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The 29" is 2560 x 1080. I've had the 34" curved version (3440 x 1440) in my wishlist for the best part of a year now. (my iMac is 2560 x 1440, so I couldn't bear anything smaller). Trouble is, it's £760, and I'm about £6K short!)
Pros, at least for the 34", Thunderbolt support (ideal for Mac). Side-by-side display of 2 computers (e.g. Mac & PC)
Yes! Did I mention I have a Birthday coming this month? ;)
Wow!
I must do a corny previs parody of a fake film now after watching those.
I come from the era of them using storyboards and tabletop models made of balsawood, never really thought about CGI previs videos for more modern films, kinda pictured them as actually being simpler stick figures to be honest.
You've just reminded me of the heady aroma of balsa cement . . . !
Tee Hee Hee!!!
Watching that ultra low-res version emphasises the importance of the story, and by sorting out exactly what you are going to be rendering at full res, no need to waste valuable time (=money!) on rendering scenes and views that won't be used.
Exactly. And it lets us know if we're on the right track.
Misty was mentioning Lord of the Rings
Weta Digital has an outstanding previz department and go through a similar process for their work too. Both Weta and ILM (and Blur and others) really impress me to no end. The passion of constantly pioneering new ways to make what we see more and more amazing at such a perpetual rate is just jaw-dropping.
Have you seen the Weta Digital skin on muscle on skeleton technology they've released recently - last year I think... maybe a couple years? Morphs are really handy. This takes the idea to whole new levels of realism and believability!
the drop from orbit, the metal clanker beat, exciting chase scene
was originally thinking like bake a terrain shader, put it on infinite plane, dunno, prolly wont look good
or , obscure most of it with volumetric clouds mebbe
Try it and see.
Maybe even take it a step further and shoot a Normal Map of the terrain and include that in the shader used on the infinite plane?
Do you have Advanced Carrara Techniques? If so, check out the last lesson from chapter five, where Phil shows how we can displace a plane to look like a city simply using a shader setup. Pretty cool, and at the same time teaches us a lot about certain shader functions. Chapter five is all about building complex shaders. Quite fun!
i remember buying paint shaders, gonna try it on the muscle car in fastgrab
i like the 2 middle on the right, or other left lol
in between sneezes, achooooey worst cold ever
Fun!!!
Which paint shaders, Ringo's?
If you buy Muscle Cars, could you let me know if the various Door-Open, Hood-Open, etc., morphs work in Carrara?
I'm really cautious about DUF-only products unless I don't care whether morph dials work. If the doors and hood are separate bones (probably are) it still won't matter. I don't mind using bone rotation instead of morphs.
opening doors would be pose controllers, i usually use the rotators too
wondering who will fit in the car with least fuss
was a good fg, can park the car at hemlock folly lol
shaders i was thinking of from holyforest, unless is same person?
http://www.daz3d.com/painted-surfaces
car render needs shooting stars
christine -scary movie
hmmm rurned off restraints but door not opening
gmm hm tinker tinker sonic screw driver
lessee
they wouldnt wm a car would they?
omgeeeee binding mode general?!! mann what stinkers they are
less try the ole convert to blended
Really? Even selecting the door and rotating? That's not good. Bummer.
If I bought this, I'd still keep it. I'd open it in the model room and make morphs which open the doors, hood, trunk, etc., well... unless I just didn't like it.
Oh... that's a cool shader pack! Wishlisted!
These are the one's I was thinking. Except for some of the figures, I have all of them
Carrara Skies, Shaders and Brushes by Ringo Monfort
converting to blended fixed it
as soon as you see the shadow bones moving, but the mesh doesnt follow,
1st suspect skin binding.
can do the fix in ds, no notepad lol
making screenshots
the slider controls not working, the rotate tool does
gah, is doing the uv weirdness like the stonemason buildings
So just take it into DS and change it to Blended weights?
yep then save it as a subset or a character preset. both worked.
did the u wrap uncheck thing, didnt help much. ended up putting a solid shader on it.
started rendering a lil 4 second animation.
frustrated with the ik thing, tryin to make wolfhound walk. thought had to go into animate and remove ik, but that wasnt it.
3dage explained it somewhere in this thread lol
played with hemlock folly a bit too
its getting harder to get stuff out of D|S thats for sure, but we all have that bit of determination to find a way in us.
We are Carraraists!!!
I posted a thread about D|S export issues to other apps and sure enough the studio fanboys arrived bringing their bias but Carrara was the one app I eventually could with much fiddling get the example to work in, still not solved the issue in Poser and iClone.
http://www.daz3d.com/forums/discussion/145866/the-old-flogged-to-death-obj-and-fbx-export-subject#latest
a few things worth the extra effort. what a pain though.
imaginin geralt would like to drive the muscle car, if he had a license.
imaginin wolfhound dancin the watusi tee heeee
dohh why cant forum search, search a particular thread
it's all for nothing if i cant manage a walk cycle for wolfhound,
and save it,
and be able to reload it everytime i load him into a scene
Right. I'm still really happy with the older figures - just for their ease-of-use. I've been fortunate that a lot of the extras I've been grabbing from the newer content selection has been from Petipet and Ravnheart, both of whom have been offering Poser versions. If any of them are DUF they're working fine for me. I still have yet to experience this whole wrapping UV issue (fingers crossed that it stays that way!)
stuff renders with big black squares on it. happening on the dm melancholy building
just found this: http://carraracafe.com/articles/carranimation-part-1-rotation-of-the-hip/
If you can't do this with an NLA Clip for some reason, you can always save a full Carrara scene with just him walking, then when you want him walking in another scene, don't use Load, use Import and it will merge your walking character into the scene. if you parent to a target helper, you can use that to position him without needed to adjust anything else.
stuff renders with big black squares on it. happening on the dm melancholy building
just found this: http://carraracafe.com/articles/carranimation-part-1-rotation-of-the-hip/
ty
never even ocurred to import.
think i saw poser Sydney in this one
carrara hd awesome