Realistic Renders.... NOT! 14: A new frontier.....

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  • BobvanBobvan Posts: 2,652
    edited September 2015

    With taking 30 to 40 minutes (some looked ready after 3) per render vs 6 to 10 hours, I am ok with letting it bake. You then dont need queue render since it does not take an eternity. I produced 25 renders in 3 days with iray.  We have been seeing these emails from Paolo since late April. I have posted my opinion on the official forum and took backlash from him the fanboys & one of mods. Sides beaatching is not going to make it come faster. I am also a bit tired of being penalized for supporting Reality. What do I mean by that? Lux is out and ready and who really knows how long it will still be. When I bought the beast 2 1/2 years ago it came with win 8. R2 would not run well with it, when I mentioned this he blamed M$. I had to go back to the shop and change my op system.I put an AMD card to get what was suppose to be GPU rendering we all know how that went. If by chance DS5 or a new version of DS comes out how long are we going to be held back to use Reality? Will it be bug ridden like all previous versions? Don't get me wrong I really like what I can do with it but having a near as good option is good for all of us. Some scaling like this http://fav.me/d991e5n (nudity) work better using iray, hands sometimes have odd lines when using Lux if I scale down characters they have alot of artifacts. Both will have their strong and weak points.

    I also have runned into issues where convering some clothing to cloth (or matte in R2) produces alot of noise that never leaves. In the past I PS'ed it out. Now I can iray render it in lieu..

    Post edited by Bobvan on
  • kyoto kidkyoto kid Posts: 41,202

    ...well not being able to afford an Nvidia GPU with enough memory to fit my needs I'm stuck with CPU based rendering in wither engine anyway.

    I have two 7950s (3 GB ea) which I uninstalled after Lux abandoned further development of their GPU/CPU render mode.  Only Otoy seems to have developed a working hybrid render mode that is faster than CPU alone. However the cost, about 600$ for both the Octane licence and Daz plugin along with at least a GTX 960 (4 GB), eliminates this as an option. For about 60$ more I could get a 980 TI.(or 100$ less, a Kepler Titan 6GB).

  • BobvanBobvan Posts: 2,652
    edited September 2015

    I may have lucked out. I had saved $500.00 for a 970 which is a bit less from sold projects and putting a few dollars aside here and there. Due to how hard we run systems with what we do, I always purchase at least 3 yr extended plans. Turns out the vid card may have been crapping out which means I could then just pay a bit of a difference and get a 980. This has yet to be confirmed..

    Post edited by Bobvan on
  • frank0314frank0314 Posts: 14,258

    if you can manage it somehow get the 980Ti. Its much better and performs great. Plus, it has 6GB. I have a 960 with 4GB and my wife has the 980Ti and we can render the same scene and mine will take 30-45 minutes and hers will take 5-10 minutes

  • kyoto kidkyoto kid Posts: 41,202

    ...sounds like it is exceeding the memory on the 970 and dumping to CPU mode at some point.  This is why I need at least 8 GB as the same would happen to me even with a 980TI.

  • frank0314frank0314 Posts: 14,258

    I have 32GB and the wife has 64GB so both of us don't have to worry about that.

  • kyoto kidkyoto kid Posts: 41,202
    edited September 2015

    ...yeah I only have 12 GB and am trying to scrape up the funds to upgrade to 24 (tri channel) before the memory kit I'm looking at goes "legacy hardware" on me.  I also need to step up to Win7 Pro (I have the Home edition), which is about another 130$ for an OEM. My GPU is an old 460 with only 1 GB.

    I find it odd that neither Nvidia or one of their vendors released an 8 GB GTX series GPU (articles I read last year erroneously predicted the Maxwell version of the 980 would have its memory doubled to 8 GB based on the 6 GB Titan becoming the 12 GB Titan X). Cannot afford a Titan X which is the only other option available as even a used K5200 is around 1,500$ - 2,000$

    I need to win a lotto.

    Post edited by kyoto kid on
  • BobvanBobvan Posts: 2,652
    edited September 2015

    Thanks Frank my tower is a 32G system.. I can render at work again which I was not able to do with lux unless I wanted to burn out my laptop. I acually did on my old one in the early reality / lux days, but again I had an extended plan...

    Post edited by Bobvan on
  • kyoto kid said:
    Bobvan said:

     

    Also realised another benefit of having multiple GPUs than just render speed, in that the rendering workload will be spread among the number of GPUs installed instead of just one, which technically should increase lifespan of the units. 

    Nope. Cause they are working 100% when they are rendering. They don't work any less hard, you just get faster results.

  • kyoto kidkyoto kid Posts: 41,202

    ...interesting.  Thought it worked like memory. or having multiple CPUs,   That's a pain in the bum so you would still burn out all your GPUs just as easily as if you only had one.  .

    So then the only benefit of a multiple GPU setup is that they are not working at 100% for as long depending on the extra cores you have to speed up the process.

    Guess we have to hope Liquid Nitrogen cooling becomes more cost effective.. 

  • kyoto kid said:

    ...interesting.  Thought it worked like memory. or having multiple CPUs,   That's a pain in the bum so you would still burn out all your GPUs just as easily as if you only had one.  .

    So then the only benefit of a multiple GPU setup is that they are not working at 100% for as long depending on the extra cores you have to speed up the process.

    Guess we have to hope Liquid Nitrogen cooling becomes more cost effective.. 

    Honestly I wouldn't worry about it too much. As long as they are cool (and any properly built card should be) they will last you a long time typically. Long enough to be obsolete before they die. My last several cards have been this way. I think I finally started throughing out AGP cards because I'll never have a reason to go back to them. Same thing with CPUs. Tend to try and find some secondary life for them after their main life is over.

  • kyoto kidkyoto kid Posts: 41,202

    ...yeah, not thrilled about the idea of burning out a 1,000$ Titan X.

    ...or four of them.

    This is part of why I am thinking of holding off until the new Pascal architecture filters down as again, they are supposed to draw much less power and run cooler. and 16 GB of video memory as well as 4,500 - 6,000 cores would be more than sufficient. Just two of those and I'd pretty much be able to render in real time.

    Gads, wish there was some way to utilise the total memory of multiple cards for graphics production like computational systems can do.

  • No titans here :) I was once told something to the effect of "You should only buy things you can afford to replace or maintain". I can do everything I wan't without a titan so :)

  • kyoto kidkyoto kid Posts: 41,202

    ...not me,  the scenes I create will force my system into swap mode more than occasionally when rendering in CPU mode.

  • BobvanBobvan Posts: 2,652
    edited September 2015

    Same here I can live with 40 minute render times specially after the past 3 years...

    Post edited by Bobvan on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    some continued tinkering with HDR + Sunlight versus just Sunlight. The darker shadows version is the Sunlight only. I lowered the HDR and Sunlight strength in the mixed version. Probably could tinker with the materials and lighting settings a ton, but I get the idea.

    I only let the sunlight version render 1 min 40 seconds, i meant to stop the mix one at 2 minutes but got sidetracked so it rendered for 4m40s. Made a fancy comparison tile too.

    Mix.jpg
    1920 x 1080 - 910K
    Sun.jpg
    1920 x 1080 - 829K
    compare.jpg
    1080 x 1080 - 617K
    Post edited by larsmidnatt on
  • RAMWolffRAMWolff Posts: 10,227

    Gorgeous renders.  Those palms look almost real! 

  • RogerbeeRogerbee Posts: 4,460
    Bobvan said:

    Im getting an nvidia popped in  the beast as well.. 970 or 80. Luxrender has some nice features like adjusting lighting & film iso on the fly but iray has iray draw window which more or less does the same thing. They need to fix the renders re starting everytime you make an adjustment which seems to be taking a long time.

    A 970 or 80 should suit well, bit beyond my budget, which is why I chose the 960. I don't want to push Iray too far with just CPU, but I'm sure I'll have the basics down by the time I'm ready for the GPU.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited September 2015

    This was rendered in Poser and just won 3rd place in the Monthly Challenge over at RDNA.

    Nice going!

    CHEERS!

    Post edited by Rogerbee on
  • BobvanBobvan Posts: 2,652
    edited September 2015

    Cool palm trees fast times these *nudity*  http://fav.me/d991e5n   took 3 to 5 mins I had 3 mesh lights and had 2 for the couple scenes which took 30 to 40. It has been mentioned that as oppose to lux iray likes more lights. How does one use the distant light as sun simply adjust the sun node? Or does one need to convert it?

    Post edited by Bobvan on
  • Bobvan said:

    How does one use the distant light as sun simply adjust the sun node? Or does one need to convert it?

    For Iray? I consider the sunlight special, although some say the Distance light works the same way. The distance light doesn' thave the same features though...so not sure it's as easy to make the distance light do the same stuff.

    And you can have lots of distance lights, but only one Sun. So not too sure.

  • BobvanBobvan Posts: 2,652
    edited September 2015

    So you recommend the sun dial? (only applied emmissions to planes so far)

    Post edited by Bobvan on
  • Bobvan said:

    So you recommend the sun dial? (only applied emmissions to planes so far)

    I find it useful for certain styles, but I use Mesh lights most of the time. Just depends on the scene.

  • BobvanBobvan Posts: 2,652

    Ha ok mesh lights I know well from my Reality experience

  • Bobvan said:

    Ha ok mesh lights I know well from my Reality experience

    Reality was what got me started with mesh lights. in fact for years I kept using the Reality light props for my octane renders...

  • BobvanBobvan Posts: 2,652
    edited September 2015

    He he like I do with iray apply the emission to the included mesh lights. Since 4.1 came out times have increased due to sss on skin im really curious to see what 4.1 will do but who knows when it will be ready. Iray does seem like a good alternative and is prolly more the future. Its in its early stages for DS

    Post edited by Bobvan on
  • Oso3DOso3D Posts: 15,041

    The big problem with distant lights in Iray is that there is no shadow softness, which sunlight DOES have. But then sunlight can't be combined with an environment map, which is annoying.

     

    One simple solution I've found is to parent a spotlight to a central pivot object, make the spotlight a disk or sphere, move the spotlight Z up a lot, and then adjust. You essentially have a 'sun' you can place as needed. Doesn't work with every backdrop, but works pretty well overall.

     

  • BobvanBobvan Posts: 2,652
    edited September 2015

    Thanks man so parent the spot to a rotating object ok. The iray draw is really useful . It equals reality's adjustments on the fly IMO..

    Post edited by Bobvan on
  • kyoto kidkyoto kid Posts: 41,202

    The big problem with distant lights in Iray is that there is no shadow softness, which sunlight DOES have. But then sunlight can't be combined with an environment map, which is annoying.

     

    One simple solution I've found is to parent a spotlight to a central pivot object, make the spotlight a disk or sphere, move the spotlight Z up a lot, and then adjust. You essentially have a 'sun' you can place as needed. Doesn't work with every backdrop, but works pretty well overall.

     

    ...yeah that is the issue with environment domes/HDRIs which don't have a "sun" (or in the case of night settings "moon") included.   Tried to use a Distant light with one of the Yosemite HDRIs but it produces a solid black shadow on the shadow catching plane.

    I wonder if there are any other tricks to getting a more "diffuse" edge effect to shadows with a distant light.

    Again, we really need a pack of Iray sky HDRIs that include a proper sun/moon light for use with other environment and scenery sets .

  • BobvanBobvan Posts: 2,652

    Im fiddling with skin using suggested settings tweaking my own pretty cool what once can do

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