Post Your Renders like it's the year 2020!!!
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
https://www.daz3d.com/valle-alpina
https://www.daz3d.com/eagle-2-0
All created in Carrara 8.5 Pro. With just a little bit post work in Photoshop
Bunyip & Yan
Awesome renders
Yes, that's the one and the example above is using the Natural expansion textures.
These eyes in the Genesis figures are not the same as the ones in my V4 character. For V4 I'm using the figure which contains both eyes and it just conforms like clothing, plus she's got the version which is remapped to use V4 eye maps. EYEdeas 3+ comes with many options for that, so it's good to read the manual before starting, and then using it as a reference as you work.
If we're using the remapped version, we don't have a need for the Naturals expansion. I bought that because, well... I like to have a lot of options.
So when I built these eyes for Genesis, I decided to use the ones that use Arki's UV mapping which fits her textures, as well as to use individual eye figures, and parent them to the original eyes on the figure, which is a little more difficult to get right. I used Align to place the EYEdeas over each original eye, then scaled them to the right size (which is why it helps immensely to satisfy yourself on the character's final shape before starting this process) and then aligning a final time after resizing. It really wasn't hard.
Some notes to consider, EYEdeas eyes are spherical and Genesis eyes are not, so slight forward placement adjustments will be required after aligning. I didn't have any trouble, but I did play with this a bit to get them right.
I'm working on an article with my advanced shader procedure, which really isn't very tricky. I just spemt a lot of time working out my own preferences, but as you know, we all have our own tastes ;)
Absolutely! Love 'em!
Cheers guys, i love enviroments, Bunyip's work reminded me i had a few renders in the galleries.
Gorgeous! I love them!
https://www.daz3d.com/forest-drive
Howie's Forest Drive, done really as a render speed test. 1920 x 1080. 3:24:02 (204 minutes)
video
the first bit is DAZ studio iray (sorry)
the rest is Carrara a still using native engine then octane with the replication for the bullrushes messed up I must have accidentally moved it, is ok in original think moving my camera I messed it up oops!
was not watching render so only found out 8 hours later!!!
That's a LOT of rendering! Pretty cool, Wendy!
+1
.
Thanks Dart, For the explanation. I should have just grabbed both yesterday... could have had both for under $6... they were on some sale but I didn't realize it.
No worries. The eyes that come on the figures are actually really nice. I'm just on a different path.
I'm doing an article on those too. Busy, busy! ;)
Gotta git outta here!
Ken's new frog
thanks for the heads up :) it looks like a h... 'livewire'
wow I didnt realise they had such a great cat too
I've been using the maps provided within the package (http://www.3dscanstore.com/index.php?route=product/product&product_id=535) and playing around with them trying to achieve the best realism I can within carrara
DB, very realistic eyes and skin, maybe a bit of translucency or red transparency to redden the shadows on the neck imho
here another shot to test the skin maps
Thank you for the response! Yeah, 3dscan is a child site of 3d.sk
Magaremoto, your renders are unbelievably realistic. It's hard to believe that Carrara's internal render can give such realistic picture.
Found out today is Irish Heritage Day at Nats Park. Taking my niece to the game tonight. So I did a quick render because I was in the mood. Uniform modeled in the vertex modeler and draped using VWD.
Nice work!
oh, I didn't know that 3d.sk site
thanks for the kind words but I must admit that without good maps I can't achieve realism within carrara, that's why you will see same scenes of mine quite often
with good maps and the shader editor and all the lighting tools within carrara you can get very close to photorealism
Thanks, Phil
.
another try to test skin reflection with soft lighting (sorry for that, only to show up carrara potential )
poor de-saturation in post
Another stunner, Magaremoto!
I will be bugging you about this in the future, no doubt.
Country NSW
Since its "Revenge of the 5th" here's a space render I made earlier this spring in Carrara, with postwork in Paintshop Pro.
Nice!
Rough Side of Town
Stezza - love it - the frog is a wonderful addition!
Some fun stuff...