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The fallen tree in the background is missing its textures.
Also, you need more light in the forest, it doesn't mesh with the amount of light in the background.
Here is an example of blending the lights in the background with your foreground models:
http://ndelphi.deviantart.com/art/Arriving-Escort-Closeup-424626990
Okay, so sensitive subject. I am having lots of issues with G2M gens rendering. When hitting render, the gen section is blank and the hip texture is shrunk and incorrect. I have checked all material settings a million times and still not getting it right. The thing is, when I only render the gens with the male figure disabled or deleted, it renders. I have checked the object folder and when you render G2M with gens, there are no gens files at all, but when you only render the gens, they are there. I tried to render gens, then copy the files over to the objects folder when rendering both, but that just results in some errors. I've seen this mentioned by 2 people on another forum and no workaround yet. I know this is to be expected from a new release, but other than that, lovin it. Still little buggy, but hell, Paolo is a genius. Honestly, I wanted to get Octane, but jeepers, the pricing is crazy.
The fallen tree in the background is missing its textures.
Also, you need more light in the forest, it doesn't mesh with the amount of light in the background.
Here is an example of blending the lights in the background with your foreground models:
http://ndelphi.deviantart.com/art/Arriving-Escort-Closeup-424626990
Good catch on the fallen tree. Didn't notice that during the render.
And I agree on the lights, but this was only a test render so I purposefully didn't add any other light. I was testing the render speed using the most complicated single product I had. The Forest always makes my system gag a little bit.
that does sound a bit like a problem with the geografting.
I use Reality for everything, so I'd say yes to the first question. The main things to look out for as far as difficulty are setting up lighting and changing the materials settings. In Luxrender, all the lights work the way that real physical lights work. 80% of the time, I use a wonderful curved mesh light made by Callad or the sun light. But Reality 4 makes use of smart IBL which can really simplify lighting.
The important thing to remember is that you set the lights up just as a real lighting setup would be. If you want a 3 point lighting setup, just load 3 lights and place them where you want them.
As far as materials, Paolo has simplified that too by having automatic presets for hundreds of common characters and props. You just have to tweak the settings a bit if you want to do something different. Or you can just render as is to get a great result. For example, the default for a lot of hair is to have it as a low glossy material, but I prefer it to be a matte material, so I usually tweak that.
And as I said, Paolo has some great step-by-step videos showing how to use Reality: http://www.youtube.com/user/PretA3D
Thanks for the reply. Much of what you say goes a little over my head but I need to get to grips with that stuff. I will check out those tutorials and see how I get on. :)
Just to clarify my earlier post about wanting to get Octane. Yes, I wanted it, even got a graphics card to use the cuda rendering, but after using Reality, I see absolutely no need for Octane. Its great, but Reality is just as great. Octane can take a few pages out of Reality's books if you ask me. Yes, the geografting does seem a bit buggy, but the regular female gens render just fine.
I don't know if it's come up yet, but since installing Reality 4, DAZ Studio is really slow to load things. Even when I don't have Reality open, a skin texture takes 48 seconds to load, where it used to be about 10 seconds or less. Even loading a gray G2F into the scene takes almost a minute. I tried uninstalling Reality 4 and everything went back to normal speed. When I reinstalled, everything went slow again, so I'm fairly certain Reality 4 is the reason. Has anyone else had this issue?
Yes I have this problem as well, I'm sure I've seen someone else mention problems with lagging and speed since installing Reality.
I have eagerly updated to Reality 4 both DAZ Studio and Poser... It's a strong move ahead, I was really glad to new opportunities. But, offf... It's sooo buggy...
I do no longer know, try to examine it more closely, or return to R3 and R2.5 awaiting the patch.
I have both reality 2.5 and 4 installed, and I have noticed no slow down at all.
Could it be an AV thing perhaps?
I am using Win 7 64 bit, with only Microsoft Security Essentials running.
Running Win8.1 and Studio runs no slower than usual
that's what I've got.
that's what I've got.
Very strange!
There must be a cause, since there is an effect, I wonder what it can be? Maybe Paolo can figure it out.
...look really nice. Do you have Cloud 9, Skies of Economy, or Urban Sprawl 2 (it has a couple skydomes included)? Would love to see how one of those skydomes work.
The fallen tree in the background is missing its textures.
Also, you need more light in the forest, it doesn't mesh with the amount of light in the background.
Here is an example of blending the lights in the background with your foreground models:
http://ndelphi.deviantart.com/art/Arriving-Escort-Closeup-424626990
...holeee carp that's nice.
I noticed a slow down as well. It is more noticeable as the complexity of the new item increases. Adding a skydome, no slowdown. Adding the Bar Interior scene made DS unresponsive for a little over a minute.
I did hear unconfirmed reports that doing a clean DS install helps, but I am not at that point yet.
...look really nice. Do you have Cloud 9, Skies of Economy, or Urban Sprawl 2 (it has a couple skydomes included)? Would love to see how one of those skydomes work.
KK, I have Skies of Economy. Once I get home tonight or tomorrow I'll do a couple of test renders and post 'em!
...look really nice. Do you have Cloud 9, Skies of Economy, or Urban Sprawl 2 (it has a couple skydomes included)? Would love to see how one of those skydomes work.
I have the last two. Let me see what I can quickly render up.
Very strange!
There must be a cause, since there is an effect, I wonder what it can be? Maybe Paolo can figure it out.
Over at the RDNA forum all problems seem to be being met with a 'make a bug report' answer, I'm also having a problem getting displacement to work.
As someone else has said this is a rather buggy release.
Very strange!
There must be a cause, since there is an effect, I wonder what it can be? Maybe Paolo can figure it out.
Over at the RDNA forum all problems seem to be being met with a 'make a bug report' answer, I'm also having a problem getting displacement to work.
As someone else has said this is a rather buggy release.
in R2.5 some displacements on figures required additional subD on the model through the R2.5 interface, this was a limitation of LuxRender, not Reality. Another issue was you had to sometime re-point R2.5 to LuxRender which was a problem with the R2.5 interface.
Okay, did a little experimenting...
Urban Sprawl 2. No luck trying to get that to work on my laptop; it just doesn't have the juice to handle it. Adding US2 made my DS take a nap for approximately 10 minutes. I was able to render and the results were looking good at first glance, but way too grainy to share.
However, the prospects looked really good. Enough so that I am going to try it at home and see the results.
Skies of Economy were really problematic. The prop adds to the scene and is correctly set up. However the IBL settings do not translate, so that involved manually setting the IBL in the Reality window.
I then tweaked the settings repeatedly but could never really get the sky to look the way I thought it should. I had the IBL jpg up as Lux render was going. No matter how I tweaked the light and exposure settings the sky just looked different. Either too dark or too bright, or the wrong hue. This one is probably going to need an update before it works.
I think a decent part of the dissatisfaction has source not in a bugs, but in a 2.5 habits.
Okay, did a little experimenting...
Urban Sprawl 2. No luck trying to get that to work on my laptop; it just doesn't have the juice to handle it. Adding US2 made my DS take a nap for approximately 10 minutes. I was able to render and the results were looking good at first glance, but way too grainy to share.
However, the prospects looked really good. Enough so that I am going to try it at home and see the results.
Skies of Economy were really problematic. The prop adds to the scene and is correctly set up. However the IBL settings do not translate, so that involved manually setting the IBL in the Reality window.
I then tweaked the settings repeatedly but could never really get the sky to look the way I thought it should. I had the IBL jpg up as Lux render was going. No matter how I tweaked the light and exposure settings the sky just looked different. Either too dark or too bright, or the wrong hue. This one is probably going to need an update before it works.
...you can load the skydome from US-2 separately, you don't need the whole set. For Skies of Economy use the Daz Studio, not the Reality version. After loading, expand the "Skyn" in the scene tab and simply delete all the lights and UE sphere parented to it. That should just leave you with the skydome. I do this a lot to substitute AoA's advanced lights when when rendering in Daz/3DL to avoid the glacial render times and high core temperatures that occur when rendering with UE.
Thanks, I will try that when I get home. I didn't see the DS version in my runtime, so I may not have installed that portion.
US2 I will try as well. The scene itself looked incredible in Lux though.
hello 3d artists!
i'm working with reality 4 now but i'm getting funky rendering images in Lux. i'm using the 64 bit sans the cl. i believe my graphics card might be too week to handle anything else. i have the nvidia geforce 9200 running with gateway sx2311 4 core, amd phenom 2- 820, 8g ram, win 7 64bit. the cpu fans whine when there are a lot of nodes in use. if anyone knows of any card upgrades for my machine i will be indebted :)
i've looked at paolo's vids but i must have something not set up correctly because every render looks like this (see screen1.jpg)
i will fast reply the scene that i loaded in lux. it will be screen2.jpg
i'm also getting these error codes in lux:
[2014-12-03 17:03:33 Error: 2] Error hashing file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d52.png'
[2014-12-03 17:03:33 Error: 3] Unable to open image file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d52.png'
[2014-12-03 17:03:33 Error: 2] Error hashing file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d51.png'
[2014-12-03 17:03:33 Error: 3] Unable to open image file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d51.png'
[2014-12-03 17:03:33 Error: 2] Error hashing file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d50.png'
[2014-12-03 17:03:33 Error: 3] Unable to open image file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d50.png'
[2014-12-03 17:03:47 Error: 2] Error hashing file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d129.png'
[2014-12-03 17:03:47 Error: 3] Unable to open image file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d129.png'
[2014-12-03 17:03:51 Error: 3] Unable to open image file 'C:/Users/john/AppData/Roaming/DAZ 3D/Studio4/temp/d50.png'
thanks!
here's the loaded scene in lux
The files not being found are temporary ones, probably created via uses of the Layered Image Editor. They get removed when you close down Daz Studio. Are you, by any chance, shutting Daz Studio down quickly after LuxRender starts up? There is a collect textures option in Reality that should overcome this issue.
Check the camera tab in Reality. I bet it has chosen one of the lights or something like that as the render camera. That happened to me a few times, I don't how it comes to that. But you can fix it by selecting the correct camera in Reality.
Ciao
TD
you win the bet! thanks! it was on a spotlight put it on camera1! yipee!
Yes I have the same problem with my Mac in 10.6.8, installer crashes both for Poser and the one for DAZ Studio.
So installed everything manually into Poser after uninstalling Reality 3.0, except for ACSEL file were I left in Python folder, but after trying to run the Reality script, which doesn't even show in my render options, got message :
Could not load the Reality plugin!
You are running Poser at 64-bit bits.
Make sure that you have installed Reality at 64-bit bits as well.
Now I don't know if there is a bug in the files themselves or just an installation problem… I've noticed the Python scripts in the Mac Version
end in .pyc instead of in .py as in version 3.0 of Reality, so I don't know if that may cause a problem for Poser to recognize the script…
And there is also the Studio installer problem!
If anybody has any suggestions?
Thanks, Dan