Realistic Renders.... NOT! 14: A new frontier.....

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  • Oso3DOso3D Posts: 15,041

    Experimenting with more postprocessing styles. This worked nicely, although the process doesn't seem to work as well on any OTHER render I've made. Bah.

    http://willbear.deviantart.com/art/AbolethD-558140501

     

  • RogerbeeRogerbee Posts: 4,460

    Interesting, not exactly sure what it is though.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460

    Ahh, right, I never did get into that. Here's my latest foray into Iray. I'll sort out the hair and clothing shaders later.

    CHEERS!

    V7 Street Iray 01.jpg
    577 x 750 - 219K
  • kyoto kidkyoto kid Posts: 41,202
    edited September 2015

    ...if you have Mec4D's Unshaven 2 for Genesis Males 2, you can use the colour maps on head hair as well for a quick fix that works pretty well.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460

    Nah, I don't have that. I'll get the two hair sets that come with the V7 bundles and use them as a jumping off point. I'm sure somebody will bring out some presets that will take care of much of the rest.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202

    ....I have a .Word file to which I copied off a number of different Iray settings for skin, hair, eyes etc. from forum posts. Unfortunately the forum software will not let me add it as an attachment, and the "paste from Word" function makes it almost unreadable as it puts in a tonne of white space. 

     

  • RogerbeeRogerbee Posts: 4,460

    I'll PM you so you can email it to me.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202

    ...sounds good.  Much easier that way.

  • So a couple more in this style. the one with the demon  was an idea i had for a comic but i scrapped that a while back.

    Girl in bunny ears still an ongoing project.

    and one regular render

    Elf girl with big sword was an attempt at setting up a 3d character based on some drawings of this character. mostly meant to see if i could get her proportioned right. (and no not gonna post the reference pics here they don't leave my FB page and never make it to DA either lol.)

    Nine Depths of Forever.jpg
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    Ce-Soir-2-jpg.jpg
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    cassie-the-barbarian-jpg.jpg
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  • kyoto kidkyoto kid Posts: 41,202

    ...especially love the first two.

  • DireBunnyDireBunny Posts: 556
    edited September 2015

    Thanks. Girl in the bunny ears is my favorite. She started off as a Lonestar Rent-a-cop npc in my campaings till she quit to become a runner (more Nuyen in it) spent more time on her in storys and stuff that it made more sense to just make her playable.

     

    Edit: I was going through stuff and she makes up the biggest bulk of my renders over the years (and way to many drawings to count)

    Post edited by DireBunny on
  • RogerbeeRogerbee Posts: 4,460

    I do like your styles, do you make graphic novels?

    CHEERS!

  • Not yet. this will be my first attempt at getting something started.

  • kyoto kidkyoto kid Posts: 41,202
    DireBunny said:

    Thanks. Girl in the bunny ears is my favorite. She started off as a Lonestar Rent-a-cop npc in my campaings till she quit to become a runner (more Nuyen in it) spent more time on her in storys and stuff that it made more sense to just make her playable.

     

    Edit: I was going through stuff and she makes up the biggest bulk of my renders over the years (and way to many drawings to count)

    ...ahh, another member of the "SINless".

     

    Would you believe that is where Leela got her start?  Wanted to create a crack demolitionist (3rd ed.) but not just some ex military or mercenary jock.  I have to credit a certain film for inspiring the character (and a line I "borrowed" that fit her very well).

    "beeeeg BADABOOOM!!!!!"

    Gave her all the necessary knowledge background to make her own explosives and know where to place them.  When she was in Denver she concocted an FAE that ended up coming in very handy  when we learned the local Oyabun was sending a hit squad after us.  Took out our junkyard hideout and a couple blocks of abandoned buildings, as well as the squad. Yeah, one beeeeg BADABOOM!

    We were on our way out of town to a job in the Tir when it happened. Lit up the sky pretty good and even made the nightly news. The other nice thing about an FAE, it pretty much obliterates any biological traces in its immediate blast radius as well.

  • RogerbeeRogerbee Posts: 4,460
    DireBunny said:

    Not yet. this will be my first attempt at getting something started.

    Cool, you'd definitely fit in with what's out there now.

    CHEERS!

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    DireBunny said:

    So a couple more in this style. the one with the demon  was an idea i had for a comic but i scrapped that a while back.

    Girl in bunny ears still an ongoing project.

    and one regular render

    Elf girl with big sword was an attempt at setting up a 3d character based on some drawings of this character. mostly meant to see if i could get her proportioned right. (and no not gonna post the reference pics here they don't leave my FB page and never make it to DA either lol.)

    she's awesome! The color one in particular is super duper.

    Post edited by larsmidnatt on
  • ArtiniArtini Posts: 9,669
    edited September 2015

    I am experimenting with importing the 3D models from Google sketchup web site - there is thousands of free files there.

    Below is DS 4.8 iray render of AlphaJet with some of the materials applied from iray DS Uber folder.

    Rendering Time: 6 minutes 9 seconds

    image

    AlphaJet02pic03gimp01.jpg
    960 x 1024 - 84K
    Post edited by Artini on
  • Artini said:

    I am experimenting with importing the 3D models from Google sketchup web site - there is thousands of free files there.

    Below is DS 4.8 iray render of AlphaJet with some of the materials applied from iray DS Uber folder.

    Rendering Time: 6 minutes 9 seconds

     

    pretty cool. I'll have to keep sketchup in mind sometimes...I always forget about it.

  • RogerbeeRogerbee Posts: 4,460

    Yeah, that's pretty neat,

    I get why Genesis 3 Female and V7 were a necessity now, they were the first to have materials that were set up for Iray. Nothing in G2 was and there was no jumping off point for anyone wanting to get into it. Now there is, and, the textures seem to be laid out the way they were because that's how they are done in other software that ustilises PBR's. It just makes sense now. Even at the start of the week you wouldn't have heard me talk like this, but, what can I say, V7 was what it took to open my eyes to Iray. It'll take a while to be amazing with it and I will eventually need new hardware, but, now we're in Autumn, I know that I'll have the rest of next year to figure out what to do in that respect.

    3D Art is starting to excite me again, and who knows, maybe Linux will have to go on the back burner till I have what I need to keep that excitement, we'll just have to see...

    CHEERS!

  • Oso3DOso3D Posts: 15,041

    Actually, G2 has Iray converters, which work very easily/well.

  • RAMWolffRAMWolff Posts: 10,227
    DireBunny said:

    So a couple more in this style. the one with the demon  was an idea i had for a comic but i scrapped that a while back.

    Girl in bunny ears still an ongoing project.

    and one regular render

    Elf girl with big sword was an attempt at setting up a 3d character based on some drawings of this character. mostly meant to see if i could get her proportioned right. (and no not gonna post the reference pics here they don't leave my FB page and never make it to DA either lol.)

    Are these actual render styles you came up with or are these post worked in Photoshop?  They are just fabulous! 

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    Rogerbee said:

     Now there is, and, the textures seem to be laid out the way they were because that's how they are done in other software that ustilises PBR's. 

    Nah man. None of that has anything to do with anything. Many of us have been using other figures in PBR for years...Has nothing to do with the way the UV's are laid out.

    Actually, G2 has Iray converters, which work very easily/well.

    This. Nothing stops you from using V4 in PBR/PBL/PBS/PBM solutions! (btw why does every company use a different variant of PB* when they all mean the same thing...)

    Post edited by larsmidnatt on
  • RogerbeeRogerbee Posts: 4,460

    I based that on texture layouts I'd seen in magazines, and the software used utilised PBR's. Do bear in mind that I have only skimmed through what they could do, maybe I'll pay more attention now.

    I'm always learning

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,202
    Artini said:

    I am experimenting with importing the 3D models from Google sketchup web site - there is thousands of free files there.

    Below is DS 4.8 iray render of AlphaJet with some of the materials applied from iray DS Uber folder.

    Rendering Time: 6 minutes 9 seconds

    image

    ...looks nice. Is that with the free version?

  • Rogerbee said:

    I based that on texture layouts I'd seen in magazines, and the software used utilised PBR's. Do bear in mind that I have only skimmed through what they could do, maybe I'll pay more attention now.

    I'm always learning

    CHEERS!

    The new layout just makes sense, it's better overall. But not related to PBR. The old layout was always a old-over from Poser. 

  • Oso3DOso3D Posts: 15,041

    I've managed to fairly easily adapt V4 skins to Iray.

     

    What I did:

    use Iray optimized shader on a G2 skin. Then save it as a shader. Then ctrl-apply that skin to all the skin of whatever model I'm using and select Ignore (so it uses the V4 or whatever skin textures and doesn't over-right them -- if you want to be even more careful, you can erase all the texture maps before saving so nothing gets migrated).

     

    Here's an example of a totally V4.2 era character adapted to Iray (based mostly on Iray optimized preset, but I tweaked it a little to my liking): http://willbear.deviantart.com/art/Vic42-Closeup-557247060

     

  • RogerbeeRogerbee Posts: 4,460
    Rogerbee said:

    I based that on texture layouts I'd seen in magazines, and the software used utilised PBR's. Do bear in mind that I have only skimmed through what they could do, maybe I'll pay more attention now.

    I'm always learning

    CHEERS!

    The new layout just makes sense, it's better overall. But not related to PBR. The old layout was always a old-over from Poser. 

    I see, thanks for that.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460

    I've managed to fairly easily adapt V4 skins to Iray.

     

    What I did:

    use Iray optimized shader on a G2 skin. Then save it as a shader. Then ctrl-apply that skin to all the skin of whatever model I'm using and select Ignore (so it uses the V4 or whatever skin textures and doesn't over-right them -- if you want to be even more careful, you can erase all the texture maps before saving so nothing gets migrated).

     

    Here's an example of a totally V4.2 era character adapted to Iray (based mostly on Iray optimized preset, but I tweaked it a little to my liking): http://willbear.deviantart.com/art/Vic42-Closeup-557247060

     

    Looks good. If that's your thing and it makes you happy, carry on.

    CHEERS!

  • Oso3DOso3D Posts: 15,041

    I prefer Genesis, but I'm just pointing out that Iray doesn't make G3/V7 necessary.

    Adapting G2M or G2F to Iray takes nothing more than a single click (to apply optimized skin), and Genesis isn't a huge amount of work, either.

     

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