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Gee... I didn't know that it mattered which way the target help was faceing... I've always thought of it a single point and only used it to point the a Camera at. When would you want to rotate it?
If you use it with the Track modifier you can make other objects track the target's rotation.
Now it makes sense.
the hot point of camera doesnt seem to point forward from the lens? sending it to irigin, the lens is on the batting cage floor.
lightbulb hotpoint is facing out the bottom?
thinkin to group target helper, camera, and sunlight, so that camera is always seeing the sun (or moon) wherever it is in the sky.,
or point at sun/moon
For an image showing where it loads and how I think it should load w/settings see http://www.daz3d.com/forums/discussion/comment/1308431/#Comment_1308431. My post before that is similar but sitting on a plane after making additional changes.
If the sun/moon you mention are actual 3d models then you can simply use point at in your camera Modifiers. Both Camera/modifiers Point at and Track point at and track the sun/moon light themselves from what I have been able to do. Using Track Position put the camera into an upside down position, sky at bottom/land at top of screne, and I've not been able to correct it. :(
Help... Misty lead me down into the dark forsest then ran off... now let's see what direction did we come from.
i'm using the sunlight/moonlight from the light types. testing moving the hotpoint on the light >.<
epically wanting to render like in rara. but with floating fortresses instead of sea ships
this too, yearns
more cores!!!!!!!
Kewl Idea.
can only see the sun squiggle when light is selected ... well, if cant bring the camera to sun squiggle, bring the squiggle to the camera?
tee hee heeeee
dust in the wind
cant find the physics demo i was remembering, it showed a ball rolling around like a roller coaster
so this is what puppeteer is
rofl
ahaa
start at :51
dreamin Vray plugin for carrara
https://www.vray.com/newsletter/learn_vray/
One of my very old Carrara videos have that
I even did a silly try
luvvv the roller coaster physics!!!!
was just thinkin, fun idea, like make the track part invisible?
would like to do render some arch vis stuff like in rara.
zen of lighting and shadows
https://www.amazon.com/DOSCH-3D-Building-Interiors-Cinema4D/dp/B0030WOGG4
tee hee - translate klingon
MistyMist - I would venture to say that you can achieve renders like this in Carrara already, and there are a number of ways to achieve it. My "Realism in Carrara" videos go into detail about how to use Carrara's native render engine to produce very realistic results, including interiors. Your other choices include Luxrender and Octane, both of which will produce extremely realsitic results (and Octane very fast as well, albeit at a higher cost).
the lighting in bottom image looks soft
Hi Misty !
Thanks for let me know the video about UV mapping, I made some tests and I can use this very interesting feature now.
... and thank you for referencing my video!
which one is it?
guessing utoob name is different?
Crash !!!
Thanks for posting Crash. collision distance!
admiring your water work!
i know i'se doing it wrong. i enable the light through transparency in both checkboxes, then have to walk away from my render rig for a week.
i'se a fool for the pumped up settings. and it's prolly unnecessary on so many levels.
need more cores!!
oh my gooooodness
4,500greenbacks for a 12core / 24thread
W7370-387
Case
CoolerMaster HAF X Full Tower Chassis
Power Supply
EVGA SuperNOVA NEX650G
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SuperMicro X10DAI Workstation Motherboard
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(2) Intel® Xeon™ E5-2650 v4
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(2) Gelid Socket 2011 Cooling Solution
Memory
32GB DDR4-2133
Video Card (Or Select 'Video-Onboard' to use onboard video)
EVGA GT730 (01G-P3-2731-KR)b>
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Bung a pair of water cooled Titan-Xs in it (while you can still get them) and it'll render Iray too . . .
i need the cores to render 60fps. vrooooom vroom
I felt a disturbance in the force... oh yeah... prolly just MistyMist with all dem cores.
Let the spice flow - pumpkin spice
So beautiful http://www.daz3d.com/wildenlander-watch-hd-for-genesis-3-male-s
so incompatible with Carrara
I just cry
I shall buy it
I shall fight to fit it on G2M and render it in my one true software loves I shall not be defeated
maybe even rig a polygonal obj exported HD version using the Transfer Utility in DS on the converted original though it ahall grind Carrara to its knees.
(or at least try running it through Xnormal if it helps)
Gianni 6 shall wear it Misty and He shall look AWESOME!!!!!!!!!!
OK need bit of work still may need to use the sheaf as a prop, hid it for now but SickleYields merge heirachies suggestion in Transfer Utility after converting to triax worked well, cape even has all the g3m facial bones!!!
click to play
looks good.
merge heirarkies, interresting
ise working on this between challenge projects
want color animate go-for-launch sequence. sky hammer launcher needs special effects
trying to remember what millenium falcon animated for launch.
cold beer helps think lol