Realistic Renders...NOT!! 11 "Hello Rogerbee!"

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Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    No rule that says you can't use both 3D Studio and Daz. I'm living proof :)

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Nobody said there was LOL my understanding is that Reality Lux gives you those results while working with studio. Reality 3 is looking real promising I can wait to have access to more native shaders.. I have made many nice renders with DS lights but feel my Lux a of higher quality...

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    I've yet to get the desired results from Lux. I'm always getting large amounts of fireflies in my work, and the endless tweaking of materials doesn't always give the expected results. It's an extremely powerful tool, of that there's little doubt, but the learning curve is extremely steep.

  • BobvanBobvan Posts: 2,652
    edited January 2013

    I have been using it for a year if you look at my renders i dont have noise problems but your right at 1st i was pulling my hair LOL

    Edit I dont get noise when rendering water which I though was going to be a problem but I am still learning...

    Warning nudity http://fav.me/d5re278

    Post edited by Bobvan on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    One look at my DeviantArt page and it's easy to discern the Luxrender works from the 3Delight ones, and not so much down to their gritty realism. At the moment, Reality doesn't have proper SSS for skin, and the 'surface fuzz' doesn't really give the effects I'd hoped for (I daresay I don't notice a difference with or without). I'm looking forward to seeing Reality 3 though, as it will have proper support for skin shaders and subsurface scattering.

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Its all going to be in Reality 3 I am so stocked for now that I can use it well I make long winded stories full TV like episode of sci fi erotica. I post the edited versions on youtube as well my latest has over 7000 hits since the 18th

  • RarethRareth Posts: 1,462
    edited December 1969

    Hyde meets Genesis Bot

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    That's pretty cool!

    Actually, Poser did serve as a way round all the paid versions of DS that there were, leaving me clear to concentrate on all the free stuff when I did get back into it. It just isn't as hard to get back into as I thought it would be. At the end of the day, you get out as much as you put in and I can see now that the results are definitely worth it.

    I think my past opinions about DS renders were based on the ones I did when I first had it, I had never adjusted any shaders properly and nor had I used any lights! Now I've done that I can see that 3Delight has SO much more potential than I ever thought it did. Also, it's all right there in DS and in Daz. Poser takes a whole trainload of third party stuff before it gets good and keeping track of developments can be a pain, you forget which store it was where you got the stuff. Here, it's all under one roof.

    Poser folk would probably hate me for that, but hey, I don't care, I have my own opinions, and the right to change them if I wish to!

    CHEERS!

  • ArtiniArtini Posts: 9,455
    edited January 2013

    Another render using “Set The Mood” cameras and lights, preset "MoodCamera07 with lights".
    http://www.daz3d.com/new-releases/set-the-mood
    Amateresu for Genesis I have picked up on the Fast Grab yesterday.
    Rendering Time: 4 minutes 56.57 seconds

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    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice,

    It's ok, you don't have to go into quite so much detail now, I know myself how long my renders take now.

    Thanks all the same though

    CHEERS!

  • ArtiniArtini Posts: 9,455
    edited December 1969

    Thanks, Rogerbee. I have listed rendering time just for comparison, so even when somebody else look
    at them, they will know how much different light setups affect the performance of the rendering.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Fair enough,

    With Lantios Portrait Lights mine are taking around 15 mins.

    CHEERS!

  • TheWheelManTheWheelMan Posts: 1,014
    edited January 2013

    Rogerbee said:

    That's pretty cool!

    Actually, Poser did serve as a way round all the paid versions of DS that there were, leaving me clear to concentrate on all the free stuff when I did get back into it. It just isn't as hard to get back into as I thought it would be. At the end of the day, you get out as much as you put in and I can see now that the results are definitely worth it.

    I think my past opinions about DS renders were based on the ones I did when I first had it, I had never adjusted any shaders properly and nor had I used any lights! Now I've done that I can see that 3Delight has SO much more potential than I ever thought it did. Also, it's all right there in DS and in Daz. Poser takes a whole trainload of third party stuff before it gets good and keeping track of developments can be a pain, you forget which store it was where you got the stuff. Here, it's all under one roof.

    Poser folk would probably hate me for that, but hey, I don't care, I have my own opinions, and the right to change them if I wish to!

    CHEERS!

    You seem to be totally omitting the fact that DS is a better program with a better interface now. I don't see how you could consider having chosen Poser a "mistake" when you likely had good reason to make that choice at the time? I still prefer Poser, but I chose it because I couldn't get DS's interface at the time. I will be learning DS now too if I ever have free time to play. Poser's still my preferred program for now though, because of my familiarity with it.

    Post edited by TheWheelMan on
  • RarethRareth Posts: 1,462
    edited December 1969

    I have Poser 9 (got it on sale at Amazon, and while I like it and find the interface a little easier to use than D|S) I've kind of forced my self to sit down and get used to how D|S does things learn the interface, and really look under the Hood and I am liking it more and more over Poser.. about the only thing I've gone back to Poser for is the Cloth room and being able to make an outfit drape on the figure properly.

    I hear Carrarra 8.5 is genesis friendly and they did more work on the bullet physics and softbody stuff so cloth works better on figures there.. so if the new version of Carrarra comes out with a DAZ Bridge, I' guessing won't really need to use Poser all that much.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    The benefit to owning both Daz Studio and Poser though is that you can take an item, export it out to Poser for draping in the cloth room, and then export out the draped version for a multitude of different uses. It's not quite the best of both worlds, as you can't really animate it with that, but it does allow for some nice effects like blankets draped over figures, tablecloths or baggy outfits.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    It was really curiosity more than anything that led me to get Poser. I'd just discovered Renderosity and nearly all their best stock seemed to be for Poser and not DS. It was in no way a mistake either, more a diversion. When Genesis came out and the 3D community were raving about it, 3DWorld even gave it an award, DS started to intrigue me again. Then, DSON came out and I initially saw no need for it. Then, it began to become apparent that DSON would only ever be a compromise and that I'd need DS back in order to fully make the most of Genesis. When I saw all the extra options that certain textures had were DS only it really helped with my decision.

    Genesis is the way forward and the best way to use it as it was intended is to use it in the program it was initially designed for, which isn't Poser.

    Anyhow, back to renders and I've done Stratton. I tried Spyro's eye techniques and they seemed to work, you have to bear in mind that Stratton has pale irises anyway. If they were darker the effect might be better.

    CHEERS!

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Tried going back to Stratton's original eyes and they look better. Then I tried Phillip. For now I'll see what the stock eyes look like and adjust the reflections if necessary.

    I certainly feel I'm getting the hang of this, and quicker than I thought I would too.

    Does anyone know where I can find more paper roll backdrops for the cylorama, I think I've got all the ones that are available here. There were some background textures that were used in promos for the Elite textures that I really like. Does anyone know what they were and where they were from?

    These look good:

    http://www.daz3d.com/snowy-fog-backgrounds

    CHEERS!

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  • RarethRareth Posts: 1,462
    edited December 1969

    Rogerbee said:
    Tried going back to Stratton's original eyes and they look better. Then I tried Phillip. For now I'll see what the stock eyes look like and adjust the reflections if necessary.

    I certainly feel I'm getting the hang of this, and quicker than I thought I would too.

    Does anyone know where I can find more paper roll backdrops for the cylorama, I think I've got all the ones that are available here. There were some background textures that were used in promos for the Elite textures that I really like. Does anyone know what they were and where they were from?

    These look good:

    http://www.daz3d.com/snowy-fog-backgrounds

    CHEERS!

    not sure where you can get backgrounds, I either use textures on hand with the Studio backdrop primative from Poser (brought into DAZ) or I pull up Bryce and make something.

  • RarethRareth Posts: 1,462
    edited December 1969

    something with mood lighting..

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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • BobvanBobvan Posts: 2,652
    edited December 1969
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:

    not sure where you can get backgrounds, I either use textures on hand with the Studio backdrop primative from Poser (brought into DAZ) or I pull up Bryce and make something.

    Someone said what they were once, I can't for the life of me remember though. The trouble with some older ones will be that they were made when stuff didn't need to be quite so hi-res, some of the cyclorama ones I have show this. I did get a background prop from Share CG, but, the textures were so lo-res it looked awful when rendered behind a hi-res character. I'm sure someone will know if there is something I can use.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rareth said:
    something with mood lighting..

    Nice, looks like a classic painting.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Bob, as per usual great stuff,

    My laptop would spontaneously combust if I cranked out as many renders as you do!

    I tried to render that V5 Futurecop with Lantios lights, but, it conked out at 37% trying to render that glass shader I put on her visor. I went back to my Bree test after that...

    CHEERS!

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    i usually add a background in postwork for a lot of my renders - I just render with black background in studio and save as a png.

    Like this one, was render without background then it was added in postwork, that way you can use any texture or stock background available online.

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  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    or this one:

    which is actually 3 renders combined into one picture and then a space background and planet added also.

    I find renders are faster this way and so much more control over stuff in postwork :)

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Cool idea,

    I used just put the background image into the render, I think I'll still do that and get those snowy fog ones.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Decent results with DS lights Roger when you going to dip in Reality?

This discussion has been closed.