Carrara Non Photo Realistic Works

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  • HeadwaxHeadwax Posts: 9,924
    Philemo said:
    head wax said:

    thanks, I have no idea how I ended up with the two squirrels, I thought I was injecting a pose but it seems that the squirrels have something similar in mind.

    That's the problem with rodents. They tend to multiply given any opportunity. Didn't know for the DAZ version, but it shows how realistic they get :-)

    Ha ha yes  that's true. I better do a rodent scan :)

     

  • StezzaStezza Posts: 7,810

    Daz-Sak

    devil

  • ArtiniArtini Posts: 8,869

    Thanks, head wax.

    Great images, everyone.

     

  • HeadwaxHeadwax Posts: 9,924
    edited April 2017

    Pleasure Artini.:)

    I promise this is the last for the day. This Carrara's NPR rendered combined with the photoreal renderer.

    Attached is also the raw NPR render.  

    Looking forward to seeing what other people have come up with :) 

     

    A great illustratot once said something like  "Get the face and the hands right and they will forgive  you the rest" I think I overdid the paws though!

     

     

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  • TangoAlphaTangoAlpha Posts: 4,584

    Awww smiley

  • PhilWPhilW Posts: 5,139

    Cute!

  • ArtiniArtini Posts: 8,869
    edited April 2017

    Great image, head wax.

    I am trying to render in NPR custom hair made in Blender for NM Raven.

    Hope to find some optimal settings for the hair to look good in NPR.

    image

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  • VyusurVyusur Posts: 2,235

    Thank you, Andrew. Glad that you like my pictures.

    I also like your new illustrations. Your images of dwarfs, gnomes and children are always very bright and expressive.

  • VyusurVyusur Posts: 2,235
    edited April 2017

    So I got out of the bins my dragon model to try it with Carrara's NPR.

    The process of dragon creation is here: https://youtu.be/BHd7_eCejjE

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  • DiomedeDiomede Posts: 15,083

    Love your speed modeling videos.  Thanks for posting them.  The NPR render of the dragon does not look rendered at all, which is a very good thing  I am very happy to see this NPR thread stay active. 

  • VyusurVyusur Posts: 2,235

    Thank you, Diomede! I really appreciate your opinion.

  • HeadwaxHeadwax Posts: 9,924

    Thanks Tim and Phil and  Artini. and Vyusur :)

    Artini I think you have succeeded admirably in your quest !

     

    @Vyusur it reminds me of a storybook I had as a child. The linework is superb.

  • StezzaStezza Posts: 7,810

    you guys/gals are awesome 

     

  • HeadwaxHeadwax Posts: 9,924

    nice work Stezza, you did a much better job on the tail than I did !

  • StezzaStezza Posts: 7,810

    Why thankyou HW .... I found with the hair length you need to enter it in manually as it doesn't go low enough... For memory I think I used 0.003 for the body and 0.005 for the tail.. it shows on the dial as 0.0 but the value is there smiley

  • HeadwaxHeadwax Posts: 9,924

    ah thanks for that hint _ ever since you said ambient 500 or whatever it was I've been going and plugging in silly numbers everhwyere = but only big ones!

    tell me, I've been rendering out volume passes etc for hair but I can never get the selector in photoshop to select it exactly - I want to select the hair in the render pass then paint it brown or similar - I always get a blobby selection - any clues? If I feather it I lose some of the selection,

  • StezzaStezza Posts: 7,810

    Do you do this?

     

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  • Samuel S.Samuel S. Posts: 319

    Hi All, beautiful work; I did not realize before that NPR is so much powerful and awesome.

  • StezzaStezza Posts: 7,810

    Do you do this?

    after that then ctrl U 

    tick colorize ( US spelling eeeek! )

    and adjust the sliders yes

     

  • HeadwaxHeadwax Posts: 9,924
    Stezza said:

    Do you do this?

     

    thanks for the graphic stezza, that selects the contents of the layer?

    I'm not getting my primitive passes with an alpha channel

    they have a white background

    maybe I should be rendering PSD with embedded?

    I'm rendering out PNG's not embedde but with the alpha options ticked

     

  • HeadwaxHeadwax Posts: 9,924

    Hi All, beautiful work; I did not realize before that NPR is so much powerful and awesome.

    yes me neither, it's been sleeping just below the surface!

     

  • StezzaStezza Posts: 7,810

    see post above yours... do you do that?

  • HeadwaxHeadwax Posts: 9,924
    Stezza said:

    Do you do this?

    after that then ctrl U 

    tick colorize ( US spelling eeeek! )

    and adjust the sliders yes

    thanks Stezza, sorry cross posted, I'll have a look - I'm on Ps elements but have full ps cs2 somehwre

    Stezza said:

     

     

  • StezzaStezza Posts: 7,810

    yep.. I'm using PSE as well... yes

  • HeadwaxHeadwax Posts: 9,924

    thanks! , let you know how I go :)

  • HeadwaxHeadwax Posts: 9,924
    edited April 2017

    Be interesting to make some brushes for the NPR engine. I wonder how a pointillistbrush would go?

    here's a how to from the sage 3dage from 2015, if any one wants to experiment

     

    HI :)

    You don't need to edit any text files,.

    You need to simply add your PNG files to the appropriate folder

    See....

    Program Files\DAZ 3D\Carrara8.5\Data\Displacement Maps\Brushes
    and...
    C:\Program Files\DAZ 3D\Carrara8.5\Data\Strokes / Brushes

    You can simply add your custom JPG or PNG to those folders . and /or Create sub-folders which will then be accessible in Carrara

    Some items in Carrara "Need" to be placed within the main program folders, or within specific sub folders before they will work or show up in the wizards or the Carrara Browser.
    Leaves for example,. need to be in the "Plants" folder to work with the plant generator.

    CBR is Carrara browser files,.
    For example,.. You can create a shader,. then drag and drop it into your "my shaders" section of the Browser, and that will create a CBR file

    Hope it helps :)

     

    there's also a link to a tutorial if youd like to make browser preview images for your cbr s http://www.des-web.net/html/cbr_preview.html

     

     

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,924
    edited April 2017

    A few different treatments of PhilW's excellent City Central Night scene.

    Rendered out firstly as a Toon1Part111 render, then rendered out several different passes and combined with postwork in post.

    It renders very fast as you don't need anti aliasing on :)

    Much use of the index pass to help isolate the different scene objects.

    Looking  forward to seeing more work people have done or ar doing with Carrara as an NPR machine.

     

     

     

     

     

     

     

     

     

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  • PhilWPhilW Posts: 5,139

    Those look really cool! They really give a different feel to the whole set.

  • HeadwaxHeadwax Posts: 9,924

    Thank you Phil, it's been a real pleasure exploring your work. There are so many crannies and nooks in it to discover. And the replicated crowds and traffic are a masterpiece. You should be very proud. 

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited April 2017
    head wax said:
    @UnifiedBrain - sorry I have been away. 'No postwork' to me means no adjustment of levels saturation filters etc. That image I posted of man sitting down with skull and said 'nopostwork'  - that is the render straight from Carrara. I cropped it to show the interesting parts - and wrote stuff on it :)

    GASP.  You...you...CROPPED IT?  Forty lashes for you.  Personally, I'll never trust you again.smiley

    head wax said:

    So I guess that bit is postwork - but where do we draw the line - as soon as you choose what format to save it in or whether you are saving with alpha or background, then it could be argued you are doing post work :)

    Maybe, but I hope that it will be possible to draw a relative line in the sand that everyone can agree upon, when (for example) no postwork is part of a Challenge requirement. (hint)

    head wax said:

    For me it's all about postwork. There must be a million people who can pull off a terrific render, but often it's the post work that is a major part of the artists' 'signature'.

    that said I admire people who do 'nopostwork'. 

    I'm probably beating a dead horse, but to me, postwork and nonpostwork are both valid depending on the context.

    head wax said:

    But life's short _ can cover pokethough in post in two seconds whereas in carrara etc it might take me a few minutes.

    Totally agree, especially if you are a pro artist where time is money.

    Post edited by UnifiedBrain on
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