Post Your Renders like it's the year 2020!!!

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    video of vegitated one

    Thanks Misty heart

  • DiomedeDiomede Posts: 15,165

    Another thread that I am woefully behind on. Sorry for not commenting on earlier posts.

     

    Stezza - masterful fowl. 

    Wendy - stunning.  I absolutely have to learn to animate.  You are so inspirational.  yesyes

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190
    rk66 said:

     

    Yes

    but we have Carrara!

  • Bunyip02Bunyip02 Posts: 8,572

    video of vegitated one

    Thanks Misty heart

    Very nice, just needs some blue aliens flying on dragons !!!

  • StezzaStezza Posts: 8,049
    rk66 said:

     

    Yes

    but we have Carrara!

    +1 on that

    when I seen it I thought about trying to model one then yours popped up... yes

  • StezzaStezza Posts: 8,049

    used Howie's Country Lane with HWDeer and my FC Holden smiley

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    a few more Sky rocks in a slomovideo because my cloud animation was nuts

  • StezzaStezza Posts: 8,049
    edited May 2019

    Bean?

    Beans Wheels.png
    640 x 480 - 189K
    Post edited by Stezza on
  • StezzaStezza Posts: 8,049
    edited May 2019

    more Bean.... Lo_Renzo Bean smiley

    Bean with ted.png
    900 x 675 - 1M
    Post edited by Stezza on
  • Bunyip02Bunyip02 Posts: 8,572

    more Bean.... Lo_Renzo Bean smiley

    Love the scene where he locks the mini !!

  • This is an experiment in adding a skeleton to a low-poly model and using weight mapping to achieve a not-too-shabby result.

    image

    The lowpoly model is a Star modelled in Carrara from an oval.

    TYToes by Selinita

    Scene light with 3 distant lights; 2 cast shadows. The result is fairly successful, except highlight on mother ball and her kiddies. I always wondered why some 3D packages allowed lights to turn of specular highlights - NOW I know!

    image

  •  Beautiful Carrara procedurals ...

    image

    A star attraction - wouldn't you say - LOL

  • DiomedeDiomede Posts: 15,165

    Cool figures and procedurals, Selina.  Also, the attach skeleton process will automatically convert an object to vertex if anyone ever wants to rig objects found randomly on the web.

  • MistaraMistara Posts: 38,675

    carrara weight mapping 

  • I've made a few tweeks to the weighting...

    TYToes2 by Selinita

    Thanks for the tips and comments Diomedes laugh

  • DartanbeckDartanbeck Posts: 21,532

    still working on a floating island

    is a Carrara terrain with a mountain and zero edge filter with a couple bulge modifiers on x and y axis with different limits so its not rectangular

    then duplicated with symmetry on z axis top one scaled down z bottom one up

    Octane render

     

     

    Video

    first video, rendering folliage one

    Wow. Bulge mods! Love it! It looks fantastic Wendy!!!

  • DartanbeckDartanbeck Posts: 21,532
    Mystarra said:

    Emu Kid!

    how do you make those lovely hazeless renders??

    is it the pbr plug in?

    i haz case of the enviessmiley  hairs so crisp and in focus

    For one, Carrara's default in the render room has the Filter Sharpness set to 75%. Sliding that to 100% makes a big difference.

    Another thing is a neat little postwork trick. James Ritson does an excellent tutorial on using the HighPass Filter in Affinity Photo in this short video. Although it's for Affinity Photo, I'm sure it'll work in other editors as well. Gotta say... I absolutely love Affinity Photo! $49 once, and it's mine! I've recieved several nice updates so far, no extra coin needed!

  • DartanbeckDartanbeck Posts: 21,532

    video of vegitated one

    Thanks Misty heart

    Wow! Ever betterer! Bravo! That vegetation really does the trick, don't you think? Darn, Wendy... That is really Really cool!!! yes heart

  • DartanbeckDartanbeck Posts: 21,532

    Bean?

    Is this another Stezza Original? Beautiful little car, either way!

    Love the renders that folowed too! Bravo Sir!

  • DartanbeckDartanbeck Posts: 21,532

    Selinita, Very cool work, as always! Really like your style! I can already recognize your motion renders as Selinita renders - and I mean that in a very good way! Bravo!!!

  • Thanks Dartanbeck,

    I've been using my laptop of late to play around with Carrara and exporting the animations as animated gif files from there - but they play much slower than the original even though I set the frame rate the same as the project (24) - I have to find out why (maybe watch the number of frames being created and divide by the length of seconds to get the correct frame rate if it differs from the timeline???) On my desktop I can conver the animations from avi files to gifs using CorelDRAW - it does a great job and I can alter individual frame timings to suit.

  • VIArtsVIArts Posts: 1,499

    Simple-o.

  • DartanbeckDartanbeck Posts: 21,532

    yes

  • Cool!

    OfficeBlocksNight by Selinita

    Using GLOW Channel:

    1. Add Operator:Multiply
    2. Add Color Gradient to Source 1
    3. Add Squares to SubShader
    4. Add Wires to Source 2

    Set Colour Gradient to:

    • Gold<->Blue

    Set Squares to

    • 30 (Hor.), 120 (Vert.), 16000 (Seed), 100 (Bri.), Vertical (Orient.), Yes (Thresh), 60 (Value), No (Bricks Mode) and
    • Use Threshold to turn lights on and off

    Set Wires to

    • 20 (Hor.), 120 (Vert.), 50% (Width), 50% (Height), No (Gray)
  • DartanbeckDartanbeck Posts: 21,532

    What a wonderful short/sweet tutorial for such a useful bit! Very nice!

  • DartanbeckDartanbeck Posts: 21,532
    Selinita said:

    Thanks Dartanbeck,

    I've been using my laptop of late to play around with Carrara and exporting the animations as animated gif files from there - but they play much slower than the original even though I set the frame rate the same as the project (24) - I have to find out why (maybe watch the number of frames being created and divide by the length of seconds to get the correct frame rate if it differs from the timeline???) On my desktop I can conver the animations from avi files to gifs using CorelDRAW - it does a great job and I can alter individual frame timings to suit.

    Very cool. I wish I had DRAW. Looks awesome. The only thing I have that I know of capable of making animated gif is Carrara. So I edit my animated renders (avi or seq) (if needed) in Howler, then open back up in the render room and turn into gif. Haven't done it in a while. The hardest part for me is getting the size right for allowance on the forums. 

  • Thanks Dartanbeck,

    I made a mistake...

    Set Wires to

    • 30 (Hor.), 120 (Vert.), 50% (Width), 50% (Height), No (Gray)
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,190

    With Gimp I open images as layers and export as file name gif and in the dialogue box chose animated 

    other softwares might have similar options 

  • Another beautiful Carrara procedural ...

    image

    I don't know if it's successful - but I was going to a fruit pastel shader applied to a blocky vertex model.

This discussion has been closed.