Realistic Renders.... NOT! 14: A new frontier.....

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Comments

  • DireBunnyDireBunny Posts: 556

    Well it seems like i posted things ok  so i'll tempt fate by posting one more tonight. (am i just missing the preview post button or is there none?)

     

    Add-it-up-jpg.jpg
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  • RogerbeeRogerbee Posts: 4,460

    Looks great, I think the only way you get a preview button now is when you start a new topic.

    CHEERS!

  • BobvanBobvan Posts: 2,652

    Thats actually HDRI set. I was just seeing what I can do with it. Im slapping nvidia 4G GTX 470 next week to replace the AMD 2G fire pro in the beast.. is it really still "the beast" since the new laptop runs a bit faster..

  • RogerbeeRogerbee Posts: 4,460

    It still amounts to a photo backdrop at the end of the day and the Daz figures stand out like a sore thumb against them. Even in Hollywood, the best CGI + real is done with CGI creatures with real humans in a CGI environment. Do an entire Daz scene with an environment and it should look a lot better as the elements blend.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited August 2015

    ...I thought this one came out pretty well...

    The backdrop is a photo of Zagreb. Everything else is a mesh.

     

    Here comes the bus Iray skin.png
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    Post edited by kyoto kid on
  • cosmo71cosmo71 Posts: 3,609
    edited August 2015

    What`s that thread here all about? Realistic renders? If you have time, check out my gallery, I do all my renders in 3DeLight and most of the time with just two lights :)

    Post edited by cosmo71 on
  • BobvanBobvan Posts: 2,652
    Rogerbee said:

    It still amounts to a photo backdrop at the end of the day and the Daz figures stand out like a sore thumb against them. Even in Hollywood, the best CGI + real is done with CGI creatures with real humans in a CGI environment. Do an entire Daz scene with an environment and it should look a lot better as the elements blend.

    CHEERS!

    HorseS*h*t I often blend photographic BG with CGI looks fine IMO http://fav.me/d68vimo *nudity* http://fav.me/d68viut perhaps in those cases worked better since the trees are in the BG only and with PS I was able to color match and all that..

     

  • RAMWolffRAMWolff Posts: 10,228

    So Kid, the lady in the coat and blonde hair with the shopping bag is a mesh too?  Garbage can, bottle.. all that?  Nice nice work! 

  • kyoto kidkyoto kid Posts: 41,202
    edited August 2015

    ...yes, everything, including the streetlights, parabolic mirror at the corner, the signpost by the car, the helicopter, the tree line where the street turns and the trees that can be seen reflected in the window of the shelter. The only photo element I used is the actual city panorama.  I even added the graffiti stencil to the shelter texture map.

    One of the big tricks (and failures) I often see is matching the light of the photo backdrop.  Even the big studios with all their millions to throw at a film project can get it wrong. I have a lot of trouble watching previews for upcoming action films as I can often clearly see the CGI effects maily because the lighting used for them is always slightly off.  I agree with Rogerbee, it is easier to suspend disbelief when an entire CGI setting is used with CGI characters (like Pixar does) than mixing RL and CGI together. One of the best examples of this is the CGI Youtube action short titled Ruin.

    This scene was indeed an experiment to get as close as I could to seamlessly blending both mesh assets and photo elements together.  It took me a long time to perfect, and work with two different render engines (first Reality/Lux then Iray).

    I also did a an earlier 3DL version as well (sans the old lady shopper).


    here comes the bus 3DL normal.png
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    Post edited by kyoto kid on
  • RAMWolffRAMWolff Posts: 10,228

    Well color me impressed.  Nice work. 

  • kyoto kidkyoto kid Posts: 41,202

    ...thank you.  Yes we can do it with our little programme, just takes a bit of effort (and a tonne of test renders).

  • BobvanBobvan Posts: 2,652

    Kyoto you french?

  • kyoto kidkyoto kid Posts: 41,202
    edited August 2015

    ...I can read some (particularly that which relates to music) but don't ask me to speak it. I think I'd fare better attempting to speak Welsh or Klingon.

    Though I do have a particular affinity for the French Romantic and Impressionistic, and Modernist eras in music.

    Ethnically, a Mix of Polish, Russian, German, and Croatian.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    kyoto kid said:

    ...I thought this one came out pretty well...

    The backdrop is a photo of Zagreb. Everything else is a mesh.

     

     

    That works because the CG characters are surrounded by CG elements.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    Bobvan said:
    Rogerbee said:

    It still amounts to a photo backdrop at the end of the day and the Daz figures stand out like a sore thumb against them. Even in Hollywood, the best CGI + real is done with CGI creatures with real humans in a CGI environment. Do an entire Daz scene with an environment and it should look a lot better as the elements blend.

    CHEERS!

    HorseS*h*t I often blend photographic BG with CGI looks fine IMO http://fav.me/d68vimo *nudity* http://fav.me/d68viut perhaps in those cases worked better since the trees are in the BG only and with PS I was able to color match and all that..

     

    Again, the environment immediately surrounding them is CG. What I was talking about is a single CG element in a photo environment.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    cosmo71 said:

    What`s that thread here all about? Realistic renders? If you have time, check out my gallery, I do all my renders in 3DeLight and most of the time with just two lights :)

    The title includes '...NOT!'. I think the raison d'etre was that anything goes. I believe the original OP before Jamminwolfie started it as an antidote to all the threads where all the renders were trying to be realistic.

    CHEERS!

  • evilproducerevilproducer Posts: 9,050

    I had assumed is was because of all the Reality render threads when that plugin came out.

    BTW, there is some really nice work by everybody. Work hours have been nuts, so I don't have time to comment on all the posts, but I do try and look at what is done!

    For what it is worth, my take on the uncanny valley is that it is almost easier to get something anachronistic or somewhat out of place looking more believable than it is to get something common, such as a human. Especially the stock DAZ figures because of the supermodel proportions.

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    UN-chopper-copy.jpg
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  • Widdershins StudioWiddershins Studio Posts: 539
    edited August 2015
    RAMWolff said:

    I like the render allot but I LOVE that background.  Is that from a background pack and if so what's the pack name and where did you get it from? 

    It's called "FS Mystery Woods Backgrounds" by FrozenStar. I think it came from Renderosity, but I have not been able to track it down. The license does not allow me to distribute it, but Google is your friend. It was a freebie.

    Post edited by Widdershins Studio on
  • RogerbeeRogerbee Posts: 4,460

    I had assumed is was because of all the Reality render threads when that plugin came out.

    BTW, there is some really nice work by everybody. Work hours have been nuts, so I don't have time to comment on all the posts, but I do try and look at what is done!

     

    For what it is worth, my take on the uncanny valley is that it is almost easier to get something anachronistic or somewhat out of place looking more believable than it is to get something common, such as a human. Especially the stock DAZ figures because of the supermodel proportions.

    The Dinos all look great, but, there is still something ever so slightly off about the chopper. I guess I have more of an eye for picking this out than most might. The trick is to make the lighting on the model match the lighting in the background. Realistic shaders do help too and Iray renders of objects and vehicles do look really good.

    CHEERS!

  • RAMWolffRAMWolff Posts: 10,228
    mrmorph said:
    RAMWolff said:

    I like the render allot but I LOVE that background.  Is that from a background pack and if so what's the pack name and where did you get it from? 

    It's called "FS Mystery Woods Backgrounds" by FrozenStar. I think it came from Renderosity, but I have not been able to track it down. The license does not allow me to distribute it, but Google is your friend. It was a freebie.

    Thanks!  Your so right.  Google is my friend! laugh

  • No problem - they were a great freebie - the night time one I like a lot too.

  •  

    BTW, there is some really nice work by everybody. Work hours have been nuts, so I don't have time to comment on all the posts, but I do try and look at what is done!

     

    For what it is worth, my take on the uncanny valley is that it is almost easier to get something anachronistic or somewhat out of place looking more believable than it is to get something common, such as a human. Especially the stock DAZ figures because of the supermodel proportions.

    Lighting is what I find challenging. I just wanted to comment on the helicopter image, it looks great. How did you do the dust ? I was wanting to make some mist somehow, this might be something I could try if you have a method.

  • I'm experimenting with HDR lights and I came up with this. Rendered with Iray, took about 30 minutes,

  • evilproducerevilproducer Posts: 9,050
    mrmorph said:

     

    BTW, there is some really nice work by everybody. Work hours have been nuts, so I don't have time to comment on all the posts, but I do try and look at what is done!

     

    For what it is worth, my take on the uncanny valley is that it is almost easier to get something anachronistic or somewhat out of place looking more believable than it is to get something common, such as a human. Especially the stock DAZ figures because of the supermodel proportions.

    Lighting is what I find challenging. I just wanted to comment on the helicopter image, it looks great. How did you do the dust ? I was wanting to make some mist somehow, this might be something I could try if you have a method.

    Thanks for the compliment!

    I use Carrara, so the dust is actually a volumetric cloud colored brown. I don't know what Studio or Poser can do for volumetrics...

    Rogerbee, could the thing that seems off about the chopper image be the scale? I used a bit of forced perspective to frame the chopper and the image together the way I wanted. It was an editorial "cartoon" that ran in one of our local papers poking fun at the tin-foil-hat-UN-haters in the area upset about county level zoning.

  • evilproducerevilproducer Posts: 9,050
    edited August 2015
    mrmorph said:

    I'm experimenting with HDR lights and I came up with this. Rendered with Iray, took about 30 minutes,

    That looks very nice. Especially considering the render time.

    Post edited by evilproducer on
  • Widdershins StudioWiddershins Studio Posts: 539
    edited August 2015
    mrmorph said:

     

    BTW, there is some really nice work by everybody. Work hours have been nuts, so I don't have time to comment on all the posts, but I do try and look at what is done!

     

    For what it is worth, my take on the uncanny valley is that it is almost easier to get something anachronistic or somewhat out of place looking more believable than it is to get something common, such as a human. Especially the stock DAZ figures because of the supermodel proportions.

    Lighting is what I find challenging. I just wanted to comment on the helicopter image, it looks great. How did you do the dust ? I was wanting to make some mist somehow, this might be something I could try if you have a method.

    Thanks for the compliment!

    I use Carrara, so the dust is actually a volumetric cloud colored brown. I don't know what Studio or Poser can do for volumetrics...

    Rogerbee, could the thing that seems off about the chopper image be the scale? I used a bit of forced perspective to frame the chopper and the image together the way I wanted. It was an editorial "cartoon" that ran in one of our local papers poking fun at the tin-foil-hat-UN-haters in the area upset about county level zoning.

    Ahh Carrara - I've used it a bit in the past, I need another life time !

    mrmorph said:

    I'm experimenting with HDR lights and I came up with this. Rendered with Iray, took about 30 minutes,

    That looks very nice. Especially considering the render time.

    Thank you. I was really pleased with it, it's the best render I have done so far I think. The pose and camera angle just fell into place. This HDR lighting is like magic.laugh

    And yes, I am finding that HDR lighting seems to be the quicker way to do renders. I had 11 threads going to do it.

    Post edited by Widdershins Studio on
  • BobvanBobvan Posts: 2,652
    edited August 2015

    Dont worry Rog, I was just messing with you (Wink) mmorph killer stuff I am going to get into iray. Lux has a lot of nice qualities but render times is not one of them. The other advantage is iray draw to preiview results in real time...Im getting GTX970 put in the beast this week so I will have them in both machines. Should Reality 4.1 live up to the hype it will work with nvidia & amd...

     

    Kyoto I was asking cause of the way you spelled programme and tonne...

    Post edited by Bobvan on
  • kyoto kidkyoto kid Posts: 41,202

    ...that's actually "proper" english (British).

  • BobvanBobvan Posts: 2,652

    Its also French

  • kyoto kidkyoto kid Posts: 41,202

    ...but probably pronounced differently.

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