Post Your Renders like it's the year 2020!!!
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Very nice! So erm.... that is NOT the sink hole site that just happened in Rome LOL!! Silene
Agreed... will you be sharing the settings? Silene
thanks Silene, the 2 screenshots may help: basically the rig take advantage of the ambient light function jointly with AO and HDRI; the ambient brightness affects more the contrast while the color is more about global hue and softness of the shadows; there are 2 lights in the scene, a distant one and an emitting emisphere, that casts shadows too when needed and by moving or rotating it you can take control over the amount of lighting and shadows over surfaces; moreover there is an infinite emitting plane to enhance lighting from below or at a distance but it may be unnecessary in most cases. I have unchecked the AO after having tuned up the occlusion radius and launched for few seconds the rendering to let compute the irradiance caching
same untouched lighting setup with the eastern village, it needs some tweaking yet, no postwork
I agree with everyone else - the fact that you are using one setting for both indoors and outdoors is just amazing. But your explanation is over my head, I'm sorry to say.
At the risk of sounding like a broken record - maybe next year. :) And that is OK. It takes a while to learn stuff. In the meantime, please keep cranking out those examples! Very inspiring.
Awesome!
thanks UB,
lately I'm very fond of arnold and the latest version of renderman, and would like to learn redshift too, so I couldn't devote much time to carrara but it has so unexpressed potential to deserve attention off and on; let's not forget the shader editor which is very powerful, I can almost see a pipeline with D/S, carrara and maya because shaders setup in carrara look great in maya with few adjustments, and once in maya you can make everything
Many thanks @ Silene and UB
@ Magaremoto - I Remo, How is possible use brihgtness 5500%? I use carrara 8.1Pro and maximum range is 100%....
@pimpy you can manually enter the amount
Hi Giuseppe, welcome back
as Stezza pointed out you can enter a value up to 10000; according to your scene you should tweak ambient brightness and color: the more the brightness the less the color value. You must find a balance point between ambient light and AO settings (and gamma as well) to get the best result for your needs
Nope! If I try to set manually the value come back to 100%!
odd, try to change the color, set the value and tap enter
Different color ..same result. value came to 100%
You need to apply a multiply operator. Viz:
I Tango, thanks but I'm talking about Ambient... not shader... (see Magaremoto settings scene)
very odd, on my C8.5 pro build 243 it works
Setting ambient to 5500 works perfectly for me as well. Latest Carrara version.
Pimpy is right, it doesn't work on my 8.1, maybe an easter egg from daz
here a test with 2 quixel megascans samples to see how carrara can manage lots of 8k PBR textures, no problem at all and very good result imo; just a little more contrast in post
Thank you Remo, maybe I need an update...
is this really a tunnel or Wile Y Cotote up to his ole tricks?
Beware of coyotes carrying cans of black paint . . .
throwing M4 around,.
Warning : contains simulated violence
Playing with the Shadow-Catcher function.
No postwork ..
wip of the Urban Future 5 scene, no postwork
Ha! 3DAGE, I didn't know that you were capable of such violent expressions. Hoping to start animation soon. Thanks for the many inspirational examples.
Looks pretty cool. I love the shadow catcher function in Carrara. It's like magic.
Always enjoy your massive scenes, Magaremoto!
I made it using Wings3d and Carrara 8Pro. Postwork: Gimp and Photo Express.
final shot of the scene, bandicot filter applied in post
I haven't done much lately, but I picked up some bargains in the last V4/M4 sale DAZ had and wanted to try a render with a couple things I had just bought, or had and hadn't used. I chose to do a pinup because sometimes they work to break "writers" block for me in 3D.
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