Realistic Renders.... NOT! 14: A new frontier.....

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Comments

  • BobvanBobvan Posts: 2,652

    Of course..

  • RogerbeeRogerbee Posts: 4,460
    mrmorph said:

    I'm experimenting with HDR lights and I came up with this. Rendered with Iray, took about 30 minutes,

     

    Now that looks good, the reason it works is that the focus is on her and not the background. Some uses of this work better than others, however, constant use of it leads to samey renders, which I was starting to see in Iray render threads. I need talk there, but, I haven't invested that heavily in scenes yet and tend to get too wrapped up in the characters.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    mrmorph said:

     

    BTW, there is some really nice work by everybody. Work hours have been nuts, so I don't have time to comment on all the posts, but I do try and look at what is done!

     

    For what it is worth, my take on the uncanny valley is that it is almost easier to get something anachronistic or somewhat out of place looking more believable than it is to get something common, such as a human. Especially the stock DAZ figures because of the supermodel proportions.

    Lighting is what I find challenging. I just wanted to comment on the helicopter image, it looks great. How did you do the dust ? I was wanting to make some mist somehow, this might be something I could try if you have a method.

    Thanks for the compliment!

    I use Carrara, so the dust is actually a volumetric cloud colored brown. I don't know what Studio or Poser can do for volumetrics...

    Rogerbee, could the thing that seems off about the chopper image be the scale? I used a bit of forced perspective to frame the chopper and the image together the way I wanted. It was an editorial "cartoon" that ran in one of our local papers poking fun at the tin-foil-hat-UN-haters in the area upset about county level zoning.

    Actually no, it's the shader on the fuselage, your eye is drawn to it and it stands out when you look at the other vehicles around it.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    Bobvan said:

    Dont worry Rog, I was just messing with you (Wink) mmorph killer stuff I am going to get into iray. Lux has a lot of nice qualities but render times is not one of them. The other advantage is iray draw to preiview results in real time...Im getting GTX970 put in the beast this week so I will have them in both machines. Should Reality 4.1 live up to the hype it will work with nvidia & amd...

     

    Kyoto I was asking cause of the way you spelled programme and tonne...

    Sounds promising, one of the new versions of Blender has GPU support for AMD, I may even have it.

    CHEERS!

  • evilproducerevilproducer Posts: 9,050
    Rogerbee said:
    mrmorph said:

     

    BTW, there is some really nice work by everybody. Work hours have been nuts, so I don't have time to comment on all the posts, but I do try and look at what is done!

     

    For what it is worth, my take on the uncanny valley is that it is almost easier to get something anachronistic or somewhat out of place looking more believable than it is to get something common, such as a human. Especially the stock DAZ figures because of the supermodel proportions.

    Lighting is what I find challenging. I just wanted to comment on the helicopter image, it looks great. How did you do the dust ? I was wanting to make some mist somehow, this might be something I could try if you have a method.

    Thanks for the compliment!

    I use Carrara, so the dust is actually a volumetric cloud colored brown. I don't know what Studio or Poser can do for volumetrics...

    Rogerbee, could the thing that seems off about the chopper image be the scale? I used a bit of forced perspective to frame the chopper and the image together the way I wanted. It was an editorial "cartoon" that ran in one of our local papers poking fun at the tin-foil-hat-UN-haters in the area upset about county level zoning.

    Actually no, it's the shader on the fuselage, your eye is drawn to it and it stands out when you look at the other vehicles around it.

    CHEERS!

    I wanted the helicopter to stand out like a sore thumb. The building is the newspaper's office. They had editorialized in favor of the Smart Growth zoning plan. The tin-foil-hat-commies-under-the-bed types were all riled up. My caption when the county zoning plan passed its first reading was, U.N. Establishes Beachhead at Local Bastion of Liberal Elitism.

    By the way, that render uses no GI or an un-biased renderer. It is Carrara's standard renderer.

  • Thanks for the kind comments on my render folks smiley

  • RogerbeeRogerbee Posts: 4,460
    Rogerbee said:
    mrmorph said:

     

    BTW, there is some really nice work by everybody. Work hours have been nuts, so I don't have time to comment on all the posts, but I do try and look at what is done!

     

    For what it is worth, my take on the uncanny valley is that it is almost easier to get something anachronistic or somewhat out of place looking more believable than it is to get something common, such as a human. Especially the stock DAZ figures because of the supermodel proportions.

    Lighting is what I find challenging. I just wanted to comment on the helicopter image, it looks great. How did you do the dust ? I was wanting to make some mist somehow, this might be something I could try if you have a method.

    Thanks for the compliment!

    I use Carrara, so the dust is actually a volumetric cloud colored brown. I don't know what Studio or Poser can do for volumetrics...

    Rogerbee, could the thing that seems off about the chopper image be the scale? I used a bit of forced perspective to frame the chopper and the image together the way I wanted. It was an editorial "cartoon" that ran in one of our local papers poking fun at the tin-foil-hat-UN-haters in the area upset about county level zoning.

    Actually no, it's the shader on the fuselage, your eye is drawn to it and it stands out when you look at the other vehicles around it.

    CHEERS!

    I wanted the helicopter to stand out like a sore thumb. The building is the newspaper's office. They had editorialized in favor of the Smart Growth zoning plan. The tin-foil-hat-commies-under-the-bed types were all riled up. My caption when the county zoning plan passed its first reading was, U.N. Establishes Beachhead at Local Bastion of Liberal Elitism.

    By the way, that render uses no GI or an un-biased renderer. It is Carrara's standard renderer.

    I see, well, if it's all in context then that's fine.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460

    Here's G3F in Scott Livingston's studio. Normally I avoid the base textures for the base G figures, but I really like this one. Bodes well for V7.

    CHEERS!

    G3F Livingston.jpg
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  • RogerbeeRogerbee Posts: 4,460

    Here's a fun one to pass the time,

    I'd never seen Darius with hair, so I gave him Xavior Hair, which worked quite well. His body is from Male Model and the head is a mix and match from the Vigor set.

    CHEERS!

    Beach Dude 01.jpg
    577 x 750 - 240K
    Beach Dude 02.jpg
    577 x 750 - 244K
  • RogerbeeRogerbee Posts: 4,460

    Here is my first full render of V7. Like my G2 renders she has a full MAT done according to Khory's tutorial. I was a little disappointed with the eyes, there's only one painted reflection option, I did get Awesome Eyes, but, the 3Delight versions of the textures just didn't look right under my preferred lighting. However, I emailed MindvisionGDS and he told me that Actual Eyes 5 will be out soon, YAAAY!! With the make up, hair (which takes an age to render) and eyes that I chose, I really think she looks like Margot Robbie.

    CHEERS!

    V7 Beach.jpg
    577 x 750 - 247K
  • RogerbeeRogerbee Posts: 4,460

    Here are a couple more, but, these.... WERE DONE WITH IRAY!!!! Yes, I tried it, and I like it. Renders take about 1hr 40m which is way less than I was expecting. Obviously there are lighting and shader tweaks to be done, but hey, it's a start. Preaching to the converted..... mmmm... maybe....

    CHEERS!

    V7 Beach Iray.jpg
    577 x 750 - 277K
    V7 Beach Iray 02.jpg
    577 x 750 - 288K
  • The skin did come out nicer in the Iray - good work :)

    Is this using HDR ? I find Iray + HDR is quicker than using other lighting.

  • kyoto kidkyoto kid Posts: 41,202

    ...as I mentioned I find Iray in CPU mode to render far quicker than Lux (ver 1.31) and even better than 3DL with UberEnvironment.

    There are also a number of free high resolution HDRI's available.

    One tip to helping with render speed is to convert all shaders to the Iray base or similar ones (like Iray glass  or metals) before rendering.  This is fairly easy to do in the Surfaces tab. There is also a G2F/G2M Iray base skin shader. Yeah, it's a lot of experimentation, but I have found it to pay off in the long run..

    For tweaks to skin, hair, and eyes there are a number of good posts on the "Iray Renders" thread.

  • RogerbeeRogerbee Posts: 4,460
    mrmorph said:

    The skin did come out nicer in the Iray - good work :)

    Is this using HDR ? I find Iray + HDR is quicker than using other lighting.

    Yeah, sorry, forgot to mention that, it was a freebie by Dumor3D that I got from DS Creative.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    kyoto kid said:

    ...as I mentioned I find Iray in CPU mode to render far quicker than Lux (ver 1.31) and even better than 3DL with UberEnvironment.

    There are also a number of free high resolution HDRI's available.

    One tip to helping with render speed is to convert all shaders to the Iray base or similar ones (like Iray glass  or metals) before rendering.  This is fairly easy to do in the Surfaces tab. There is also a G2F/G2M Iray base skin shader. Yeah, it's a lot of experimentation, but I have found it to pay off in the long run..

    For tweaks to skin, hair, and eyes there are a number of good posts on the "Iray Renders" thread.

    I'll bear all that in mind. V7 is using the Iray shader and I'm sure I can tweak it to look the way I want it to.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited September 2015

    ...didn't realise you were using V7/G3F. 

    Still using Genesis and G2 as I cannot afford to invest in  G3 to get it to where I can do something useful with it. The change to the texture mapping, which prevents the use of older skin maps, is pretty much a major "no sale" point for me.

    Kind of like Win 10 and the forced auto updating.

     

    Maybe when I get a good steady income again and both Skin Builder Pro as well as Growing Up are updated for G3, I might reconsider.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited September 2015

    At this point, I really don't get why everyone is so up in arms about G3, I really like it and backwards compatibility doesn't bother me as I've seen enough new stuff that doesn't make me all rose tinted and fuzzy about the old. Heck, I'm even warming to Iray, and even a couple of days ago, you wouldn't ever have heard me say that. I've always seen technology as forward looking and you either roll with that or get rolled over by the unstoppable advances. I'm happy enough with my render times not to run out and get an Nvidia card, and money will forever hold me back from what I'd need, till I get a job that is.

    As you see below, simply by modding a couple of settings, I've already got V7 way beyond what I was getting G2 to even a week ago. A few more lighting tweaks and I may well be happy with the skins. I set the diffuse roughness to the correct Oren Nayar value of 0.579386 and lowered the IOR to 1.44. This made her darker hence the need for the lighing tweaks I'll make later.

    CHEERS!

    V7 Beach Iray 03.jpg
    577 x 750 - 288K
    Post edited by Rogerbee on
  • kyoto kidkyoto kid Posts: 41,202

    ...well, as I've mentioned, for myself it is a case of simple economics.  I don't have the budget at the present time to invest in an entirely new figure generation to make it useable for my needs.  I do large full and fairly "busy" scenes, not single portraits, which often have a number of characters in them requiring a fairly diverse selection of skin textures.

    Iray is an integrated component of Daz Studio which is free ("for a limited time" wink), whether one chooses to use it or not is a personal decision as it doesn't strictly require a beefy Nvida GPU to use, just a little more patience with render times.  On the other hand, with G3F,  the decision comes down to a purely economic one, even for just the necessary base morphs, which in the end gives you only one base skin map to work with. To get more variance means you have to purchase additional character kits as older skins (or those created with Skin Builder Pro) are not compatible due to the differwnt map structure.  Basically, to have the flexibility I currently enjoy with G2F through being able to use skins from V4, Genesis and SBP,  I would have to spend a fairly sizable sum on character morph sets alone just to have a decent collection of different skin maps to work with.  At 13$ - 18$ a pop (more after they are no longer "new releases")  that is a pretty hefty investment before adding clothing, hair, and poses into the equation.

    So yes, G3F bends better, poses easier, and has improved facial expressions, but the "exclusive" skin mapping structure is what prices it out of the market for many like myself.

  • RogerbeeRogerbee Posts: 4,460

    I hear you and I did overspend a bit this week. Mind you, I only got into G3F this soon thanks to all the morphs being 50% off in that recent sale. The other stuff is definitely pricey, hair for over $20 is a bit much, even if it does have Iray materials. I'm sure there will be other sales and offers, we'll just have to hope we're in a financial position to take advantage of them.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    edited September 2015

    ...yeah it would take a fairly hefty "increase" in my income to jump on the G3 bandwagon. Don't really see that happening as I'm most likely going to be on Social Security (provided I don't wind up on the streets before then).

    Then again I did create an 8 and 13 year old with Vicky 4, so I'm fairly content with the imperfections of Genesis and G2..

     

    Remember Xaa?  He was still using Posette when Genesis originally came out and was doing some pretty amazing work with her.

    Well off to bed for me as it's already 00:30 and tomorrow is my own personal "D-Day".

     

    g'nite. and mornin'

    Post edited by kyoto kid on
  • I agree about G3F being a nice product, I'm very happy with my purchases and render results.

  • Oso3DOso3D Posts: 15,041

    Beef with G3 is simple ... most stuff up until now has been synergistic, G3 requires a whole new buy-in. So you are rebuying a whole bunch of stuff and getting low reuse of things. This is a lot of money.

    Add to that that the improvements are pretty subtle. I mean, heck, with Iray materials I can spruce up V4 and make it look nice. What is the compelling draw to invest a lot of money in G3?

    Add to THAT that the realities of the major market (skimpy outfits and thin young white women are core), mean that a lot of things I like will either not be appearing any time soon, or any time at ALL (like, say, four arms, triclops...)

     

    Plus the usual 'I want to see new development of stuff on the characters I use, and now that's much less likely.'

     

    It's not ... all that mysterious.

     

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    Rogerbee said:

    Here's a fun one to pass the time,

    I'd never seen Darius with hair, so I gave him Xavior Hair, which worked quite well. His body is from Male Model and the head is a mix and match from the Vigor set.

    CHEERS!

    No one likes a show off. Put those muskles back before some one gets hurt.

    Posted this elsewhere but I think it fits here too. Realistic, NOT!

    Post edited by larsmidnatt on
  • RogerbeeRogerbee Posts: 4,460
    kyoto kid said:

    ...yeah it would take a fairly hefty "increase" in my income to jump on the G3 bandwagon. Don't really see that happening as I'm most likely going to be on Social Security (provided I don't wind up on the streets before then).

    Then again I did create an 8 and 13 year old with Vicky 4, so I'm fairly content with the imperfections of Genesis and G2..

     

    Remember Xaa?  He was still using Posette when Genesis originally came out and was doing some pretty amazing work with her.

    Well off to bed for me as it's already 00:30 and tomorrow is my own personal "D-Day".

     

    g'nite. and mornin'

    Have fun with whatever you're doing!

    Hope it brings a windfall, we all hope one of them will come our way.

    CHEERS!

     

  • RogerbeeRogerbee Posts: 4,460
    Rogerbee said:

    Here's a fun one to pass the time,

    I'd never seen Darius with hair, so I gave him Xavior Hair, which worked quite well. His body is from Male Model and the head is a mix and match from the Vigor set.

    CHEERS!

    No one likes a show off. Put those muskles back before some one gets hurt.

    Posted this elsewhere but I think it fits here too. Realistic, NOT!

     

    Very nice and she fits right on in.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460

    Another crack at my V7 beach render. I replaced the HDR with the Park one from the UE2 set and upped the intensity. I'm really happy with this. There are probably more tweaks I could do, but, I don't want to keep rolling out the same old scene. It's time to try something else somewhere else.

    CHEERS!

    V7 Beach Iray 04.jpg
    577 x 750 - 288K
  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    kyoto kid said:

    ...both of those look good.  You really have the skin texture down very well.

    Yeah I've performed head transplants myself, a lot easier with Genesis G2 than it was in the old days.

    here's an old one I did that involved Aiko 3 and Sadie.

     

     

    that's pretty cute.

     

    Artini said:

    Thanks.

    Below is another iray render - http://www.daz3d.com/p3d-quinty

    with hair from http://www.daz3d.com/serena-hair

    wearing http://www.daz3d.com/club-58-dress

    Light setup from: http://www.daz3d.com/da-pro-light-portrait-set

    Rendering Time: 10 minutes 24 seconds

     

    that is very nice...

    @artini the pink bot was also very nice.

    Post edited by larsmidnatt on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    Rogerbee said:

    Another crack at my V7 beach render. I replaced the HDR with the Park one from the UE2 set and upped the intensity. I'm really happy with this. There are probably more tweaks I could do, but, I don't want to keep rolling out the same old scene. It's time to try something else somewhere else.

    CHEERS!

    trying new stuff is a good idea when you have the time and energy. 

    figured I'd add linnea, no one likers her cause she's an alien. *sadface* yeah she's an elf, but she's also not from this planet!

    LFneO6IIPiRgKFDEa9gr5VoUGFGUwiojKa5fAr3Lrb8.jpg
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    Post edited by larsmidnatt on
  • RogerbeeRogerbee Posts: 4,460

    I like her, she looks great. Right now, I have the time, but not quite the energy.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202

    Rogerbee said:

    Another crack at my V7 beach render. I replaced the HDR with the Park one from the UE2 set and upped the intensity. I'm really happy with this. There are probably more tweaks I could do, but, I don't want to keep rolling out the same old scene. It's time to try something else somewhere else.

    CHEERS!

    trying new stuff is a good idea when you have the time and energy. 

    figured I'd add linnea, no one likers her cause she's an alien. *sadface* yeah she's an elf, but she's also not from this planet!

    ...she's cute.

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