Let's appreciate/discuss today's new releases - ongoing thread

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  • ElorElor Posts: 1,497

    background said:

    Does anyone know if  the new short pixie cut hair strand based? If it is I can't use it, ...to resource heavy ...   If it's not strand based I will probably buy it.

    I don't have it, but it seems to use the new Omnihair shader according to the file list, which mean strand based but it should not be too ressource heavy: Omnihair is lighter than the previously used SBH shader.

  • backgroundbackground Posts: 413

    Elor said:

    background said:

    Does anyone know if  the new short pixie cut hair strand based? If it is I can't use it, ...to resource heavy ...   If it's not strand based I will probably buy it.

    I don't have it, but it seems to use the new Omnihair shader according to the file list, which mean strand based but it should not be too ressource heavy: Omnihair is lighter than the previously used SBH shader.

    Thanks. It will too resource heavy because I have to export strand based hair as a .obj, so that I can use it in my preferred renderer ( not Iray ). When the hair uses more resources than the figure I have to seriously consider if it's worth using. 

  • midgard229midgard229 Posts: 38
    tsroemi said:

    I really like the character, but the bundle ... SciFi AGAIN?! No thanks ... Why do we always have to ride these marketing themes forever? 

    The mechanics suit seems nice and useable though. Would have loved for the bag to have some more natural morphs, no bag hangs as stiff as that from a hand. But the suit itself is very nice.

    The bag doesn't have morphs but it is dForce.
  • TimbalesTimbales Posts: 2,334
    Nothing of interest to me - another female DO figure, hair for women, a jacket with no zipper, and a jumpsuit with a wonky collar.
  • memcneil70memcneil70 Posts: 4,115

    Has anyone seen the morphs for https://www.daz3d.com/short-pixie-cut-for-genesis-9 that were shown in the promo pages?

    Figured it out, apparently they will not show up unless the hair is on a character. I had just loaded the hair to check it out, without dealing with a character. The morphs show up in sliders under parameters. 

    blush

  • memcneil70memcneil70 Posts: 4,115

    Another3Drenderer said:

    Sophia 9 says 5' 10.8" (189.8 cm) in the listing. 189.8cm seems like an error in the listing (should more be 179.8cm if in the fact the figure is just under 5' 11").

    Anyone with measure metrics able to confirm what the actual figures height is? 

    If I did it right, moving the little red line down to the top of her skull, the height in MM comes to 5' 7.4964" or 171.44cm. Could the measurement be a leftover from another DO character? Or did I use MM totally wrong? (Not sure who wrote the program, but please I really wish it would get updated.) 

  • ElorElor Posts: 1,497

    memcneil70 said:

    If I did it right, moving the little red line down to the top of her skull, the height in MM comes to 5' 7.4964" or 171.44cm. Could the measurement be a leftover from another DO character? Or did I use MM totally wrong? (Not sure who wrote the program, but please I really wish it would get updated.) 

    An easy way to check is loading a Genesis 8 figure:

    https://www.daz3d.com/genesis-8-starter-essential

    Sophia 9 should only be a bit smaller than a base G8F figure if her US height is right, taller if her metric height is right.

    Having said that, it would not be the first time a Genesis 9 figure is not as tall or as small as announced, which is too bad because we are missing lots of height variety here due to that and opening a ticket will only result in a change in the text on Daz store, not a change of the character height.

  • murgatroyd314murgatroyd314 Posts: 1,521

    Gordig said:

    I was relieved to see the promos for dForce Salvage Tech show the outfit actually functioning as clothing:

    The thumbnails for both the outfit and the texture expansion, and also some of Sophia's own promos, just show the outfit as basically sexy cosplay, which I have no interest in. A functional set of coveralls, though? All day.

    Do the overalls have a fully fastened option? All the promos seem to show them at least half-off. 

  • Richard HaseltineRichard Haseltine Posts: 100,950

    murgatroyd314 said:

    Gordig said:

    I was relieved to see the promos for dForce Salvage Tech show the outfit actually functioning as clothing:

    The thumbnails for both the outfit and the texture expansion, and also some of Sophia's own promos, just show the outfit as basically sexy cosplay, which I have no interest in. A functional set of coveralls, though? All day.

    Do the overalls have a fully fastened option? All the promos seem to show them at least half-off. 

    Isn't the one on the left fully fastened?

  • GordigGordig Posts: 10,060

    background said:

    Does anyone know if  the new short pixie cut hair strand based? If it is I can't use it, ...to resource heavy ...   If it's not strand based I will probably buy it.

    I'm fairly certain it is, despite the product page's absolute refusal to specify. It uses Omni hair shader presets, and only includes an opacity map for the scalp. 

  • mnpalamnpala Posts: 60

    Can anyone please tell me what the long hair is in the Sophia promo images?

  • GordigGordig Posts: 10,060

    Richard Haseltine said:

    Isn't the one on the left fully fastened?

    Those aren't overalls. The overalls are never pictured fully fastened, so I'm forced to assume that that's just how they are.

  • PerttiAPerttiA Posts: 10,024

    Gordig said:

    Richard Haseltine said:

    Isn't the one on the left fully fastened?

    Those aren't overalls. The overalls are never pictured fully fastened, so I'm forced to assume that that's just how they are.

    Looking at the morphs, there's only ones for loosening areas

  • memcneil70memcneil70 Posts: 4,115

    Gordig said:

    background said:

    Does anyone know if  the new short pixie cut hair strand based? If it is I can't use it, ...to resource heavy ...   If it's not strand based I will probably buy it.

    I'm fairly certain it is, despite the product page's absolute refusal to specify. It uses Omni hair shader presets, and only includes an opacity map for the scalp. 

    It is strand hair with the Omni presets for the hair. The morphs work. But when I tried to simulate I got a failure due to something to do with Nvidia? I closed off anything not needing simulation, tried, failed again. Saved and closed the file. Rebooted my computer and after opening D|S, opened the saved file. This time, I closed the hair, simulated without issue the outfit. Saved that. Re-opened the hair and tried to simulate it again, fail. I am not sure what happened, the error message in the log is remarkedly bland. So I gave up, but the hair looks okay with just the morphs applied. I will try to simulate it on another computer. Maybe it didn't like my 4090 card?

     

  • barbultbarbult Posts: 24,244

    memcneil70 said:

    Gordig said:

    background said:

    Does anyone know if  the new short pixie cut hair strand based? If it is I can't use it, ...to resource heavy ...   If it's not strand based I will probably buy it.

    I'm fairly certain it is, despite the product page's absolute refusal to specify. It uses Omni hair shader presets, and only includes an opacity map for the scalp. 

    It is strand hair with the Omni presets for the hair. The morphs work. But when I tried to simulate I got a failure due to something to do with Nvidia? I closed off anything not needing simulation, tried, failed again. Saved and closed the file. Rebooted my computer and after opening D|S, opened the saved file. This time, I closed the hair, simulated without issue the outfit. Saved that. Re-opened the hair and tried to simulate it again, fail. I am not sure what happened, the error message in the log is remarkedly bland. So I gave up, but the hair looks okay with just the morphs applied. I will try to simulate it on another computer. Maybe it didn't like my 4090 card?

     This hair is not advertised as being dForce hair. Why are you trying to simulate it? It was probably not designed to be simulated, and that is why you get the error.
    (I don't own it, so I am basing this opinion on the product page title and description. We all know that those can be very wrong at times, though.)

  • barbultbarbult Posts: 24,244

    @Fabiana did you ever create your commercial thread for the feathers accessories? I have renders to share.smiley

  • Richard HaseltineRichard Haseltine Posts: 100,950

    Gordig said:

    Richard Haseltine said:

    Isn't the one on the left fully fastened?

    Those aren't overalls. The overalls are never pictured fully fastened, so I'm forced to assume that that's just how they are.

    Sorry, I was seeing what I wanted to see. Yes, it looks as if the other part is down only, which is a shame.

  • memcneil70memcneil70 Posts: 4,115

    barbult said:

    memcneil70 said:

    Gordig said:

    background said:

    Does anyone know if  the new short pixie cut hair strand based? If it is I can't use it, ...to resource heavy ...   If it's not strand based I will probably buy it.

    I'm fairly certain it is, despite the product page's absolute refusal to specify. It uses Omni hair shader presets, and only includes an opacity map for the scalp. 

    It is strand hair with the Omni presets for the hair. The morphs work. But when I tried to simulate I got a failure due to something to do with Nvidia? I closed off anything not needing simulation, tried, failed again. Saved and closed the file. Rebooted my computer and after opening D|S, opened the saved file. This time, I closed the hair, simulated without issue the outfit. Saved that. Re-opened the hair and tried to simulate it again, fail. I am not sure what happened, the error message in the log is remarkedly bland. So I gave up, but the hair looks okay with just the morphs applied. I will try to simulate it on another computer. Maybe it didn't like my 4090 card?

     This hair is not advertised as being dForce hair. Why are you trying to simulate it? It was probably not designed to be simulated, and that is why you get the error.
    (I don't own it, so I am basing this opinion on the product page title and description. We all know that those can be very wrong at times, though.)

    @barbult, I went back to the hair, loaded it up on a character and checked again. The option Simulation shows in Parameters and Simulation Object Type = Dynamic Surface; Simulation Base Shape = Use Simulation Start Frame. I am not sure if this is pertinent, the fields Include Parent Groups and Exclude Parent Groups are both blank wherever they show up. The selection 'Pre Sim (PS) = Generate PS Hair = On.

    I may be totally confused, not hard to be, but it reads to me as dForce. You are correct that the promo pages do not list dForce Cloth under Compatible Software. (I have given up looking for that normally because it is so cluttered with the bridges to programs I don't use.) This wouldn't be the first hair I thought was dForce that turned out not to be.

    Since this is a DO hair, could those fields been left over from another hair and not cleared out when the hair was submitted by whomever created and sold it to DAZ?

  • AgitatedRiotAgitatedRiot Posts: 4,437
    edited March 15

    PerttiA said:

    https://www.daz3d.com/auto-life-hd-for-genesis-8-females

    I don't think the years treat her that good past forty, especially the chin and the nose start standing out more than I have noticed them to do
    Ages 0 to 3, the character has a baked in fetal pose that gets lesser with age
    Ages past 60 get a baked in slouch

    But, I like it very much

    Attached samples of 20, 40, 60, 80 and 100

    Ya scared me for a moment. You can select the part of the body you want to pose.

    Age 0

     

    Post edited by AgitatedRiot on
  • barbultbarbult Posts: 24,244

    memcneil70 said:

    @barbult, I went back to the hair, loaded it up on a character and checked again. The option Simulation shows in Parameters and Simulation Object Type = Dynamic Surface; Simulation Base Shape = Use Simulation Start Frame. I am not sure if this is pertinent, the fields Include Parent Groups and Exclude Parent Groups are both blank wherever they show up. The selection 'Pre Sim (PS) = Generate PS Hair = On.

    I may be totally confused, not hard to be, but it reads to me as dForce. You are correct that the promo pages do not list dForce Cloth under Compatible Software. (I have given up looking for that normally because it is so cluttered with the bridges to programs I don't use.) This wouldn't be the first hair I thought was dForce that turned out not to be.

    Since this is a DO hair, could those fields been left over from another hair and not cleared out when the hair was submitted by whomever created and sold it to DAZ?

    I don't know the answers to any of this. Sorry.

    I once submitted a help request about Seok hair (by Propschick) that had simulation settings but failed to simulate. The response from CS, after months of back and forth, was that the hair was created with dForce but was not intended to be simulated. surpriseAnother user in the forum complained about simulation errors from Jeanie Hair. Another user complained about Atlas Hair and another about Cassyus hair. All of those hairs are by Propschick. You can reference this old thread. Then there is Emberlynn hair, which is advertised as dForce, but has bald spots and thin spots that make it pretty useless. Emberlynn is another Propschick hair. You can reference this old thread. I also submitted a help request about that problem. After 7 months, there has been no fix, although CS acknowledged the problem. The hair you bought is listed as Daz Originals, not Propschick, but it appears to have the issues of many Propschick hairs.

  • memcneil70memcneil70 Posts: 4,115

    Thanks barbult. That explains a lot. I will say that the hair is fine without simulation and looked great on a masculine version of Sophia 9. I will keep that in mind (well as much as my swiss cheese mind will allow me to) in the future when something freaks out for simulation. 

    Thank you for eternal patience with me.

    Mary

  • Gordig said:

    I was relieved to see the promos for dForce Salvage Tech show the outfit actually functioning as clothing:

    The thumbnails for both the outfit and the texture expansion, and also some of Sophia's own promos, just show the outfit as basically sexy cosplay, which I have no interest in. A functional set of coveralls, though? All day.

    I also rather need the closed versions, so i am happy whenever an open one has a closed version or morph in addition. I could use both on the same piece of clothing on occasion (even just for heat managment).

  • xyer0xyer0 Posts: 5,937

    Whoa, Quixotry's Sophia 9 Expression Collection was released too early, removed from the store after nine hours, then left off the Sophia 9 sale page once Sophia 9 was released. Tough way to make it.

  • memcneil70memcneil70 Posts: 4,115

    All these years the cats get the blame!

    https://www.daz3d.com/oversized-props-and-poses-for-mister-bobble

    Sneaky little critters are us in blue and yellow.

  • xyer0xyer0 Posts: 5,937

    This week, I was watching 21 Bridges again (great movie btw), and I noticed a lighted covered construction walkway and thought, "We need one of those for Daz!" Here's The Antman coming through immediately for the save. Good on ya, mate!

  • lou_harperlou_harper Posts: 1,163

    xyer0 said:

    This week, I was watching 21 Bridges again (great movie btw), and I noticed a lighted covered construction walkway and thought, "We need one of those for Daz!" Here's The Antman coming through immediately for the save. Good on ya, mate!

    I wonder if there is clean version of those surfaces, because sometimes that specific graffiti is not what you want.

  • Richard HaseltineRichard Haseltine Posts: 100,950

    lou_harper said:

    xyer0 said:

    This week, I was watching 21 Bridges again (great movie btw), and I noticed a lighted covered construction walkway and thought, "We need one of those for Daz!" Here's The Antman coming through immediately for the save. Good on ya, mate!

    I wonder if there is clean version of those surfaces, because sometimes that specific graffiti is not what you want.

    I should think a generic concrete shader would work on most of them.

  • ArtiniArtini Posts: 9,462
    edited March 17

    memcneil70 said:

    All these years the cats get the blame!

    https://www.daz3d.com/oversized-props-and-poses-for-mister-bobble

    Sneaky little critters are us in blue and yellow.

    Agree.Great pack for Mister Bobble

    Oversized02.jpg
    1200 x 1200 - 285K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited March 17

    memcneil70 said:

    All these years the cats get the blame!

    https://www.daz3d.com/oversized-props-and-poses-for-mister-bobble

    Sneaky little critters are us in blue and yellow.

    Double post, so below is another render....

     

    Post edited by Artini on
  • SimonJMSimonJM Posts: 5,982
    edited March 17

    Nitpicking I know, but .. the Hawker Fury .. a classic English biplane built in the 1930s, coming in American, French and German colours, but NOT RAF???

    Post edited by SimonJM on
This discussion has been closed.