Realistic Renders.... NOT! 14: A new frontier.....

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Comments

  • RogerbeeRogerbee Posts: 4,460
    edited July 2015

    Artini said:
    Yes, Khory tutorial is good on explaining AoA settings.
    I only wonder, why there is not any one character on the market, that does not require such complicated adjustments
    and work right out of the box. I think if vendors (PAs) would just provide such preset for their characters (as an option),
    it will be much easier to use them for ordinary Daz users.

    Well, to be fair, these do work straight out of the box. When that guy did his promo of Gia she was straight out of the box and, with his lights, I was able to get her looking like he did. If you want that little bit extra, like you and I do, then the option is there. I don't think there will be much active encouragement of 3Delight tweaking among PA's now. How many characters with 3Delight promos have you seen recently!? Also, look at Dreamlight, he dropped 3Delight like a hot potato when Iray came out. Iray is Daz's cash cow now, or so they hope, why else do you think there are so many flash sales of 3Delight products!?

    CHEERS!

    Post edited by Rogerbee on
  • alkenalken Posts: 263
    edited July 2015

    Well 3Delight is not dead for me. I will continue to convert new materials into the basic DAZ shaders of old, as I don't have the patience for shaders that have a million options to tweak.

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    Post edited by alken on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Good to hear, and those are some great looking renders,

    I too will use 3Delight for as long as I'm able. I too want to get the best out of what's there. For me that's the AoA shader, the main figures use it, so I will.

    CHEERS!

  • alkenalken Posts: 263
    edited December 1969

    Rogerbee said:

    Good to hear, and those are some great looking renders,

    I too will use 3Delight for as long as I'm able. I too want to get the best out of what's there. For me that's the AoA shader, the main figures use it, so I will.

    CHEERS!

    Thanks! I'm not a huge AoA shader fan, but I'll use it on occasion if I want a translucent toonish skin effect. I know most folks use it to create more realism, I use it for the opposite effect.

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  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Me being a Super Hero, sometimes mistaken like Nightwing... :shut:

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    alken said:
    Rogerbee said:

    Good to hear, and those are some great looking renders,

    I too will use 3Delight for as long as I'm able. I too want to get the best out of what's there. For me that's the AoA shader, the main figures use it, so I will.

    CHEERS!

    Thanks! I'm not a huge AoA shader fan, but I'll use it on occasion if I want a translucent toonish skin effect. I know most folks use it to create more realism, I use it for the opposite effect.

    Great skintone there.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Me being a Super Hero, sometimes mistaken like Nightwing... :shut:

    Nice, though I'd adjust the propagating scale on the head, just a tad.

    CHEERS!

  • ArtiniArtini Posts: 9,669
    edited December 1969

    Great looking renders, alken.
    What are the characters and light setup, you have used in your renders?

  • alkenalken Posts: 263
    edited July 2015

    Thank you Artini. The figure/skin texture is G3F/V7.

    Lights:
    UberEnvironment Intensity 40%-60%; Intensity Scale 100%-235%; Shadows set to 41/38/37.
    Distant Main light Intesity 70% with shadows set to 41/38/37
    Distant Rim light Color set to 189/230/255 with Intensity at 100%
    Distant bottom Fill light with Illumination On and Shadows turned off, Intesity 15%

    I also make slight changes to the contrast via the Render settings:
    Gamma .96
    Gain 1.05

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    Post edited by alken on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Interesting you set the gamma so low, the recommended setting is 2.20. I've never got on well with gamma set to anything else. What are the translation settings of the lights?

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I decided to have a crack at Raiya's Male Model texture. Initially I wasn't sure about the skin, but, when I put him in a scene it all came together. I'm holding off writing MAT's till I get Khory's tutorial and see what more there is I can do.

    So far so good though...

    CHEERS!

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    To start off with, I was never that fond of Nevio. At the time I couldn't get his skin right or light him. Now though, I think I'm getting the hang of both and I really like him now.

    CHEERS!

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  • ArtiniArtini Posts: 9,669
    edited December 1969

    Thanks for the settings, alken.
    I will try them myself.

  • ArtiniArtini Posts: 9,669
    edited December 1969

    Those Nevio renders are looking very good, Rogerbee.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Thanks,

    I'm sure many more are capable of being turned around, it's just a case of knowing how. I'm sure Khory will offer some insights.

    CHEERS!

  • ArtiniArtini Posts: 9,669
    edited December 1969

    I have experimented with some parts of alken set up, to adjust different lights sets, that I have.
    Below is a render using http://www.daz3d.com/fashion-lights
    but with Gamma .96 and Gain 1.05. I have also adjusted values of UE2.

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    That looks completely wrong with the gamma set that low. Why it was set that low is still a mystery, I've never seen it written anywhere that a value like that was appropriate.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited July 2015

    Still lux rendering.

    Post edited by Bobvan on
  • SpitSpit Posts: 2,342

    I realize most of you are doing portraits, I like them too. But I used alken's 'settings' on this one in 3delight (I'm playing with iray too--back and forth. Nice to have choices isn't it)

    e-arkham's Hagswood is beautiful! I would have shown more of it in the render but Mavka is so small she almost completely disappeared when I tried.

     

     

  • RogerbeeRogerbee Posts: 4,460
    edited July 2015

    Mamma mia!

    They changed the forums! Looks swanky. What does anyone else think!? I'm sure we'll all get used to them in time. Well, I've bought Khory's tutorial, and I'm impressed, there are definitely some useful tips in there and I will definitely put some of them into practice. I also have the Advanced Distant Light now too so daylight renders will look better. Will I finally be producing renders to be proud of, here's hoping....

    CHEERS!

    PS (I think you might need to put a new link for this in Favourites as the one I had on my Favourites bar in Waterfox didn't work.)

    PPS (You still have to use crtl click to open links in a new tab!)

    Post edited by Rogerbee on
  • ArtiniArtini Posts: 9,669
    edited July 2015

    Another experiment with 3Delight.

    This time: http://www.daz3d.com/sheppard-for-m6

    with lights from http://www.daz3d.com/luminance-hdris-for-daz-studio and Fashion lights

    Gamma 1.8

    image

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460

    Not bad, but the gamma should always be 2.20, it's what monitors reognise and it's always looked right since I've been using it.

    CHEERS!

     

  • ArtiniArtini Posts: 9,669
    edited July 2015

    Another try, with eyes from http://www.daz3d.com/atticus-for-gianni-6

    I like this look even better.

    image

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460

    It is better, but it will look a lot better with gamma at 2.20.

    CHEERS!

     

  • ArtiniArtini Posts: 9,669

    Regarding gamma value, I also thought, that it always should be 2.2.

    In iRay gamma 2.2 looks ok, but with 3Delight I always got washed up textures look, which I do not like.

     

  • RogerbeeRogerbee Posts: 4,460

    To me that has always depended greatly on the lighting.

    CHEERS!

     

  • ArtiniArtini Posts: 9,669
    edited July 2015

    I have made another render with gamma set to 2.2,

    but I like better my previous one.

    image

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460

    I like that one better actually. The Male Model skin needs work, he's on my to do list. I've studied Khory's tutorial now, and I really liked what I found. The settings all work really well. I've tested Bjorn and Darius so far. The lights are AoA Ambient and Distant set up according to the settings in the readme.

    CHEERS!

     

  • RogerbeeRogerbee Posts: 4,460
    edited July 2015

    Here's what the Male Model looks like with Khory's settings.

    CHEERS!

     

    Post edited by Rogerbee on
  • ArtiniArtini Posts: 9,669

    I like Darius Old Khory Skin best.

    Cheers.

     

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