn't too helpful, just trying to lighten the mood a bit... Always sucks when things go wrong and the cause isn't easily identifiable :(

  • RezcaRezca Posts: 3,393
    edited December 1969

    tjohn said:
    Rezca said:
    Not really sure what I'm doing at this point heh, but I do know I kinda messed up the model I was trying to recreate x)

    Ah well, it is only my second sculpt attempt in Zbrush so I can't really expect to perfectly recreate such a detailed figure so soon :)
    Might as well just wing it from here, or make it a bit more stylized...


    So it's a Rezcasaurus instead of a copy of your model. It's wonderful, and it's all YOU. :)

    Originally this sculpt was just going to be some random thing, but it is a goal of mine to get a 3D version of some of my figurines to play with. When it finally does come to that, accuracy will matter! ...To an extent :P

  • donahue_shelly@yahoo.com[email protected] Posts: 763
    edited December 1969

    Rezca said:
    DanaTA said:
    Uh... Reld's spines are suddenly showing up neon green when I render him. The only change made was I updated Daz this morning (because I didn't have geometry editor and I wanted to make part of the wall transparent behind the doors I put in Sam's room). I have no idea why they are now showing up green. I even recreated his look (saved character preset but not material) and even that is coming up neon green.

    It's not a bug...it's a feature!

    Dana

    Huh... bring in a brand new set of the spines, renders normal (in fire drake red). Change the diffuse map to grey scale image, neon green.

    How green are we talking here?

    Maybe you could work it into being a special ability of his, or the result of some magical accident while he was playing a prank on someone :lol:


    Yeah sorry if what I said wasn't too helpful, just trying to lighten the mood a bit... Always sucks when things go wrong and the cause isn't easily identifiable :(

    BRIGHT neon green.

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  • MistaraMistara Posts: 38,675
    edited June 2014

    Need some help guys. I'm recreating Samuel's living room but one of the original props is loading wrong. It is suppose to be just a chest, but it's loading the display case instead and the textures are loading funky too. I'm pretty sure it's a Daz product, but I can't find it in the store. In my contents tab, it's listed as ShadowForge. Everything else from this set is loading fine (the lacquered table, silk runners on the wall), but not this chest.

    I'm uploading a couple old images showing the chest I'm talking about (and just for Misty, this includes the tickle image she remembers so fondly) as well as the display case that loads in place of the chest piece.

    ETA: if I try to load the display case, I get a blank null instead.

    i've seen that display case. not a pc item, was on my w/l for a lil while. i'll remember ...

    it wasn't part of a set, ...

    hmm, thought it might have been a Merlin item. it was a display case for swords, ketanas and the like.

    Post edited by Mistara on
  • donahue_shelly@yahoo.com[email protected] Posts: 763
    edited December 1969

    I managed to find a shader that works in 'fixing' the neon green, but it's not going to match my previous images. And if it's doing this for Reld, I bet it's going to happen to my big wyrm, as I did the exact same trick for him. /facepalm

  • MistaraMistara Posts: 38,675
    edited December 1969

    can you post a screen cap of the shade mixer window with the spikes selected?

    maybe the green is in a channel that's hidden. ambient can do wonky stuff

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Uh... Reld's spines are suddenly showing up neon green when I render him. The only change made was I updated Daz this morning (because I didn't have geometry editor and I wanted to make part of the wall transparent behind the doors I put in Sam's room). I have no idea why they are now showing up green. I even recreated his look (saved character preset but not material) and even that is coming up neon green.


    ...as I mentioned, I had the hair of one character continually render red when all the surface colour values were set for blue. No Idea how that occurred either
  • Sfariah DSfariah D Posts: 26,259
    edited December 1969

    I hate thunder.

  • RezcaRezca Posts: 3,393
    edited December 1969

    I found this to be highly amusing.

    Civ4ScreenShot2904.JPG
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  • MistaraMistara Posts: 38,675
    edited December 1969

    ps1borg said:
    kitbashing is relaxing on a cold night :)

    nice results too :)

  • MistaraMistara Posts: 38,675
    edited December 1969

    Kyoto Kid said:
    Uh... Reld's spines are suddenly showing up neon green when I render him. The only change made was I updated Daz this morning (because I didn't have geometry editor and I wanted to make part of the wall transparent behind the doors I put in Sam's room). I have no idea why they are now showing up green. I even recreated his look (saved character preset but not material) and even that is coming up neon green.


    ...as I mentioned, I had the hair of one character continually render red when all the surface colour values were set for blue. No Idea how that occurred either

    highlight color gone toxic?

  • MistaraMistara Posts: 38,675
    edited December 1969

    Rezca said:
    I found this to be highly amusing.

    t rex has destroyed a warrior

  • MistaraMistara Posts: 38,675
    edited December 1969

    I hate thunder.


    it's the lightning to be careful of

  • donahue_shelly@yahoo.com[email protected] Posts: 763
    edited December 1969

    It's the weirdest thing. It's only 'that' particular grey scale image that cause Reld's spines to glow neon. I've tried a couple others and they work fine. Even found one close enough to work for me.

  • Sfariah DSfariah D Posts: 26,259
    edited December 1969

    I hate thunder.


    it's the lightning to be careful of


    How can there be thunder without lighting?

  • MistaraMistara Posts: 38,675
    edited December 1969

    i'm done reading that pc beta thread. iz a headache. gonna browse rmp clearance stuff until that gives me a headache :)

    called sputinos to order a pepperoni pizza, my voice came out a squeak. i hope they heard the pepperoni part. allergy misery. woes.


    i hear thunder rumbles oft times, but don't see lightning. may the lightning stays up in the clouds?

  • starionwolfstarionwolf Posts: 3,670
    edited June 2014

    I don't see any storms near New York City or Huntington or even Connecticut.

    edit: I just checked some websites that show weather for Huntington.

    edit 2: I think I misread your post Misty. Sorry.

    Post edited by starionwolf on
  • MistaraMistara Posts: 38,675
    edited December 1969

    I don't see any storms near New York City or Huntington or even Connecticut.

    edit: I just checked some websites that show weather for Huntington.

    edit 2: I think I misread your post Misty. Sorry.

    no worries :)

    i was responding to miss kulay, read her post as i was typing.

    iz a pretty sky from here today

  • MistaraMistara Posts: 38,675
    edited December 1969

    sigh, nothing on my w/l is in impulse buy range.

    saw a cute hammock set on rmp on clearance. LJ_Outdoor Luxury.


    knock,knock
    hello, did someone say pepperoni?

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Kyoto Kid said:
    Uh... Reld's spines are suddenly showing up neon green when I render him. The only change made was I updated Daz this morning (because I didn't have geometry editor and I wanted to make part of the wall transparent behind the doors I put in Sam's room). I have no idea why they are now showing up green. I even recreated his look (saved character preset but not material) and even that is coming up neon green.


    ...as I mentioned, I had the hair of one character continually render red when all the surface colour values were set for blue. No Idea how that occurred either

    highlight color gone toxic?
    ...I thought the same as well so I flagged that character's hair for Primitive Hitmode for all the lights in the scene and it still came out red.

    Looked over all the surface channels and nothing indicated why this was happening. several of the other characters in the scene use the same hair with pretty much the same settings and it all rendered OK on them. After over an hour making minute adjustments and running spot renders ended up resetting the hair map to the basic colour I started with, redid the colour adjustments and it rendered fine after that. The only thing I can think of is that some setting became corrupted after I saved the character as a scene subset then then merged him into the the main scene.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    I hate thunder.


    it's the lightning to be careful of


    How can there be thunder without lighting?
    ...a biker gang on a bunch of Harley Chopper's riding by outside?


    ...a military jet hitting it's afterburners.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    i'm done reading that pc beta thread. iz a headache. gonna browse rmp clearance stuff until that gives me a headache :)

    called sputinos to order a pepperoni pizza, my voice came out a squeak. i hope they heard the pepperoni part. allergy misery. woes.


    i hear thunder rumbles oft times, but don't see lightning. may the lightning stays up in the clouds?


    ...looked at part of it, really seems more complicated than it's worth, particularly since I am on such an extremely tight budget and even an 18$ purchase is a lot of money right now just to use a 6$ coupie.
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