Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • RarethRareth Posts: 1,462
    edited December 1969

    another portait, more practice with HSS and mixing the different skin textures with the different shaders available.

    HSS-Gabi-texture-Lana-Shader.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nicely rendered,

    Portraits to me though are more focused above the waist and are more close up. Otherwise it's just a figure standing in an empty room with nothing really going on the scene. There's a reason why the framing styles are called Portrait and Landscape.

    I'll see what I can get rendered in a moment or two....

    CHEERS!

  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:

    Nicely rendered,

    Portraits to me though are more focused above the waist and are more close up. Otherwise it's just a figure standing in an empty room with nothing really going on the scene. There's a reason why the framing styles are called Portrait and Landscape.

    I'll see what I can get rendered in a moment or two....

    CHEERS!

    yep it's not portrait framed, needed to get the shoes in the shot though, I just consider anything shot in a Photo Studio type environment a portrait,

    Hard to put a label on the output of the Renderer.. Photo's come from camera, and Render is what you do to Bacon to get the fat out.

    anyway, I got the Genesis Bot yesterday and promptly mechanized the Troll

    Robo-Troll.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited January 2013

    Fair enough,

    I have been able to get a render out of my original Rob test. This time with the 6th preset of the Lantios Portrait Lights. I think I still need to adjust the bump maps to a lower setting, but, other than that I'm really happy with the result. I'd say it took no longer than 20 mins to render.

    The thing with renders that take hours, I do wonder what image sizes these guys are rendering to. Back in the day, the maximum image size you could put up on here was 600x600, I've pretty much stuck to that other than when I've done large items and the odd landscape. Unless you're going to print out your renders to A3 size, or put them on Deviant Art where people might order prints, do you really need such huge renders!?

    On some big ones posted on here, if you click the image and zoom with the magnifying glass, there's no hand tool with which you can drag to see what you want to see and nor are there any scroll bars. Even when you maximise the window you don't get the full zoomed image on the screen, with that in mind it's pointless doing anything large if you just post it here.

    CHEERS!

    Rob_Lantios_test_01.jpg
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    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited January 2013

    Oh, Rareth, great render,

    Gives me an idea for what to do when I finish King Kong, Mecha Kong!

    CHEERS!

    Post edited by Rogerbee on
  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:
    Fair enough,

    I have been able to get a render out of my original Rob test. This time with the 6th preset of the Lantios Portrait Lights. I think I still need to adjust the bump maps to a lower setting, but, other than that I'm really happy with the result. I'd say it took no longer than 20 mins to render.

    The thing with renders that take hours, I do wonder what image sizes these guys are rendering to. Back in the day, the maximum image size you could put up on here was 600x600, I've pretty much stuck to that other than when I've done large items and the odd landscape. Unless you're going to print out your renders to A3 size, or put them on Deviant Art where people might order prints, do you really need such huge renders!?

    On some big ones posted on here, if you click the image and zoom with the magnifying glass, there's no hand tool with which you can drag to see what you want to see and nor are there any scroll bars. Even when you maximise the window you don't get the full zoomed image on the screen, with that in mind it's pointless doing anything large if you just post it here.

    CHEERS!

    yeah bump does look a tad high.

    I've got my Render size to 1024x768 4:3 Aspect ratio.. small enough to post and large enough to view properly on my Monitor at home.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Thanks,

    My guess is above 0.1 would be high, am I right?

    CHEERS!

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Great renders, Rareth and Rogerbee.

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Playing with the "Set The Mood" cameras and lights.
    http://www.daz3d.com/new-releases/set-the-mood

    V5Nichole522pic01.jpg
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  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:

    Thanks,

    My guess is above 0.1 would be high, am I right?

    CHEERS!

    not sure I don't mess with the minimum/maximum settings, just the strength, if its at 100% and looks funny, I dial it down to 50% and do a spot render to test.

  • RarethRareth Posts: 1,462
    edited December 1969

    Artini said:
    Playing with the "Set The Mood" cameras and lights.
    http://www.daz3d.com/new-releases/set-the-mood

    I have the atmospheric camera set, pretty much does the same thing, except it doesn't have preset colors.

  • RarethRareth Posts: 1,462
    edited December 1969

    More of a Portrait shot.

    Lana2.jpg
    1024 x 768 - 613K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    Playing with the "Set The Mood" cameras and lights.
    http://www.daz3d.com/new-releases/set-the-mood

    Very nice indeed, they're on my list!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice one, Rareth,

    The following render of Rob is with the overall bump setting down to 0.01, still not sure. In Poser the bump was dialled at 0.000291.

    I'll give that a try in DS later.

    CHEERS!

    M5_Rob_Lantios_Test_01.jpg
    576 x 745 - 276K
  • ArtiniArtini Posts: 9,455
    edited December 1969

    Rareth said:
    Artini said:
    Playing with the "Set The Mood" cameras and lights.
    http://www.daz3d.com/new-releases/set-the-mood

    I have the atmospheric camera set, pretty much does the same thing, except it doesn't have preset colors.
    Yes, I have seen your renders and they are very nice. I have not succeded with setting up my own atmospheric camera set,
    so that's why I have bought “Set The Mood”. It is a one click solution and it is very easy to use.

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Rogerbee said:
    Artini said:
    Playing with the "Set The Mood" cameras and lights.
    http://www.daz3d.com/new-releases/set-the-mood

    Very nice indeed, they're on my list!

    CHEERS!

    Thanks, Rogerbee. What I like most about “Set The Mood” is that it is one click solution and it come with both cameras
    and the accompanying lights, so it is very simple to use.

  • BobvanBobvan Posts: 2,652
    edited January 2013
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    Post edited by Bobvan on
  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969

    SOL

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  • RogerbeeRogerbee Posts: 4,460
    edited January 2013

    Nice, Bob!

    I think I've got the hang of the Lantios Portrait Lights. From what I can tell they appear to load the UberEnvironment light on the maximum quality setting. I tried manually setting it to that and the render didn't look that different.

    I've dialed the bump down to 0.002 and that seems about right to me. Now I've got the lights down I'll have a crack at the eyes and once I'm happy with that it's Garibaldi time!

    CHEERS!

    V5_Lana_Lantios_Test_01.jpg
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    M5_Rob_Lantios_Test_03.jpg
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    M5_Lee_Lantios_Test_01.jpg
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    Post edited by Rogerbee on
  • BobvanBobvan Posts: 2,652
    edited December 1969

    Like we have been saying some of the best lights for DS! I am just so used to my reality/ Lux workflow its like nothing now...

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    It took me AGES to get that good in Poser, something is telling me that Poser may not have been the smart move I thought it was.

    You live and learn!

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Lucky for me the person that helped me get into this was a DS user. He now no longer uses DS has moved on to 3D Max and vray

This discussion has been closed.