Realistic Renders.... NOT! 14: A new frontier.....

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    Just one more image from Lux render 1.4 via Reality 4 DS.
    Both lamps have point lights attached, but on the render only one show up - a bit strange.
    1.07 kS/p

    Nice render,

    A Daz take on Indiana Jones, cool.

    CHEERS!

  • ArtiniArtini Posts: 9,642
    edited March 2015

    Artini said:
    Just one more image from Lux render 1.4 via Reality 4 DS.
    Both lamps have point lights attached, but on the render only one show up - a bit strange.
    1.07 kS/p

    Looks good.

    Could it be the glass material blocking it? It looks pretty dark.
    Thanks. I have tried changing the glass material (which is standard as a default) to architectural and then to volumetric,
    but it does not help. Instead, any changes made to the glass material, just took away the nice light effect
    on the ground, and make the light very dark (dimmed).
    Have to experiment more with mesh lights inserted into the lamp. So far does not look any better...

    Post edited by Artini on
  • ArtiniArtini Posts: 9,642
    edited December 1969

    Lux render 1.4 works well with Luxus for Daz Studio.
    Just a test with free items from ShareCG
    http://www.sharecg.com/v/66908/gallery/11/Poser/RealityLight-mesh-props-floor-with-curved-wall
    http://www.sharecg.com/v/67317/related/11/Poser/Science-Equipment
    Just edited material for glasses to Lux glass2 with volume clear
    2.14 kS/p

    d44v01.jpg
    1024 x 1024 - 144K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    That's fantastic! You'd swear it was a photo. You do wonder if it would look as real if a Daz character was in the scene with it.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    Artini said:
    Lux render 1.4 works well with Luxus for Daz Studio.
    Just a test with free items from ShareCG
    http://www.sharecg.com/v/66908/gallery/11/Poser/RealityLight-mesh-props-floor-with-curved-wall
    http://www.sharecg.com/v/67317/related/11/Poser/Science-Equipment
    Just edited material for glasses to Lux glass2 with volume clear
    2.14 kS/p

    ...hmmm that looks vaguely familiar...
    Chemist_final_pw.jpg
    900 x 675 - 289K
  • ArtiniArtini Posts: 9,642
    edited December 1969

    Thanks.
    Great image, Kyoto Kid.

  • kyoto kidkyoto kid Posts: 41,194
    edited March 2015

    ...thanks.

    That's actually and oldie, done a couple years ago a few months after I got my workstation up and running.

    Post edited by kyoto kid on
  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    Artini said:
    Just one more image from Lux render 1.4 via Reality 4 DS.
    Both lamps have point lights attached, but on the render only one show up - a bit strange.
    1.07 kS/p

    You should try turning an object (like maybe a cylinder?) into a light source. The lamp on the right is casting light, but there is no light source being seen inside of it.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Great render Kyoto!

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,194
    edited March 2015

    ...thank you

    Now this is where I agree that 3DL still has a tonne of mileage left. Couldn't create the same "storybook feel" with a physics based render engine without a lot of post.

    Same with this:

    sweeties_v_sg.jpg
    695 x 982 - 487K
    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    That looks really nice too!

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ..thanks.

    Used vignette effect with the Fog Camera (currently borked since 4.7). This is the "storybook" style I want for Leela's story.

    Have something cooking in 3DL but will be about another 2 - 3 hours (currently 3h:43m in @ 47%) as I am using motion blur and an HDR set. Time to turn in (not going to babysit it all night). Forgot that it's like 08:45 where you are.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Sounds intriguing,

    I was taking a risk playing with DS this morning as I had a bus to catch at 09:30. I got VERY lucky with March Madness, I bought a lot of stuff yesterday and I was originally going to wait till today. Good job I didn't wait as everything I bought wasn't in the sale today!

    All good now though

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,194
    edited April 2015

    ...well 13 hrs and 45 min later, still rendering (@ 68% complete). UE with Motion Blur, a fair amount of reflectivity, and hair heavy with transmaps, are a bad combination.

    Crikey, even Bryce isn't this slow on my system.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited April 2015

    Mmmm, not good,

    Well, after studying that Gia promo video, I can replicate Daz promos. It's great that I can do it, but, I actually like what I've been doing with PSK2 better. Still, the others might appreciate my efforts...

    CHEERS!

    Anna_Promo_Lights.jpg
    577 x 750 - 211K
    Post edited by Rogerbee on
  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ...she looks too "shiny" to me.

  • RogerbeeRogerbee Posts: 4,460
    edited April 2015

    Yeah, I think that's down to the PSK2 MAT, I think that works better with the PSK2 lights. Here are renders with the standard MAT.

    CHEERS!

    Anna_Promo_Standard_MAT_2.jpg
    577 x 750 - 258K
    Anna_Promo_Standard_MAT.jpg
    577 x 750 - 237K
    Post edited by Rogerbee on
  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ...much better. reminded me of loading figures in with the old poser MATs

  • RogerbeeRogerbee Posts: 4,460
    edited April 2015

    Yeah, I got better with Wowie's MATs and lights and I do like them. That said, with the promo lights, the following render could be straight out of the store!

    CHEERS!

    Anna_Promo_Proper.jpg
    577 x 750 - 218K
    Post edited by Rogerbee on
  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ...indeed. Actually looks better than some promos I've seen.

  • RogerbeeRogerbee Posts: 4,460
    edited April 2015

    Thanks,

    I just made a cool discovery when looking in the Daz Store for Gia's Bikini (The String Bikini for V6), you can get it free with the Day At The Beach bundle!! I didn't see it till I scrolled down to the bottom of the store page! That saved me $17.95 for the bikini and $49.95 for the whole bundle, nice! It isn't in the Freebies bit of the store either, odd!

    CHEERS!

    Post edited by Rogerbee on
  • kyoto kidkyoto kid Posts: 41,194
    edited April 2015

    ..OK 16h 32m and some postwork later (added blur effect to chain & back sprocket, resized to 1,200 x 1,200 and "warmify" the image a bit), finally here is teh tomboy princess Merida, just a wee bit "updated".

    Of course for Scotland, made sure she is on the proper side of the road.

    ...and this was supposed to be a simple fun little work.

    Biker_Merida_1200_pw.jpg
    1200 x 1200 - 1M
    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Ok, that was worth the wait!

    Brilliant render!

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,194
    edited April 2015

    ...thank you. Yeah was inspired by a number of "Modern" interpretations of the character I've seen on DA. Wanted to keep it more true to "wild" side. Even made sure the Motorcycle sported the same colours as her faithful horse, Angus.

    Glad I did it with the conventional rather than progressive mode as progressive seems to take much longer in 4.8 for some reason.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    What render engine was that!? I realised a few moments ago that I had Luxus but had never installed it, oops, LOL! Might give it a whirl someday......

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ...good ol' 3DL with Dimension Theory's Yosemite HDR Pro Set which uses UE. The motion blur was most likely the big culprit in the slowness (even though it was only five frames) though rendering in 1,600 x 1,600 resolution didn't help the cause much either.


    Uninstalled Reality4 and Lux a while back as there were just too many bugs to deal with.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I see,

    Well, that's certainly a good advert for 3DL. Did you actually have Luxus or just Reality, I'm sure I'd heard that Luxus was better. Mmmm, just thinking, I don't think I installed LDP-R on this machine, best check...

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,194
    edited December 1969

    ...just Reality, had it since ver, 1.25 (before the advent of Luxus). As I understand Reality had a better materials conversion routine.

  • RogerbeeRogerbee Posts: 4,460
    edited April 2015

    Just found this nestling among my content, Dreamlight's Perfect Escape. Possibly one of those freebies he's always emailing about, looks lovely and renders fast.

    CHEERS!

    Perfect_Escape.jpg
    576 x 745 - 399K
    Post edited by Rogerbee on
  • ArtiniArtini Posts: 9,642
    edited December 1969

    Nice renders, Kyoto Kid and Rogerbee.

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