Show Us Your Bryce Renders! Part 4
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Here's a link to the current Platinum Club contest if you are a Platinum Club member. There are new contests all the time.
PC Inspiration Contest—June 19, 2013: http://www.daz3d.com/forums/discussion/24021/
You can count me in that group too. In fact, that's how I got into 3D. The original Myst I bought (and Riven I think) was created with Bryce. The later versions were created with Maya, but I was so fascinated with what I saw in the original games I had to see the software used to create it. The rest, as they say, is history (with a capital "H"). ~grin~
Miss B...ah, didn't know Bryce was used for Riven. Besides the puzzle side-of-things to the games that I loved, it was also the wonderful, rich, coloured environments, locations, instruments, models...etc., and all with some incredible details like runes, stange sigs' etc., inscribed onto them.
Cyan was the developer, I think. Wish someone company would produce something similar again - the graphics and animations would be ten times better, I would imagine. But, these days, it's all slash and shoot. Not that I don't have time for these either (loved, for example, the Half Life series), but as they really aren't mentally challenging, they get a bit boring seeing all that blood :smile.
Jay
As far as I can tell Bryce was not used at all for the creation of Myst, I had found no information to indicate that it had been, I understand, StrataVision 3D was used, there is a fair amount of details to be found on the net. Wikipedia has an extensive page that might be interesting to some.
Edit : Riven appears to have been rendered with Mental Ray using Softimage for the modelling and terrains.
Jay – I love the image, beautiful warm colors.
Art- well done using David’s tut.
Trish – beautiful – I would like to see some snow on the trees :)
Tapioca...great info.,. It's somewhat ironic that it never occurred to me as to what created the games, and years later only now finding out the details, and also creating digital images myself.
Mermaid....yeah, warm scene alright, and thanks also.
Jay
mermaid...Thanks I too would like to see snow on the trees....I'm not that good......LOL
Duplicate the tree, move it up on the Y axis a very tiny tad and add a snow mat to the leaves, preferably one with an alpha, so it is not too heavy.
Still fiddling with outlining effects whenever I get a free moment at the PC.
Edit. High RPP version to go with the "sparkly" version.
@ bullit35744
chohole said:
If you do what chohole suggests and find it hard to move the tree up a tiny bit just hold the left "Alt" key down while you move the tree up with the "up" arrow in the Edit tools and it will move really slowly.
If you do what chohole suggests and find it hard to move the tree up a tiny bit just hold the left "Alt" key down while you move the tree up with the "up" arrow in the Edit tools and it will move really slowly.
I always tend to do it numerically from the object attributes.
That's what I also do. It's more precise you know what you do.
@David - I'd say the second one comes quite near to the blooming. The sparky variant looks great, too. But don't forget the neon one you did earlier.
I've been working a bit on my modest tool. Stand-by for a major upgrade within the next days.
@Horo and Chohole.
You guys must have more patience / time than me.
I can't understand why you would go through all that , change a number, check it, change a number, check it over and
over.
If you use the Alt and the Up arrow you can actually see the object move in front of your eyes, surely that's easier, and it is acurate.
Or am I missing something?
Well with numbers I can move something the tiniest tad. With something like this you only need the tiniest tad, about 0,05 at the most, as you want the snow to lay on top of the leaves.
I like numbers too. My brain works better than my hands.
Fair point chohole, guess I just got used to doing it the other way.
Oh my snow on the trees cool!!!!!! Thank you sooooo much for showing me that!!!!
@Trish: Hmmm...I think that's just a magazine lying on the floor. it looks like the diary in on the table. What I'd like to do is figure out how to turn on the device in the center of the room. Love the mansion image. Makes my hands cold just looking at it. So are we going to see snow on those trees?
@Art: I really like that image. Nice work.
@David: Those experiments are producing some very interesting results.
I'm not opposed to using the Attributes window to move something, but find it more intuitive using Alt + Up in the Edit palette. Thinking back to the temple I made, I do think it might have been easier to move it slightly off horizontal using Attributes instead of the Edit palette. But really, it's six of one half a dozen of another, use what works for you.
The results from too much Irish Whiskey while working in Bryce.
Rareth- Wow you do awesome work - drunk or sober. lol
Had fun with Bryce 7.1 Pro Experiments - Extreme diffuse response - by David Brinnen although I don’t understand the theory behind it. ;)
@Rareth - perhaps it was much, but judging from the render, not too much.
@mermaid010 - Looks like David's. Nicely done.
I had also experimented a bit, though I'm presently a bit distracted by another project.
you do great work yourself.
Rareth, that one looks like a natural for the Render challenge http://www.daz3d.com/forums/discussion/23118/
Looks good to me and it shows that the unexpected feature is fairly stable and if it is any consolation, I'm not even sure I understand all the theory behind it either - and I'm the one trying to come up with that theory! But it works for you and that's the most important thing. Keep experimenting, you never know what effects something like this might throw back after a bit of prodding and poking.
you do great work yourself.
Correction... great work following David's cool tutorials. Thanks anyway. You should enter this render in the challenge Chohole mentioned.
Thanks Horo
Thanks David for the encouragement. I love doing your tutorials. I only hope someday I can manage a nice landscape.
@Rareth: I see two possible things in your image, a person stuck in extremely dense undergrowth or someone mucking around in the nether world. Nice work, as usual. And I have to triple the motion to enter that image into the challenge.
@mermaid: Now where did I see something similar? Hmmm...now I remember, David's tutorial. Nice job.
@Horo: For some reason, which I can't put my finger on, that first image is a magnet. The second again looks like an art deco creation. Both are great.
Baby Star Nursery for Bryce
"Star formation is a very active area of research with many open questions to solve and certainly one of the areas in astronomy that delivers extremely beautiful images of the Milky Way that surrounds us."
Light spheres, dust,distorted vertical Sky slabs, random rocks (asteroids) -lens flares added in photoshop.If you like it and want to play with /improve it :
http://www.sharecg.com/v/70056/view/5/3D-Model/Baby-Star-Nursery-for-Bryce free to download and to use, created by me.Thank you.Enjoy :)
No hdr used, nor background images.
Looks very nice and plausible. Like it.
Guss there is a control panel next to the table I just noticed it......Ok everyone things are not always as easy as you make them seam to be unless I recolor the texture map I can't just duplicate the tree and move it up a slight bit .....now lets get into the subject of re-doing texture maps something I have wanted to know how to do for quite awhile...........................................................ok I am still waiting.............keep in mind I am a slow learner and I only have PS2 which I got free when abobe messed up and gave it away for free..........And I figure it has something to do wit making the background of the map transparent somehow and that's about all of my knowledge on that subject...........so tell me I can hardly wait!!!!
I tried out ron's snow brush but like anything else it will take more practice