Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:

    yeah its a sharp shadow, I was more interested in how the HSS was working than making a perfect shot.. the photographer in me is still yelling at me to fix the scene,

    still working on getting just the right studio lighting set up,

    I should think I'll be in the same boat next week.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Here's a new one just finished up this morning.

    I'm pretty sure later, after i get some sleep, i will look at it and say "WTF!?!"

    Nice,

    Of course, the obvious question is why she has a box on her head!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited January 2013

    MadisonXF said:
    Hey guys.

    I picked up Latinos Core Lights 1 and tried it with a fairly basic scene. I think it turned out fairly well, nothing special and room for improvement of course.

    I used some of the suggested render settings from this thread. I also applied the HSS and used the recommended settings for that.

    Any suggestions? It does some a bit grainy, and I wouldn't mind pushing the realism and detail a bit. Still, the render only took 14 minutes in DS 4.5 on my crummy laptop, so that is nice.

    Those lights make use of UberEnvironment lighting. This should prove helpful:

    http://www.daz3d.com/forums/discussion/5320/

    By the way, Latinos are Latin American men, the lights are Lantios, LOL!! Googling the former could yield some interesting and unexpected results!

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:
    well I made the lighting softer, but I must have done something different with the HSS,

    she looks plastic..

    This was where I got the basics of HSS from:

    https://helpdaz.zendesk.com/entries/20658113-how-to-use-the-elite-human-surface-shaders

    I'll have to have a look for more on that.

    CHEERS!

  • madisonx_c5746f56a5madisonx_c5746f56a5 Posts: 224
    edited December 1969

    Rogerbee said:

    Those lights make use of UberEnvironment lighting. This should prove helpful:

    http://www.daz3d.com/forums/discussion/5320/

    By the way, Latinos are Latin American men, the lights are Lantios, LOL!! Googling the former could yield some interesting and unexpected results!

    CHEERS!

    LOL! Whoops.

    I used those linked settings for my HSS and UE. Just need to play with the UE settings a bit more I think...

  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:
    Rareth said:
    well I made the lighting softer, but I must have done something different with the HSS,

    she looks plastic..

    This was where I got the basics of HSS from:

    https://helpdaz.zendesk.com/entries/20658113-how-to-use-the-elite-human-surface-shaders

    I'll have to have a look for more on that.

    CHEERS!

    ok that was handy, I have 4 textures to choose from for V5, and they ALL have different default shaders, so I have been plugging them in with the HSS so I can render them on a more even playing field, not sure they all have specular maps though, but I think I can just use the same one with all the textures.. anyway... another HSS test render.

    HSS-test2.jpg
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  • RarethRareth Posts: 1,462
    edited December 1969

    ok now with another texture Tori for V5, the specular is still a tad high, need to tweak the specular2 channel some more..

    HSS-test3.jpg
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  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    Rareth said:
    well I made the lighting softer, but I must have done something different with the HSS,

    she looks plastic..

    I really quite like this lighting :)

    You'll most likely find the plastic look has to do with the specular settings on the skin. I'd compare the skin surface parameters with M5 and V5, both use HSS, and have effective but varied surface settings from one another. By observing the settings on these is how I learned HSS. And lots of trial and error :) But I like your lights improvement. Looks like your learning quick :)

  • RarethRareth Posts: 1,462
    edited December 1969

    Spyro said:
    Rareth said:
    well I made the lighting softer, but I must have done something different with the HSS,

    she looks plastic..

    I really quite like this lighting :)

    You'll most likely find the plastic look has to do with the specular settings on the skin. I'd compare the skin surface parameters with M5 and V5, both use HSS, and have effective but varied surface settings from one another. By observing the settings on these is how I learned HSS. And lots of trial and error :) But I like your lights improvement. Looks like your learning quick :)

    I've been doing photography as a hobby since the early '80s so I have a fairly good idea of how lights should look, its alot easier to set up a decent light rig in Poser with the default light available, doing it in DS has taken some time, but once I figured out how to use the Area lights (not the uber ones..) things started coming together, and I can get some really good soft lighting using them.

    wasn't too concerned with the shadows on the studio backdrop primative I nicked from poser, as the figure was less than a body length away from it, so the shadow should have been fairly sharp,


    I also figured out how to make an IDL shader camera in the shader mixer, but Woooo, does it hammer the render times.

  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    MadisonXF said:
    Hey guys.

    I picked up Latinos Core Lights 1 and tried it with a fairly basic scene. I think it turned out fairly well, nothing special and room for improvement of course.

    I used some of the suggested render settings from this thread. I also applied the HSS and used the recommended settings for that.

    Any suggestions? It does some a bit grainy, and I wouldn't mind pushing the realism and detail a bit. Still, the render only took 14 minutes in DS 4.5 on my crummy laptop, so that is nice.

    The graininess has a lot to do with your render settings if that is HSS. Uber Surface/Uber lights tends to get that sort of graininess over HSS.

    I recommend you look at Jaderails tut on DOF, he lists very good render settings. I use the render settings for my high res renders. It will get rid of all the noise/grain, and will bring out the definition of the textures superbly. Be warned though... High render quality settings means long renders. :)

    http://www.daz3d.com/forums/discussion/5084/

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Great renders and tips,

    Yeah, specular 2 is one to watch, start low and go higher if you need to. I also dug up what Omnifreaker recommended for the HSS:

    http://www.omnifreaker.com/index.php?title=HumanSurface

    CHEERS!

  • RarethRareth Posts: 1,462
    edited December 1969

    ok something a little different.. MoonLight needs adjustment, I feel its a tad too bright.. 30 minutes to render this with the current lighting set up..

    vicky-inTemple.jpg
    1024 x 768 - 496K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Pretty cool,

    Thing is, the globe would be casting its own light into the scene, I'm sure there is a way to make it do that somewhere.

    CHEERS!

  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:

    Pretty cool,

    Thing is, the globe would be casting its own light into the scene, I'm sure there is a way to make it do that somewhere.

    CHEERS!

    It IS casting its own light, you can see it relfected on the Genesis Character.

    the moon light is over riding it, because it doesn't have any fall off and the globe does.. so I have to play with settings

  • BobvanBobvan Posts: 2,652
    edited January 2013

    Sci if renders click on links for large files

    Fire!!

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    Post edited by Bobvan on
  • BobvanBobvan Posts: 2,652
    edited December 1969

    Latinos lights 2 10 minutes render time...Dr Carl Lester

    8392453563_72e664f9c0_c.jpg
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    ??

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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • RarethRareth Posts: 1,462
    edited December 1969

    redid lighting a bit..

    vicky-intemple2.jpg
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    Along the lines of the same style rendered in DS3A using LDP2 lightsSacrafice

    6445807063_0b2da71df5_z.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:
    Rogerbee said:

    Pretty cool,

    Thing is, the globe would be casting its own light into the scene, I'm sure there is a way to make it do that somewhere.

    CHEERS!

    It IS casting its own light, you can see it relfected on the Genesis Character.

    the moon light is over riding it, because it doesn't have any fall off and the globe does.. so I have to play with settings

    Oh, ok,

    I guess we're all still learning.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:
    redid lighting a bit..

    Much better!

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,036
    edited January 2013

    Here's a new one just finished up this morning.

    I'm pretty sure later, after i get some sleep, i will look at it and say "WTF!?!"


    ...interesting...would fit well on the January PC Render Challenge thread.

    Nice work.

    Post edited by kyoto kid on
  • RarethRareth Posts: 1,462
    edited December 1969

    working on making glossy lips..

    glossy_lips.jpg
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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This discussion has been closed.